chaos Posted August 30 Report Share Posted August 30 This topic will give you a few different ways to remove injuries from the game, or modify them. There are a few options we have: 1 - Remove them totally (just a regular check will occur) 2 - Remove injuries, but stop play, show player on the ground, and still give a penalty for the hit (if Penalties ON) 3 - Make all injuries only for the period 4 - Make all injuries only for the game Option 1: Remove all types of injuries from the game (regular check will occur) 1 - Open ROM in a hex editor. Navigate to 14440 in hex, or 83008 in decimal. 2 - Change 66 to 60. This will branch over the injury code completely. In a case where an injury would occur, now it will just be a knock down from a check. Option 2: Remove injuries, but still show player on ground and give a penalty for the hit 1 - Open ROM in a hex editor. Navigate to 14450 in hex, or 83024 in decimal. 2 - Change 61 00 00 5A to 4E 71 4E 71. This will skip over the injury type subroutine, while everything else will happen. I haven't tested this out to see if the screen will pop up with the injury information or not, but the injury will not be applied. Option 3: Make all injuries for the period 1 - Open ROM in a hex editor. Navigate to 14536 in hex, or 83254 in decimal. 2 - Change 67 to 60. This will ignore the check for game injuries. All injuries will now be for the period. Option 3: Make all injuries for the game 1 - Open ROM in a hex editor. Navigate to 14508 in hex, or 83208 in decimal. 2 - Change 66 to 60. 3 - Navigate to 14520 in hex, or 83232 in decimal. 4 - Change 67 to 60. All injuries will be for the game. I plan on making a tool to apply these changes automatically. 3 1 1 Quote Link to comment Share on other sites More sharing options...
UltraMagnus Posted September 5 Report Share Posted September 5 On 8/30/2024 at 5:55 PM, chaos said: This topic will give you a few different ways to remove injuries from the game, or modify them. There are a few options we have: 1 - Remove them totally (just a regular check will occur) 2 - Remove injuries, but stop play, show player on the ground, and still give a penalty for the hit (if Penalties ON) 3 - Make all injuries only for the period 4 - Make all injuries only for the game Option 1: Remove all types of injuries from the game (regular check will occur) 1 - Open ROM in a hex editor. Navigate to 14440 in hex, or 83008 in decimal. 2 - Change 66 to 60. This will branch over the injury code completely. In a case where an injury would occur, now it will just be a knock down from a check. Option 2: Remove injuries, but still show player on ground and give a penalty for the hit 1 - Open ROM in a hex editor. Navigate to 14450 in hex, or 83024 in decimal. 2 - Change 61 00 00 5A to 4E 71 4E 71. This will skip over the injury type subroutine, while everything else will happen. I haven't tested this out to see if the screen will pop up with the injury information or not, but the injury will not be applied. Option 3: Make all injuries for the period 1 - Open ROM in a hex editor. Navigate to 14536 in hex, or 83254 in decimal. 2 - Change 67 to 60. This will ignore the check for game injuries. All injuries will now be for the period. Option 3: Make all injuries for the game 1 - Open ROM in a hex editor. Navigate to 14508 in hex, or 83208 in decimal. 2 - Change 66 to 60. 3 - Navigate to 14520 in hex, or 83232 in decimal. 4 - Change 67 to 60. All injuries will be for the game. I plan on making a tool to apply these changes automatically. are these specific to 94, or all genesis? Quote Link to comment Share on other sites More sharing options...
UltraMagnus Posted September 5 Report Share Posted September 5 (edited) Found the ones for 95 atleast so far for Option 3. Option 3: Make all injuries for the game 1 - Open ROM in a hex editor. Navigate to 9F084 in hex, or 651396 in decimal. 2 - Change 66 to 60. 3 - Navigate to 9F0A0 in hex, or 651424 in decimal. 4 - Change 67 to 60., All injuries will be for the game. Edited September 5 by UltraMagnus 1 Quote Link to comment Share on other sites More sharing options...
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