soccer1 Posted May 29, 2006 Report Share Posted May 29, 2006 Hey guys, I need help editing the PPadv/disadv, PKadv/disadv, Home ice adv high/low, and Road adv high/low. A while ago Swos and Mitz posted a response to this topic on the old forum. There was a picture example using the Buffalo Sabers showing the location of the home ice adv high/low using the hex editor. This post is no longer on the forum, I am wondering if someone could find this post or explain it again. As far as I remember, the location of the home ice adv high/low used to follow the uniform colours and the number of attackers and defenders per team (E8= 10 forwards 8 defenders). I no longer remember the sequence of numbers which specifies 100% avd, 50% adv or 0% adv. Any help on this topic would be much appreciated. Thank You Soccer1 Quote Link to comment Share on other sites More sharing options...
soccer1 Posted May 29, 2006 Author Report Share Posted May 29, 2006 Hello again, After researching with the genesis version, I think the PP adv, PK adv home ice adv ect is located 4 digits before the listing of each teams number of forwards and defense. ie. 02 10F8 , F8= 15 forwards and 8 defenders for this team. What I am unsure of is if 0 (the first digit) is for PP, or PK? If someone knows, I would like clarification. If the first digit is PP then 2=strong, 1=avg and 0=weak. The second digit would then be PK, 2=insignificant, 1=avg and 0= strong, And the third digit would be home ice adv, 2=high, 1=avg, 0=low. I have no idea whether the last digit is used for road disadvantage. I would really appreciate anyone with information on this topic. PS. Swos, does your new updated 2006 Rom version, account for teams PP, PK , and home ice strength/ weakness? Thanks Soccer1 Quote Link to comment Share on other sites More sharing options...
wboy Posted May 30, 2006 Report Share Posted May 30, 2006 Using NHL94 Anaheim (or Ottawa) as an example, the three bytes (represented as 6 individual values) before the forwards/defensemen byte are: 070213 I am not yet 100% certain of the exact purpose/rating stored in the first byte (the values 0 & 7)... possibly offense & defense... though quite possibly not from what little testing I've done with those values... In the next byte the 0 (left value) is for PP Advantage and the 2 (right value) is for PK Disadvantage. Using NHL93 as a reference, you can determine that the: Power Play Adv. = Team's PP Advantage + Opponent's PK Disadvantage In the final byte the 1 (left value) is for Home Advantage and the 3 (right value) is for Visitor Disadvantage. Again using NHL93 as a reference, you can determine that the: Home Team Adv. = Home Advantage + Visitor's Disadvantage 1 Quote Link to comment Share on other sites More sharing options...
swos Posted May 30, 2006 Report Share Posted May 30, 2006 PS. Swos, does your new updated 2006 Rom version, account for teams PP, PK , and home ice strength/ weakness?Thanks Soccer1 I dont know it's been awhile since I found out about those values, and I cannot remember how anymore. the segaCD version was needed to find them out, and they were also located at the same place in the genesis version. I found the same values from 2 different places, but only the other affected the numbers shown at the team info screen. I told Mahavisnu about those values, and it's his job to edit the rosters and team values, so I don't know if they are changed. Quote Link to comment Share on other sites More sharing options...
metzgerism Posted September 26, 2008 Report Share Posted September 26, 2008 I wanted to bump this because it is a major concern for me. I know that GDL has it fixed, but we aren't sure about the Update rom - and I wanted to do Capitalism III off of the Update ROM if possible. Furthermore, the SNES version probably has NOT been fixed in this way... Smoz and statto in particular, can you guys make a clear tutorial on this (or a fix)? Please? Quote Link to comment Share on other sites More sharing options...
metzgerism Posted September 26, 2008 Report Share Posted September 26, 2008 Also, according to wboy's post, finding "070213" is the golden mark, and I see it in NHL2008...before Anaheim, Columbus, Montreal, and Vancouver (and 67 bytes before all of them, except Vancouver). Quote Link to comment Share on other sites More sharing options...
metzgerism Posted October 7, 2008 Report Share Posted October 7, 2008 did and done. Changed them all to "44 00 00" in the 2009 update rom. Capitalism League for GENS is finally rid of this horrible inequity. Quote Link to comment Share on other sites More sharing options...
smozoma Posted December 16, 2008 Report Share Posted December 16, 2008 How you can see the ratings in NOSE: http://forum.nhl94.com/index.php?showtopic=8757 Quote Link to comment Share on other sites More sharing options...
The Russian Rocket Posted December 16, 2008 Report Share Posted December 16, 2008 smoz where you hiding? we gotta play those games =P Btw How does it affect the game rating boost? Quote Link to comment Share on other sites More sharing options...
