February 1Feb 1 Author comment_213823 2 hours ago, Snowboo said: I seem to be having an issue with your new standard ROM. The colours are all messed up. The widescreen version displays correctly. I use the Genesis Plus GX core in Retroarch to play. I also tried the PicoDrive core and the same issue happened. Yep. Those colours sure look wrong. 1 hour ago, RT1977 said: I have this same graphics problem with the Standard Rom. But its on a different emulator. Only other problem I have with the Standard Rom is Anaheim Mighty Ducks during Edit Lines gives a error and a freeze. This is also an issue with just Anaheim. The fix is to use a better team. You might have also noted that the default game mode is set to Shootout. The best mode. Kidding aside, and a peak behind the curtain, this was just a mistake on my part due to a version control error. The bright colours are just my way of knowing at a glance what teams need to be edited, as well as being able to copy/paste graphics without the colours getting overridden incorrectly. I scrolled down to the actual bottom of the file explorer window this time and uploaded the proper most recent version of the Standard Edition in the main post. Edited February 1Feb 1 by von Ozbourne Report
February 1Feb 1 comment_213824 21 minutes ago, von Ozbourne said: This is also an issue with just Anaheim. The fix is to use a better team. 🤣🤣🤣 Report
February 1Feb 1 comment_213825 14 minutes ago, Snowboo said: 🤣🤣🤣 All fine as I Never play as Anaheim, I only choose to play against them! I actually do the 2nd player controller swap trick for various Away Teams to Edit their Lines when i play against them. I'm really No Fan of the Anaheim team in real life to be honest. Report
February 1Feb 1 comment_213826 1 hour ago, von Ozbourne said: Yep. Those colours sure look wrong. This is also an issue with just Anaheim. The fix is to use a better team. You might have also noted that the default game mode is set to Shootout. The best mode. Kidding aside, and a peak behind the curtain, this was just a mistake on my part due to a version control error. The bright colours are just my way of knowing at a glance what teams need to be edited, as well as being able to copy/paste graphics without the colours getting overridden incorrectly. I scrolled down to the actual bottom of the file explorer window this time and uploaded the proper most recent version of the Standard Edition in the main post. Thanks, as everything appears fixed now. All is fine about team Anaheim as I am Not a real fan of them and only play against them in the Roms! I often do that 2nd player controller swap trick for the Away Team to Edit their Lines. I usually will often chose Anaheim as the CPU Team to play against. I also Do Not really have a particular absolute favorite team in the NHL, but will say I'm honestly not really much a fan of most of them Expansion Teams! Report
February 15Feb 15 comment_214062 This is awesome. Does any one have a template to cart label for this version? I am trying to make my own custom cart for it. Report
February 15Feb 15 comment_214077 Hey folks, in case it helps anyone - here's a cart label (sized for standard Gen cartridge, not an EA cart) based on the original NHL94 label. Von Oz, if you want to collab on a genesis-style cover/box, DM me and we can swap some ideas. Report
February 18Feb 18 comment_214105 Great to see all the work and passion people have invested into the game getting some exposure. I think the people here who work and have worked on this wonderful game are amazing! Report
February 18Feb 18 Author comment_214110 On 2/15/2026 at 4:41 PM, barriecuda said: Von Oz, if you want to collab on a genesis-style cover/box, DM me and we can swap some ideas. To be honest, if you wanted to whip something up that would be fine with me. Ironic I suppose given that I come from a visual art perspective, but other than for a couple of very very different projects, I've never felt inclined to make printable covers for these mods. Maybe it's because the proper way to do it is to just take the original covers and clip art them up to the current season and that isn't very interesting. Maybe it's because seeing how @AdamCatalyst's covers would just end up on all the online marketplaces thanks to some dubious Asian based online sellers and I figure why make it easy for them. Report
February 23Feb 23 comment_214191 In the video that's posted above, there's something mentioned about a league mode mod possibly being added into the game. Is this correct and if so, would this be like the NHL 95 season mode? Report
March 14Mar 14 comment_214505 Hey, has anyone had any success getting this mod to work in NOSE? Report
March 14Mar 14 Author comment_214508 6 hours ago, dwyersp said: Hey, has anyone had any success getting this mod to work in NOSE? Curious what you mean by "getting it to work". There is a known error related to the fighting patch/menu expansion hack, but that only affects the default menu options. But once you click okay on those popups, everything else should operate as normal. Just note that those errors will erase the previous default menu settings when you save and those will need to be reset directly in a hex editor. Report
March 16Mar 16 comment_214527 What’s the value to change the OT from 10 to 5 mins? Edited March 16Mar 16 by SNOHBAWL Report
March 17Mar 17 comment_214539 It's being worked on, trying to get it wrapped up as quickly as possible. Report
March 18Mar 18 comment_214544 Any way we can get a rebalance my Sabres are good for the first time in 14 years and they are dog water in this game 😭 Report
