DominikJagr Posted June 19, 2014 Report Share Posted June 19, 2014 Get a hex-editor (I recommend HxD, very easy to use and very user friendly) and open NHL'94 rom in it. Center ice logos are located at E03B7 - E0496 offsets, find it with "Goto" option. The center ice logos offset stars with 7B B4 9A 00 3C E5 9A 00 A1 BF etc etc and ends with 88 00 B6 D4 9A 00 C6 FF 88 00. You can also find beginning of the offset with "Find" option, search for 7B B4 9A 00 in Hex-values datatypes. The complete offsets values for center ice logos look like this in HxD: 7B B4 9A 00 3C E5 9A 00 A1 BF 9A 00 F8 E7 9A 00 96 CA 9A 00 6C E7 9A 00 3D FF 8D 00 E0 E6 9A 00 2E AC 9A 00 F6 E4 9A 00 38 FF 84 00 98 E3 9A 00 80 C8 9A 00 F4 E1 9A 00 15 C3 9A 00 26 E7 9A 00 57 C5 9A 00 54 E6 9A 00 A9 FE 82 00 B0 E4 9A 00 9C D7 9A 00 C6 E2 9A 00 4A DA 9A 00 3E E8 9A 00 F5 BB 9A 00 9A E6 9A 00 CB FE 98 00 82 E5 9A 00 A0 CB 9A 00 C8 E5 9A 00 C0 FE 99 00 0E E6 9A 00 36 C4 9A 00 B2 E7 9A 00 47 FF 83 00 68 E1 9A 00 AF D5 9A 00 AE E1 9A 00 67 C6 9A 00 3A E2 9A 00 74 C7 9A 00 80 E2 9A 00 85 FE 97 00 0C E3 9A 00 72 D9 9A 00 52 E3 9A 00 78 FE 86 00 DE E3 9A 00 33 DD 9A 00 24 E4 9A 00 73 BE 9A 00 6A E4 9A 00 B6 D4 9A 00 C6 FF 88 00 B6 D4 9A 00 C6 FF 88 00 It's a mess, after formatting and adding team names it makes much more sense: 7B B4 9A 00 3C E5 9A 00 Anaheim A1 BF 9A 00 F8 E7 9A 00 Boston 96 CA 9A 00 6C E7 9A 00 Buffalo 3D FF 8D 00 E0 E6 9A 00 Calgary 2E AC 9A 00 F6 E4 9A 00 Chicago 38 FF 84 00 98 E3 9A 00 Dallas 80 C8 9A 00 F4 E1 9A 00 Detroit 15 C3 9A 00 26 E7 9A 00 Edmonton 57 C5 9A 00 54 E6 9A 00 Florida A9 FE 82 00 B0 E4 9A 00 Hartford 9C D7 9A 00 C6 E2 9A 00 Los Angeles 4A DA 9A 00 3E E8 9A 00 Montreal F5 BB 9A 00 9A E6 9A 00 New Jersey CB FE 98 00 82 E5 9A 00 NY Islanders A0 CB 9A 00 C8 E5 9A 00 NY Rangers C0 FE 99 00 0E E6 9A 00 Ottawa 36 C4 9A 00 B2 E7 9A 00 Philadelphia 47 FF 83 00 68 E1 9A 00 Pittsburgh AF D5 9A 00 AE E1 9A 00 Quebec 67 C6 9A 00 3A E2 9A 00 San Jose 74 C7 9A 00 80 E2 9A 00 St. Louis 85 FE 97 00 0C E3 9A 00 Tampa Bay 72 D9 9A 00 52 E3 9A 00 Toronto 78 FE 86 00 DE E3 9A 00 Vancouver 33 DD 9A 00 24 E4 9A 00 Washington 73 BE 9A 00 6A E4 9A 00 Winnipeg B6 D4 9A 00 C6 FF 88 00 East B6 D4 9A 00 C6 FF 88 00 West Yes, it's that simple, every line represents one center ice logo. For instance, if you want to change Quebec ice cener logo in your custom NHL 99 rom with generic NHL logo, just rewrite the values on the Quebec line (AF D5 9A 00 AE E1 9A 00) with the values from East or West line (B6 D4 9A 00 C6 FF 88 00). I bolded values which differ to frequent 9A value. Do not edit just part of the line, the game freezes after that. If you edit only first two values, the game works but the logo looks ugly. Due to compressed graphics in SNES rom there won't be probably possible to edit logos like it can be done in Genesis version but this way offers more possibilities when editing roms. Post NHL 94 teams do not need to use Jets, Whalers or Nordiques logos in modern NHL roms but generic NHL logo now. For international tournaments or non-NHL leagues roms you can choose the same logo for all teams. If someone can find where the values/pointers for ice graphics are located, I am sure more progress can be done then. 1 Quote Link to comment Share on other sites More sharing options...
