kingraph Posted July 12, 2019 Report Posted July 12, 2019 I was reading the NHL'94 Sega Genesis manual (I have a goal to read books this summer), and came across a few "clues" that can help us understand parts of the game we don't fully grasp yet. I found these to be of particular interest: During use (p.2) "Rest for at least 10 minutes per hour while playing a video game" Ummmm, this was before the 2v2 ROM was created, so they didn't know resting 10 minutes per hour was going to be impossible. The Face Off (p.18) "As you learn the game you will find that certain centers are tougher than others, and that some are more skillful with the stick. You will want to be aware of your center's particular strengths and weaknesses if you want to make full use of him on face offs" I feel like this suggests a players attributes (stick handling, awareness?) will lead to more faceoff wins. I think we generally believe button smashing is not key to winning and it's random, but perhaps not! The manual also doesn't say smash B to win. It says when the puck hits the ice it's live and you can "Hold the D-Pad in the directions you want to pass, then press B". Passing (p.20) "The best passing method is to press the B button, then press down on the D-Pad, then release the B button. The pass is launched when the D-Pad is pressed while the B button is down." What? I THINK I press the direction before a pass, not after. However, I did learn from @PlabaxV2 that if you hold the b button the player just holds the puck in a frozen motion until you release the button. Change/Remove Goalies (p.35) "In NHL Hockey '94, the goalie is chosen randomly for computer controlled teams in regular season games, when line changes are ON. Otherwise, the first string goalie starts" ORLY? Didn't know that. Hot and Cold Streaks (p.39) "The player ratings will vary hot and cold (+/- 10-30% in each category) depending on what kind of streaks the players happen to be on" We know this, but I like that the manual puts in a percentage range for us to verify Goalies / Def. Awareness (p.47) "Goalie's sense of what's going on around his net." Interesting, I think this attribute may help auto goalies position themselves better....just a hunch. Line Players (p.48) "Off. Awareness Player's offensive instinctDef. Awareness Player's defensive instinctPass Accuracy Player's accuracy in passing the puckStick Handling Player's overall skill with the stickAggressiveness Player's likelihood of being penalized" Passing (what is called in-game) is categorized as pass accuracy. That's always been somewhat of a mystery. I also think the language around Stick Handling is related to the faceoff notes from earlier as well (skill with the stick). Crowd Meter (p.49-50) "The Crowd Analysis screen displays the statistics on decibels recorded from the crowd's cheering. These include the current decibel level, the average decibel level recorded over teh course of the game, and the highest, or "peak", decibel since the opening face off. Analysis of the crowd is based on readings of the Crowd Meter throughout a game. Don't just blow the Crowd Meter off - the higher the reading, the BETTER the teams play! If you break the Arena record, gameplay for both teams speeds up (about 10%)." Ok, clearly this Crowd Meter has some effect on players given the BOLD statement made at the end of the manual! I have done initial investigations on what moves the crowd meter, I have to check my notes, but I know winning a faceoff at home is an instant boost vs losing, etc. Now, we just have to figure out how it affects the teams. According to the manual, "gameplay" speeds up 10%. Timeout (p.50) "When playing with line changes off, the players do not lose vitality, and so the timeout has no real function." Still...momentum man. I will call timeout damn it. 2 Quote
clockwise Posted July 12, 2019 Report Posted July 12, 2019 Do higher rated players poke check faster on the draw or am I imagining things? Could be easily tested as to which attribute , if any, contributes to the speed that you can poke check during face offs. I’m just not sure. Quote
Bob Kudelski Posted July 13, 2019 Report Posted July 13, 2019 (edited) Probably the most interesting thing here is regarding the pass button. The puck doesn’t leave the stick until the button is released?! Any idea if it’s the same for snes? Probably not. update: I checked and can confirm that this doesn't apply to SNES. The puck is passed when the B button is pressed, not when it is released. Edited July 17, 2019 by Bob Kudelski Quote
Bob Kudelski Posted July 13, 2019 Report Posted July 13, 2019 The random goalie starter thing is also a bit odd and surprising. 1 Quote
