May 5May 5 Author comment_215271 Oh yeah, I'd forgotten about that one. Actually it's been there all along. It's not a glitch, but a compromise that I was testing out thanks to the Hurricanes being edgy '90s revivalists and going with dark red and dark grey on dark "like my soul" black. But since they apparently didn't want to go full edge lord and kept some white in their logo, that colour had to come from somewhere, and that somewhere was to repurpose the grey skate blades. As you notice, that skate colour also doubles as the floor of the benches.If that is too distracting, the other possible options are basically to superfluously add some white to their uniforms in form of a stripe, defy their marketing team and use the old/third red/white/black uniforms as their home kit instead, or restore the grey floor and just replace the white on the logo with default ice colour.Couldn't really decide which of these was the least un-best option to not hate the most. Report
May 11May 11 comment_215363 On 5/5/2026 at 7:10 PM, von Ozbourne said:Oh yeah, I'd forgotten about that one. Actually it's been there all along. It's not a glitch, but a compromise that I was testing out thanks to the Hurricanes being edgy '90s revivalists and going with dark red and dark grey on dark "like my soul" black. But since they apparently didn't want to go full edge lord and kept some white in their logo, that colour had to come from somewhere, and that somewhere was to repurpose the grey skate blades. As you notice, that skate colour also doubles as the floor of the benches.If that is too distracting, the other possible options are basically to superfluously add some white to their uniforms in form of a stripe, defy their marketing team and use the old/third red/white/black uniforms as their home kit instead, or restore the grey floor and just replace the white on the logo with default ice colour.Couldn't really decide which of these was the least un-best option to not hate the most.Ahhh that makes sense. Doesn’t bother me much since it’s not always on screen (and I very rarely use Carolina anyway because I still don’t like them from 05-06…I don’t hold a grudge! Go Sabres lol). Just wanted to point it out just in case lol. Report
June 3Jun 3 comment_215752 I just downloaded....can someone help me understand the fighting options? they are:Fighting:*also ON*ON*Arcade ModeI'm familiar with the arcade mode. What's with the also on? That's where OFF would usually be, eh? Is that any different from ON or arcade mode? Report
June 4Jun 4 Author comment_215775 On 6/3/2026 at 1:51 AM, bradu said:I'm familiar with the arcade mode. What's with the also on? That's where OFF would usually be, eh? Is that any different from ON or arcade mode?Yeah sorry that was just a cheeky admission of defeat there. For some reason the fighting patch wasn't really working as intended for me. "Arcade Mode" lowers the threshold for fighting, making it really easy to get into a lot of them. "On" is sort enabling of the the standard "93" mechanics of starting fights. And "Off" is the option to turn off fighting, except apparently it doesn't and I have no idea why. I've asked chaos about this as it is his patch, but for all I know, this just might be some weirdness with this being a 32-Team ROM and/or some conflict with some of the other mods already applied to this ROM.At least the "Also On" mode seems[?] to have a lower frequency of fighting, but I can't really call it "Off" and then have a surprise fight start halfway through a game. Report
August 25Aug 25 comment_216758 I ran into a strange savestate/emulator compatibility issue with NHL 2026 - 94 Edition v5.1W and wanted to report it in case it’s useful.I’m playing on an Anbernic RG34XX. On muOS, using RetroArch 1.22.2 with Genesis Plus GX v1.7.4 (46a55214), the game runs normally from a fresh boot and creating a savestate causes no problem. However, after loading a savestate, player stamina begins draining abnormally fast. Any line that had lost any stamina almost immediately drops to zero stamina after loading a savestate.I’ve been able to reproduce this consistently with newly created savestates.A couple of comparisons:The same ROM on muOS using PicoDrive does not appear to have the problem. I’ve been able to save and load states normally without the unusual stamina drain.The same ROM on Anbernic modded stock, using RetroArch 1.20.0 and Genesis Plus GX v1.7.4, also loads savestates without causing the problem.So this may be specific to the newer Genesis Plus GX build included with muOS rather than an issue with the ROM itself. I thought I’d mention it here in case anyone else encounters it or knows what might be interacting with the stamina system when a state is restored. Report
September 28Sep 28 comment_217133 Such an amzing mod. Any chance you're doing a 26/27 version? 🙏 Report
October 5Oct 5 comment_217259 On 9/28/2026 at 12:52 PM, supersoundwave said:Such an amzing mod. Any chance you're doing a 26/27 version? 🙏Same. This is above and away my most played video game this year. I even bought a Switch 2 thinking I'd get hooked on something modern; instead, I'm still racking out hours on your NHL '26. Thanks for such a great mod! Report
October 5Oct 5 comment_217270 On 9/28/2026 at 1:52 PM, supersoundwave said:Such an amzing mod. Any chance you're doing a 26/27 version? 🙏Yes any chance your doing a 26/27 version? I know your working on a 97 version over the last few months so not sure if that's replacing the 94 version? Thanks for all you do!!! Report
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