soccer1

Need Help with an editing question

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Hey guys, I need help editing the PPadv/disadv, PKadv/disadv, Home ice adv high/low, and Road adv high/low. A while ago Swos and Mitz posted a response to this topic on the old forum. There was a picture example using the Buffalo Sabers showing the location of the home ice adv high/low using the hex editor. This post is no longer on the forum, I am wondering if someone could find this post or explain it again. As far as I remember, the location of the home ice adv high/low used to follow the uniform colours and the number of attackers and defenders per team (E8= 10 forwards 8 defenders). I no longer remember the sequence of numbers which specifies 100% avd, 50% adv or 0% adv. Any help on this topic would be much appreciated.

Thank You

Soccer1

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Hello again, After researching with the genesis version, I think the PP adv, PK adv home ice adv ect is located 4 digits before the listing of each teams number of forwards and defense. ie. 02 10F8 , F8= 15 forwards and 8 defenders for this team. What I am unsure of is if 0 (the first digit) is for PP, or PK?

If someone knows, I would like clarification. If the first digit is PP then 2=strong, 1=avg and 0=weak. The second digit would then be PK, 2=insignificant, 1=avg and 0= strong, And the third digit would be home ice adv, 2=high, 1=avg, 0=low. I have no idea whether the last digit is used for road disadvantage.

I would really appreciate anyone with information on this topic.

PS. Swos, does your new updated 2006 Rom version, account for teams PP, PK , and home ice strength/ weakness?

Thanks

Soccer1

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Using NHL94 Anaheim (or Ottawa) as an example, the three bytes (represented as 6 individual values) before the forwards/defensemen byte are:

070213

I am not yet 100% certain of the exact purpose/rating stored in the first byte (the values 0 & 7)... possibly offense & defense... though quite possibly not from what little testing I've done with those values...

In the next byte the 0 (left value) is for PP Advantage and the 2 (right value) is for PK Disadvantage. Using NHL93 as a reference, you can determine that the:

Power Play Adv. = Team's PP Advantage + Opponent's PK Disadvantage

In the final byte the 1 (left value) is for Home Advantage and the 3 (right value) is for Visitor Disadvantage. Again using NHL93 as a reference, you can determine that the:

Home Team Adv. = Home Advantage + Visitor's Disadvantage

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PS. Swos, does your new updated 2006 Rom version, account for teams PP, PK , and home ice strength/ weakness?

Thanks

Soccer1

I dont know ;)

it's been awhile since I found out about those values, and I cannot remember how anymore.

the segaCD version was needed to find them out, and they were also located at the same place in the genesis version.

I found the same values from 2 different places, but only the other affected the numbers shown at the team info screen.

I told Mahavisnu about those values, and it's his job to edit the rosters and team values, so I don't know if they are changed.

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I wanted to bump this because it is a major concern for me. I know that GDL has it fixed, but we aren't sure about the Update rom - and I wanted to do Capitalism III off of the Update ROM if possible.

Furthermore, the SNES version probably has NOT been fixed in this way...

Smoz and statto in particular, can you guys make a clear tutorial on this (or a fix)? Please?

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Also, according to wboy's post, finding "070213" is the golden mark, and I see it in NHL2008...before Anaheim, Columbus, Montreal, and Vancouver (and 67 bytes before all of them, except Vancouver).

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did and done.

Changed them all to "44 00 00" in the 2009 update rom.

Capitalism League for GENS is finally rid of this horrible inequity.

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070213

I am not yet 100% certain of the exact purpose/rating stored in the first byte (the values 0 & 7)... possibly offense & defense... though quite possibly not from what little testing I've done with those values...

I am 100% convinced the first byte (07) is the offense/defence.

I checked the team stats from that year, and the higher the first digits is, the more goals the team scored that year. The higher the 2nd digit, the more goals they let in.

The All-Star teams are 77, which means good offense, bad defense.

I don't know if this affects gameplay at all, though. But the number correlation is definitely there.

