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AdamCatalyst

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AdamCatalyst last won the day on August 5

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    Five-way passing play.

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  1. I used Hex Fiend as my main hex editor, along with a bit in Sublime Text. I also used Beyond Compare for diffing files, often used to troubleshoot or verify an edit was made cleanly. Does that answer your question?
  2. He gave me the same worthwhile advice when I had a similar question. FYI, I did't modify the shape of the crease, only the fill texture. I used the modified shape from The Sauce, who used the modified shape from someone else, etc. You might be able to fast-forward your process, if you open up some ROMs that have the crease you like, and compare tiles between them. If you haven't already found the crease in my ROM in TileMol, here are the co-ordinates I used for modifying the crease texture: <bookmark offset="357668" columns="9" rows="9" blockwidth="9" blockheight="9" rowinterleaved="false" sizeblocktocanvas="true" mode="1D" palIndex="0" codec="LN04"> <description>Arena - Crease 1</description> </bookmark> <bookmark offset="746922" columns="9" rows="8" blockwidth="9" blockheight="8" rowinterleaved="false" sizeblocktocanvas="true" mode="1D" palIndex="0" codec="LN04"> <description>Arena - Crease 2</description> </bookmark> The rest of the related tiles should be very close to that point. I've literally never even played '95 for the Sega, but If you're lucky, the structure in '95 will be similar enough to that you will be able to see what bits you want to mod by comparing them. All that being said, if you want to draw the crease your own way, creating a map of how those tiles are laid with Kingpin's trick out will seriously save your sanity. Furthermore, you can then use that map to go work in other more intuitive software if like. For me personally, I found that this was much more efficient to work on the whole image in Photoshop, then using the aforementioned map to figure out how it needs to be sliced and diced and exported into TileMol.
  3. Thanks man! Honestly, I don't remember, but I *do* remember screwing it up before I got it right. Perhaps tell me a bit more, or show me a screen cap of what is happening to you, and maybe it will jog my memory? I can tell you that I used an old version of Tile Molester, and trial and error, but I hardly think that is useful. Tell me and/or show me more, and I will do my best to help you over that hump.
  4. Good cover pick! He should’ve won the Hart, IMHO.
  5. Hi @Jpark, Thank-you so much. I am honestly done for now, will let it stand as-is unless someone reports a bug, or discover an error I can't live with. I'm not sure if I will back next season, but I hope to. Who knows what life will look like then. It would be great to have the more authentic 3v3 overtime for regular season games, but I don't know how to do such a thing. I could really use a more tech-savvy collaborator. Thanks again for playing, and contributing valuable feedback. I hope you're enjoying your summer!
  6. Thanks @Fastlane. Cheers to enjoying the present!
  7. To anyone who might have read this post in the past, please note that the first posting has been updated for version 6.0, which includes some new insights and hacks.
  8. Hey folks, Version 6.0, the final major version of my ROM has been posted, in the first post as usual. Before I get to the details, I just want to thank everyone who has put time in Beta testing and writing me feedback. This more refined gameplay never have been possible without you. Thank-you again! ---------------------------------------------------------------- 2022 06 12 - Version 6.0 “The [Gameplay’s] the thing.” This final major version is overwhelmingly focused on rebuilding the gameplay to a more realistic & contemporary feel & balance. This version also introduces two patches, a Rookie Mode to make scoring goals easier, and an Arcade Mode for faster action. And you can finally control the goalie immediately with a 6-button controller. Of course there are other improvements, but the biggest changes are invisible to the eye… Main Menu - Settings: Default teams set for the 2022 Stanley Cup finals. - Graphics: Over one third (>64) of all Player Photos were re-scaled and re-cropped for better visual balance. - Graphics: A couple of player photos were replaced. Arena - Sprites: Zamboni driver wave hand colours adjusted. - Graphics: Arena glass in corners have seams removed. - Graphics: Coaches (implied) arms shortened. In-Play - Graphics: EDM & OTT Home uniforms and on-ice logos revised. - Graphics: CHI & MIN Away uniforms revised. - Sprites: Bench players animation uniforms, shading, & shadows improved. - Sprites: Face-off