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GDL 13 Schedule + Draft & Season Rules


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GDL 13 Trade Ruleset  

17 members have voted

  1. 1. What is your preferred ruleset for trading?

    • 2 Trade Limit - All picks & players can be traded.
      0
    • 3 Trade Limit - All picks & players can be traded.
      2
    • 5 Trade Limit - All picks & players can be traded.
      2
    • Unlimited Trades - All picks & players can be traded.
      11
    • No Trading.
      2
  2. 2. What is your preferred method of running the draft?

    • Over the course of 5 days.
      9
    • Schedule a time on a Sunday, gather all 24 coaches and run ALL TWELVE ROUNDS at once via. AIM/Google Docs.
      3
    • Schedule a time on a Sunday, gather all 24 coaches and run the first SIX rounds at once via. AIM/Google Docs.
      5
  3. 3. What is your preferred playoff seeding format?

    • Normal with re-seeding - 1-8 in each conference with seeds 1-2 occupied with division winners.
      5
    • NBA with re-seeding - 1-8 in each conference regardless of division winners.
      1
    • Old NBA with re-seeding - 1-8 in each conference, division winners are guaranteed top 4 seed, but not home advantage.
      0
    • NHL - Top 3 in each division qualify, then wild card. Division seeds 2/3 play and the winner plays the winner of 1/4. Home Ice WILL BE given to better record in rounds 1 and 2.
      6
    • Normal with no re-seeding - 1-8 in each conference with seeds 1-2 occupied with division winners.
      4
    • NBA with no re-seeding - 1-8 in each conference regardless of division winners.
      1
    • Old NBA with no re-seeding - 1-8 in each conference, division winners are guaranteed top 4 seed, but not home advantage.
      0
  4. 4. What is your preferred hot/cold option?

    • A player is either hot/cold on all attributes - shown in edit lines.
      9
    • Static - always the same.
      8


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DRAFT RULES

Straight forward fantasy-snake draft. 24 Teams, 12 Rounds. What is not finalized is up for vote in the poll. Majority wins.

The draft order has already been determined and we will run the draft through the use of a spreadsheet :)

http://www.nflpickempool.net/GDLDraft/index.php is a great tool for drafting research. Get your scouting game on!

SCHEDULE

This league is going to follow a strict schedule that will last 15 weeks (from draft to end) assuming the draft is spread out over the course of 5 days. (dates will be updated later):

Week 1 (Sunday TBD) - Start of draft

Week 1 (Thursday TBD) - End of draft

Week 1 (Friday Noon) - ROM with all 24 teams and rosters released

Week 2 (Monday 11:59PM) - Lines and jersey numbers due

Week 2 (Tuesday Noon) - Final ROM released - Get a head-start on the season!

Week 2 (Saturday TBD) or Week 3 (Sunday TBD) - Official Season start

Week 4 (Sunday 11:59PM) - 7-game checkpoint

Week 5 (Sunday 11:59PM) - 14-game checkpoint

Week 6 (Sunday 11:59PM) - 21-game checkpoint

Week 7 (Sunday 11:59PM) - 28-game checkpoint

Week 8 (Sunday 11:59PM) - 35-game checkpoint

Week 9 (Sunday 11:59PM) - 42-game checkpoint

Week 10 (Sunday 11:59PM) - 49-game checkpoint

Week 11 (Sunday 11:59PM) - 56-game checkpoint

Week 11 (Monday Noon) - Start of playoffs

Week 12 (Monday 11:59PM) - Round 1 deadline

Week 13 (Monday 11:59PM) - Round 2 deadline

Week 14 (Monday 11:59PM) - Round 3 deadline

Week 15 (Monday 11:59PM) - End of Season

SEASON RULES

Alignment

There will be 2 conferences of 2 divisions of 6 coaches for a total of 24 coaches. Each coach will play 56 games:

