Kiba Posted May 16, 2018 Report Share Posted May 16, 2018 (edited) I played with EA Graphics Editor and I noticed that VIV-files are actually TAR (the Unix designation for Tape Archive) files. In XBRUCE2.VIV file there is a lot of audio in it, for example all announcer voice files. I did extract these files and noticed that if I change the audio speed in Audacity (Free, open source, cross-platform audio software), I can to get out somewhat recognizable audio. Maybe there is a way to edit audio in NHL95PC? I do not have time (or skills) to examine this further now, but I just wanted to bring this out if someone is interested about this in future. EA Graphics Editor can exctract audio from VIV-files and SNDVIEW can extract/import audio from/to VIV-files. I include here EA Graphics Editor and SNDVIEW if someone wants to investigate this. sndutil.zip eazip110b.zip EA Graphics Editor: ://forums.nba-live.com/downloads.php?view=detail&df_id=3 Edited October 16, 2020 by Kiba 4 Quote Link to comment Share on other sites More sharing options...
PenguinFan1985 Posted May 16, 2018 Report Share Posted May 16, 2018 very cool @Kiba Never heard of that file extension before. Quote Link to comment Share on other sites More sharing options...
Jlsegafan2001 Posted July 7, 2020 Report Share Posted July 7, 2020 You said EA Graphics Editor, but you sent eazip, a different program that serves the same purpose... mostly. Quote Link to comment Share on other sites More sharing options...
Kiba Posted October 16, 2020 Author Report Share Posted October 16, 2020 Link added to EA Graphics Editor in first post. 2 Quote Link to comment Share on other sites More sharing options...
eric ross Posted January 9, 2022 Report Share Posted January 9, 2022 I was able to extract the files from xbruce2.viv, but they don't seem to be playable. 3RDSTAR.COR,03.NUM, etc. How did you get them extracted and playable? Quote Link to comment Share on other sites More sharing options...
bcrt2000 Posted January 24 Report Share Posted January 24 The files are in some sort of 8000khz waveform format, but they end up being heavily clipped if you import them into something like audacity. Quote Link to comment Share on other sites More sharing options...
bcrt2000 Posted February 17 Report Share Posted February 17 (edited) Just FYI-- I figured out the file format of the rink announcer audio (and likely the Ron Barr VIV file is in the same format but haven't had time to check). I looked at the raw data from XBRUCE.VIV (unpacked it via sndutil) and it looked exactly like an .IFF file with the header chopped off. Added a header from another IFF file and my IFF-to-WAV tool (link to it is in the thread I posted) worked to extract it. The sample rate is either 5500 or 6000, have to compare to the game to make sure what is the right v alue. Here is one of the audio clips I extracted: zero.wav Edited February 17 by bcrt2000 1 Quote Link to comment Share on other sites More sharing options...
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