pop-over graphics further refined, cosmetic glitches from original removed. Rosters & Lines, & Ratings - Rosters & Lines: Minor changes to some teams. - Ratings: Major changes to everyone. All ratings completely re-done (a third time) to conform to provide a new gameplay balance & feel. Gameplay & Ratings: - Speed: Attributes for skating, shooting, passing have been balanced to have a much more realistic ratio between the relative speed of these motions in real-life. - Skaters: All players, especially the low-end players are now more responsive in their skating & shooting. - Penalties: Aggression & Checking distributions have been conformed to (slightly) reduce penalties. - Defencemen: On average, defencemen are now rated a little higher for contemporary gameplay balance. - Goaltenders: All attributes re-rated with a new attribute distribution, in order to provide better goaltending throughout. Gameplay - Players: Energy Depletion rate slightly decreased, for better gameplay balance. - Players: Stopping & Crossover rate quickened, for more realistically responsive skating. - Controls: Goalie control can now be accessed immediately by pressing the (Y) button with a six-button controller. Miscellaneous - Penalties: “Kneeing” penalty for injuring a player restored to its original name, “Roughing.” - Graphics: Referee pop-over refined. ---------------------------------------------------------------- I hope you enjoy! cheers, -Adam
  9. lol - I have gone through the exact same process as you. I've tinkered with so many things, that the timing is just off. I would like to think it demands better timing to pull off the same stuff. I'd like to think that. I am so close to finishing, all I am doing is running simulations to make sure the penalty and body checking rates are appropriate. It seems to vary so much per game, I want at least a hundred simulations before I am comfortable releasing it.
  10. @8bittheologian Thanks for testing it out! I really appreciate it. I don't think there is anything else you need to do. I was able to locate a bit-perfect emulator, plus its been months and no-one has reported an issue, and now with your contribution, I feel secure enough to say this safely works. Also, welcome to the site!I hope you have fun here.
  11. @fastlane You rule! Thanks again for all the feedback, it really helps. lol - I'm so sorry that your goalie doesn't like you. I agree with your assessment of the arcade mode, but after the first one, just about everyone asked for faster, so… it's faster. I know it can be crazy unrealistic sometimes. It sounds like Rookie mode works now! Great. Will just implement the final fixes, and put out one final version just to make sure there are no errors. But no major changes. No minor changes even. Just final fixes. Thanks again for you all your help!
  12. Thanks for all the feedback @George! I'm feeling really good about the base version, just one last issue that probably no-one else will ever notice, but I know is there. As for the patches, my apologies, I should have been clearer. They can *only* be applied to the corresponding ROM, i.e v6b2 patches will only work with v6b2 ROM. If applied to any other ROM, it will probably break it, which is why I used BPS to implement a checksum safeguard. I will make that much clearer in the final release!
  13. Thank-you to everyone who has downloaded and provided feedback in the last 24 hours! Based on all your feedback, here is a second Beta of 6.0! Key changes from the first Beta… Game has fewer penalties, and a few very minor tweaks. Arcade patch has faster skating. Rookie patch has the most changes, hopefully making it easier to score goals, and to learn the goalies weaknesses. If you are reading this, and confused as to what the heck I am talking about with the “patches”, check out the linked post above. As always, any and all feedback is welcome and encouraged. At this point, there is only one extremely minor tweak I can think to make. Unless you folks can find any errors or issues, it looks like the final version could be published on Friday. cheers, -a
  14. @Fastlane AWESOME, thank-you so much for all the feedback! lol - thanks for the clip. Was it something you said? I've never had the goalie disappear on me before, but I have heard that error exists. Check out this crazy list: https://nhl94.com/html/bugs.php I've been so lucky t have you and a few others send me feedback in the last 24 hours, enough that I can put up another Beta tonight. Have made Rookie easier. Arcade faster. And the main version, slightly fewer penalties. If you have time to download test, and provide feedback again, that would be great! If you don't have time, no worries. I'm just happy to hear that you are having fun.
  15. Thanks man, I appreciate all the feedback!
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