wboy

[9X Hack] Stop & Turn Ability

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This hack allows you to control the stopping distance and turn of a skater when skating from one direction to the opposite (e.g. Up to down, left to right etc.)

Normally when this occurs, the skater sprites go into the hockey stop animation.

To alter the value, change the bytes 0096 (or 00B4) to ???? hex.

The higher the value, the quicker a skater will pull up and turn (possibly in addition to their agility rating). A high enough value will even make the skater change directions so quick it defies Newton's law of Motion.

The lower the value, the longer it takes to stop. If you set to 0001, your skater will do a huuuuuuuugggeee hockey stop... then turn (eventually). Note, if do set the value too low... even if you're facing left, then turn right, there can be a delay to respond (counter the current speed) and turn around unless you use the control-pad diagonals to speed up the process.

Thanks to Tony H. for this find... not to mention the fact that I didn't even have request this one! It just came in the mail so to speak :lol:

Usage:

[GoodGen 3.0 ROM Name]

#: $ [ROM Hex Offset]:[Original Hex Value] - Comment

NHL 94 (UE) [!]

$ 010E24:0096 - from Left of screen to Right

$ 010E32:0096 - from Right of screen to Left

$ 010E48:0096 - from Top of screen to Bottom

$ 010E56:0096 - from Bottom of screen to Top

EA Hockey (E) [!]

$ 008760:0096 - from Left of screen to Right

$ 00876E:0096 - from Right of screen to Left

$ 008784:0096 - from Top of screen to Bottom

$ 008792:0096 - from Bottom of screen to Top

NHL Hockey (U) [!]

$ 008B6E:0096 - from Left of screen to Right

$ 008B7C:0096 - from Right of screen to Left

$ 008B92:0096 - from Top of screen to Bottom

$ 008BA0:0096 - from Bottom of screen to Top

NHLPA Hockey '93 (UE) (REV01) [!]

$ 00D58A:0096 - from Left of screen to Right

$ 00D598:0096 - from Right of screen to Left

$ 00D5AE:0096 - from Top of screen to Bottom

$ 00D5BC:0096 - from Bottom of screen to Top

NHLPA Hockey '93 (UE) (REV00)

$ 00D572:0096 - from Left of screen to Right

$ 00D580:0096 - from Right of screen to Left

$ 00D596:0096 - from Top of screen to Bottom

$ 00D5A4:0096 - from Bottom of screen to Top

NHL 95 (UE) [!]

$ 008BB28:0096 - from Left of screen to Right

$ 008BB36:0096 - from Right of screen to Left

$ 008BB50:0096 - from Top of screen to Bottom

$ 008BB5E:0096 - from Bottom of screen to Top

NHL 95 Elitserien (E) [c][!]

$ 00892F0:0096 - from Left of screen to Right

$ 00892FE:0096 - from Right of screen to Left

$ 0089318:0096 - from Top of screen to Bottom

$ 0089326:0096 - from Bottom of screen to Top

NHL 96 (UE) [!]

$ 001AE20:00B4 - from Left of screen to Right

$ 001AE2E:00B4 - from Right of screen to Left

$ 001AE44:00B4 - from Top of screen to Bottom

$ 001AE52:00B4 - from Bottom of screen to Top

NHL 96 Elitserien (E)

$ 00185AE:00B4 - from Left of screen to Right

$ 00185BC:00B4 - from Right of screen to Left

$ 00185D2:00B4 - from Top of screen to Bottom

$ 00185E0:00B4 - from Bottom of screen to Top

NHL 97 (UE) [!]

$ 001FA66:00B4 - from Left of screen to Right

$ 001FA74:00B4 - from Right of screen to Left

$ 001FA8A:00B4 - from Top of screen to Bottom

$ 001FA98:00B4 - from Bottom of screen to Top

NHL 98 (U) [c][!]

$ 001FE70:00B4 - from Left of screen to Right

$ 001FE7E:00B4 - from Right of screen to Left

$ 001FE94:00B4 - from Top of screen to Bottom

$ 001FEA2:00B4 - from Bottom of screen to Top

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Editing these values provides some hilarious results. In NHL '94 with each set from 0096 to 9999 a change in the opposite direction actually propelled the skater in the direction. Goalies apparently do this move a lot because they fly down the ice almost as soon as play starts.

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this is another hack I'd love to figure out for the SNES. I actually enjoyed the Genesis version of the game more when I used this data to adjust the player physics (and make it more like the SNES version). I'd love to play around with it more, but my interest in the Genesis version is less than necessary/sufficient.

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