trudatman Posted June 20, 2014 Report Share Posted June 20, 2014 ....Post NHL 94 teams do not need to use Jets, Whalers or Nordiques logos in modern NHL roms but generic NHL logo now....this is exactly how I plan to use your findings. thank you VERY very VERY very VERY very VERY very VERY very much. Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted June 20, 2014 Author Report Share Posted June 20, 2014 You're welcome! Would be perfect if someone has an idea about the rom location of the graphics that is used as an ice. Quote Link to comment Share on other sites More sharing options...
trudatman Posted June 20, 2014 Report Share Posted June 20, 2014 how did you come about this? can you use the method of this discovery to come up with more innovations? Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted June 20, 2014 Author Report Share Posted June 20, 2014 From the spreadsheet I got information about the offsets. There are 224 values, 224/28 (number of teams)=8. 8 values for each team. Last two teams have identical values, there are only two teams in the game with the same logo, All-Star Teams. I copied all eight values from the last line to the first one and started the game. Anaheim had the All-Star Team logo, I was done. After that I made other tests to be sure. What is interesting-the first two values in each line can be rewritten without making the game frozen. After tests with similar random values it seems to me these two values tells the game what graphics to display. That's why I think the logos can be replaced by the ice bitmap/image even if it's got only two values and not eight like the logos have. This sounds too easy to me and I am a bit sceptical here. But there is another way I guess. There are offsets of players portraits palettes, menu logos palettes, uniforms palettes and banner palettes in the spreadsheet. The center ice logos palettes are missing. Don't know if they have not been found by anyone or if there is no palettes for centre ice logos in the rom. It would be extremely easy with them to make logos disappear by changing the ice logos color to light blue. The menu logos colors or player portraits colors can be changed that way pretty easily. Quote Link to comment Share on other sites More sharing options...
trudatman Posted June 20, 2014 Report Share Posted June 20, 2014 I was about to ask about having no logos. this is good stuff. you should keep at it! Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted June 25, 2014 Author Report Share Posted June 25, 2014 (edited) I found something interesting, try it please: 73 BE 9A 00 C6 FF 88 00 (Winnipeg + All Stars) 33 DD 9A 00 C6 FF 88 00 (Washington + All Stars) 80 C8 9A 00 C6 FF 88 00 (Detroit + All Stars) B6 D4 9A 00 6A E4 9A 00 (All Stars + Winnipeg) 9C D7 9A 00 24 E4 9A 00 (Los Angeles + Washington) The first half probably points to location with the graphics and the second half determines the position of the logo or something like that. Anyone understands this? Rewriting the second half with random values causes the game to crash before the start of the match, rewriting the first half with random values (00, FF etc) makes the logo look like crowd but the game works. Edited June 25, 2014 by DominikJagr Quote Link to comment Share on other sites More sharing options...
trudatman Posted June 25, 2014 Report Share Posted June 25, 2014 I'm probably not going to play around with this until this weekend, but I have a few ideas based on which teams use which values. if you have any screenshots, I'd love to peep them. corresponding hex edits transcribed wouldn't hurt. it's nice to have somebody doing stuff. we need more members like you. I am beyond appreciative. Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted June 25, 2014 Author Report Share Posted June 25, 2014 Sorry, I didn't take any and its morning here, I am going to bed now. I am afraid it's more difficult than it seems but it's starting make sense. The logos can be not only swapped but are editable to some degree. With all these observations people with more knowledge can find the way how to remove the logos completely maybe? Quote Link to comment Share on other sites More sharing options...
