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Editing Injuries ?


RetroGameplayer

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Does anyone have any insight into the processes and memory addresses for how the 94' Genesis cartridge handles injuries? Specifically, how and where does the Genesis decide if a hit will result in an injury? I'm assuming there a set of values for that probability - has that has been identified? Given how rarely injuries happen in game, it's been quite a task to ID, beyond me. 

Appreciate any help. Thanks!

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Nope, I don't think anyone's found anything about that.

Anecdotally, I think when guys turn around and suddenly get hit head on, they have a higher chance of getting knocked out.

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