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von Ozbourne

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von Ozbourne last won the day on October 9

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  1. To be fair, I think that rating was a hangover from last year when they were "anticipated" to be a bit better than that. Also these are just predicted rosters from following news over the summer. There will be some changes when V1.0 is ready. I will say that new player photos are in the works, but mainly just converting the official ones from NHL.com, I had to look up this mattress ad. [Jump into bed with Jakub with Jumpbed?] Pretty funny, but damn that is a horrible picture to try to colour balance.
  2. Yeah, it does have it's pros and cons. On the plus side, you can edit your lines to have things like a 4F-1D power play arrangement if you like. Or move guys around in those rarer cases where a player has been both a forward and defence at points in his career. In a couple cases I've used the fact that you can't view the forwards in the edit lines screen but can in the player cards screen, to include a coach/manager. The drawback, as was brought to my attention after using this for a while, is that something with that single 6002, also messes up how the saving function works. So if you're the type who likes to play with a specific line combination, you're going to have to manually edit that line every time. I play with line changes on, so I didn't notice this right away, but if you play with them off and like to have a different line from the default, you would need to set a new default in NOSE to avoid needing to manually change the lines every time. This could cause a conflict when playing online though so that's a thing to keep in mind.
  3. Forgot I posted about NHLPA'93. Had to look it up from scratch after accidentally breaking the game. Was hoping this could be done in NHL 95 as well. Fortunately it can. Offset: (hex)095306 Change: 3438 to 6002
  4. Thanks @Ronnie hope you had a good summer too. This is where I say actually... The short summary is that we did put out a "preview" for this 2025-26 season here. But the slightly bad news is that while this is really a beta version and is about 90% of the way there, this is a partnership with @Jkline3 and coincidentally, both of us are kind of dealing with some extracurricular stuff we'll say. Don't worry though because it just means that while you'll have to settle for this version on opening night... today, it will probably only be a couple weeks or so before version 1.0 is ready to go.
  5. Thanks for liking it. Actually I have to admit that I was confused by your question. I had been tweaking things with a "test bed" ROM for so long that I'd forgotten that this one wasn't already wide screen. i also have to admit that I've gotten so used to the look of wide mode that going back the old-fashioned square screen looks weird. I'll probably roll that out with or shortly after version 1.0 is done [basically just waiting for the teams to figure out their final rosters at this point] Although now I'm wondering if a separate non-wide mode is worth it anymore. Maybe that's too drastic a step and a proper survey should be conducted before making any rash decisions. As for the net camera, to be honest, and I've seen a couple interpretations, but I never really liked the look of it. Given how few pixels there are to work with, it's either a choice of making something big, chunky and ugly, or small, obscure and ugly. Either way, there are some trade offs to be made and I just prefer to keep a clean look for some things.
  6. Looks like this ROM was based on a version that used to have different teams? Guessing since Vancouver's description is about the Syracuse Bulldogs vs Toronto's Charleston Chiefs and there is no comment on Anaheim or Arizona. Since Ron Barr's comments are just linked to the offsets and don't care what text is in that section, the only thing to do is just start at offset 0x95D1E and copy/paste the Ron Barr comments into the order the teams appear on the selection screen.
  7. Had to look again because I thought that was weird. The goalies are in the file. But they are listed as Forwards instead of Goalies. Not sure why it does that. Probably something to do with how the games only really differentiate the Forward and Defence divide and Goalie bytes are a separate thing, but it does make reading the rosters a little bit less clear.
