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Posted

I was starting to work on a project, my first NHL 94 hack. I was wondering if this sounds like a reasonable workflow plan to get the basic guts/structure of the project up and running:

 

  1. Take the INDIO Classic30 v2 30 team ROM (this is a 21 team project)
  2. Use smozROM Hack Applicator to apply weight bug fix, 0-15 ratings, Base weight modification (Is it okay to just apply those, and then potentially return to the tool to apply any others I might want?)
  3. Use NOSE to change team names, player ratings, lines for the 21 teams I am going to use. (I can come back to NOSE repeatedly to continue to make tweaks, correct?)
  4. Use EARE to change team ratings, number of selectable teams to 21
  5. Use Image Updater to change team colors, logos, banners. 

 

Thank you for all the help!

Posted

Welcome!

I'd say you could also add Step 6. Use chaos' Fighting Patch to add fighting to your ROM, but that's up to you.

I would also note that of all of those tools, I'd say that EARE is the only one that I've only had to go back to once. It's perfectly fine to go back repeatedly. Just make sure that you don't open your ROM in multiple programs at once and lose track of which one is your current build.

You may also want to save different numbered versions, but that's usually something that only comes in handy when you are going into hex editors and don't want to glitch your only copy and lose all your work.

Also, your team colours can be edited in NOSE on the "Strips" window. The home team colours actually list the colour offset [in hex or decimal] that you can use when importing the center ice logos to make sure you get the right colours. There is a thread or two on this site that has a complete rundown of image offsets and colour palettes, but I'll be darned if I can find it right now. Searching the How To section should help at least.

Good Luck!

Posted

Thank you so much for that feedback! Yes - I would love to add the fighting patch! Will be very appropriate for this project and great to know that I can add that further down the line. 
 

I love so many of the Roms you’ve posted here, so thank you for that as well!

Posted

Also there is a new weight bug fix, very simple in HEX editor.

And advise about backups is very very important. Especially when you'll start work with Tile Molester.

Posted

For the weight bug fix, is there a better way than just using smozROM Hack Applicator?

 

Posted

Technically. The smozROM tool just reverses the bit where the game engine calculates a successful check using player weights. But the problem was that the rest of the calculation is kind of based on a broken premise. There is a new fix that changes the calculation formula and works a lot better.

The new info is accessible in this thread.

 

  • 2 weeks later...
Posted

A couple of quick questions that hopefully have quick answers:

  1. I feel like I have seen a thread somewhere talking about taking logos or palettes or banners or all of the above and copying them either from one rom to another or from one team in a rom onto a different team. I can’t for the life of me find it, however. Does anyone know where that is?
  2. What is best practice for building a rom in terms of the order of teams? A lot of the teams in the rom will stay the same in terms of the logos, banners, etc., but others will move, and others will be omitted. For example, if I start with working with player data, is it better to put those players on the team that already has the logos that it’s going to use, then move everything associated with that time into the proper order? Or is it better to put the players on a team that is in the right (alphabetical) spot, then just change the logos, perhaps using the information from my question #1?

Thanks again! I think it’s insanely awesome how much some of you all have figured out about how to hack this game!

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