77 Posted November 17, 2020 Report Share Posted November 17, 2020 (edited) i dont understand the address in the below pictures.... there must be a easier way to find a single tile in YYCHR OFFSET: 6E80 ID: 374 hmmmm in TM E358C +15 = E359B more later... if i line up the face to the first tile i get 0E3D0C, which makes me believe that is the real address Edited November 17, 2020 by 77 Quote Link to comment Share on other sites More sharing options...
smozoma Posted November 17, 2020 Report Share Posted November 17, 2020 I wonder if the VDP offset is the location in video RAM, so is unrelated to the position in the ROM. One thing I notice is 0x374 x 0x20 = 0x6e80. 0x20 is 32 (4 bytes). Quote Link to comment Share on other sites More sharing options...
77 Posted November 17, 2020 Author Report Share Posted November 17, 2020 (edited) one thing i though was cool was how you can "Dump VRAM" to vram.bin then edit it with YYCHR or TM then "Load VRAM" to see your changes IN GAME!!! (while the game is paused) its a fast and easy way to make graphical changes... BUT, i have no idea how to save it permanently!!! hey you know what... you are right, i dumped the VRAM and lined up the face and look at the address at the bottom 6E80 so the question now is... how do you trace the address back to the position in the rom =/ Edited November 18, 2020 by 77 Quote Link to comment Share on other sites More sharing options...
AdamCatalyst Posted April 22, 2022 Report Share Posted April 22, 2022 Did you ever figure this out? I’m stuck on the exact same thing, trying to track down a few sprites that elude my eyes when I review the whole binary. Quote Link to comment Share on other sites More sharing options...
kingraph Posted April 22, 2022 Report Share Posted April 22, 2022 15 hours ago, AdamCatalyst said: Did you ever figure this out? I’m stuck on the exact same thing, trying to track down a few sprites that elude my eyes when I review the whole binary. I know this isn't the "EASY" way as this thread is asking, but the way I find particular tiles on images is using rows of hex tiles like these examples: (1 x 16 one row) (16 x 16) To replace graphic images in Tile Molester. Then load the game up and see if I found the correct tiles. Colors can still be tricky, which is why my examples have multiple different colors for the tiles. Here's something I did back when looking at Mutant League Hockey as an example: Hope that helps somewhat. 1 1 Quote Link to comment Share on other sites More sharing options...
AdamCatalyst Posted April 27, 2022 Report Share Posted April 27, 2022 @kingraph That actually looks really helpful, thank-you for sharing! I'll try it out as soon as I get this CV19 cloudiness to clear my head. BTW, your mutant league screen look awesome. I spend so much time obsessed with “realism,” I really need to take a broader look around and try out some of these fun looking creative mods! 1 Quote Link to comment Share on other sites More sharing options...
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