NHL'94 Team Rankings


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2 hours ago, Scatterbrainzz said:

Hey everyone!  I had posted something on the NHL FB page but didn't know if everyone is on that so I'll add it here as well.  I had noticed that through all of the amazing team analysis there wasn't really any graphic representation of the teams "tiers".  I designed a visual aid to go along with the number crunching.  I know that we all will not agree 100% on which teams belong where, especially in the middle tiers, but I thought it would be fun to share.  I hope you enjoy it and let me know what you think!

***P.S.*** These tiers are for the Genesis.  I haven't gotten to the SNES rankings.          

Screen Shot 2019-05-03 at 3.38.20 PM.png

This is gorgeous! 

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I took the formula/values you came up with and made these Radar charts using http://mdp.tylingsoft.com/#radar-chart Unfortunately it doesn't capture things like sub-worthy players or handedness,

Updated May 10, 2012: Updates: Updated results through Spring'12 Classic New charts showing team ranks by each classic season New Overall Team Ratings Individual Player Ratings (top 200) Appendi

Hey everyone!  I had posted something on the NHL FB page but didn't know if everyone is on that so I'll add it here as well.  I had noticed that through all of the amazing team analysis there wasn't r

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Ok guys here is my preliminary design for the SNES team rankings.  I am very open to suggestion about team placement. I was thinking of making only DET and LA Tier 1 but I felt like the other teams were close enough to make it in there as well.  I don't know much about SNES play so please let me know if I messed anything up terribly.  Thanks!

Screen Shot 2019-05-09 at 4.06.05 PM.png

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Awesome stuff @Scatterbrainzz!

Halifax previously posted some pretty good tiers.

Here they are:

Tier 1 - PIT, DET, CHI, BOS

Tier 2 - VAN, NYR, CAL, LA

Tier 3 - MTL, BUF, QUE, WIN

Tier 4 - WAS, TOR, PHI

Tier 5 - STL, NJ, DAL

Tier 6 - EDM, NYI, HAR

Tier 7 - OTT, SJ, TB, FLA, ANA

 

I think they're generally good, although you probably don't need that many tiers in SNES. There's a lot of parity. 

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12 minutes ago, Bob Kudelski said:

Awesome stuff @Scatterbrainzz!

Halifax previously posted some pretty good tiers.

Here they are:

Tier 1 - PIT, DET, CHI, BOS

Tier 2 - VAN, NYR, CAL, LA

Tier 3 - MTL, BUF, QUE, WIN

Tier 4 - WAS, TOR, PHI

Tier 5 - STL, NJ, DAL

Tier 6 - EDM, NYI, HAR

Tier 7 - OTT, SJ, TB, FLA, ANA

 

I think they're generally good, although you probably don't need that many tiers in SNES. There's a lot of parity. 

Perfect, this is exactly what I'm looking for.  Thanks, Bob!  I'll revisit my design next week and submit the changes.

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Is there tier overlap in SNES? I like the overlapping circles, it gives a better idea of the relative strengths of teams in a tier

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12 hours ago, smozoma said:

Is there tier overlap in SNES? I like the overlapping circles, it gives a better idea of the relative strengths of teams in a tier

It was really tough to try to create overlap with the SNES for some reason. I like the overlapping tiers as well...what’s neat is I feel like the teams that are in them raise up or drop down not by stats but by how the player uses them. For example, for the Genesis the Canucks are in that Tier 1/2 overlap...but I play as them much better than when I play as the Blackhawks. So for me I definitely put them in Tier 1, but somebody else may stick Vancouver in Tier 2. I’ll keep working on the SNES design...it’s not quite there yet.

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There's so much overlap in SNES. There's like 3-6 excellent teams, then about 15 good or really good teams depending how you use them, and then some crappy teams.

 

 

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Redid them to show handedness.

Normally I put the top player at C, then the next best forward on his "on" wing, then the 3rd forward in the remaining wing position. Similar idea on D.

I put Gretzky on the wing, so LA is a little different with the top rated player on the wing.

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On 5/9/2019 at 7:31 PM, Bob Kudelski said:

Awesome stuff @Scatterbrainzz!

Halifax previously posted some pretty good tiers.

Here they are:

Tier 1 - PIT, DET, CHI, BOS

Tier 2 - VAN, NYR, CAL, LA

Tier 3 - MTL, BUF, QUE, WIN

Tier 4 - WAS, TOR, PHI

Tier 5 - STL, NJ, DAL

Tier 6 - EDM, NYI, HAR

Tier 7 - OTT, SJ, TB, FLA, ANA

 

I think they're generally good, although you probably don't need that many tiers in SNES. There's a lot of parity. 

 

I think you can over lap tier 2 above to tier 1 and below to tier 2

toronto could be overlapped above to tier 3 

tier 5 could be overlapped above to tier 4 and below to tier 6

tier 7 is all by itself. no overlap.