trudatman Posted June 25, 2014 Report Share Posted June 25, 2014 well, I had the time to peek. it also seems like the stuff after this section that holds a similar format has code for team menu logo/banner/text colors. different teams can have different menu text colors and the changes I made seemed to be controlled by the visiting team. I'll keep poking about. Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted June 25, 2014 Author Report Share Posted June 25, 2014 Yep, menu logos/banner palettes follows the center ice logo section, it's https://docs.google.com/spreadsheet/ccc?key=0ArV1f1EnnLgZdElrZ3d0NUFWeGhSMndIQkpNSkRlMEE&authkey=CMSFy4kC&hl=en_US&authkey=CMSFy4kC#gid=0'>here alraedy. I don't see much sense in investigating in these areas, banner colors can be changed easily in the awesome statto's editor, changing banner text is useless imo (someone might find this useful though). Menu logos have another section in the rom, starts at D6D7C. If you want to change the menu logos colors, edit values in this location, it's easier and it's not "controlled by the visiting team". When you rewrite Boston section (let's say to 00 00 00 ...), Boston logo gets blackened no matter what other changes you make with other logos. It's not that easy to understand how it works in the logos section you are talking about (@0E0497). For instance, changes made with LA logo affects Anaheim logo, there are too many variables, too much mess. Here are the offsets of the menu logos for each team. They are combined with the banner palettes and with the palettes used for intro graphics. D6D7C Boston D6D9C Islanders D6DBC Anaheim D6DDC Dallas D6DFC Montreal D6E1C "E" in EA Sports logo - intro D6E3C "A" - intro D6E5C "SPORTS" - intro D6E7C "ELECTRONIC ARTS" intro D6E9C New Jersey D6EBC Rangers D6EDC Ottawa D6EFC West D6F1C East D6F3C Philadelphia D6F5C banner D6F7C PittsburghD6F9C Buffalo D6FBC Quebec D6FDC Calgary D6FFC San Jose D701C St. Louis D703C Chicago D705C Tampa D707C Toronto D709C Vancouver D70BC Washington D70DC Winnipeg D70FC NHL logo D711C NHLPA logo D713C Detroit D715C bannerD717C banner D719C banner D71BCEdmonton D71DC Teams/Players names Font Color ? D71FC bannerD721C banner D723C bannerD725C banner D727C Florida D729C bannerD72BC banner D72DC bannerD72FCHartford D731C bannerD733CLos Angeles D735C+ banners Each menu logo contains 32 values. 00 00 FF 7F 00 80 FB 02 77 82 7F 03 00 00 E7 1C 29 A5 8C 31 CE B9 31 C6 73 4E D6 5A 18 E3 7B 6F Rewriting all of them to 00 makes the whole logo black. So far I have found values 95, 96 and 99 the most accurate to the yellowish brownish background colors. Location with palettes for the menu logos background colors would make editing menu logos much easier, have no idea where these palettes are located though. Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted June 25, 2014 Author Report Share Posted June 25, 2014 Mods, if you are reading this, please change the topic title to Center ice logos and menu logos - swapping and editing Thanks! Quote Link to comment Share on other sites More sharing options...
trudatman Posted June 25, 2014 Report Share Posted June 25, 2014 or just let us change the names of our own threads. Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted June 26, 2014 Author Report Share Posted June 26, 2014 Disabling logos is possible. Stay tuned Quote Link to comment Share on other sites More sharing options...
trudatman Posted June 26, 2014 Report Share Posted June 26, 2014 sweet. "this is the golden age." Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted June 26, 2014 Author Report Share Posted June 26, 2014 (edited) I am gathering more useful information now about editing the game in general, I want to put it together and post everything at once so be patient please P. S. Thank you kingraph for editing the thread title :-) Edited June 26, 2014 by DominikJagr Quote Link to comment Share on other sites More sharing options...
trudatman Posted June 26, 2014 Report Share Posted June 26, 2014 that is excellent. I'm excited. I can't wait to see a bunch of blank pucks in the intro! Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted June 27, 2014 Author Report Share Posted June 27, 2014 that is excellent. I'm excited. I can't wait to see a bunch of blank pucks in the intro! Pucks in the intro won't be affected by editing center ice logos, which is + imo. I am going to post how to change center ice logos including other useful edit information tomorrow. If you can give me any details about player portraits (mainly offsets not included in SNES mapping project thread) and organ tunes (I cant find them) I would appreciate it. Quote Link to comment Share on other sites More sharing options...