Ordered by GF (higher is better):

Team	GF	GA	Of	Df
DET	369	280	7	3
PIT	367	268	7	1
QUE	351	300	7	5
VAN	346	278	6	1
L.A	338	340	6	6
BUF	335	297	6	4
NYI	335	297	5	3
BOS	332	268	4	1
MTL	326	280	5	2
WSH	325	286	5	2
CGY	322	282	4	2
WPG	322	320	4	5
PHI	319	319	3	6
N.J	308	299	3	4
NYR	304	308	3	4
TOR	288	241	2	0
HFD	284	369	1	7
STL	282	278	2	2
CHI	279	230	2	0
DAL	272	293	1	4
T.B	245	332	0	5
EDM	242	337	1	6
S.J	218	414	0	7
OTT	202	395	0	7

Ordered by GA (lower is better):

Team	GF	GA	Of	Df
CHI	279	230	2	0
TOR	288	241	2	0
PIT	367	268	7	1
BOS	332	268	4	1
VAN	346	278	6	1
STL	282	278	2	2
MTL	326	280	5	2
DET	369	280	7	3
CGY	322	282	4	2
WSH	325	286	5	2
DAL	272	293	1	4
NYI	335	297	5	3
BUF	335	297	6	4
N.J	308	299	3	4
QUE	351	300	7	5
NYR	304	308	3	4
PHI	319	319	3	6
WPG	322	320	4	5
T.B	245	332	0	5
EDM	242	337	1	6
L.A	338	340	6	6
HFD	284	369	1	7
OTT	202	395	0	7
S.J	218	414	0	7

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So I guess no one knows how the players are affected by the boost?

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So I guess no one knows how the players are affected by the boost?

Haven't checked, but I assume it modifies the AI behaviour a bit.

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Cool findings man! Nice work.

I am 100% convinced the first byte (07) is the offense/defence.

I checked the team stats from that year, and the higher the first digits is, the more goals the team scored that year. The higher the 2nd digit, the more goals they let in.

The All-Star teams are 77, which means good offense, bad defense.

I don't know if this affects gameplay at all, though. But the number correlation is definitely there.

Ordered by GF (higher is better):

Team	GF	GA	Of	Df
DET	369	280	7	3
PIT	367	268	7	1
QUE	351	300	7	5
VAN	346	278	6	1
L.A	338	340	6	6
BUF	335	297	6	4
NYI	335	297	5	3
BOS	332	268	4	1
MTL	326	280	5	2
WSH	325	286	5	2
CGY	322	282	4	2
WPG	322	320	4	5
PHI	319	319	3	6
N.J	308	299	3	4
NYR	304	308	3	4
TOR	288	241	2	0
HFD	284	369	1	7
STL	282	278	2	2
CHI	279	230	2	0
DAL	272	293	1	4
T.B	245	332	0	5
EDM	242	337	1	6
S.J	218	414	0	7
OTT	202	395	0	7

Ordered by GA (lower is better):

Team	GF	GA	Of	Df
CHI	279	230	2	0
TOR	288	241	2	0
PIT	367	268	7	1
BOS	332	268	4	1
VAN	346	278	6	1
STL	282	278	2	2
MTL	326	280	5	2
DET	369	280	7	3
CGY	322	282	4	2
WSH	325	286	5	2
DAL	272	293	1	4
NYI	335	297	5	3
BUF	335	297	6	4
N.J	308	299	3	4
QUE	351	300	7	5
NYR	304	308	3	4
PHI	319	319	3	6
WPG	322	320	4	5
T.B	245	332	0	5
EDM	242	337	1	6
L.A	338	340	6	6
HFD	284	369	1	7
OTT	202	395	0	7
S.J	218	414	0	7

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A WILD MACK HAS APPEARED

*throws Master Ball*

Ha, I know I haven't been around much.

Had a crazy winter. Teammate died, had third son, sold our house, bought a bigger house, fixing up the house, working three jobs blah blah blah.

Playing 93 and 94 with my four year old. So much fun. He just runs the goalie and crashes the net. He is getting the hang of it.

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Wow crazy stuff going on.

Must be awesome to play with your son.

Pop in around here every once and awhile.

I feel bad asking smozoma everything.

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