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SNES Graphics


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Looks like SNES uses 4bpp+composite for most of its graphics, but how to use Tile Molester otherwise is beyond me. I think I can edit the star into a circle, but other than that, not sure how to edit graphics. Also, I think the logos are compressed. Anyone have any hints or tips?

Palettes are in the SNES thread.

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You may have to check out some of the GENS threads for info.(if you haven't already). Other than xstioph, I can't think of anyone that has come as far as you have on the SNES editing side of things. Best of luck bud, I apreciate your work.

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  • 3 weeks later...
  • 1 year later...

anybody try Lunar Compress or the Sniff tool from that link?

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I might try this LC/sniff programs out on the ROM in the next day or so. My main motivation graphics-wise is to find the location of the logos (or pointer tables referencing the menu/center ice logos) within the rather than making them editable. I know we have found pointers to player portraits for each team, as well as location of logo and portrait palettes. Assuming some logical organization, shouldn't such a pointer table exist somewhere near that information?

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