trudatman Posted June 27, 2014 Report Share Posted June 27, 2014 the logos are the same ones on the intro pucks, I promise; change them all to one image and it's the same puck over and over in the intro. I typed a bit of an idea of how to do player card picture swapping in the other place you asked about it. the organ tunes I can probably help with... I shall try to look into these things further this weekend. and... will you look at that. retirement has come a-calling. 1 Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted June 28, 2014 Author Report Share Posted June 28, 2014 That is true for changes made on menu logos, not for this edit Intro logos won't be affected, I promise. Good news: Center ice logos can be disabled, very easily, in few seconds. That's great news for many NHL 94 SNES players. Bad news: This way of disabling center ice logos work for *all* teams. Not possible to disable just three or four, sorry. In hex editor, go to offset D5156. You will see this block of values 33 67 29 25 D6 5A 29 25 F7 5E 54 21 99 0A 2D 76 BF 36 32 25 39 32 31 6F 70 36 D6 31 12 42 D7 41 EC 03 18 63 73 4E 29 25 73 4E F5 11 55 1E 29 25 6B 3D 29 35 67 11 93 62 36 1D 52 29 FC 1D 17 36 98 7F surrouned by 00. This is center ice logos palette. Change 33 67 to 98 7F, copy these new values and paste them (ctrl+B) in the entire block to make it look like this: 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F Save the changes, your rom is center ice logos free now. 98 7F is the original ice color, when altering ice color (more here) you have to use your new values of course to disable ice logos. Happy editing! Quote Link to comment Share on other sites More sharing options...
Zeno Posted March 30, 2021 Report Share Posted March 30, 2021 (edited) So unless I'm out of it, none of these offsets match for me, even in an original NHL 94 rom using HxD and using the go to function to find the offsets. Maybe I'm doing something wrong, but if anyone has ideas, I'd be happy to try and work out a base rom to be used with blanked out logos and proper team names, like Hartford swapped to Carolina and Quebec swapped to Colorado. Edited March 30, 2021 by Zeno Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted March 30, 2021 Author Report Share Posted March 30, 2021 (edited) 40 minutes ago, Zeno said: So unless I'm out of it, none of these offsets match for me, even in an original NHL 94 rom using HxD and using the go to function to find the offsets. Maybe I'm doing something wrong, but if anyone has ideas, I'd be happy to try and work out a base rom to be used with blanked out logos and proper team names, like Hartford swapped to Carolina and Quebec swapped to Colorado. I guess we both use different roms - headered and headerless. Try to find the "text", the values you want to edit, instead of the offset. Here is what makes the difference between roms: https://i.servimg.com/u/f62/18/39/92/77/tm/image217.jpg This is called a header. Some roms are headerless, some headered. Thats why offsets do not match sometimes. Edited March 30, 2021 by DominikJagr Quote Link to comment Share on other sites More sharing options...
Zeno Posted March 31, 2021 Report Share Posted March 31, 2021 15 hours ago, DominikJagr said: I guess we both use different roms - headered and headerless. Try to find the "text", the values you want to edit, instead of the offset. Here is what makes the difference between roms: https://i.servimg.com/u/f62/18/39/92/77/tm/image217.jpg This is called a header. Some roms are headerless, some headered. Thats why offsets do not match sometimes. Ah that makes sense, this is a headerless rom I believe. Is there a reason you'd use a headered rom over a headerless?  Here is what I'm seeing in my headerless rom when I searched for Anaheim as the text, I'd assume this is probably the same offsets since there is only one other text entry match for team names and it's the rosters. That said, the actual hex itself looks to be different too. I'm not using a basic rom, I'm using one that I've edited already with modern rosters and it was headerless to begin with so that may explain a lot. This to me looks more like the team names as opposed to the ice though, like what would actually display in the menu maybe? I'm very new to rom hacking this rom so I could be completely off base on this, so I appreciate you even replying to begin with. Quote Link to comment Share on other sites More sharing options...
