chaos Posted April 28 Report Posted April 28 This is getting possible. I have ported the 93 fighting code into 94 (using the help of the NHL92 source code). Luckily, all the conditionals for fighting have been left in the 94 code, and just the sub routines have been removed. I have added all the logic code. It works! (check the video below) The sprites have not been added yet, and this will be a work in progress. Right now, it's just a stick fight. Also, the fighting banner has not been added, but will be in the future. Currently, I am trying to figure out how to port the 93 fighting sprites over into 94. You can follow my updates on Discord, and I will also post here. Fight!.mov 7 3 Quote
BurntBiscuit94 Posted April 28 Report Posted April 28 This will be so awesome if it happens!!! 1 Quote
Sauce Posted April 28 Report Posted April 28 Nice work @chaos Look forward to your continued findings! 1 Quote
slapshot67 Posted April 30 Report Posted April 30 This is huge, can’t wait.😀 keep up the amazing work chaos 1 Quote
von Ozbourne Posted May 1 Report Posted May 1 On 4/28/2025 at 2:24 PM, chaos said: The sprites have not been added yet, and this will be a work in progress. Right now, it's just a stick fight. I mean, there is a “Dr.Hook” McCracken joke in there somewhere, but I'm more interested in seeing how this workin' progresses. 1 Quote
Sauce Posted May 1 Report Posted May 1 (edited) On 4/28/2025 at 4:24 PM, chaos said: The sprites have not been added yet, and this will be a work in progress. Right now, it's just a stick fight. I don't know why but when you said "stick fight", in my mind, I saw this... not sure why it saw "figure" as well. Anyway...hoping this becomes a doable thing (as in "hockey fighting") for the game! Edited May 1 by Sauce Quote
chaos Posted May 30 Author Report Posted May 30 So we've figured out the layout of the sprites and animation frames for 92-94. The frame data is a little different for 92 than it is for 93/94 (which are the same). Sprites and animation frames have been added. Bonus blood as well. I will post soon about how the animation and frame data is laid out. Fight_Fixed.mov Next to add is the fight banner (showing who is fighting), and adding possible injury for game. These were both in 93. But the hard part is over! Special thanks to @McMarkis and @bcrt2000 for their help with the frame and sprite data!! 7 1 4 Quote
AdamCatalyst Posted May 30 Report Posted May 30 WOW. I'm sure I will say that again. But still. Wow. 1 Quote
Puck Defender Posted May 30 Report Posted May 30 Oh man! This is legendary. This is a million times better than anything that EA is currently working on. 1 Quote
AdamCatalyst Posted May 30 Report Posted May 30 22 minutes ago, Puck Defender said: Oh man! This is legendary. This is a million times better than anything that EA is currently working on. In all fairness, nearly everything anyone works on here meets that incredibly low-standard. I mean, is anyone here working on figuring out more monetization schemes and micro-transactions? 3 Quote
Drezz Posted May 30 Report Posted May 30 9 minutes ago, AdamCatalyst said: In all fairness, nearly everything anyone works on here meets that incredibly low-standard. I mean, is anyone here working on figuring out more monetization schemes and micro-transactions? Speak for yourself. I will be introducing my era specific pay-to-play pack HUT CHEL THREES ROM in a few short weeks. (Yeah no I won't. To hell with all that stuff.) In all seriousness I'm waiting on this mod to drop so I can finally give Probert and Nilan and Manson and Hunter their proper dues in my overhauled NHL 90-91 ROM. I've been tracking this through the Discord and chatting with Abdul about it - sounds like there's some really cool stuff coming down the pipe in the NHL 94 labs. Quote
AdamCatalyst Posted May 30 Report Posted May 30 1 minute ago, Drezz said: I've been tracking this through the Discord and chatting with Abdul about it - sounds like there's some really cool stuff coming down the pipe in the NHL 94 labs. I'm both thrilled and intimidated by what those guys are doing. I should take a look on Discord. They've clearly crosses a threshold that hasn't ben breached before! Quote
Sauce Posted May 30 Report Posted May 30 (edited) 10 hours ago, chaos said: So we've figured out the layout of the sprites and animation frames for 92-94. The frame data is a little different for 92 than it is for 93/94 (which are the same). Sprites and animation frames have been added. Bonus blood as well. I will post soon about how the animation and frame data is laid out. Fight_Fixed.mov 9.74 MB · 2 downloads Next to add is the fight banner (showing who is fighting), and adding possible injury for game. These were both in 93. But the hard part is over! Special thanks to @McMarkis and @bcrt2000 for their help with the frame and sprite data!! This is awesome! Great work to all involved! I have to think that the original game developers/engineers would be impressed with how much has been accomplished, to push this game forward, over 30 years after it was released. The ingenuity and creativeness, displayed year after year, by folks doing this kind of stuff for free, is fantastic! Thanks for sharing your progress on this work. Looking forward to the end result! Edited May 30 by Sauce 1 1 Quote
Sean Posted May 30 Report Posted May 30 Amazing. How compatible is this going to be with things like 32-team patch or the wider screen mod? Quote
chaos Posted May 30 Author Report Posted May 30 Thanks everyone! I have spent a ton of time on this, and it's nice to see it come together. Especially when it was thought impossible to do back in the day. With what we learned as far as the animation frames, sprites and sprite tiles, it should be easy enough to add new sprites and animations. With the work of disassembling the 94 code, we can add new functionality to use these added animations (like features that were present in the next gen titles) 37 minutes ago, Sean said: Amazing. How compatible is this going to be with things like 32-team patch or the wider screen mod? So right now, my added code and the displaced tables used for sprites and animations have been added to open space in the expanded ROM. These locations can easily be moved though. I would need to look at the 30 and 32 team ROMs to see what addresses are being used for graphics and move my code to make it compatible. This shouldn't be too hard to do. There are still some bugs to be ironed out, and some customization to be added, but the hard part is over. The code will be designed as a patch, and can easily be applied to any compatible ROM 2 Quote
