The World Championships Series


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On 2/7/2021 at 6:06 PM, l o f i - poutine said:

I absolutely love this series of romhacks. Keep up the great work! '91 and '94 CE are my personal favorites. I play these on a MegaEverdriveX3 in my office, and I love the attention to detail of the sprite work. I would love to play the '93 romhacks, but for some reason '93 romhacks are not able to play on a native Sega Genesis (BlackScreen). I am aware that it is a known issue, and I've been looking into how to fix that via Google, and playing around with the Hex code, but no luck. I am able to play the '93 games via emulator (Gens), but I cannot emphasize how much I would love to play '93 romhacks on a native Sega. 

 

Thanks a lot!

Actually now that you mention it, I haven't gotten an Everdrive myself yet, but does the original NHLPA 93 works alright on one?
I've been looking into making a hack of the original, as opposed to using the 30/32 team mods. [seems silly, but I like the spinning logo splash screen]
Wouldn't be until I'm done some others I already have on the go, but I'm curious if that will work any better.

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Just updating the IIHF 95 ROMs since I finally managed to fix the team rating numbers [for the most part]. Many many thanks to @kingraph for the assist on that one.

The caveat however is that this will only fix the pregame rating as told by Mr. MacLean.
The ratings used for season simmed game performance is stored somewhere else. Don't be surprised to see Estonia [formerly Detroit] and Japan [Rangers] overachieving their butts off in the standings.

IIHF 95 1.2.bin

IIHF 95 WCE 1.3.bin

Edited by von Ozbourme
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10 hours ago, von Ozbourme said:

Thanks a lot!

Actually now that you mention it, I haven't gotten an Everdrive myself yet, but does the original NHLPA 93 works alright on one?
I've been looking into making a hack of the original, as opposed to using the 30/32 team mods. [seems silly, but I like the spinning logo splash screen]
Wouldn't be until I'm done some others I already have on the go, but I'm curious if that will work any better.

Un modded NHLPA '93 does indeed work on the EverdriveX3, with the exception of not being able to save since there is no EEPROM feature on the cart. It is a known issue in the Everdrive forums. The 30/32 team mods seem to be what are giving issues for the Everdrive. My guess is that the Mod or adding more teams messes with the memory or the storage in some way, and the native sega genesis cannot process it. 

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On 2/9/2021 at 8:41 AM, l o f i - poutine said:

Un modded NHLPA '93 does indeed work on the EverdriveX3, with the exception of not being able to save since there is no EEPROM feature on the cart. It is a known issue in the Everdrive forums. The 30/32 team mods seem to be what are giving issues for the Everdrive. My guess is that the Mod or adding more teams messes with the memory or the storage in some way, and the native sega genesis cannot process it. 

Ah nice. All the more reason to make a mod of the original despite the lesser number of teams I suppose.
 

Additional heads up. I have replaced 95 WCE with a final fixed version [thanks to kingraph for helping me realize that it was a really simple fix]. Now all 34 teams have proper team overall ratings.

Edited by von Ozbourme
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8 hours ago, von Ozbourme said:

Ah nice. All the more reason to make a mod of the original despite the lesser number of teams I suppose.
 

Additional heads up. I have replaced 95 WCE with a final fixed version [thanks to kingraph realize that it was a really simple fix]. Now all 34 teams have proper team overall ratings.

Already downloaded the roms. Great Job as always! 

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Despite trying to make sure that I was finished with a ROM before posting it, I've come across another that I wasn't quite happy with and made an adjustment to the IIHF 96 presentation.

So here's an update.

IIHF 96 1.1.bin

What is in this update? Just instead of this...
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...we get this.
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The upside is that teams are not only easier to navigate in NOSE, the timeout and shootout/penalty shot screens have something a bit better than "TIMEOUT TEAM" or Shootout TEAM vs TEAM. Came to this conclusion after trying something different in 97 and finding I was unable to use tile or palette editing to avoid making a doubled name bar. Figured that having the three letter ISO code in there was the lesser evil considering all instances.

Edited by von Ozbourme
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Wait, did somebody say 97?
Why yes. You read that correctly.

Unfortunately I must admit that this was not a very fun project. I never really liked '97 as it just seemed like a lazy copy/paste job of '96, to the point where they didn't even change the year on the playoff bracket, [seriously, go check] and with uglier menu graphics.
So unlike '92 to '96, there was no sense of discovery or even an interesting art direction that would allow me to flex my chops. But, the original plan from the start was to make an IIHF version of all of the Genesis NHL games, and by golly I wasn't going to quit now.

I will however be skipping the retro review and just post the screen shots.
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I went with flags over goalie photos mainly to include more teams and make it more international versus player focused. Kept debating if I should change that, let me know what you think eh?

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soooo much tile renumbering.

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Finding which palette that Skoda ad used, and making use of a secondary unused one in order to make it green, was a pretty cool find.

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Finding out that there was a completely unused second palette [with the blue shades being changed to purple!?] was a weird but fortuitous find that conveniently allowed me to make a properly coloured logo and trophy combination. Liked how that part turned out.

