skip Posted July 13, 2015 Report Share Posted July 13, 2015 Have at it Blitz94_Season11_test.bin Quote Link to comment Share on other sites More sharing options...
skip Posted July 13, 2015 Author Report Share Posted July 13, 2015 (edited) Will copy onto last year's rom asap goes up to the beginning of supplemental 6, will update again after 6 is completed Edited July 13, 2015 by skip Quote Link to comment Share on other sites More sharing options...
LABS_66 Posted July 13, 2015 Report Share Posted July 13, 2015 Thanks Skip!......also let me know when is good or you this week to play our SCL series Quote Link to comment Share on other sites More sharing options...
skip Posted July 14, 2015 Author Report Share Posted July 14, 2015 Everything up through 7.11 here (won't update any rosters again until after the draft). I re-did these rosters on last year's season rom rather than last pre-season's test rom. We will need to do a goalie check at some point to ensure all goalies are cool. Blitz94_Season11_test_v2.bin Quote Link to comment Share on other sites More sharing options...
kingraph Posted July 14, 2015 Report Share Posted July 14, 2015 ROM updated with players/ and lines through today's action (0713) -- test it out and let me know if you catch anything you want to change: Blitz94_Season_11_beta_0713.bin Quote Link to comment Share on other sites More sharing options...
kingraph Posted July 14, 2015 Report Share Posted July 14, 2015 Note, duplicate player numbers and player picture cards have not been updated....that will be at the final ROM. Quote Link to comment Share on other sites More sharing options...
skip Posted July 14, 2015 Author Report Share Posted July 14, 2015 Yeah I haven't changed #'s in case of trades. Here is the latest update (we can use the other thread now) Blitz94_Season11_test_v3.bin Quote Link to comment Share on other sites More sharing options...
kingraph Posted July 15, 2015 Report Share Posted July 15, 2015 Updated through today's draft and trades (round 9). Updated LAK to Purple/Yellow for Probob. Updated splash screen to clean it up. Blitz94_Season_11_beta_0714.bin Quote Link to comment Share on other sites More sharing options...
kingraph Posted July 16, 2015 Report Share Posted July 16, 2015 Updated through today (almost end of 11th round). SO close to being done. Looks like 1 more day and then I'll post official pre-season ROM with numbers and player cards updated. Blitz94_Season_11_beta_0715.bin Quote Link to comment Share on other sites More sharing options...
wallywojo Posted July 16, 2015 Report Share Posted July 16, 2015 (UNOFFICAL) with my most recent trade with hokkeeeeeeeeeeeeee, couldnt wait. Quote Link to comment Share on other sites More sharing options...
kingraph Posted July 16, 2015 Report Share Posted July 16, 2015 Official Preseason ROM! * Updated rosters as of end of draft and trades up to now (7/16 noon EST) * Lines set for all teams * Player numbers updated (you can see the number changes on the doc (www.tinyurl.com/blitz11draft). * Player picture cards updated - all 288 players included! Use this for exis, test it out, let me know if there are any issues. Enjoy the exis! Brutus will set a trade deadline, and then the final ROM will come shortly after. Blitz94_Season_11_preseason_01.bin Quote Link to comment Share on other sites More sharing options...
Scribe99 Posted July 16, 2015 Report Share Posted July 16, 2015 How do the in-game player ratings work? I noticed that the edit lines screen has static numbers but in game they fluctuate. Any chance the edit lines ratings can reflect the fluctuations, do that we know who is hot or cold? Quote Link to comment Share on other sites More sharing options...
kingraph Posted July 16, 2015 Report Share Posted July 16, 2015 How do the in-game player ratings work? I noticed that the edit lines screen has static numbers but in game they fluctuate. Any chance the edit lines ratings can reflect the fluctuations, do that we know who is hot or cold? Blitz has always been set up so that the players are hot/cold but not displayed on the edit lines screen so that coaches don't intentionally desynch when they see their favorite players are cold. So it's like Classic, but without the confusion of edit lines ratings that don't match actual in-game ratings. It's possible to change it, but would require a league vote I think. Quote Link to comment Share on other sites More sharing options...
Scribe99 Posted July 16, 2015 Report Share Posted July 16, 2015 OK - I get you on the hot/cold screen, but the edit lines ratings don't match the in-game ratings. Not necessarily looking for a change, just clarification. Quote Link to comment Share on other sites More sharing options...
Scribe99 Posted July 16, 2015 Report Share Posted July 16, 2015 An easy way to tell is to watch a 4 shot power player. If he winds up all the way his shot power that game is average to good. If he doesn't, his shot is more like a 3 shot power. But the edit lines screen has all 4 shots locked in at 72, I think. Quote Link to comment Share on other sites More sharing options...
Darko99 Posted July 16, 2015 Report Share Posted July 16, 2015 Thx King for the work! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.