December 30, 2025Dec 30 comment_213384 HEY Gents Needing someone's help to figure how to incorporate a new image for the the main Menu. Yes the 94 has it and 95 I've removed the image to make things easier. However, having something special each season would be great. Anyone can lend a hand. @Drezz @von Ozbourne @kingraph @chaos Anyone Report
December 30, 2025Dec 30 comment_213387 You're talking for your Legacy series eh? I think when I dug into as much art as I could for my Hockey Stars version, I was able to reorder the tiles available, but there wasn't enough to fill the entire screen so you would need to have some sort of blank area at the bottom. OR... Huge shout out to @Drezz on this one. I was able to use his tutorial on the '94 main menu BG mod and simply looked for the corresponding value of the pointer in 95's hex code. Found an instance where the number matched and set it to the pointer for the Title screen instead and voila. Looks like the alternate palette didn't translate, but this is exciting nonetheless. Alternate idea. Went to hex offset 0x86A2A It should read 001524CE Changed it to be 001C4C60 which is the pointer for Splash Screen #2 Now your game looks like this If your second splash screen is going to be something like that all the time, this could be an easy option. Although I can't help but notice that there is a bit of glitching going on over the "Manual Control" and [user records] "Off" text, that wasn't present when I was using the title screen's image. I also noted that there is a sufficient amount of blank space at the end of the ROM so a completely new background could theoretically be inserted somewhere after around the 0x1E0000 offset. Assuming that doesn't cause any memory errors that end up glitching something else. This might need more testing. Edited December 30, 2025Dec 30 by von Ozbourne Report
December 30, 2025Dec 30 comment_213392 Is there not enough room? We can try to expand to 3 or 4MB. Report
December 31, 2025Dec 31 comment_213398 No need to expand it actually.* There is enough empty space at the end of the 2MB ROM and I simply copy/pasted the splash screen pointer/image/palette/tile order data to an open spot near the end [starting at 1E0000 specifically] 1913-14vA.bin I played a bit and didn't notice any glitches, so it's possible that nothing more needs to be done, but best to keep an eye out just in case season mode or player records or something runs into some glitchiness/conflicts. The colour palette location is now @dec offset 2001962 * well, unless it can be expanded to accommodate a full 32-team season mode instead of just the classic 26. Report
December 31, 2025Dec 31 Author comment_213401 On 12/30/2025 at 12:33 AM, von Ozbourne said: You're talking for your Legacy series eh? I think when I dug into as much art as I could for my Hockey Stars version, I was able to reorder the tiles available, but there wasn't enough to fill the entire screen so you would need to have some sort of blank area at the bottom. OR... Huge shout out to @Drezz on this one. I was able to use his tutorial on the '94 main menu BG mod and simply looked for the corresponding value of the pointer in 95's hex code. Found an instance where the number matched and set it to the pointer for the Title screen instead and voila. Looks like the alternate palette didn't translate, but this is exciting nonetheless. Alternate idea. Went to hex offset 0x86A2A It should read 001524CE Changed it to be 001C4C60 which is the pointer for Splash Screen #2 Now your game looks like this If your second splash screen is going to be something like that all the time, this could be an easy option. Although I can't help but notice that there is a bit of glitching going on over the "Manual Control" and [user records] "Off" text, that wasn't present when I was using the title screen's image. I also noted that there is a sufficient amount of blank space at the end of the ROM so a completely new background could theoretically be inserted somewhere after around the 0x1E0000 offset. Assuming that doesn't cause any memory errors that end up glitching something else. This might need more testing. Well this would be even better of an alternative. Since it would provide something to allow the screens to be used Report
December 31, 2025Dec 31 Author comment_213402 11 hours ago, von Ozbourne said: No need to expand it actually.* There is enough empty space at the end of the 2MB ROM and I simply copy/pasted the splash screen pointer/image/palette/tile order data to an open spot near the end [starting at 1E0000 specifically] 1913-14vA.bin 2 MB · 1 download I played a bit and didn't notice any glitches, so it's possible that nothing more needs to be done, but best to keep an eye out just in case season mode or player records or something runs into some glitchiness/conflicts. The colour palette location is now @dec offset 2001962 * well, unless it can be expanded to accommodate a full 32-team season mode instead of just the classic 26. Love that you used my NHA one LOL Report
December 31, 2025Dec 31 Author comment_213403 11 hours ago, von Ozbourne said: No need to expand it actually.* There is enough empty space at the end of the 2MB ROM and I simply copy/pasted the splash screen pointer/image/palette/tile order data to an open spot near the end [starting at 1E0000 specifically] 1913-14vA.bin 2 MB · 1 download I played a bit and didn't notice any glitches, so it's possible that nothing more needs to be done, but best to keep an eye out just in case season mode or player records or something runs into some glitchiness/conflicts. The colour palette location is now @dec offset 2001962 * well, unless it can be expanded to accommodate a full 32-team season mode instead of just the classic 26. image in the main menu is flipped Report
December 31, 2025Dec 31 comment_213408 7 hours ago, UltraMagnus said: image in the main menu is flipped Uh, yeah. Sorry that was me being a bit cheeky and making the image "distinct" by flipping it in the tile editor. The image is accessible at offset 1E002A specifically and need not be the skates, although it is a nice image. I'd recommend keeping it there and making the splash screen something else instead. Report
January 1Jan 1 comment_213413 From what I recall, the glichy errors occur when the player portraits appear, and the way I got around it was by fudging the data in the header by adding bytes to the total. @UltraMagnus Remember when you asked me to try doing this with 95, I got about as far as you did - but it crashed when I tried messing with the bytes, and I haven't been able to figure out a workaround. Report
January 2Jan 2 comment_213428 I'm curious if that's just a memory location issue. I got the glitching when I was directing the background to reuse the the title screen and splash screen images in their current location. But when I changed the pointer to an open spot near the end of the ROM and just straight copied everything from the header to the image to the palette and tile order of one of the Splash images, then pasted it to line up with that new location, the glitches went away. No idea what the problem was before, but I guess I got lucky picking a good spot because it seems [so far] that there are no more glitches. Report
January 2Jan 2 Author comment_213432 1 hour ago, von Ozbourne said: I'm curious if that's just a memory location issue. I got the glitching when I was directing the background to reuse the the title screen and splash screen images in their current location. But when I changed the pointer to an open spot near the end of the ROM and just straight copied everything from the header to the image to the palette and tile order of one of the Splash images, then pasted it to line up with that new location, the glitches went away. No idea what the problem was before, but I guess I got lucky picking a good spot because it seems [so far] that there are no more glitches. Yeah no issues either. Report
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