  8. Technically? It does depend a bit if you are using the original ROM vs the 30 or 32-team expanded versions. If it's the original, there is a list of player names and offsets used included in the folder for the EARE tool. This is used by the tool to set the photos used by the player with the corresponding name regardless of where they appear in the roster data. Going to these offsets in your sprite editor of choice can also allow you to see the photo that will be linked to that player. The expanded versions are a bit different and easier to look at. If you open the ROM in a hex editor and go to offset 040E, that is the start of the list of player photo links. For example, in the 32-Team expanded ROM, the first entry is "0012 095E 0000". This means that the player photo at offset 0012095E is the photo being pointed at and player 0000 [the first player, ie: starting goaltender] is the player that that photo is linked to. The next photo in line is 00120CC8 and the 00XX number will depend on what the second player on the list will be. Usually this is a forward or d-man on the top line, but it could be anyone and the "XX" will refer to that player's spot on the roster list [0004 for the player in the fifth roster spot 000F for the 16th, etc.] I should also note that there are some versions of ROMs on this site where only the top line has photos, and the remaining 20 roster spots are generic cards. In these cases, the "00120CC8" or whatever offset number you're looking at, might just be 00000000. in these cases, the game just pics the default righty/lefty goalie/player image. Now granted, the offsets could be changed to whatever order you want depending on what photos are already in those offset locations, or, slightly easier, you can change the player order to match the photos in that list with what player you would like them to be linked to. That all said, this is just an overview based on the presumption that you have some familiarity with these tools. There are some good tutorials on this forum, or if you just need some clarification on something, drop me a DM and I can elaborate. I will say though that depending on how much ROM editing you've done already, one method I've done when I was just starting out was to simply open the ROM in NOSE and an emulator at the same time, and when I needed a player to match a certain photo after the roster and new photos were set, I just used "Move Up/Down" buttons to shift a player's roster position until the photos lined up with who I wanted. [did I mention I was just starting out? It just seemed easier than trying to figure out what I did not yet understand enough to do properly]
  9. Huh, I did not know the offset to make the tool work with '93. Although to be honest, I figured it wasn't coded to recognize the way the other games organized roster data. As a time saving workaround I would just import a roster spreadsheet into '94 and then copy/paste the player data into '95 through '98 when applicable and just did the same for '93. Don't notice an issue with the tool linked, but if it helps, here is the spreadsheet. NHLPA93 rosters.csv
  10. I mean... Turnabout is fair play. 😉
  11. If you're looking to make a roster update, I've done some stuff with all of them and would probably say that '98 is your best bet for a starting point. Caveats being that including the All-Star teams, the game only has 31 active slots [plus two hidden teams, but they replace the East/West teams when activated] So you'd need to pick your least favourite team to omit. Season mode has been cracked in that the schedule order can be edited, but not to have the standings include more than the original 26 teams. So you'd have to pick your six least favourite teams to omit from the season. Unlike '94, no one has made an expanded ROM for '96-'98, so you would be at the mercy of the memory space available for graphics. This just means that without being able to relocate the offsets for logos and such, some attention needs to be paid to how some logos are sized and organized. New York Islanders are a specific one that comes to mind in that the season mode thumbnail logo is smaller than every other team. Why? Ask Thomas Fessler? Some shenanigans can be pulled to switch up the alphabetical order of teams to avoid having to rearrange every logo at least. The title and menu screens are also limited in space available, but if you're only thinking of changing the year number and keeping everything else intact, that shouldn't be too hard to manage. All this said, I have clearly thought about seeing how feasible a current season version of '98 would be, but my free time is already taken up with other projects, so I'm not likely to get around to it any time in the foreseeable future.
  12. Huh. Got the socks corrected, must have missed the overlapping in some version control oversight since the code was fixed in my default build. Since this qualifies as one of those aforementioned "glaring glitches" the update is in the original post. @Jkline3 already addressed the null players, but to be fair, this was pointed out from the start.
  13. Version 0.9.13 is now available in the main post. This will probably be the last of the Summer Showcase versions before the pre-season wraps and we have an idea what lineups are going to be looking like. Unless there are some glaring glitches obviously, but we seem okay on that front hopefully. Main updates for this version are the rosters getting some updates as players get traded, signed, assigned new numbers. Still some info in limbo, likely until training camp gets closer, but here we are. Still yet to unveil the official cover athlete, but the menu screen gets some colour.
  14. I'm going back and forth between "I would like to see what help I can offer in testing" and "Am I even capable of conducting any tests where the goal is literally anything other than 'Is there a limit?' and mapping the border between bonkers and broken?"
  15. D21810 Picked this up on a trip through Red Deer a couple years ago when it occurred to me that I only ever borrowed the game. Ironically have only ever played it once. Old logo and complete inserts which I thought was nice.
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