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OT: MLBPA Baseball (Genesis) Music Format


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Just in case you don't know, this is the game I am talking about:

http://www.sega-16.com/review_page.php?id=570&title=MLBPA+Baseball

Obviously, I will not provide a ROM here.

The music pointer table can actually be found at offset $16EFF0 in ROM. Each entry has 4 bytes:

Byte #1: Always $03

Byte #2: This byte starts at $00 for the first entry, $01 for the second, etc. up to $19, then skipping $1A-$1F and then going from $20-$35. This is the ID for each song/sound effect. ($00-$19 are organ ditties, $20-$32 and $35 are sound effects, $33 is the main theme, and $34 is the options theme.)

Bytes #3-#4: A 16-byte value that tells the length of each song, in bytes.

Now, here's an example of an organ ditty:

At song ID $08, or offset $1AA22A, this is the "Charge!" theme. It all begins with the header:

00 00 00

C0 08 00

B0 01 1E 00

The "C0 08" is the organ instrument. I am not sure of what the "B0 01 1E" does.

If a byte is in the range of $90-$9F, then what follows is a series of notes; the lower nybble tells what instrument to use. It begins:

45 50 05 00 | 4A 50 04 00 | 42 50 03 01 | 3E 50 03 0E

This is the first note. Each entry has 4 bytes:

Byte #1: Note

Byte #2: I am not sure, though it always seems to be somewhere around $50

Byte #3: Length of note

Byte #4: Amount of time to wait before next entry

Now, here is the list of notes, $24 is Middle C. The theme song and options theme use this setup, but for the organ ditties, the key is transposed somewhat:

$00 = C-1

$01 = C#-1 / Db-1

$02 = D-1

$03 = D#-1 / Eb-1

$04 = E-1

$05 = F-1

$06 = F#-1 / Gb-1

$07 = G-1

$08 = G#-1 / Ab-1

$09 = A-1

$0A = A#-1 / Bb-1

$0B = B-1

$0C = C-2

$0D = C#-2 / Db-2

$0E = D-2

$0F = D#-2 / Eb-2

$10 = E-2

$11 = F-2

$12 = F#-2 / Gb-2

$13 = G-2

$14 = G#-2 / Ab-2

$15 = A-2

$16 = A#-2 / Bb-2

$17 = B-2

$18 = C-3

$19 = C#-3 / Db-3

$1A = D-3

$1B = D#-3 / Eb-3

$1C = E-3

$1D = F-3

$1E = F#-3 / Gb-3

$1F = G-3

$20 = G#-3 / Ab-3

$21 = A-3

$22 = A#-3 / Bb-3

$23 = B-3

$24 = C-4 (This is Middle C)

$25 = C#-4 / Db-4

$26 = D-4

$27 = D#-4 / Eb-4

$28 = E-4

$29 = F-4

$2A = F#-4 / Gb-4

$2B = G-4

$2C = G#-4 / Ab-4

$2D = A-4

$2E = A#-4 / Bb-4

$2F = B-4

$30 = C-5

$31 = C#-5 / Db-5

$32 = D-5

$33 = D#-5 / Eb-5

$34 = E-5

$35 = F-5

$36 = F#-5 / Gb-5

$37 = G-5

$38 = G#-5 / Ab-5

$39 = A-5

$3A = A#-5 / Bb-5

$3B = B-5

$3C = C-6

$3D = C#-6 / Db-6

$3E = D-6

$3F = D#-6 / Eb-6

$40 = E-6

$41 = F-6

$42 = F#-6 / Gb-6

$43 = G-6

$44 = G#-6 / Ab-6

$45 = A-6

$46 = A#-6 / Bb-6

$47 = B-6

$48 = C-7

$49 = C#-7 / Db-7

$4A = D-7

$4B = D#-7 / Eb-7

$4C = E-7

$4D = F-7

$4E = F#-7 / Gb-7

$4F = G-7

$50 = G#-7 / Ab-7

$51 = A-7

$52 = A#-7 / Bb-7

$53 = B-7

$54 = C-8

$55 = C#-8 / Db-8

$56 = D-8

$57 = D#-8 / Eb-8

$58 = E-8

$59 = F-8

$5A = F#-8 / Gb-8

$5B = G-8

$5C = G#-8 / Ab-8

$5D = A-8

$5E = A#-8 / Bb-8

$5F = B-8

That means notes $45, $4A, $42, and $3E play all at once; if it were in the key of C, this is an A, D, F#, and D one octave lower all at once, making a chord.

A byte of $FF signifies the end of the song.

Here are the ID's for the sound effects:

19 - Menu Move SFX (a "ding" sound)

20 - Hit the Ball

21 - Hit the Ball 2

22 - "Foul!"

23 - "Foul Ball!"

24 - Hit the Ball 3

25 - Hit the Ball 4

26 - Hit the Ball 5

27 - Bump

28 - "Out!"

29 - "Safe!!!!!"

2A - "Safe!"

2B - "Strike Three!"

2C - "Stee-rike!"

2D - "Strike!"

2E - "Take Your Base!"

2F - "You're Out!"

30 - "You're Outta There!" (this is when you get three outs to retire the side)

31 - Big Cheer

32 - Cheer

35 - Slide

The addresses for the organ ditties are:

00 - 1A8DD1

01 - 1A901D

02 - 1A9049

03 - 1A923D

04 - 1A96BD

05 - 1A99FF

06 - 1A9DDD

07 - 1AA1EE

08 - 1AA22A

09 - 1AA53E

0A - 1AA704

0B - 1AAC7E

0C - 1AAFFC

0D - 1AB526

0E - 1ABB8A

0F - 1AC205

10 - 1AC738

11 - 1ACB28

12 - 1AD374

13 - 1AD978

14 - 1ADE9C

15 - 1AE7B4

16 - 1AEA6E

17 - 1AF0BC

18 - 1AF11C

Edited by walker7
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