Brodeur30 Posted July 13, 2019 Report Posted July 13, 2019 I think the clues about Face Offs and the clues about Passing are related. For B button passes, of course the natural inclination is to hold a direction on the D-pad just before pressing B, and it will pass to the closest player to the direction you are aiming on the d-pad. But if you do not press the D-pad you can hold the B button (while your player is gliding with the puck) and the puck will not be passed until you either release the B button OR until you press a direction on the D-pad while still holding down the B button. It seems that this tip about passing by holding the B button down then pressing a D-pad direction (instead of just tapping the B button with a d-pad direction held) relates to Face-Offs in that I seem to be having more success at winning face-offs by using this method. Anotherwords when in the face-off, just before the referee drops the puck (this is important, don't just hold down the B button from the beginning, instead wait until right before the ref is about to drop the puck to start holding B down) so when the ref drops the puck you are already holding B, then you press on a d-pad direction (while still holding down the B button) when the puck is actually being dropped and it seems that you will have a better chance of winning it. It requires some practice, because on face-offs it seems that if you start holding down B too far before the ref is about to drop the puck it just won't work. You have to wait until he's just about to drop it, then hold down the B button then as the puck is being dropped press a direction on the D-pad while the B button is still being held down. (if your team is skating up, you want to press either down, Down / left, or Down / right on the d-pad while holding B ) I even managed to win a face off without pressing B at all, just by timing a D-pad direction press when the ref drops the puck, but I think that only happens when the B button timing of the opponent center is off. When playing the CPU, you will observe that the opponent center will be spamming the B button prior to the ref dropping the puck. The CPU center's spamming of the B button stick movement on face-offs seems to be random as it relates to the ref dropping of the puck, but sometimes the CPU center will mis-time his B button stick movement to when the ref drops the puck and when the CPU center mis-times it, the puck will hit the ice and you can actually win the face-off just by pressing a D-pad movement towards your teammates when the ref drops the puck without ever pressing the B button. This isn't something that you will be able to do often, but it is possible. But more times then not the CPU center will time their spamming B button stick movement well enough to win the face-off unless you time your B button press better than they do, and this seems to involve not just tapping B, but using the passing tip of holding down the B button just before the ref drops it and then pressing a d-pad direction while the puck is being dropped with the B button being held down. I encourage you to try this method, and see if it helps you win more face-offs. Quote
segathon Posted July 17, 2019 Report Posted July 17, 2019 Good stuff, funny how none of us have really read the manual closely. Gonna have to crack open 95 manual again. I remember in 95 they talk about that directional passing too. Passing really took a step back in 95 and you can't really pass it anywhere but straight ahead, a wicket angle to corner of rink that's useless or to a player. I was just amazed that the manual goes past 50 pages, albeit smaller pages. They really filled those up. Quote
clockwise Posted July 17, 2019 Report Posted July 17, 2019 I glanced at the '95 manual once and i have to say it's kind of like a View Master edition of Mein Kampf. 3 Quote
Brodeur30 Posted July 27, 2019 Report Posted July 27, 2019 That View Master pic brings me back. The nostalgia just hit me when I saw that pic. I think I totally forgot about those View Masters. Has anyone tried using that holding B button then pressing a direction trick for passing on face-offs? Is it just me or is this method like the secret to winning face-offs that has been a mystery for decades? It seems to me that there's a real subtle timing mechanism involved in winning face-offs, involving holding down B right before the ref drops it then pressing a D-pad direction. But I can't be sure if it's just my imagination or not but doing it this way has resulted in me winning a lot more face-offs than I ever have before. I don't win every face-off but it seems that I can win more like 75% of face-offs if I really concentrate on the timing of that. When I just press B I seem to win a lot less. Quote
smozoma Posted October 25, 2024 Report Posted October 25, 2024 Has anyone played with the passing technique of letting go of the D-pad, then pressing B + D-pad to pass? The manual seems to be suggesting that your passes will be more accurate. I wonder how much... would it take someone's passing average from 50% to 60%.. 70%..? Quote
The Dopefish Posted October 25, 2024 Report Posted October 25, 2024 9 hours ago, smozoma said: Has anyone played with the passing technique of letting go of the D-pad, then pressing B + D-pad to pass? The manual seems to be suggesting that your passes will be more accurate. I wonder how much... would it take someone's passing average from 50% to 60%.. 70%..? It's funny, I'd never seen this thread before and that was probably the most insightful thing I read as well. Like kingraph, I thought it was pretty evident that you were intended to press the D-pad in the direction of who you wanted to pass to first, then press B to make the pass. Also, has anyone considered gaming the ROM to make the Crowd Meter easier to max out? Is that even possible? Quote