77 Posted May 30 Report Posted May 30 did you just say the P word?! i think what you meant to say was "buildable source" much like mcmarkis made Quote
chaos Posted May 30 Author Report Posted May 30 10 minutes ago, 77 said: did you just say the P word?! i think what you meant to say was "buildable source" much like mcmarkis made Buildable source is easy when you have the 92 source code. I have analyzed the hell out of the 94 code using the 92 source. A lot of it is still a mystery though. Quote
MadFlava19 Posted May 30 Report Posted May 30 This is incredible. The removal of fighting in NHL 94 was probably the one thing that was missing from this amazing game. I remember it's removal sparked a lot of speculation of why it was removed and this extensive study of the source code sheds a little light. It seems obvious the game was just built off of 93 and 92 so at some point in 94's development cycle it did have fighting, probably left over from 93. Your work really opens up new realms of possibility for the game and adding features from 95 to create the ultimate 16 bit NHL game. 1 Quote
Puck Defender Posted May 31 Report Posted May 31 12 hours ago, AdamCatalyst said: In all fairness, nearly everything anyone works on here meets that incredibly low-standard. I mean, is anyone here working on figuring out more monetization schemes and micro-transactions? Don't say monetization! They will try and tariff it. Quote
77 Posted May 31 Report Posted May 31 17 hours ago, chaos said: Buildable source is easy when you have the 92 source code. I have analyzed the hell out of the 94 code using the 92 source. A lot of it is still a mystery though. the 94 disassembly i got from markey jester was buildable Quote
BurntBiscuit94 Posted June 3 Report Posted June 3 (edited) On 5/29/2025 at 11:34 PM, chaos said: So we've figured out the layout of the sprites and animation frames for 92-94. The frame data is a little different for 92 than it is for 93/94 (which are the same). Sprites and animation frames have been added. Bonus blood as well. I will post soon about how the animation and frame data is laid out. Fight_Fixed.mov 9.74 MB · 4 downloads Next to add is the fight banner (showing who is fighting), and adding possible injury for game. These were both in 93. But the hard part is over! Special thanks to @McMarkis and @bcrt2000 for their help with the frame and sprite data!! This is so awesome! Can’t wait to see this become a reality in NHL94 roms! Edited June 3 by BurntBiscuit94 Quote
BurntBiscuit94 Posted June 3 Report Posted June 3 On 5/30/2025 at 4:49 PM, MadFlava19 said: This is incredible. The removal of fighting in NHL 94 was probably the one thing that was missing from this amazing game. I remember it's removal sparked a lot of speculation of why it was removed and this extensive study of the source code sheds a little light. It seems obvious the game was just built off of 93 and 92 so at some point in 94's development cycle it did have fighting, probably left over from 93. Your work really opens up new realms of possibility for the game and adding features from 95 to create the ultimate 16 bit NHL game. Per the speculation, I thought I read (somewhere) that fighting was removed to make the NHL happy. Meaning that they wouldn’t allow EA to use licensed team logos unless it was removed. That may be false but I could have sworn I read it somewhere. Quote
77 Posted June 3 Report Posted June 3 (edited) correct we got sold out for some bullshit cd video footage Edited June 3 by 77 Quote
Ziggy Stardust Posted June 3 Report Posted June 3 I'd rather have this than GTA VI! Will this also be available for the SEGA CD version of NHL '94? 1 Quote
smozoma Posted June 3 Report Posted June 3 15 hours ago, BurntBiscuit94 said: Per the speculation, I thought I read (somewhere) that fighting was removed to make the NHL happy. Meaning that they wouldn’t allow EA to use licensed team logos unless it was removed. That may be false but I could have sworn I read it somewhere. Yes it's discussed in a few interviews. They dropped fighting in order to keep team names and logos, plus game video for sega CD. I think part of the problem was EA had added the blood on the ice and the horrifically broken legged sprite, and the league, which was trying to clean up its image, really didn't like that. I think there may have been miscommunication about that, and there could have been a middle-ground/compromise, where we got fighting but no blood or broken legs. That was something I picked up on from an unreleased interview with Michael Brook from Mikey's Pixelated Heroes documentary that I was lucky to get a chance to see. Quote
BurntBiscuit94 Posted June 3 Report Posted June 3 3 hours ago, smozoma said: Yes it's discussed in a few interviews. They dropped fighting in order to keep team names and logos, plus game video for sega CD. I think part of the problem was EA had added the blood on the ice and the horrifically broken legged sprite, and the league, which was trying to clean up its image, really didn't like that. I think there may have been miscommunication about that, and there could have been a middle-ground/compromise, where we got fighting but no blood or broken legs. That was something I picked up on from an unreleased interview with Michael Brook from Mikey's Pixelated Heroes documentary that I was lucky to get a chance to see. Thanks for the vids and for confirming! Quote
von Ozbourne Posted June 3 Report Posted June 3 I look forward to seeing how well this works out when fully implemented and inevitably trying to... 1 Quote
BurntBiscuit94 Posted June 3 Report Posted June 3 6 minutes ago, von Ozbourne said: I look forward to seeing how well this works out when fully implemented and inevitably trying to... A Spinal Tap reference/image! You just won the internet for the day! Assuming anyone gets the reference. lol Quote
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