Scribe99 Posted November 27, 2006 Report Share Posted November 27, 2006 I'm looking for the answer of what that option does if turned on. Preferably by the rom creators if possible. My friend and I play with it on all the time so our user records are saved, but I'm wondering if there is any negative to doing that. Quote Link to comment Share on other sites More sharing options...
Setar Posted November 28, 2006 Report Share Posted November 28, 2006 It's the User Records option, I think to add the extra two teams for the 30 Team ROM wboy had to go into the user records data. Quote Link to comment Share on other sites More sharing options...
wboy Posted December 4, 2006 Report Share Posted December 4, 2006 I'm looking for the answer of what that option does if turned on. Preferably by the rom creators if possible. My friend and I play with it on all the time so our user records are saved, but I'm wondering if there is any negative to doing that. If you turn it on, use one of the last two (added teams) being VAN or WSH, play a game, then check the win loss ratios of the teams you will see that VAN or WSH percentages etc. will be wrong. This is because the game only ever made the battery backup expecting only 28 teams. The above is a simple example of potential corruption to the battery backup data. There may be more corruption when it goes to save player data for these teams? Over extended use, this could completely stuff your games save. It might work. It might not. I wasn't going to test it until the cows came home because the the team win/lose ratio stuff up was enough for me to work out it might not best to leave on the User Records.... that why you "Leave Off!" and no, I don't think I'll ever work out how to make the battery allocation bigger to support 30 teams properly... 1 Quote Link to comment Share on other sites More sharing options...
Scribe99 Posted December 11, 2006 Author Report Share Posted December 11, 2006 If you turn it on, use one of the last two (added teams) being VAN or WSH, play a game, then check the win loss ratios of the teams you will see that VAN or WSH percentages etc. will be wrong.This is because the game only ever made the battery backup expecting only 28 teams. The above is a simple example of potential corruption to the battery backup data. There may be more corruption when it goes to save player data for these teams? Over extended use, this could completely stuff your games save. It might work. It might not. I wasn't going to test it until the cows came home because the the team win/lose ratio stuff up was enough for me to work out it might not best to leave on the User Records.... that why you "Leave Off!" and no, I don't think I'll ever work out how to make the battery allocation bigger to support 30 teams properly... Ok, thanks for the answer. It has worked out so far, all the data has been saved. I rarely use those teams so maybe that is why. I guess I was most concerned that it was doing something to affect the gameplay. I've noticed some wierd things on the game but it plays fine. The puck seems harder for players to catch and the bounces are irregular at times. Also, shooting is a bit different than on NHL 94. When I go back to that game it feels like a different game. I'm sure that some gameplay tweaks were made which is fine by me. It feels like its own game basically. Quote Link to comment Share on other sites More sharing options...
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