halifax Posted February 11, 2015 Report Share Posted February 11, 2015 I believe Mikey is going to interview him this weekend. This is your opportunity to submit some questions here for Mikey to ask Mark. Post as many as you'd like! Quote Link to comment Share on other sites More sharing options...
Brutus Posted February 11, 2015 Report Share Posted February 11, 2015 Did you inherently find yourself rooting for the LESS filling commercials in the 80"s & if so, how do you feel it influenced you towards the weight bug & creating/immortalizing one JR Roenick?? Quote Link to comment Share on other sites More sharing options...
Brutus Posted February 11, 2015 Report Share Posted February 11, 2015 At some point during game testing, I'm sure a replay had to come available of Madman Ray Bourque crashing behind the opposing teams goalie and wreaking all kinds of non-hockey havoc. Was it a conscience, this is cool, we need more cowbell type thing?? Or one of those things you tried to correct it but once the crazy was in there, it took on it's own entity & just couldn't be taken out?? Quote Link to comment Share on other sites More sharing options...
Brutus Posted February 11, 2015 Report Share Posted February 11, 2015 And finally, did you happen to have any cool ex-wive(s) stories you'd like to share w/ us? Quote Link to comment Share on other sites More sharing options...
LABS_66 Posted February 11, 2015 Report Share Posted February 11, 2015 When did you first realize you were in the GA? Quote Link to comment Share on other sites More sharing options...
kingraph Posted February 11, 2015 Report Share Posted February 11, 2015 Are you aware of the weight bug? How were individual player ratings ultimately determined? Why NHL'95??? I've got a friend named Benjamin Franklin who would love to have the source code. Can I arrange a meeting? Quote Link to comment Share on other sites More sharing options...
addisonbr Posted February 11, 2015 Report Share Posted February 11, 2015 How much pressure from the parent company is there to keep changing a game every year (for sales)? Is there tension when you feel you got a game just right, but you have to make changes or the company can't sell an updated edition the following year? Quote Link to comment Share on other sites More sharing options...
LABS_66 Posted February 11, 2015 Report Share Posted February 11, 2015 Are you aware of the weight bug? How were individual player ratings ultimately determined? Why NHL'95??? I've got a friend named Benjamin Franklin who would love to have the source code. Can I arrange a meeting? Am I the only one that likes '95? Quote Link to comment Share on other sites More sharing options...
jer_33 Posted February 11, 2015 Report Share Posted February 11, 2015 Key questions: 1. Weight-bug, known issue? Was it an inadvertent mistake made in final production? 2. Why are there fight rating for players but no fighting? When was it decided to remove fighting/blood? 3. Is the fighting code still in the GA? 4. Is he aware of the community of hackers that have fixed many of the issues with the game? That they've cracked the code to add Y-button goalie control? 5. Any great programming or gameplay-testing stories? 6. Any hidden easter eggs in the game or coding? Quote Link to comment Share on other sites More sharing options...
halifax Posted February 11, 2015 Author Report Share Posted February 11, 2015 1. The SNES version came out later, were you consulted/have any connection with that programming team? 2. When can we have a tournament at your place? Quote Link to comment Share on other sites More sharing options...
kingraph Posted February 11, 2015 Report Share Posted February 11, 2015 Am I the only one that likes '95? You and all the other folks at nhl95.com. Quote Link to comment Share on other sites More sharing options...
jer_33 Posted February 11, 2015 Report Share Posted February 11, 2015 You and all the other folks at nhl95.com. Link appears to be down... Quote Link to comment Share on other sites More sharing options...
halifax Posted February 11, 2015 Author Report Share Posted February 11, 2015 Link appears to be down... Raph was just teasin bud. Quote Link to comment Share on other sites More sharing options...
CamKneely Posted February 11, 2015 Report Share Posted February 11, 2015 1. How do we add fighting? 2. Seriously, how do we add fighting? 3. Can we add fighting? 4. Is there a way to add buttons to control your defensemen like in SNES? 5. Since you probably don't know/remember anything about my previous four questions, does the source code still exist somewhere? Quote Link to comment Share on other sites More sharing options...
Sicarius Posted February 11, 2015 Report Share Posted February 11, 2015 Am I the only one that likes '95? Yes, yes you are. Quote Link to comment Share on other sites More sharing options...
jer_33 Posted February 11, 2015 Report Share Posted February 11, 2015 Raph was just teasin bud. I was just teasin too.. Quote Link to comment Share on other sites More sharing options...
LABS_66 Posted February 11, 2015 Report Share Posted February 11, 2015 Ok....I like how its the first game to play a full season with awards and league leaders and stuff Quote Link to comment Share on other sites More sharing options...
