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von Ozbourne

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von Ozbourne last won the day on August 28

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  1. Wondering about this, I know that one could just look at the game sprites in an editor, but then you just get snippets like this that will need to be assembled and recoloured to get what you want. But then I got thinking that at that point, it might just be easier to simply play the game, take a bunch of long shots at the goalie and check the replay until you get the animation you want. Maybe take the screen print into your default paint program and scale it up by some percentage in multiples of 100 to keep the crisp pixels so it can be printed out for your tattooist. Or better yet, bring your Genesis and game cart to the shop and wager double or nothing in a best-of-seven.
  2. I was a Penguins fan in the Lemieux era [he and Hawerchuk deserved a lot more credit for doing what they did despite not playing on the Oilers] and used to think of the goalies as Barrasso and Wregget, but had to admit that that was not likely. Despite the lack of the weird chin guard, I'm currently subscribing to the hypothesis of Fuhr and Hackett. And the righty skater being a Ranger on account of the pants, but not sure who. One would think the hockey cards might have similar pictures, but I'm picturing that scenario being one of the game being made first, and then the card set being a promotional bit that was made after the fact and with help from a third party [possibly Pro-Set?]
  3. Okay, it's been more than a few days, but I was busy. But on the other hand, I decided to stick to a visual representation of the teams, so I took some more time to whip these up as some digital instructional manual pages. New teams added for V2.0 update. Wait. Update you say? [or maybe you didn't] Well yes. Admittedly the teams aren't that great, but you do get a decent central Americas team with less Luchas than originally thought. While originally omitted, long time announcer/spot talent Jerry Lawler gets a team mentoring some up-and-comers with some help from a few more back-niners. And finally, a team of perhaps some guys who think higher of themselves than warranted, [even when they are called "mid"] but one can't go about calling themselves the "Enhancers" without sounding even more lofty or like a '50s doo wop band. Update in the original post
  4. Oh, I'd forgotten about Hackett as a Shark. You might be on to something. I was trying to think of bird cage goalies from about 1991 since the other two seemed to be from that year. Off the top of my head I recalled a few that didn't match up. Ken Wregget [white pads], Mike Vernon [white pads], Chris Terreri [white pads], rookie Felix Potvin [solid dark pads but wrong uniform stripes], Dominik Hasek [everything], was reminded of Pat Jablonski [but he's right handed] Actually I came across an image of John Casey that seemed the closest [Cooper helmet with no chin guard], but he dropped the bird cage after 1989, so I doubt they would have used an image that was that old.
  5. I've been curious about these pictures for a while but never saw anything that mentions where the images were taken from or who they were of. Figured it would be fun to take a guess. The first one is the first default player, but is not used anywhere in the game as best I can figure. The clues are the round logo, wide arm and hem stripes, lighter pants with hem stripes and a hint of a shoulder patch on that left arm. Possibly Goals for Kids? It kind of looks like a Winnipeg uniform. The two patches in the left and right chest look like the NHL75 logo and a captain/alternate's "C" or "A". The helmet is also giving me '90s CCM vibes and he is a left-shot. All this together makes me think Thomas Steen. [He wore an "A" in the '91-'92 season and that arm number looks a bit like the "2" in his "25"] The right-catching goalie could be a mirrored image, but if it's not, it's possible to look at the striping on the sleeves and pants and get Maple Leafs 3rd uniform vibes from that same '91-'92 season. Grant Fuhr is a rare right-catching goalie who happened to play for Toronto that season and he did wear all white pads that year. The left-catching goalie is possibly obvious in that he has black pads and a birdcage and Los Angeles is one of the default selected teams in NHL'94, so left catching Kelly Hrudey would make sense. The default lefty player is a bit more tricky. Assuming the uniform is not overly doctored, it seems that this player is in a sweater with a coloured yolk, wide arm and hem stripes and stripes down the sides of the pants. The only two teams that fit the bill in this time were Edmonton and New Jersey. But beyond that it just looks like a lefty in a CCM helmet with a double digit number. Could be a few guys, even more if it turns out that yolk stripe was drawn on and the number of possible teams is increased. The default righty player is not much better. Similar look to the other player so maybe another Edmonton/New Jersey player? But it look like this one is wearing lighter pants that also have a hem stripe. Something that only two teams, Rangers and Jets had at the time. The light patch on the pant leg is reminiscent of the logos that some teams will place there from time to time, but I'm more inclined to think it looks like a Tackla manufacturer logo given it's size and location. And another CCM shaped helmet. Given the non-zero probability that during the process of airbrushing out the logos, the rest of the uniform was doctored like a newly traded player on an O-Pee-Chee card, the equipment and the pose are possibly the only chance of matching up an original photo for the two skaters. Why do this? Just curious.
