June 10Jun 10 comment_215854 This whole thing came about because I had to fix ten other things in order to fix the one thing I was trying to fix. After getting frustrated trying to find workarounds, I decided to just start making something that will be helpful, and it snowballed from there. I realize we haven't had a roster/image editor since NOSE/EARE were developed. After doing a bunch of experiments, working within my extremely basic programming capabilities and essentially vibe coding, I made this little applet that runs on Chrome (untested on other browsers.)It's a super lightweight roster editor, palette editor and graphics viewer rolled into one (for now).That's the working title: ONE. Online NHL'94 Editor.You should be able to open a rom, do some basic edits as well as have an overview of what your team looks like, and save your results to a new ROM.Features:- ability to edit team info (City Name, Team Name, Abbreviation and Arena)- ability to change team attributes (offensive/defensive advantage, PP/PK etc)- view your team identity: ingame banner, team logo and center ice- change your main menu team banner colours- edit, add and delete players from your roster and their attributes- view individual player portraits- manage line combinations- view team uniforms and alter the palette colours in real time (only the base sprites are available ATM - will implement sprite hacks)Should be compatible with the fight rom changes and smozrom edits.Planned:- viewer for title screens graphics- viewer for main menu graphic- viewer for background tile & Ron Barr- viewer for scoreboard/ other misc graphics- support for player sprite hacks (SWOS, JKline, AC, Drezz etc)- editing the menu options- the ability to add an entire team(s)- a visual facelift and making it PURTYand the big one, hopefully - basic editing for graphics so we don't have to go running to tile molester every single time you want to fix a pixel.SO - I'm looking for some beta testers to give this thing a whirl. Put it through it's paces, break it, bend it, kick it, do whatever. I've never managed something like this before so it would be great to get everyone's input and try and make this thing better and better.I will say this - please do not save OVER your rom. I can't guarantee that there won't be bugs and problems messing with these functions.Shoot me a msg if you're interested. Edited June 10Jun 10 by Drezz Report
June 10Jun 10 comment_215856 Thank you for this. Really amazing stuff and it's great to see this level of passion for editing the game, still.Should be really helpful for draft leagues to say the least... Also I hope you get carried away with it . Report
June 10Jun 10 comment_215858 This looks awesome. I'd definitely love to take a look. Even before recently becoming active in the NHL 94 community I've always obsessed over editing ratings, lines, etc. I played a ton of APBA and Action PC hockey years ago, and would dedicate countless hours to trying to get all the attributes right, get the right amount of ice time for each player, all that stuff. I absolutely love the idea of having something like this that makes editing easier and allows editing some stuff that's not so easy to edit without a program like this. One question, is it possible to add mass edits? For instance, one idea I'm toying with is trying to get faster line changes, so dropping every single player down to 0 endurance to get the line changes to speed up so it's not line 1 getting 75% of the ice time. Report
June 10Jun 10 Author comment_215859 33 minutes ago, bradu said:One question, is it possible to add mass edits? For instance, one idea I'm toying with is trying to get faster line changes, so dropping every single player down to 0 endurance to get the line changes to speed up so it's not line 1 getting 75% of the ice time.I think that's doable. I'd have to think of how to implement it cleanly. Report
June 11Jun 11 comment_215865 9 hours ago, bradu said:One question, is it possible to add mass edits? For instance, ... dropping every single player down to 0 endurance8 hours ago, Drezz said:I think that's doable. I'd have to think of how to implement it cleanly.Just a thought on this one. Currently if I were to do this kind of a mass edit, I would export the roster data using the existing NHL Hockey Roster Tool, open the .csv file in <spreadsheet program>, paste a 0 over everyone's Endurance stat, save and re-import with the same tool.How clunky that sounds is up to personal taste, but in lieu of developing a web-based Excel clone, I am curious how difficult it would be implement some option to import/export/copy/paste a spreadsheet that one might already have. Report
June 11Jun 11 Author comment_215868 You could probably set some kind of global switch per team and set it to 0. But the way the applet works is you load data into memory and it jumps from section to section to display it. You'd have to go team by team in order to set each player with a switch on the roster page. Unless it's a separate "Global Attributes Modifier" of some kind. 🤔 Report
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