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AdamCatalyst

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AdamCatalyst last won the day on December 18 2025

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    Toronto

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  • Preferred System
    Sega CD
  • Favorite Way To Score
    Five-way passing play.

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  1. Thanks for the kind offer. I will reach out if I can think if anything. Really what I need is a lifestyle change where I can dedicate a bit of time to this every night, or at least every week. I'm trying to get, I really miss this.
  2. wtf!?!? I've never seen or hear of that one. Can you offer more information, such as what you are playing it on, what side of the ice this happens on, any details you can possibly remember?
  3. @von Ozbourne Do you think we could try a different approach to any player any position? Could we try identifying the bits that checks for the D/F/G condition, and only check for the G condition? If you had any notes on this, I would be interested to take a look, and see if I can improve it for you and your players.
  4. I spent awhile fixing that bug over the spring/summer. It has to do with the penalty time buffer being corrupted when it is about to be added to the PowerPlay clock. The original game code looks solid, yet every once and awhile it fails, when too many penalty events happen at once. That's why I developed my insane "everything is a penalty" code in order to stress test this issue and fix it. The crash occurs in the original unmodified ROM very rarely, but in the 32-team ROM it occurs much more often, and even more often once in "widescreen." I have no idea why, but I do know that I have definitely fixed it. The game will now crash because you've run out of players before it ever crashes because of too many penalty events at once. I'm excited that someone actually has use for my code! You can of course locate the patch wherever makes sense to you. PM me if you need help. Will get you my latest WS fix soon too. Slowly dipping my toes back into these waters.
  5. Thanks man! I really appreciate it. Cool Project too, BTW! I am seriously flattered to be included. Hugs from chilly Toronto 🇨🇦 right back atcha.
  6. @von Ozbourne Sometimes the game can crash immediately before the PowerPlay clock initializes. This happens most often when multiple players receive penalties at the exact same moment, or are released from the penalty box at the exact same moment. This patch prevents this crash from happening. Original @ 0x12A2E 4240 4243 41EA 009A Revised @ 0x12A2E 4240 4EB9 001F F800 Patch @ 0x01FF800 4243 347C C6CE 47EA 0364 0838 0006 C2EE 6602 C54B 41EA 009A 4E75
  7. When I added in tunnels to the dressing room, it took me a few days of working on evenings and weekend to do up the initial design. The implementation plan to make it technically possible took me a few months, without any guarantee that I could ever get it to work. And that's a success story. I've had countless other ideas that I failed to ever be able to implement, after weeks or months of work. There are so many great ideas out there, but part of the reason that all of our ROMs look different is because the implementation within the technical limitations of the game is SO labour intensive.
  8. NICE!!!!!!! It's about fracking time. I was afraid this wasn't going to happen! Looking forward to giving this a spin this weekend. Also, get choice on the splash image.
  9. This might help you track it down:
  10. Hah! I just saw this. I like how you used my EA screen with the player hoisting a cask/barrel.
  11. Thanks man, that's very kind of you. Trust me, I'm do disappointed not be be here with one more for you right now. Maybe one day. Looking forward to whatever YOU have brewing!
  12. I won't say "no", but I will say it's extremely unlikely. I'd really love to, but haven't been able to find a spare moment in months now.
  13. Still a chance, but it is very slim. The saddest part for me is that so much is already done, but I haven't had a moment to do any of the essential stuff, like update rosters, finish drawing the Mammoth logos, etc. I think about this every week, I really want to come back. Love this little hobby. But I don't think it is realistic for me right now.
  14. OK, I haven't really been discussion 25–26 publicly recently, but it's been on my mind. Here is the answer to the question. tldr; I might not release a v25–26, and almost certainly not anytime soon. the long version. I started heavily on v.26 in January, and made great progress. I actually design to a "roadmap", where potential features are allocated to different version concepts, and a roadmap is developed in advance for a specific concept and feature-set. The roadmap for v.26 was/is very ambitious for myself, with many interdependent changes that cannot happen in isolation. As luck would have it something very good happened to me this summer. It's bettered my life overall, but it's meant that I've had no time to work on the ROM these past two months, when I had planned to be making the most significant progress. The ROM is currently in an un-releaseable state, requiring extensive further work and play-testing. And I'm only talking about the codebase and gameplay. I've not even finished drawing the Mammoth's logos yet, let alone touched new rosters lines, photos, etc, and all the other stuff that go on top of that. At this moment in time, I don't know when, if ever, I will have time to complete v.26. It’s been suggested to me that I could just slap a new splash page and logo on v.25, update the rosters, lines, logos, and photos, and it would make most users happy. I don't know if this is true, but I wish I could do that for people. The truth is, at the moment that doesn't interest me very much. Part of the reason I continue to do these ROMs, is because I am not an old-school purist like many of the greats on this website. I want to play a modernized version that continues to evolve every year, and I really enjoy figuring out how to do. It’s like sitting down with a very difficult but even more rewarding puzzle for me. Furthermore, it doesn't sound appealing to me to skip updating the codebase, and jump to splash, logos, photos, etc. I've been doing a lot of visual design work lately for other unrelated projects, and I just don't have the passion at the moment to work on more graphics in my free time. I still think I have one, great, ROM left in me. And I would love to get it done and share it with you. But I can't promise when, or even if that will ever happen. So that’s where we are at. I reserve the right to change my mind at a moment's notice, but for now, nothing is happening, and there are no firm plans to make anything happen. Once the hockey season starts, I'm looking forward to playing along with some of the great ROMs I know my colleagues have in the pipeline. Who knows what will happen as the season progresses. cheers, -Adam p.s. FYI, there will be one more release of the v.25. Someone has discovered an obvious graphic glitch in wide display mode, and I just need some play testers to let me know if my solution has any unforeseen consequences. PM me if you can help with that.
  15. Hi there @jmj! I don't know for sure if it will work with an Everdrive, but it really should, I've tried to keep it original hardware compatible. Please do report back if you have any issues with it!
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