1. Allocate Player & Team Data  (v24.1.0 / 2023 12 01) I have found it beneficial to used fixed easy to remember addresses for as many Team & Player parameters as possible. Here is how to implements the 1024-bytes per team structure that I am using. Please note, following these instructions will write-over any of the following data: Team Overall Ratings, Rosters & Player Ratings, Lines, Location Name, Club Name, Acronym, Arena Name, Team Rating Attributes (Off, Def, PP, PK
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