Zeno Posted March 31, 2021 Report Share Posted March 31, 2021 So I was right in my assumption I changed the above entry for Hartford to Carolina and it changes the actual menu display name, this isn't exactly what I was going for, but it's something I was looking to change anyways so that's progress  Now I'm just trying to figure out how to set any of the post 94 teams ice to the all-stars so that they don't render the logos. I'm effectively trying to make a "base" rom hack that can be used going forward to update the lines so it can basically just be roster updates every year Quote Link to comment Share on other sites More sharing options...
DominikJagr Posted March 31, 2021 Author Report Share Posted March 31, 2021 (edited) Editing team names can be done in the statto's SNES editor. You made a post in the editor thread so you know what I am talking about. Lets suppose you want to swap center ice logos and cant find the area when searching for the offset E03B7 coz you are using headered rom. Search for E05B7. Same when you want to erase center ice logos. Instead of going to offset D5156 go to D5356. The headers are exactly 200  bytes long. 156 + 200 = 356. Headered roms have headers, 200 bytes in the beginning of the rom, headerless dont have them. So the offsets are different. 17 in headerless is 217 in headered. Or you can choose Search, then Find, into Search put 7B B4 9A 00 3C E5 (or 33 67 29 25 D6 5A when wanting to erase logos), in Datatype choose Hex-Values and OK. You will get to the same are of the rom you want to be. Headered vs headerless - just an accident, I downloaded the NHL 94 rom somewhere and used it, it was not a choice. It was the headerless rom I used. You can make one out of headered rom pretty easily. Just select and delete first 200 bytes. Edited March 31, 2021 by DominikJagr 1 Quote Link to comment Share on other sites More sharing options...
Zeno Posted March 31, 2021 Report Share Posted March 31, 2021 3 hours ago, DominikJagr said: Editing team names can be done in the statto's SNES editor. You made a post in the editor thread so you know what I am talking about. Lets suppose you want to swap center ice logos and cant find the area when searching for the offset E03B7 coz you are using headered rom. Search for E05B7. Same when you want to erase center ice logos. Instead of going to offset D5156 go to D5356. The headers are exactly 200  bytes long. 156 + 200 = 356. Headered roms have headers, 200 bytes in the beginning of the rom, headerless dont have them. So the offsets are different. 17 in headerless is 217 in headered. Or you can choose Search, then Find, into Search put 7B B4 9A 00 3C E5 (or 33 67 29 25 D6 5A when wanting to erase logos), in Datatype choose Hex-Values and OK. You will get to the same are of the rom you want to be. Headered vs headerless - just an accident, I downloaded the NHL 94 rom somewhere and used it, it was not a choice. It was the headerless rom I used. You can make one out of headered rom pretty easily. Just select and delete first 200 bytes. This is great info, thanks again for the responses. I am making decent progress with the update and it's due in no small part to the research you've posted! Much appreciated man. Quote Link to comment Share on other sites More sharing options...