CamKneely Posted February 11, 2015 Report Share Posted February 11, 2015 The stats and presentation are pretty cool, I like the scoreboard stuff. But most people can't get past the gameplay, which is a complete departure from the previous games. Quote Link to comment Share on other sites More sharing options...
donnybrook Posted February 11, 2015 Report Share Posted February 11, 2015 95 is a tragedy really because they really should have done one more year using the early engine so it could be the complete game with stats, seasons and better UI. i guess they felt they went far enough with 94 and deicided to start basically from scratch. i understand why they did it, unlike the nhl games of today they actually cared about their product then and didnt want to poop out the same turd every year. Quote Link to comment Share on other sites More sharing options...
LA Robbie Posted February 11, 2015 Report Share Posted February 11, 2015 Man, what do you say when you meet your God? Even harder to think here because this one actually exists! First off i'd like to thank him for producing something that had a huge impact on my late childhood & accounted for many hours of fond memories with some of my best friends. It even became the motivation for them to visit me when I lived in New Jersey (I'm English) as an adult. They took a long weekend & transatlantic flights & we played a marathon 94 tourney with a couple of trips to NYC squeezed in around it. lol For me the most fascinating questions are: 1) Did they know about the weight bug before the games shipped on Genesis (Obviously all 4 of the series)? Was it just that they couldn't work out why Mario sucked & due to time constrictions they just shipped it? They must've realised that something was wrong when Pittsburgh & St. Louis were struggling? That aside, of course, does he still play it? Has it been a staple of his life for the past 20+ years the way it has for so many who bought it back in the day? Really looking forward to this documentary Quote Link to comment Share on other sites More sharing options...
LA Robbie Posted February 11, 2015 Report Share Posted February 11, 2015 Oooohh Ooohhh Oooohhh!!!! In the UK release on Mega CD there was a cheat code that got you to a secret menu where you could select to activate blood on injuries. Was definitely in there. Fore sure. 100% ........................Does he know the code? lol Quote Link to comment Share on other sites More sharing options...
smozoma Posted February 11, 2015 Report Share Posted February 11, 2015 95 is a tragedy really because they really should have done one more year using the early engine so it could be the complete game with stats, seasons and better UI. i guess they felt they went far enough with 94 and deicided to start basically from scratch. i understand why they did it, unlike the nhl games of today they actually cared about their product then and didnt want to poop out the same turd every year. If I had to guess, they just didn't have space left on the cartridge, so redid a lot of code and graphics to make it smaller and ended up with totally different gameplay . I'm assuming they just didn't have permission to use a larger cartridge size due to sales expectations. I could be entirely wrong though! Plus with NHL 94 on snes being completely different from Sega, they probably wanted to synchronize the games. Maybe the genesis version simply couldn't be ported nicely to super Nintendo hardware (see: nhlpa 93 on super Nintendo) Anyway, I too would really love to hear his take on the rewrite from 94 to 95! I loved the season mode of 95, but the gameplay was meh. I spent more time simming seasons and seeing how my custom players did than playing the gameplay! Quote Link to comment Share on other sites More sharing options...
segathon Posted February 11, 2015 Report Share Posted February 11, 2015 That's awesome he's getting an interview. That Mikey gots the networking down. 1. What does he think about the cult following still? 2. Who were some other programmers on the game that had good input 3. When Designing the game How much thought was put into high level play? IE two nhl94 guys going at it. Also NHL 95 rules. We just had a tourney last weekend and the game is still so great playing against another person. Hope to keep doing them until my thumbs falls off. Quote Link to comment Share on other sites More sharing options...
NHL94PC Posted February 12, 2015 Report Share Posted February 12, 2015 You probably can't release the source code, for legal reasons. But can you, possibly, help the great hackers here, to learn how to modify things like: modify music, so custom tunes can be added? and fix things, like the offside one-timer bug (where the offside skater can score on a one timer)? Is there an easy or any way, to convert a modified .bin for the cartridge version, into an .iso for Sega CD version? Can you possibly provide us with an Editor program? The game is a masterpiece. I can only imagine all the time and preparation it took to create. THANK YOU! Quote Link to comment Share on other sites More sharing options...
smozoma Posted February 12, 2015 Report Share Posted February 12, 2015 You probably can't release the source code, for legal reasons. But can you, possibly, help the great hackers here, to learn how to modify things like: modify music, so custom tunes can be added? and fix things, like the offside one-timer bug (where the offside skater can score on a one timer)? Is there an easy or any way, to convert a modified .bin for the cartridge version, into an .iso for Sega CD version? Can you possibly provide us with an Editor program? The game is a masterpiece. I can only imagine all the time and preparation it took to create. THANK YOU! Tips on the music format would be amazing, good idea, although I think the interview will not really be about technical things! Quote Link to comment Share on other sites More sharing options...
