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NHL94 Genesis "Hustler" Online Tournament - Online Qualifier for Edge of 94 Midwest


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Edge of 94 Midwest is proud to present the third qualifier tournament, "The Hustler"!

 

The Hustler movie review & film summary (1961) | Roger Ebert

 

All credit given to Toolie/Luckytool for having a very successful Tecmo Super Bowl tournament with this format.  He has given us his blessing to use this format for NHL94.  It has some tweaks to account for a different number of teams within NHL94.

 

Cost of entry is $15 is paid via PayPal to Trojan1979@gmail.com.  You MUST use the friends and family method so no fee is applied to us.

50% of the fees collected will be added our eventual live event prize pool.  The other 50% goes to the winner of the tournament.  The winner of this online tournament also wins free entry to said live event.  Previous Edge of 94 Midwest NHL94  Genesis qualifier winners are ineligible to enter.

Tournament Goal is to start April 1st and be completed sometime around the first week of May.

Games will be played on the Retroarch Genesis emulator found on www.nhl94online.com

The Official signup link his here: https://forms.gle/ystLLPMhcGd4bYiB7

 

Format(based on 32 entrants, number of players and games played will be adjusted if we do not have 32 players):  32 players will be randomly drawn into four pools of eight players.  They will play a round robin with the top four players advancing to the next round.  Players will be ranked, not by record, but by point differential.  For the duration of the tournament each player may use each team on the ROM only once.  The two players that advance to the finals will use every team on the ROM exactly once.  

 

 

Below rounds are based on 32 players, will modify if we do not have 32 players:

Round 1 (Round of 32):  Four pools of eight, the top four in each pool advance.

Round 2 (Round of 16):  Two pools of eight, the top four in each pool advance.

Round 3 (Round of 8):  One pool of eight, the top two advance to the finals. 

Finals: Five-game series (winner determined by point-differential).

 

Pool Play:  Each pool play round will last a maximum of 10 days (each player will have 7 games to complete in 10 days).  Tie breakers in the standings will be the H2H result followed by performance vs. the highest finisher in the group (and then the highest after that, etc.). 

 

Finals:  If the point differential is tied after the five game series, then the H2H record will be the tie breaker.    

Edited by Edge of '94 Midwest
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Gameplay:  The standard NHL94 rom(non playoffs) will be used for each game.  Before each game there will be a coin toss.  The winner of the toss chooses to be P1(home) or P2(away).  The player who is P2 then decides which player will select their team first.  Players may select any team from the ROM that they have not previously used.  Available teams for all players will be viewable on a shared Google Doc.  If the available teams on the Google Doc has not been updated prior to a game starting, the players must notify their opponent of any discrepancies (e.g. “The Doc says I have CHI available but I just used them in a game so I cannot use them”).   Games are 5 minute periods, no line changes, penalties on no offsides (no intentional stalling always trying to advance the puck and score, must possess the puck to pull the goalie, all in game glitches permitted, home team gets final adjustment if away team makes a substitution).  A game ending in a tie is allowed.  

 

For the finals a coin toss will take place before the first game only.  After that, the “coin toss winner” will alternate each game.  

 

Tournament Theme / Rationale:  There are some major deviations here from a standard tournament.  The first is that goal differential is the deciding factor in advancing, NOT YOUR RECORD!  This means you have to play every possession with your goal differential in mind.   If you’re up at the end of a game then trying to score still makes sense.  If you get down big, keep fighting!  If you get up big, sweep the leg!

 

The other major deviation is that matchups are not called, but each player gets to choose their team.  When picking your team first you have the option of taking any team at your disposal. When picking second you know what team you’ll be facing, so you get to decide whether to go with an even matchup or perhaps use a lesser team and try to save your better teams for later (or go with a much better team if your opponent has selected a more mediocre team).  It may work to your advantage sometimes to go with an imbalanced matchup, but you can’t exactly tank a game (like choosing FLA going up against DET), as if you get blown out your goal differential may not recover.  If you wind up in an imbalanced matchup then scoring as fast as possible or “eating out the clock”(grotesque Toolie quote) could be a key strategy.  This format requires a little more planning and strategy than “just win baby!”

We do require use of a wired ethernet connection for this tournament for all players.

 

Edited by Edge of '94 Midwest
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We ideally want an even number of players to make this format work as intended, but I can adapt it to an odd number of players. Due an increased amount of previous commitments and the increased number of games for this format, I will remain the commissioner of this tournament, and not a participant this time. Thanks for your consideration, and here is the direct sign up link if you want to lock in your participation : https://forms.gle/xBcP6shDjEG6t1fU7

We start tomorrow.

 

Edited by Edge of '94 Midwest
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  • 2 weeks later...

We have been streaming games on Trojan's(mine) twitch channel as they are being played.  

 

Please follow us and turn on notifications so you can catch us while the games are live.  They are broadcast with play by play and color commentary.  https://twitch.tv/trojan1979

 

 

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