Guest Posted December 13, 2022 Report Share Posted December 13, 2022 So literally 95% of the goals scored on me on '94 are own goals. I play defense fairly well after learning how. But if I try to block a AI player at the net, his buddy smashes me into my goalie and the puck squirts out and in. Is there a way to prevent it? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
smozoma Posted December 16, 2022 Report Share Posted December 16, 2022 The best thing to do is not let them get close to the net in the first place, by bodychecking them and stealing the puck. There are 3 ways to bodycheck on defence. Knowing which technique to use in which scenario will help you out here. There's the basic "C Check", the more advanced "B Check", and the much more difficult-to-pull-off "C/B Check". The C Check is the normal bodycheck you find in the game manual, and is the way the game is normally meant to be played. You aim your defender at the attacker, press the C button, and your player does a speed boost to close to the distance to the attacker and knock him down. If the check would knock the player into the boards, this works 100% of the time. However, for an open-ice check (such as a player approaching your goal), the success of a C Check is mostly based on the relative weights of the players. Due to a bug in the game, which we call The Weight Bug, human-controlled lighter players have a better chance at knocking down heavier players. Internally, players have a weight attribute that goes from 0-15 (although the lightest skaters actually have a 3 weight attribute). The in-game weights you see in Edit Lines or Team Rosters are calculated as 140lbs + 1xWeight. Theo Fleury has a weight attribute of 3, so his weight in the game is 140+8x3 = 164 lbs. Roenick, Gretzky, and a handful of others have a 4 weight (172 lbs). At the other end of the spectrum, you have heavy players like Cam Neely and Mario Lemieux with 10 weight (220lbs). For an open-ice hit to consistently succeed in knocking the opponent down, you need a 2-point (16 lbs) or greater weight difference. This is the source of Roenick being the greatest video game player in history, his low weight coupled with the game bug make him virtually impossible to knock over, since there are no skaters who weight 2 (156lbs), and since not many players weight 5 (180 lbs or less), he's able to knock down most players with ease. Something "interesting" to note with the C Check is that under CPU/AI control, the Weight Bug does not apply! Heavier players under CPU control can knock over light players. This strange fact will be important to know later... The B Check is a core beginner skill that will immediately make a big difference in your ability to defend. It only works with penalties enabled. Instead of Using the C button to check a player, you use the B button when right next to and facing the attacker with the puck. Your player will do a poke-check animation, which has the effect of tripping the other player, knocking him over, and usually ending up with the puck on your stick. The referee very rarely calls a penalty when you do this, so it's a very effective way to stop a player who can't be checked with a traditional C Check. While the B Check only works at close range, it has the advantage of ignoring the weights of the players, so any player has the potential of knocking over any other player as long as they are able to get close enough to knock them over. The C/B Check is a high-skill technique that's hard to pull off but can allow you to use a heavy player to knock down a light player at long-range. The trick with this check is that, as mentioned before, AI-controlled players are not subject to the Weight Bug. So if you can begin a C Check with control of a player, then remove control of that player before the check connects, you can nullify the weight bug so that heavy players can check light players with the C button speed boost. The way to do this is to line up your check, press the C button to set off the speed boost check, then quickly press the B button before the check connects (so the star under the player transfers to a different player). The Weight Bug goes away and the heavy player can knock down the light player. Not many (human) players use this technique because it's a bit risky, and you don't usually need it because the B check can knock anyone over. But, a C/B check can hit players who are farther away, which can really surprise a human attacker who believes himself to be at a safe distance against a heavy defender who is too far away to pull off a B-Check. It can make heavy teams like Pittsburgh, New Jersey, or Washington more effective at defending against light teams. You can go here to see the weights of the players: https://www.nhl94.com/html/player-data.php (might need to be on desktop / non-mobile to make it easier to view as a table) 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted December 16, 2022 Report Share Posted December 16, 2022 Wow! Thanks for sharing that knowledge. I'll check out that page. Found a few other pages I need to check out tonight so I better get to it. Thanks again. Quote Link to comment Share on other sites More sharing options...
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