Sicarius Posted February 12, 2015 Report Share Posted February 12, 2015 1. Who had the final say on ratings? For example who decided Hull would have a 3 Shot Accuracy when his NHL stats proved he was more accurate than that? Quote Link to comment Share on other sites More sharing options...
smozoma Posted February 12, 2015 Report Share Posted February 12, 2015 1. Who had the final say on ratings? For example who decided Hull would have a 3 Shot Accuracy when his NHL stats proved he was more accurate than that? Accuracy was based very closely on shooting percentage. Ranked by shooting% that season: Rk Player Season G S S% NHL94 Acc. 1 Craig Simpson 1992-93 24 91 26.4 5 2 Petr Nedved 1992-93 38 149 25.5 6 3 Dmitri Khristic 1992-93 31 127 24.4 6 4 Brad Dalgarno 1992-93 15 62 24.2 4 5 Mario Lemieux* 1992-93 69 286 24.1 6 6 Luc Robitaille 1992-93 63 265 23.8 6 7 Corey Millen 1992-93 23 100 23 4 8 Gary Roberts 1992-93 38 166 22.9 5 9 Eric Lindros 1992-93 41 180 22.8 6 10 Benoit Hogue 1992-93 33 147 22.4 5 11 Terry Yake 1992-93 22 98 22.4 4 12 Brendan Shanaha 1992-93 51 232 22 5 13 Mats Sundin* 1992-93 47 215 21.9 5 14 Alex Mogilny 1992-93 76 360 21.1 5 15 Nick Kypreos 1992-93 17 81 21 4 16 Stephan Lebeau 1992-93 31 150 20.7 5 17 Brian Bradley 1992-93 42 205 20.5 5 18 Dino Ciccarelli 1992-93 41 200 20.5 5 19 Shjon Podein 1992-93 13 64 20.3 4 20 Greg Adams 1992-93 25 124 20.2 5 21 Dallas Drake 1992-93 18 89 20.2 3 22 Keith Primeau 1992-93 15 75 20 4 23 Rick Tocchet 1992-93 48 240 20 5 24 Chris Kontos 1992-93 27 136 19.9 5 25 Dixon Ward 1992-93 22 111 19.8 5 So you can see that getting a lot of shots and maintaining a high shooting %age gave you high accuracy in the game.Ranked by number of shots that season, sorted by lower shooting% Rk Player Season G S S% NHL94 Acc. 16 Chris Chelios* 1992-93 15 290 5.2 1 5 Raymond Bourque 1992-93 19 330 5.8 5 -- won the all star shooting accuracy 17 Al Iafrate 1992-93 25 289 8.7 2 9 Claude Lemieux 1992-93 30 311 9.6 2 6 Kevin Hatcher 1992-93 34 329 10.3 2 11 Mike Modano* 1992-93 33 307 10.7 3 15 Russ Courtnall 1992-93 36 294 12.2 3 24 Tony Amonte 1992-93 33 270 12.2 3 21 Adam Graves 1992-93 36 275 13.1 3 20 Stephane Richer 1992-93 38 286 13.3 3 18 Vincent Damphou 1992-93 39 287 13.6 3 2 Brett Hull* 1992-93 54 390 13.8 3 ---- average for the time 8 Mike Gartner* 1992-93 45 323 13.9 3 http://www.hockey-reference.com/play-index/psl_finder.cgi?request=1&match=single&year_min=1993&year_max=1993&season_start=1&season_end=-1&age_min=0&age_max=99&birth_country=&franch_id=&is_active=&is_hof=&pos=S&handed=&c1stat=shot_pct&c1comp=gt&c1val=0&c2stat=shots&c2comp=gt&c2val=50&c3stat=&c3comp=gt&c3val=&c4stat=&c4comp=gt&c4val=&order_by=shot_pctPlus, I think Hull has said he rarely aimed for a spot, he just shot it (ultimate one-timer guy) He did shoot around 18%+ the previous 3 years, though, but they just looked at that one year for the game... Quote Link to comment Share on other sites More sharing options...
Depch Posted February 13, 2015 Report Share Posted February 13, 2015 I don't know does he remember anymore or was he working on these things, but I would like to know if he could clarify the awarenesses for us. What do they really mean, because there are so many theories and even some tests done to give contrary feelings. Few of the guys had tested it to be the speed for player reacting is your team or without the puck. Some say it's about positioning and there are some guys with contrary awarenesses that like to go to the net for example. If awarenesses are not about positioning according to those tests, what affects player positioning? Quote Link to comment Share on other sites More sharing options...
kingraph Posted February 13, 2015 Report Share Posted February 13, 2015 Oh man, yes! If he can really remember ANY programming tidbits about the game like * the effect of off/def awareness * what the passing rating actually does * aggression? Is that left over from '93? Does it have any influence? * does home ice advantage / road ice advantage do anything? Powerplay, etc. * what causes a game to be skewed in favor of one team? Random? * Any insights into AI behavior * the hot/cold information that is displayed is NOT what is actually in the game ...that'd be great to know. Totally selfish for the community, and likely not applicable to the documentary, haha. I doubt he'll remember, but maybe he has a magic notebook or old reference files and he's in a mood to chat/reminisce? Please also tell him the entire NHL94.com community says, "Hi!" Quote Link to comment Share on other sites More sharing options...
Depch Posted February 13, 2015 Report Share Posted February 13, 2015 Oh yeah, add crowd effect to that too. : p Quote Link to comment Share on other sites More sharing options...
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