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Posted

In my insatiable quest for all things '94 I've been looking for the same font used in the game; to no avail.

I've come across a few; "close but no cigars". Namely a font called "Joystix", and a commodore 64 one that had some similar characters, but neither are really the genuine thing.

So I decided to rip the characters from the game and make my own. Now, some characters are absent beacuse I could only use the ones that were in the game, still I managed to get the "necessities" if you will. All the #'s, uppercase and owercase are present. Most of the other ones too.

Here's some styles.

bgtxtce5.gif

bgtxtgrnhb1.gif

bgtxtredrw6.gif

bgtxtblkof3.gif

The the diff color EA backgrounds are in the zip as well at 1024 by 768

94_font.zip

Posted

Yeah that's the commadore 64 one.

Same style but if you look close they're all different from 94's font except for 1 or 2 characters.

  • 2 weeks later...
Posted

I seem to have a problem opening the zip after it's downloaded. Anyone else have a problem?

  • 11 years later...
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  • 2 years later...
Posted
54 minutes ago, Jlsegafan2001 said:

Also, on Sega CD, there's actual characters for the comma, as well as the single and double quotation marks, which is not present in the font currently.

Yet, Fontforge tells a different story.

Screenshot_November_23_2024_09_56_00_PM.png

Posted
On 11/22/2024 at 10:01 PM, Jlsegafan2001 said:

There's also this one in the Player Cards section of the pause menu:
image.png

What would I use for this?

I don't know if anyone has ever made a true type version of the large font, but the issue I've always found with that one [apart from being kind of ugly] is that most of the characters are 2x2 tiles in size and they share some tiles between different letters.

image.png

This makes editing this font a little tricky, but the good news is that those columns of multi-coloured pixels directly following the font characters are actually the hex code that determines the order of how those tile get used. Granted this only helps if you are trying to change the font in the game to something that requires a different alignment of shapes, but only provides a chopped up image of chunks of letters if you are trying to transplant this font to something else.

Posted
4 hours ago, AdamCatalyst said:

I think you might be using the wrong version. Grab the version the @kingraph posted above. When I open it in Glyphs, I can see the missing punctuation is there. 

 

image.png

After I reinstalled it, nothing really changed...

image.png

...except here, where the apostrophe is displayed weirdly.

image.png

The apostrophe is shown as a glyph in Photoshop, but the font itself does not display it.

Posted
2 hours ago, von Ozbourne said:

I don't know if anyone has ever made a true type version of the large font, but the issue I've always found with that one [apart from being kind of ugly] is that most of the characters are 2x2 tiles in size and they share some tiles between different letters.

image.png

This makes editing this font a little tricky, but the good news is that those columns of multi-coloured pixels directly following the font characters are actually the hex code that determines the order of how those tile get used. Granted this only helps if you are trying to change the font in the game to something that requires a different alignment of shapes, but only provides a chopped up image of chunks of letters if you are trying to transplant this font to something else.

Sheesh.

Posted

Hey there,

I took a closer look. There are lots of issues in this font, which is common for this kind of thing. I don't have time to fix it, and honestly, it's been so many years since I've done font design, I can't quite recall how to do this. Using Glyphs, I was able to clean up the paths, fix contour directions, etc., but that wasn't nearly enough. It appears that the bigger issues has to do with the metrics, if not also the kerning table. Here is what I would recommend. 

Start a new font in a good piece of software like Glyphs, or whatever you are comfortable with. 

Copy the outlines over, but do not copy the metrics. 

If any of the characters don't work when you copy them over, I can try and fix those outlines for you. As for the metrics, I would use a monospacing, that imitates the original game. 

Sorry, no easy answers, but I am willing to help if you want to try to work on it.

-a

 

Posted
22 hours ago, AdamCatalyst said:

Start a new font in a good piece of software like Glyphs, or whatever you are comfortable with. 

You are claiming that because I mentioned a piece of Mac exclusive software, you cannot “Start a new font in a good piece of software like Glyphs, or whatever you are comfortable with.” I don't understand why the mere mention of a piece of software would restrict your ability to work on your preferred computer. 

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