smozoma Posted February 28, 2009 Report Share Posted February 28, 2009 070213I am not yet 100% certain of the exact purpose/rating stored in the first byte (the values 0 & 7)... possibly offense & defense... though quite possibly not from what little testing I've done with those values... I am 100% convinced the first byte (07) is the offense/defence. I checked the team stats from that year, and the higher the first digits is, the more goals the team scored that year. The higher the 2nd digit, the more goals they let in. The All-Star teams are 77, which means good offense, bad defense. I don't know if this affects gameplay at all, though. But the number correlation is definitely there. Ordered by GF (higher is better): Team GF GA Of Df DET 369 280 7 3 PIT 367 268 7 1 QUE 351 300 7 5 VAN 346 278 6 1 L.A 338 340 6 6 BUF 335 297 6 4 NYI 335 297 5 3 BOS 332 268 4 1 MTL 326 280 5 2 WSH 325 286 5 2 CGY 322 282 4 2 WPG 322 320 4 5 PHI 319 319 3 6 N.J 308 299 3 4 NYR 304 308 3 4 TOR 288 241 2 0 HFD 284 369 1 7 STL 282 278 2 2 CHI 279 230 2 0 DAL 272 293 1 4 T.B 245 332 0 5 EDM 242 337 1 6 S.J 218 414 0 7 OTT 202 395 0 7 Ordered by GA (lower is better): Team GF GA Of Df CHI 279 230 2 0 TOR 288 241 2 0 PIT 367 268 7 1 BOS 332 268 4 1 VAN 346 278 6 1 STL 282 278 2 2 MTL 326 280 5 2 DET 369 280 7 3 CGY 322 282 4 2 WSH 325 286 5 2 DAL 272 293 1 4 NYI 335 297 5 3 BUF 335 297 6 4 N.J 308 299 3 4 QUE 351 300 7 5 NYR 304 308 3 4 PHI 319 319 3 6 WPG 322 320 4 5 T.B 245 332 0 5 EDM 242 337 1 6 L.A 338 340 6 6 HFD 284 369 1 7 OTT 202 395 0 7 S.J 218 414 0 7 1 Quote Link to comment Share on other sites More sharing options...
shaftman Posted June 27, 2009 Report Share Posted June 27, 2009 So I guess no one knows how the players are affected by the boost? Quote Link to comment Share on other sites More sharing options...
smozoma Posted June 27, 2009 Report Share Posted June 27, 2009 So I guess no one knows how the players are affected by the boost? Haven't checked, but I assume it modifies the AI behaviour a bit. Quote Link to comment Share on other sites More sharing options...
mack Posted June 29, 2009 Report Share Posted June 29, 2009 Cool findings man! Nice work. I am 100% convinced the first byte (07) is the offense/defence.I checked the team stats from that year, and the higher the first digits is, the more goals the team scored that year. The higher the 2nd digit, the more goals they let in. The All-Star teams are 77, which means good offense, bad defense. I don't know if this affects gameplay at all, though. But the number correlation is definitely there. Ordered by GF (higher is better): Team GF GA Of Df DET 369 280 7 3 PIT 367 268 7 1 QUE 351 300 7 5 VAN 346 278 6 1 L.A 338 340 6 6 BUF 335 297 6 4 NYI 335 297 5 3 BOS 332 268 4 1 MTL 326 280 5 2 WSH 325 286 5 2 CGY 322 282 4 2 WPG 322 320 4 5 PHI 319 319 3 6 N.J 308 299 3 4 NYR 304 308 3 4 TOR 288 241 2 0 HFD 284 369 1 7 STL 282 278 2 2 CHI 279 230 2 0 DAL 272 293 1 4 T.B 245 332 0 5 EDM 242 337 1 6 S.J 218 414 0 7 OTT 202 395 0 7 Ordered by GA (lower is better): Team GF GA Of Df CHI 279 230 2 0 TOR 288 241 2 0 PIT 367 268 7 1 BOS 332 268 4 1 VAN 346 278 6 1 STL 282 278 2 2 MTL 326 280 5 2 DET 369 280 7 3 CGY 322 282 4 2 WSH 325 286 5 2 DAL 272 293 1 4 NYI 335 297 5 3 BUF 335 297 6 4 N.J 308 299 3 4 QUE 351 300 7 5 NYR 304 308 3 4 PHI 319 319 3 6 WPG 322 320 4 5 T.B 245 332 0 5 EDM 242 337 1 6 L.A 338 340 6 6 HFD 284 369 1 7 OTT 202 395 0 7 S.J 218 414 0 7 Quote Link to comment Share on other sites More sharing options...
feivelclark Posted June 29, 2009 Report Share Posted June 29, 2009 Cool findings man! Nice work. A WILD MACK HAS APPEARED *throws Master Ball* Quote Link to comment Share on other sites More sharing options...
mack Posted June 29, 2009 Report Share Posted June 29, 2009 A WILD MACK HAS APPEARED*throws Master Ball* Ha, I know I haven't been around much. Had a crazy winter. Teammate died, had third son, sold our house, bought a bigger house, fixing up the house, working three jobs blah blah blah. Playing 93 and 94 with my four year old. So much fun. He just runs the goalie and crashes the net. He is getting the hang of it. Quote Link to comment Share on other sites More sharing options...
feivelclark Posted June 29, 2009 Report Share Posted June 29, 2009 Wow crazy stuff going on. Must be awesome to play with your son. Pop in around here every once and awhile. I feel bad asking smozoma everything. Quote Link to comment Share on other sites More sharing options...
smozoma Posted February 10, 2010 Report Share Posted February 10, 2010 (edited) EARE can now edit the home/away/pp/pk/off/def team ratings in NHL94, as of v0.0.4 http://forum.nhl94.com/index.php?showtopic=10443 Edited February 10, 2010 by smozoma Quote Link to comment Share on other sites More sharing options...
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