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HOW TO: Create A Savestate File - ZSNES


kingraph

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This tutorial will show you how to create a savestate from the ZSNES emulator for use in stat leagues.

1. At the end of the game, when the three stars of the game screen is up, press F2 to create the savestate file. You will see a notification on the bottom left of the emulator that says, "STATE 0 SAVED" (note: the state number can be any number from 0-9, explained later).

nes 03 3stars ss.png

This is what it looks like without the scoreboard in the way:

nes 01 savestatenotify.png

2. That's it! You've created the savestate file. The file will be located in the same folder as your ZSNES emulator and will be called nhl94.zs*, where " * " represents the savestate slot:

nes 05 ss file.png

In this example, I used slot #0, and thus my file is called "nhl94.zst". If I was in slot #1, my file would be called "nhl94.zs1".

This is the file that you will use to upload to the nhl94online.com website to log your game!

ADDITIONAL INFORMATION


It's always recommended that you AND your opponent create a savestate file, just in case someone forgets. However, only one of you has to upload.


Pressing F2 again will OVERWRITE your previous savestate file. You can prevent this by:

  • Renaming the file
  • Moving the file to a different location
  • Changing the slot to an empty slot (explained below)

The ZSNES emulator has 10 different slots for savestates (0-9). You can change the slot by pressing F3, and choosing a
new number from 0-9.

nes 04 ss slots.png

Slots that are RED in color means that there is a file already saved in that slot. Saving in that slot will overwrite the previous file:

nes 06 mult ss.png

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