  6. Just came across this as posted yesterday. Looks like the font is going to be as expected after all. But I am not looking forward to trying to 16-bitintate that deluxe edition cover
  7. Pardon my finding this question a bit odd, but it was my understanding that the credit crawl is by default center aligned. In that the left x-position is determined on each line by the code that sets how many characters are in a line of credits. And if one wants to adjust the centering of a name, that's up to the number of spaces before of after the text. Although saying all that, I am now thinking more logically, and realize that the center point of each line of text would probably have been set by some universal number. And no I have not been able to locate a number that affects that.
  8. To be honest, The Coyote situation feels like a combination of the Hamilton Tigers, New York Americans and Cleveland Barons. The Tigers, in that the team was suspended and the entire roster was re-hired by a new team [Americans]. The Americans, in that the team went dormant due to financial struggles [because of the war, otherwise the owner actually tried to pay his bills] The Barons, in that the team is the first, since the previously mentioned franchise, to fall into a weird state that ultimately ends in a rare franchise folding. This is however, not to say that ROMs will not need to be expanded again at some point in this decade, when the NHL board decides that the time is right to welcome in some new expansion fees... er teams.
  9. Had a few minutes to myself and luckily it was as I suspected. The patch just used the sprite locations of its original ROM, but didn't consider the tile order used with the modern rink markings. So those "L" ticks that determine where a skater is supposed to put his feet when taking a faceoff were the undoing. Even if you were using the older style rink markings. But it was just a matter of copying the tile numbers from the neutral zone faceoff dots and pasting them in place of the offence/defence zone circles and the ProSet logo is left alone. Thankfully @AdamCatalyst made the bigger rink grid map so it was easy to track them down. This should be the rink you are looking for. 92 MHL V002.bin
  10. I could probably dig through that for you. My initial thought is that the patch is simply writing the ProSet logo over the offset location where the modern ice faceoff dot was set to be. In theory, it could be fixed by changing the rink to use a different tile. I think it had two different faceoff dots. Maybe. if not, a different free tile could be commandeered as the new location of the faceoff dot and the rink tile code can be changed to use that instead. If you want to send me the ROM I can take a look when I have time in the next couple of days. I'm kind of interested in seeing how the patch works anyway since the ROMs I'm using all have different Three-Star, Jumbotron logos going on and matching them up might be nice.
  11. You seem to be knocking these out pretty well on your own. In lieu of having time to actually help, I will offer up the much more valuable support of the moral variety. You are ever the most welcome.
  12. Thanks eh. Actually I did have a list. I could probably clean that up and sort it out by teams for easier reference. Just give me a few days eh.
  13. Weird fact of the era, I actually used the teams from Baseball Stars 2 [NEO-GEO] which is a completely different game from Baseball Stars 2 [NES]. Other weird fact, I actually already made a Hockey Stars mod that uses those teams from the NES second Stars of Baseball. Well, some locations I did change from smaller U.S. Baseball towns like Memphis and Tempe to larger North American hockey cities like Edmonton and St. Paul. However for that one, I kind of combined bits from the NES game as well as the NEO-GEO pocket game. While using the Genesis '94 game as a base.
  14. I have been curious if I might be able to add to this series, [although altogether I've made five now] just a question of if using a later engine and not having player photos is still going to fit the vibe. I never noticed the Home/Away thing before. Admittedly I have built this version on top of someone else's expanded mod, so I don't really know how that is getting handled in this version. As for lineups, to be honest, i normally play with line changes on, and the idea was to make them slightly balanced. Also the player ratings are really min-maxed, and I borrowed them from the Baseball Stars games, so they are fairly specialized. Maybe it's not for everyone, but my goal was to just list the players in the same order they already were and then just adapt to who's out there. There is another thread on here somewhere where the season mode is discussed, but I know from my own testing that it's not currently possible to use more than the default first 26 teams as well as having some arrangement other than a maximum of 12 teams in the West and 14 in the East. The Calendar was unlocked so the number of games cam be messed around with, but when I tried changing some of the teams to one of the additional eight, the glitches were fast and plentiful. This is not to say that someone smarter than me might not eventually figure this out. But I had to give up and just stick to being an artist.
  15. Ah, yes. You did say that didn't you. Regarding specific times in the game: Behind the scenes, the pulling-the-goalie parameters are modified that the CPU will empty their net at the 60 seconds remaining mark, if the deficit is one or two goals. I did a test where I was up by one and the CPU pulled their goalie and I scored to go up by two. Their goalie still pulled, I scored again. Up by three and their goalie back in, I let them score. Up by only two again, I scored once more and it was actually this third empty netter that I noticed an odd glitch in the top left corner of the crowd. It was only for a fraction of a second before going away when the "Goal! Scored by..." window came up though, but that was actually the only issue I encountered and at no time did it freeze or display an error for me. I am curious if this has something to do with the modified parameters for pulling the goalie. [Usually the CPU will only pull the goalie if down by exactly two goals] but since I'm using Gens on a Windows machine, I'm also thinking that this may also be an emulator specific issue as well. Got any ideas @AdamCatalyst?
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