Brutus Posted July 31, 2015 Report Share Posted July 31, 2015 Having played both versions long enough now, I feel qualified to RANT about some SNES issues. My SNES rants: #1 Penalties on, switching to the goalie and ramming into guys is an effective strategy to creating penalties. ( cosmic gay). #2 Manual control of the cube block of a goalie is difficult to actually stop pucks (admitted by all but Fank), and more effective to actually try to do #1 above than go for the puck itself. (lame gay) #3 When you get plastered to the ice w/ a big check, you can pop up and hold your opponent. (fruity gay) #4 Suddenly a guy (sometimes even a small guy), goes into beast mode, god mode, call it what you will, but you can check this guy 6-7 times w/ all different kinds of guys (bigger, smaller, whatever), and he’s holding the puck, remaining standing, and 9 out of 10 times, going in to score. He doesn’t “leave beast mode” until you shoot or pass the puck w/ the guy, and until then, or the period ending, there is no getting the puck from the guy/demi-god. (uber gay) #5 The “randomness” that goes into whether a guy can knock someone down. I’ve got moments where Lindros and his fat arse can’t be knocked down by anyone, taking 10 plus non-B checks in a row, and then the next period, the littlest guys in the game are checking him down from all over. Likewise, suddenly, your best checking defender can’t knock down ANY of the other team’s forwards because it’s randomly your turn to give up 4-5 goals. For me, #5 is the one I’d like to talk about. IN Gens, the actual code was stripped down, and you could see the rules. IF a guy is a certain weight below or above the guy you are checking, he can be successfully knocked down. So, in a ROM w/ weight fixed, fat arses like McSorley are wrecking machines. They are obviously slower because of their weight, but the value you are looking for is the KNOWN check value. In SNES, I have McSorley, and he some times is a wrecking machine, and SOME times is a total pussy. In GENS, he’s always a wrecking machine w/ weight bug fixed. So we did a draft for SDL (Snes Draft League), and HALF of the attributes didn’t matter that mattered because half the time they work, and the other half of the time, well they go gay/missing, and it’s got me calling SNES gay. I enjoy the penalties off version of SNES for Puck Dynasty, because then it’s only half the gay and removes the goalie penalty crap. Has anyone looked at the inner code of SNES to see what makes it so "random"? Is it maybe some momentum factor that makes one player useless and another so great suddenly? Maybe the momentum is on roids and we could try an edited version of the SNES ROM w/ no momentum to see if it "fixed" some of the gayness. Obviously, GENS had several patches used to correct weight and Y button for goalie and a few other options, so maybe SNES is in need of this option. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.