March 18Mar 18 Author comment_214545 On 3/16/2026 at 2:06 PM, SNOHBAWL said: What’s the value to change the OT from 10 to 5 mins? Technically you can do that in NOSE, although with the fighting patch in place, that will reset the default menu options after you save. This is the info for changing period lengths directly in a hex editor. Report
March 18Mar 18 comment_214556 On 2/1/2026 at 10:42 PM, von Ozbourne said: This is also an issue with just Anaheim. The fix is to use a better team. wow wow wow 😄 ducks gonna quack you! Report
March 18Mar 18 comment_214557 @von Ozbourne bro, are u gonna to update the rosters and ratings considering trade deadline and actual NHL results? Report
March 20Mar 20 comment_214584 In this post on Instagram, I saw some box art for this rom. Did I just miss it, because I don’t see it. Would anyone be willing to share? https://www.instagram.com/p/DT9SYW9jYoU/?img_index=2&igsh=MXdoZmZreDNicTA5MA== Report
March 20Mar 20 comment_214585 25 minutes ago, mvk20 said: In this post on Instagram, I saw some box art for this rom. Did I just miss it, because I don’t see it. Would anyone be willing to share? https://www.instagram.com/p/DT9SYW9jYoU/?img_index=2&igsh=MXdoZmZreDNicTA5MA== Someone made cover art to differentiate from Adam Catalyst's version. Report
March 20Mar 20 comment_214586 For anyone looking for some extra artwork for use in Emulation station or other launchers. I made an entry in the Launchbox database for the game hack. https://gamesdb.launchbox-app.com/games/details/431096-nhl-26:-'94-edition Report
March 21Mar 21 Author comment_214589 On 3/18/2026 at 1:31 PM, Davitel said: @von Ozbourne bro, are u gonna to update the rosters and ratings considering trade deadline and actual NHL results? Don't worry. To quote my collaborator JKline3 On 3/17/2026 at 8:01 AM, Jkline3 said: It's being worked on, trying to get it wrapped up as quickly as possible. Report
March 21Mar 21 Author comment_214590 2 hours ago, Snowboo said: Someone made cover art to differentiate from Adam Catalyst's version. Feigned indignation is hard to convey in text. Especially the kind that's meant to be laced in sarcasm, but here goes... I will note that the respectable Adam has not released a version for the current NHL season, so the differentiator between this version and his is already that this one says "26", while his most recent release only says "25". It should be equally obvious this these are not the same number as it is that this version is +1 better. I also might take a pot shot at the reference to "Someone" making that cover... The "CAIEC-50-AAPE" patch is the weirdest offence. Report
March 21Mar 21 comment_214595 17 hours ago, mvk20 said: In this post on Instagram, I saw some box art for this rom. Did I just miss it, because I don’t see it. Would anyone be willing to share? https://www.instagram.com/p/DT9SYW9jYoU/?img_index=2&igsh=MXdoZmZreDNicTA5MA== Here is the original post of the Dallas Stars cover https://www.reddit.com/r/DallasStars/comments/1q3mwwk/nhl_94_202526_edition/ Report
March 23Mar 23 comment_214629 Just out of curiosity, is the any player/any position hack supposed to be in the 3.0 version or was it omitted in all versions after 2? Its not working in 3.0W if its supposed to be. Was trying to put a FWD on the powerplay D. I'm probably overthinking it but wasn't sure if the wording in the OG post meant it was only omitted in 2 or was omitted in everything from that to now lol Edited March 23Mar 23 by SNOHBAWL Report
March 24Mar 24 Author comment_214634 Nope that was an error in both wording and editing. What I've been doing with my mods for a little while now is making the Standard and Widescreen versions slightly different. Both get basically the same graphics edits, but since some of the new features have pros and cons attached depending on preference, the Standard version is meant to be keeping closer to the original while the Wide version gets a few more of the updated game mechanics. I just accidentally used the same line change code for both. I figure if you are the type that likes the wide screen hack, you will likely be more receptive to the other changes too. Anyway, even though the trade deadline version is nearing completion, I figured I'd replace the version 3.0W in the main post with a version that has the intended line change option. Edited March 24Mar 24 by von Ozbourne Report
March 26Mar 26 comment_214667 On 12/8/2025 at 11:10 PM, von Ozbourne said: @AdamCatalyst That might be an idea... To be fair the only thing I know was from this thread. @von Ozbourne Sorry this has taken me so long, here is something you can try. How it works. When you go to edit lines, the game checks which players are available for each position based on where they are in the roster order, which indicates if they are forward or defence. It only shows you players that fit the criteria. This method *should* obliterate that code, so that it only cares that skaters fill skater positions. 0x838E Original: 6100 1BB0 3200 6100 1BE8 3438 D5B8 0242 0007 B47C 0002 6E00 000A D240 6100 1BEE 9041 0x838E Revised: 6100 1C0A 7200 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 Whatever witchcraft was done to accomplish making everyone a Defensemen etc. would likely need to be undone to test this. It works for me, but let me know how this works for you, or if you need any fixes, modifications, etc. Edited March 26Mar 26 by AdamCatalyst Report
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.