Thornton97 Posted November 25 Report Posted November 25 When creating mods for games of the NHL94-98 series, we usually use the results of the NHL 1998-99 season for the NHL 2000 game, for example. Example Wayne Gretzky finished his career in 1999 so he will not be in NHL 2000 game, another example Joe Thornton started his career in 1997-98 season but he is not in NHL 98 game. In my opinion, the compilers of retro seasons of NHL games after many years could more accurately make rosters of teams based on the results of the season. And why for example for NHL 98 not to use the results of the season 1997-98. What do you think dear compilers of NHL mods. A very good magazine for more accurate parameters of players - magazines series NHL Yearbook. Quote
Jlsegafan2001 Posted November 25 Report Posted November 25 That's pretty neat. Also, although Gretzky himself isn't in NHL 2000, his portrait and cyberface files are, which is also the case with Ray Bourque and Paul Coffey in NHL 2002. Likewise, players like David Aebischer, Scott Gomez, Ric Jackman, Eric Bertrand, Marc Chouinard, John Grahame, Martin Skoula, Tommy Westlund, Marian Cisar, Frederic Cassivi, Jani Hurme, Neil Little, former Bruins coach Jim Montgomery, Serhiy Klymentiev (aka Sergei Klimentiev), Brian Boucher, Erich Goldmann, Stephane Robidas, Mathieu Garon, Tim Thomas, Matthieu Descoteaux, Jesse Wallin, Maxim Kuznetsov, Alex Tanguay, Philippe Sauve, Robyn Regehr, Ramzi Abid, Marc Lamothe, Aaron Downey, Brad Ference, Jean-Francois Damphousse, Michal Rozsival, Nathan Dempsey and Brad Stuart all had their cyberfaces in that game, despite not being in the actual game itself. Quote
Thornton97 Posted November 25 Author Report Posted November 25 Thanks for the comment, but that's not what I meant. Just on the example of Joe Thorntona regarding mods on Sega Genesis I wanted to show that this player played in the NHL 1997-98 season but he is not in the game NHL 98, it is understandable new season and new player. My thought was that maybe should have done ratings of players for example game NHL 98 at the end of the season NHL 1997-98. Quote
Jlsegafan2001 Posted November 25 Report Posted November 25 I see that. But since you brought up NHL 2000, I thought I’d give you a lil bit of trivia. But yeah, there’s a tool for the Genesis versions of NHL that could help with that. Quote
Thornton97 Posted November 25 Author Report Posted November 25 Continuing the topic of player ratings, I would like to draw attention to an interesting detail, as I posted this idea here, but somehow it did not get continued. In the games of the NHL 96-98 series, ratings are calculated according to these parameters: Hex 0, attribute rating will always range from 40 to 44 (maximum difference of 4) = 40 Hex 1, attribute rating will always range from 44 to 53 (maximum difference of 9) = 49 Hex 2, attribute rating will always range from 53 to 62 (maximum difference of 9) = 58 Hex 3, attribute rating will always range from 62 to 71 (maximum difference of 9) = 67 Hex 4, attribute rating will always range from 71 to 80 (maximum difference of 9) = 76 Hex 5, attribute rating will always range from 81 to 98 (maximum difference of 17) = 90 Hex 6, attribute rating will always be 99 = 99 is it possible to make changes? of course, it requires a lot of knowledge, but if you can either do it this way or in your own way, then I think that the player ratings would be optimal. Hex 0, attribute rating Is it possible to make changes of course it requires a lot of knowledge, but if anyone can do it this way or their own way then I think that the player ratings would be optimal. Hex 0, attribute rating will always range from 44 to 53 (maximum difference of 9) = 49 Hex 1, attribute rating will always range from 53 to 62 (maximum difference of 9) = 58 Hex 2, attribute rating will always range from 62 to 71 (maximum difference of 9) = 67 Hex 3, attribute rating will always range from 71 to 80 (maximum difference of 9) = 76 Hex 4, attribute rating will always range from 81 to 90 (maximum difference of 9) = 85 Hex 5, attribute rating will always range from 91 to 98 (maximum difference of 😎 = 94 Hex 5, attribute rating will always be 99 = 99 the point is that Hex 0, attribute rating will always range from 44 to 53 (maximum difference of 9) = 49 - it is practically not used in most of the given players and it is almost single and that is the point of aggressiveness. In the game NHL 96 unlike NHL97, 98 the number of players in a team is 24. When I expanded the roster of players in the team to 26 players Through the program NOSE in the game does not start. How can I solve this problem. Quote
Thornton97 Posted November 25 Author Report Posted November 25 There's an Error I meant Hex 0, attribute rating will always range from 40 to 44 (maximum difference of 4) = 40 Quote
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