von Ozbourne Posted October 26, 2024 Report Posted October 26, 2024 How am i just now seeing this post. some of these are really interesting things that I need to try now because I've never known about them and am curious to see how they will work in practice, like the face off [I always figured it was a timing with the puck drop animation thing] or the crowd meter bonus. And the passing direction especially, since I'm pretty sure I'm not the only one who figured it was D-pad, then button, but sometimes the game would pass to a player that may be closer to my player, but in a different direction than I wanted to pass to. On 7/12/2019 at 9:57 AM, kingraph said: "In NHL Hockey '94, the goalie is chosen randomly for computer controlled teams in regular season games, when line changes are ON. Otherwise, the first string goalie starts" This however, I am really curious about, because I have never seen the AI start, or even send the backup out if the starter is getting the hook or gets injured, until NHL'96. Except for one mod I suppose. So this might mean there is a clue to how the player or the game will determine how the backup goalie is deployed in '94, but something was glitched in a game I was testing out and the game was starting the second goalie on some teams for every game. Even if I was playing as that team. I don't know if there was an accidental glitch introduced, maybe related to RNG and percentages, or if it had something to do with the goalie bytes. I never figured it out and kind of forgot what mod that happened in to now to go back to it. Quote
chaos Posted October 28, 2024 Report Posted October 28, 2024 On 10/25/2024 at 10:09 AM, The Dopefish said: It's funny, I'd never seen this thread before and that was probably the most insightful thing I read as well. Like kingraph, I thought it was pretty evident that you were intended to press the D-pad in the direction of who you wanted to pass to first, then press B to make the pass. Also, has anyone considered gaming the ROM to make the Crowd Meter easier to max out? Is that even possible? You can just spam goalie saves if you have Manual GC turned on to boost the crowd meter. You can do this after the whistle. Problem is, the game has a bug where it always thinks the Arena record is "broken". Every game frame, it turns on the broken crowd meter flag, then checks the record and the meter to see if it is not broken. But, it never turns the flag off. So players always have the crowd meter boost. Which is a 0.4 attribute point boost to Speed and Agility. For example: JR has a 5 speed, but really every game he's starting off with a 5.4 speed (before hot/cold and team bonus is applied). If the record is currently broken, you will get a boost to Awareness (a 0.8 point boost). This seems to be the only one that works as intended. Quote
smozoma Posted October 29, 2024 Report Posted October 29, 2024 On 10/28/2024 at 8:36 AM, chaos said: So players always have the crowd meter boost. Which is a 0.4 attribute point boost to Speed, Agility, and Awareness. For example: JR has a 5 speed, but really every game he's starting off with a 5.4 speed (before hot/cold and team bonus is applied). So 6s are even less valuable that we already realized... 5s are 5.4 on average, 6s are 5.85 on average... No crowd boost on shooting though? Quote
chaos Posted October 29, 2024 Report Posted October 29, 2024 1 hour ago, smozoma said: So 6s are even less valuable that we already realized... 5s are 5.4 on average, 6s are 5.85 on average... No crowd boost on shooting though? No boost for shooting. I corrected above, it's a +0.8 to Awareness, and a 0.2 to to Speed and Agility. Quote
Drezz Posted October 30, 2024 Report Posted October 30, 2024 (edited) On 10/25/2024 at 12:38 AM, smozoma said: Has anyone played with the passing technique of letting go of the D-pad, then pressing B + D-pad to pass? The manual seems to be suggesting that your passes will be more accurate. I wonder how much... would it take someone's passing average from 50% to 60%.. 70%..? It does work. This is the same mechanic used in FIFA. Play a few games of FIFA to get used to the timing, and go play NHL94 right after using the same pass dynamics. It doesn't increase it exponentially, but it does work. Also, an interesting tidbit also brough up by @kingraph when reading about the crowd/momentum meter. When I used to play head to head, after a whistle, switch to your goalie and skate as far as you can go then wildly dive out over and do that over and over again. You'll hear the crowd building and the db meter goes up way quicker after you win a faceoff. It's a little cheat I used. Edited October 30, 2024 by Drezz Quote
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