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How to: Wide Display Mode in '94 (Patches + Manual Methods)
Sorry, I don't know about the workings of those patches. The bulk of my work was done a year before there was a fighting patch. Right now I am just too busy with other stuff to open up that can of worms, but I will definitely take a look in the future!
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How to: Wide Display Mode in '94 (Patches + Manual Methods)
Thanks man! I couldn't have done it without building on yours, and learning from it. Thanks for messaging me again, memory isn't what it used to be. Updated patch posted. I haven't had a chance to test it, but I just fixed the broken address and the piece of garbage typing that someone how got in it. Should really be fine. Re: Line Changes without dumping the puck. I heard a rumour that someone is doing something like that later this year.
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How to: Wide Display Mode in '94 (Patches + Manual Methods)
Yup, this is my bad. There are two typos in the code for the original patch. Any assisted goal will crash the game. I just found out a week ago, I’ll try to get this fixed for tomorrow. Sorry about that!
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4th line hack
Here is how it is stored in the ROM:
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4th line hack
It would literally be the NLC line. Just crossing the wires to give access to it with Line Changes on, for when you want to go nuclear. A real 4th line would be nice, but it’s too expensive for me to pursue personally.
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4th line hack
The idea was that they would be your offensive zone faceoff line with 30 seconds left or pulling the goalie line.
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4th line hack
NLC is the first line stored in the Lines section of each team's data, but I believe that it is referenced as Line #7 when being called in the code. There wouldn't be a label, as it is only accessible when Line Changes are off.
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AdamCatalyst started following Player Assignments - Nearest to the Puck , 4th line hack , NHL'94: Fight Edition and 1 other
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4th line hack
What would you think of this… when changing lines, press <Y> to select your NLC line (Line Change Off Line). You would presumably use this in select scenarios. It wouldn't have a Line Change menu Energy bar graph, but you could throw it on the ice if you want. I mean, it already exists in the game, it's just inaccessible when Line Changes are on.
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NHL'26 - '94 Edition
I like the little Ovechkin pixel art player on the right!
- NHL 94: 2025 Edition by Adam Catalyst
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NHL'26 - '94 Edition
Would you be interested in a revised patch that introduces an NPC player type? I can't guarantee that I can do it, but I'm willing to try.
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NHL 94: 2025 Edition by Adam Catalyst
Hi @Davitel! Thanks for writing in. I'm sorry, but no more updates to x25, unless a major bug is found. And even then, I will be leaving the rosters and ratings as-is. All my efforts are on x27, which I am hoping to release on opening night. Will of course have updates rosters, ratings, and so much more. I hope to see our Russian friends come back to check it out!
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How to: Wide Display Mode in '94 (Patches + Manual Methods)
Hi @CANUCKXx89! Can you tell me more? Or better yet, post or PM me the ROM? I don't have that error here, so I will need to replicate it in order to fix it.
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NHL'26 - '94 Edition
@von Ozbourne Sorry this has taken me so long, here is something you can try. How it works. When you go to edit lines, the game checks which players are available for each position based on where they are in the roster order, which indicates if they are forward or defence. It only shows you players that fit the criteria. This method *should* obliterate that code, so that it only cares that skaters fill skater positions. 0x838E Original: 6100 1BB0 3200 6100 1BE8 3438 D5B8 0242 0007 B47C 0002 6E00 000A D240 6100 1BEE 9041 0x838E Revised: 6100 1C0A 7200 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 4E71 Whatever witchcraft was done to accomplish making everyone a Defensemen etc. would likely need to be undone to test this. It works for me, but let me know how this works for you, or if you need any fixes, modifications, etc.
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AdamCatalyst started following A-Button Timing and Long Clearances : A Better A-Button
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A-Button Timing and Long Clearances : A Better A-Button
The A-Button puck flip uses pre-set hotspots on the ice, based on what zone you are in, the directions of your d-pad, and if you are the goalie or a skater. You can change the z-axis arc, the location of those hotspots, the zone thresholds, and the specific player applicability. Before I took a hiatus, I wrote a version that differs substantially from the regular game behaviour. When it's ready for user testing, I'll come back here and PM anyone here who mentions they are interested. I assume @Brodeur30 you'd be in?