  • 4x (2H,2A) against the 5 coaches in their division for 20
  • 2x (1H,1A) against the other coaches in the other divisions for 36

Checkpoints

There will be 8 weekly checkpoints of 7-game intervals (7,14,21,28,35,42,49,56). There will be a main thread on the forums and a league-wide AIM group for scheduling. Failure to reach checkpoints as a result of slacking will result in these penalties:

  • 1x - A total drop of 8 slots between snake picks in next season's draft. Example, A player who would normally draft 22nd/3rd gets penalized to 24th (2) / 9th (6) (2 + 6 = 8)
  • 2x - A total drop of 20 slots between snake picks in next season's draft. Example, A player who would normally draft 12th/13th gets penalized to 22nd (10) / 23rd (10) (10 + 10 = 20)
  • 3x - Automatic boot and restriction from playing in the next season.

Any player who fails to hit a checkpoint as a result of real-world conflicts (i.e vacation, birth of baby, etc.) will not be penalized, but will still be replaced if three checkpoints are missed.

Playoffs

There will be a vote for the playoff format! Below is the current tiebreak system.

Divisional Tiebreaker Hierarchy

  • 0 Forfeits
  • Head-to-Head record
  • Division record
  • Goals scored in head-to-head competition
  • Goals scored on the road
  • Conference record

Conferential Tiebreaker Hierarchy

  • 0 Forfeits
  • Head-to-Head record
  • Conference record
  • Goals scored in head-to-head competition
  • Goals scored on the road
  • Division record

A minimum of 48 games is required to qualify for the playoffs. Forfeits will be assigned In the case of any games between 48-56 resulting in a DNP. The seeding will then be determined. Playoff home-ice advantage will be unavailable to all players with a minimum of one forfeit, unless both parties in a playoff series have one. In that case the higher seed will be awarded with home-ice.

Teams will have 6 points added to their season total for each game unplayed at the conclusion of the season for GDL XIV draft order purposes.

Each round will last one week. If you go on vacation... bring your laptop :)

Minor Rule Changes

  • A point will no longer be awarded for an overtime loss
  • The new kailleraclient.dll will be the standard
Edited by Premium
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Where is the setting to view which members voted for an option?

why so you can harrass them for not agreeing with your choices?

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why so you can harrass them for not agreeing with your choices?

It is possible that someone who isn't in GDL votes. In that case it is possible for the poll to appear different to what the real majority is.

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It is possible that someone who isn't in GDL votes. In that case it is possible for the poll to appear different to what the real majority is.

I think it is in the poll options. In the thread http://forum.nhl94.com/index.php/topic/16959-vote-for-draft-order-setup-please/ you can view the voters.

Edited by Depch
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I think it's a box you click when creating the poll, and it's off to the side, so not "obvious".

I got it on the last poll I made but missed it on the one before and couldn't get it on afterwards.

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Tight race on the hot/cold option. It is the only one that really matters to me so I want to clarify it to people yet again.

A player is either hot/cold on all attributes - shown in edit lines. = Already a modified option that has been in use for 3 or 4 seasons. In default version you do not know the real values. So for puritists this option has already been modified, but it is closer to the original than the other option. The skills will vary as below each game and will be shown as in edit lines. This option will be better for casual gaming and provide more variety, will maybe help see more underdog wins. In a sense it is more realistic as well as player performances do vary irl as well.

6 = 99

5 = 81-98
4 = 63-80
3 = 45-63
2 = 34-52

1 = 25-43
0 = 25


Static - always the same = No variety in player skills, you know what you get for every game when drafting a player. This is the option for competitive mind. Think about having your #1 pick cold for 5 games out of 7 in playoffs, or the other way around when the opponent is hot.

6 = 99

5 = 90

4 = 72

3 = 54

2 = 43

1 = 34
0 = 25


Both have their ups. See what is more important to you and go with that. Just wanted to clarify this out for people that are not aware what these options mean.

Edited by Depch
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Zalex wants in

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