Brodeur30 Posted November 28, 2019 Author Report Share Posted November 28, 2019 (edited) 1 hour ago, The Sauce said: You’re trying to making a video game be “realistic.” That’s not going to happen. All video games are unrealistic in one way or another. I get where you are coming from though but, I’m not sure how realistic you can make a video game, especially one that added features to increase scoring chances (the one-timer). The irony of “realism” is that you’re looking to make it hard to score yet, scoring is up in the NHL over the last two seasons. It’s the highest it’s been since 1992-93. I certainly do believe that by making the goals smaller, you’ll be able to achieve low(er) scoring games as you are making it hard for folks to score. You may also be on to something with the low glove/stick ratings. I’m not sure what a 0 vs a 6 rating does for the glove or blocker other than, making them stop more snappers and hard wrist shots on frequency. But if you confirm that it causes even more rebounds, that is interesting to know and I’d be curious to test it on a non-custom rom (as I enjoy me some one-timers). Haha Oh I've made NHL 94 Super Realistic in ways that don't necessarily translate to current NHL trends. Wait till you try out this Rom, then see if you still say "That's not going to happen". When I release this rom and you start playing it, i predict it will be a very eye opening experience for you. As far as getting more rebounds I mean I know I'm getting more rebounds than before and I don't think I've really touched the Puck Control rating too much. Though there may be a big difference between a Puck Control Rating of 1 vs 2, with Puck Control at 1 possibly sometimes pucks bouncing off the goalie's body then going through the goalie becoming goals vs Puck Control at 2 that not happening. I think I'll be releasing the smallest goal Rom with all goalies Glove Left and Glove Right at 0 because again I suspect that having those higher causes pucks to magnetically attract to Goalie's gloves on shots that are too far away from the goalie's gloves to be doing that. I don't want any pucks warping to Goalie's gloves unrealistically and becoming saves that should be goals. Whether there's a sweet spot with Glove Left and Glove Right I'm not sure but I don't want any "cheap saves" if I can avoid it since it's hard enough to score on the smallest goal as is. Turning those to 0 seems to do that, and we can investigate this further perhaps after I release the rom. Here's the thing guys, after I release this rom, I mean if there's interest, if people are really playing games and testing it, I'm hoping we can start to make more conclusions about what these goalie ratings like Glove Left and Glove Right really do. Another thing is turning Defensive Awareness down a notch so that Def awareness is no longer equal to offensive awareness for Goalies. I'm hoping that lowering their Def Awareness makes Goalies more human-like, less robotic, and that combined with lowering agility 2 notches, well all these changes should work well since they are defending a much smaller goal. They don't need to move laterally as much or as fast, and frankly another issue I have is how goalies constantly take the wrong angle when a puck is dumped behind the net and they end up not even getting to the puck. (you know, they move left or right to try to intercept a dumped puck instead of actually going behind the goal, and they end up attempting to retrieve a dumped puck too late with that kind of an angle so what's the point of them even trying to get to a dumped puck with taking that angle instead of going behind the goal to wait for the puck) I wish there was a way to stop goalies from moving out of their goal to react to pucks being dumped behind the goal. But lowering agility would certainly slow them down and perhaps lowering def awareness may even stop them from trying to get to dumped pucks as much since we apparently can't adjust the angle they take, or control when they move out of their goal to try and get a dumped puck. A lot of what I'm talking about here is hard for you guys to really get because you're playing on bigger goals right? When you start playing this rom it will change the way you think about these goalie ratings, because all the scenarios involving goalies are totally different. The great part about this is that we can lower a lot of these goalie ratings, to make Goalie's play more realistically without it causing them to give up a lot of goals because the goals are so much smaller. I mean there's a lot of problems with goalies in this game, like them being too "fast" in general (isn't that why you turned down all Goalie's speed to 0)? Then you have goalies being too strong : you bump into them right, your player always falls down, Goalies never fall down when a player runs into them, right? So one thing I've done is turned off the "Interference" penalty, because the way Interference is called in NHL 94, it's not realistic to what Interference looks like in a real NHL game, so given how overpowered goalies are and how they never fall down or get knocked out of position from impact, imho Interference might as well be off, so you can crash into goalie's all you want without turning off the other penalties. (Thanks NOSE for that feature of allowing only some penalties to be turned OFF, while keeping others ON) Interference as a penalty imho serves no purpose really in NHL 94 because even if you bump into a Goalie, you can't cause the Goalie to fall down, he's just gonna cause you to fall down, so why are you penalized for that? If Goalies were able to be knocked down or out of position by players bumping into them, then yeah Interference should be a penalty, but that's not the case in NHL 94 with how overpowered the Goalies are. And in situations where a player blocks a Goalie from getting into position, an Interference penalty isn't even called. So that's just an example of why I'm lowering Goalie's ratings like this, it's needed to make playing with a smaller goal realistic. And I say realistic, just in the framework of making the game more playable and closer to what Goalies really play like in a real NHL game. And in fairness, you can't really lower goalies ratings too much while playing on regular sized NHL 94 goals. The Goals are too big, you need Goalies to be super fast laterally (which still happens even with Goalie's speed at 0) because you have such a huge target to score on. That's why when playing on these smaller goals, you really need to lower Goalie Agility which really seems to lower their actual speed at moving left / right and around the crease. With a smaller target to defend they don't need to move much at all to make saves. (Though they can't just stand still in the center of the goal and save everything, my smallest goal isn't that small) Lowering Defensive Awareness I'm hoping lowers their ability to track players moving left and right with the puck or on one-timers but I don't want to lower Def awareness too much that's why I only lowered it by 1 for all goalies. By the way the lower accuracy of one-timers with the smallest goal and the new post / goal barriers is one of the first things that you'll notice, you pretty much need to aim most one-timers to have a shot at getting it on goal. It depends on a lot of factors, you can get one-timers on goal without aiming the one-timer but only if things align perfectly. (it'll be a very new and fun experience for you) This will be real interesting when I share this mod and you guys get to experience all this stuff I'm talking about, and hopefully once you play this rom with the smaller goals we can really start going into more depth as to what all these goalie ratings really do since some of the goalie ratings are still somewhat of a mystery. Playing on smaller goals will cause you to notice things about goalies that you may not have noticed before, and this is why I'm so excited about releasing this rom. This Smallest Goal Rom is the real deal, I put a ton of mods and effort into this, and the reason why I haven't released it yet is because I just want to test it thoroughly before releasing it. When this gets released, probably by this weekend, you will get an incredibly eye opening NHL 94 experience full of long stretches of play without goals. It will be a big adjustment, you will learn how to be patient and be creative at finding new ways to score goals. And I just want to make sure the Goalies don't give up cheap goals while lowering goalie ratings which is way so much testing on these lower goalie ratings is required before release. Edited November 28, 2019 by Brodeur30 Quote Link to comment Share on other sites More sharing options...
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