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I was proud of myself for being able to implement all four 16 colour palettes available to me with that congrats screen.

In conclusion, I will reference another anticlimactic ending screen...
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Oh yeah, forgot to note that, like '96, this engine still doesn't support the main menu option in NOSE. So the default match up does not reflect the Finals with Canada vs Sweden. As well as not being able to set the default game options. Add to that the wonky team rankings and season/playoff simmed game performances. [hence Estonia winning the Championship ?] At least exhibition games are fine.

IIHF 97.bin

Edited by von Ozbourme
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This is such an awesome idea for a series! Amazing work and great to see the other NHL titles getting some love. Retro review/summary adds a neat feel of authenticity too. :D

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Cant u just keep doing the years past 97 and maybe do them in NHL 94/95/96/97 like do a rotation? It would be nice to see each years rosters past 97 and keep ppls collections going

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As a heads up I haven't been able to get any of the ones from 95 onward to load in Classicboy on my phone. It looks like it's probably the same kind of checksum issue that the expanded 93 ROM has, since it just sits on a black screen.

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15 hours ago, Cutter said:

Cant u just keep doing the years past 97 and maybe do them in NHL 94/95/96/97 like do a rotation? It would be nice to see each years rosters past 97 and keep ppls collections going

Actually I have some ideas that I'm looking to explore in this vein. Nothing decided on how I might do this just yet, but thanks for the interest.

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59 minutes ago, DeterminedApathy said:

As a heads up I haven't been able to get any of the ones from 95 onward to load in Classicboy on my phone. It looks like it's probably the same kind of checksum issue that the expanded 93 ROM has, since it just sits on a black screen.

This..... really?
I am curious, does NHL 96, 97 or 98 work in Classicboy? I guess they would react the same way as they are basically build on the same engine.
But the weird part is; those are the least modified as far as the actual ROM goes. Basically just graphical changes like with 92.

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29 minutes ago, von Ozbourme said:

Actually I have some ideas that I'm looking to explore in this vein. Nothing decided on how I might do this just yet, but thanks for the interest.

I think at least having a current rosters batch would be a nice companion to the already great set.

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I noticed something in regards to the '93 games and them not working on Mega Everdrive for a Native Sega Genesis. Both '93 rom hacks are 1mb and the original nhlpa '93 is 512k in memory if I am not mistaken. I think the Genesis is having a hard time registering the difference in memory between the base game and the modified game. I also noticed a similar issue w/ the ps2 version of nhl94, since that game is 2mb, and the original game is 1mb. Is there a way to modify memory to it's original state in the hex editor? This is not a confirmed root cause, but I noticed that discrepancy.

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  • 1 month later...

Been quite some time, but it's finally time to release the final game in the Genesis/MegaDrive World Championship series.
This one ended up having an unexpected amount of stuff to do [especially since I had always passed it off as yet another reskinning of the NHL 96 engine], not to mention simultaneously assembling a note file so I'll actually have some idea of what the hell I'm doing when I have to go back and fix something. Either way, this game feels like the game that EA was supposed to release in place of what would now be called the "Early Access" version that is NHL 97. Interesting that it took outsourcing to THQ to do it... So anyway...

Presenting IIHF 98!
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Released in 1998 ahead of the World Championships in Switzerland, this will be the eighth year and eleventh installment in the World Championship series for the 16-bit SEGA console. The game features the top 26 teams by IIHF ranking and the rosters from that year, plus five bonus "unranked" teams.

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While many aspects were carried over from the previous two year's games, outsourcing this one resulted in a number of graphical changes that set it apart from its NHL counterpart. [Again the team ratings proved to be an issue, but the interesting part is that the "solution" proved perfectly fine as the supposed #1 overall rated team didn't even make the playoffs in half of the simmed seasons, making it a somewhat irrelevant metric.]

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While THQ took over development of the NHL game this year, the IIHF was not impressed with last year's game EA developed game, and insisted that the old development team return to work on the IIHF version. Team 1920 took the opportunity to not reuse any assets from the previous game and create a whole new look.

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In addition, this is the first year that a full licensing agreement was made with the IIHF, allowing the game to feature the national team logos of every team at center ice and not just the ones that were negotiated separately. Also additional IIHF official sponsors were included on the Jumbotron even though the team logos were taken out. The modest dev team may have also included a tongue-in-cheek jab.

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While the team photo was held over, a new "Winner is You!" photo was created in honour of the Olympics that were recently completed. This image may or may not have taken the better part of an evening to get just right due to the multiple palettes required and limited number of sprite tiles to work with, plus grinding through some mental fatigue, so dammit I'm showing the silly thing off!

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New player award art was also created. While not understanding the inclusion of an "EA Award" [which basically had the same selection criteria as the Hart, Ross and Pearson anyway], it did make for an opportunity to include another sponsorship mention.

Anyway, that's enough adoing for one night. Hope this one holds up.
 

IIHF 98.bin

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