kidswasted Posted September 14, 2022 Report Share Posted September 14, 2022 On 6/25/2014 at 9:24 AM, DominikJagr said: Yep, menu logos/banner palettes follows the center ice logo section, it's https://docs.google.com/spreadsheet/ccc?key=0ArV1f1EnnLgZdElrZ3d0NUFWeGhSMndIQkpNSkRlMEE&authkey=CMSFy4kC&hl=en_US&authkey=CMSFy4kC#gid=0'>here alraedy. I don't see much sense in investigating in these areas, banner colors can be changed easily in the awesome statto's editor, changing banner text is useless imo (someone might find this useful though). Menu logos have another section in the rom, starts at D6D7C. If you want to change the menu logos colors, edit values in this location, it's easier and it's not "controlled by the visiting team". When you rewrite Boston section (let's say to 00 00 00 ...), Boston logo gets blackened no matter what other changes you make with other logos. It's not that easy to understand how it works in the logos section you are talking about (@0E0497). For instance, changes made with LA logo affects Anaheim logo, there are too many variables, too much mess. Here are the offsets of the menu logos for each team. They are combined with the banner palettes and with the palettes used for intro graphics. D6D7C Boston D6D9C Islanders D6DBC Anaheim D6DDC Dallas D6DFC Montreal D6E1C "E" in EA Sports logo - intro D6E3C "A" - intro D6E5C "SPORTS" - intro D6E7C "ELECTRONIC ARTS" intro D6E9C New Jersey D6EBC Rangers D6EDC Ottawa D6EFC West D6F1C East D6F3C Philadelphia D6F5C banner D6F7C PittsburghD6F9C Buffalo D6FBC Quebec D6FDC Calgary D6FFC San Jose D701C St. Louis D703C Chicago D705C Tampa D707C Toronto D709C Vancouver D70BC Washington D70DC Winnipeg D70FC NHL logo D711C NHLPA logo D713C Detroit D715C banner D717C banner D719C bannerD71BCEdmonton D71DC Teams/Players names Font Color ? D71FC banner D721C banner D723C banner D725C banner D727C Florida D729C banner D72BC banner D72DC bannerD72FCHartford D731C bannerD733CLos Angeles D735C+ banners Each menu logo contains 32 values. 00 00 FF 7F 00 80 FB 02 77 82 7F 03 00 00 E7 1C 29 A5 8C 31 CE B9 31 C6 73 4E D6 5A 18 E3 7B 6F Rewriting all of them to 00 makes the whole logo black. So far I have found values 95, 96 and 99 the most accurate to the yellowish brownish background colors. Location with palettes for the menu logos background colors would make editing menu logos much easier, have no idea where these palettes are located though.  Hi @DominikJagr would you be able to post the complete offset values for menu logos here like you did with the center ice logos as I don't have access to your Google sheet? I'm using a headered ROM and having trouble following. Quote Link to comment Share on other sites More sharing options...
kidswasted Posted September 14, 2022 Report Share Posted September 14, 2022 I may have misunderstood the menu logo posts above. Is that just for the menu logo palette or the entire logo itself? If it's just the palette, has anyone found where the menu logos themselves are? Quote Link to comment Share on other sites More sharing options...
smozoma Posted September 15, 2022 Report Share Posted September 15, 2022 On 6/24/2014 at 9:43 PM, DominikJagr said: I found something interesting, try it please: 73 BE 9A 00 C6 FF 88 00 (Winnipeg + All Stars) 33 DD 9A 00 C6 FF 88 00 (Washington + All Stars) 80 C8 9A 00 C6 FF 88 00 (Detroit + All Stars) B6 D4 9A 00 6A E4 9A 00 (All Stars + Winnipeg) 9C D7 9A 00 24 E4 9A 00 (Los Angeles + Washington) The first half probably points to location with the graphics and the second half determines the position of the logo or something like that. Anyone understands this? Rewriting the second half with random values causes the game to crash before the start of the match, rewriting the first half with random values (00, FF etc) makes the logo look like crowd but the game works. It's two "pointers" to other locations in the ROM. I assume it's a logo and a palette... The SNES CPU likes numbers backwards ("little endian"). "73 BE 9A 00 " Means... bank 009A, offset BE73. Since the SNES CPU is 16-bit, it can't actually address the whole ROM with a single number (16-bit maxes out at 64kb, but a typical ROM is 2MB), so it uses 2 numbers to specify where something is within the ROM: a memory bank number, and an offset within the bank. Each bank is 64kb (or 32kb??), and 0080 is the first bank so the data is in the 009a-0080=1A-th bank. So the image or paletteis at 001ABE73 in the ROM (if banks are 64kb), or maybe 000D3E73 (if banks are 32kb -- the first bit of the offset is removed, so BE73 becomes 3E73Â (B-8=3)). Why doesn't the Genesis use banks if it's also a 16-bit CPU? It's actually a hybrid 16/24-bit CPU. Data is handled 16-bit, but addresses/offsets are 24-bit so it doesn't need banks because 24-bit can handle a 16MB ROM without banks. Quote Link to comment Share on other sites More sharing options...
smozoma Posted September 15, 2022 Report Share Posted September 15, 2022 Quote  B6 D4 9A 00 C6 FF 88 00 East B6 D4 9A 00 C6 FF 88 00 West  Oh if East and West have identical pointers, then that messes up the idea that it's the logo... Quote Link to comment Share on other sites More sharing options...
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