But as bobk said...snes the I think the overall gap is much closer than Sega.

 

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Hey guys so here are what I believe are final designs for both the GENS and SNES tiers.   A big thanks to Halifax for guidance tiering out the SNES teams. Also, a big thanks to everyone for putting up with me while I blow up this thread with a bunch of stuff.  I hope you like them!

 

SNESRankingsFinal.png

GENSRankingsFinal.png

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  • 1 month later...

My way of ranking the best teams was to play against the All-Stars East and tally up how many goals I won by for each game. I did 5 min. periods & played 6 games in a row as each team. It's an imperfect metric but I did learn a lot. I'd say Chicago is the best if you know them inside & out. One thing about Roenick: as phenomenal as he is with one-timers, he's actually pretty bad at scoring solo with a deke in front of the goal. Oh and it should be noted, I never scored by crossing over in front of the net. It was always forbidden among my friends. We labeled it, "the b***h move", haha. Anyway, these are the results:
 

CHI: 6 5 4 4 1 7=27    

DET: 5 4 4 3 5 4=25
VAN: 3 4 7 4 3 4=25 
BOS: 3 4 3 4 4 6=24
CAL: 6 4 5 5 -1 4=23
LA: 4 2 3 4 5=21
MTL: 4 4 3 2 3 4=20
BUF: 2 8 4 3 1 2=20
PIT: 1 7 1 4 2 5=20
TOR: 3 4 3 5 1 1=17
QUE: 1 1 6 1 5 3=17
WPG: 3 2 3 1 1 3=13
NY: 1 4 1 3 -1 3=11
DAL: 3 1 1 3 1 1=10
 
Did it twice more:
 
QUE: 9 1 2 6 6 6=30
BOS: 7 4 3 5 6 3=28
CHI: 4 1 4 6 3 6=24
MTL: 4 1 5 4 4 6=24
CAL: 3 3 4 6 2 5=23
DET: 5 4 -1 6 2 4=20
VAN: 6 4 1 3 4 1=19
TOR: 1 -1 3 6 4 3=16
LA: -2 5 3 3 3 3=15
PIT: 3 3 4 1 -1 3=13
BUF: -1 4 3 1 3 1=11
 
 
BOS: 6 4 4 4 6 10=34
LA: 6 1 5 5 -1 9=25
CHI: 4 5 4 1 2 8=24
MTL: 3 4 4 4 3 5=23
TOR: 6 3 5 3 1 5=23
VAN: -1 3 5 4 4 8=23 
DET: 4 5 4 3 2 4=22
BUF: 8 1 5 3 3 1=21
QUE: 4 3 3 3 4 2=19
CAL: -1 3 3 4 -2 3=10 
 
 
 
Edited by Ackeyjopes
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  • 1 year later...

Hello @kingraph--

In lieu of a very long pm, I thought I would post in this forum :) 

I have a question about the Appendix of Individual Player Attributes. This was from a long time ago, but do you you happen to remember what values you put in for each attribute to get the ratings you did (Roenick 100, etc)? You mention the values below, but when I plug them in I still get Lemieux 100, Mogilny 97, Lindros 93, etc.

 Screen Shot 2021-03-12 at 10.41.07 PM.png

E.g. did you do something strange with the weight calculation? If I put weight as (-5), Roenick is now 100, Bure 93, Mogilny 93, Yzerman 91, etc. It's close to the Player Appendix, but not quite exact. 

Anyway, thanks a million :) 

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22 hours ago, Green Majik said:

Hello @kingraph--

In lieu of a very long pm, I thought I would post in this forum :) 

I have a question about the Appendix of Individual Player Attributes. This was from a long time ago, but do you you happen to remember what values you put in for each attribute to get the ratings you did (Roenick 100, etc)? You mention the values below, but when I plug them in I still get Lemieux 100, Mogilny 97, Lindros 93, etc.

 Screen Shot 2021-03-12 at 10.41.07 PM.png

E.g. did you do something strange with the weight calculation? If I put weight as (-5), Roenick is now 100, Bure 93, Mogilny 93, Yzerman 91, etc. It's close to the Player Appendix, but not quite exact. 

Anyway, thanks a million :) 

Hey buddy, these are the ratings for the appendix :

 

	 	Forwards 	 Defense 	 Goalie 
 Scale 		0.465		0.509		0.969
 Weight 	5.000		5.000		0.000
 Agility 	4.000		3.125		4.500
 Speed 		8.000		3.750		0.000
 Off A 		1.000		1.250		0.000
 Def A 		1.000		3.875		4.500
 ShP/Puck 	7.000		2.875		4.500
 Chk 		1.000		1.875	
 Stick 		3.000		3.375	
 ShA 		3.000		2.125	
 End/StkR 	0.000		0.000		1.000
 Roug/StkL 	0.000		0.000		1.000
 Pass/Gr 	3.000		3.500		1.000
 Aggr/Gl 	0.000		0.000		1.000

 

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