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NHL'26 - '94 Edition
It's being worked on, trying to get it wrapped up as quickly as possible.
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NHL'26 - '94 Edition
Try playing in arcade mode. Even though ratings were boosted for the standard version there was only a fight approximately every 5 games in the NHL last season. Since most of the "fighters" never leave the bench, even with line changes on, most players aren't looking to engage. Also check your bench to replace the skilled players with players with higher H/F ratings. If you're playing with Detroit, they are one of the more docile teams with only 9 fights in total last year and 4 so far this year at last count.
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NHL'26 - '94 Edition
160 is a pretty lofty goal when you're only getting 5 minutes of ice time a night.
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NHL'26 - '94 Edition
Seriously, stop embarrassing yourself.
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NHL'26 - '94 Edition
Sure thing you 14.
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NHL'26 - '94 Edition
Am I supposed to be impressed with Reaves' ONE fight last year? Would appreciate genuine feedback on how these play out in-game because this was rushed to take advantage of @chaos amazing work. Parading around like an ass isn't it. You only show up around here to s**t on everything. There's this thing called NOSE where you can edit the ratings to your little heart's desire. Learn how to use it.
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NHL'26 - '94 Edition
I'm not going to speak to the graphics side of things (von Oz is FAR more capable) other than it's difficult to get some colors to play nice than others based on the available options. Yellows, and oranges to a lesser degree, have always been very challenging to me to get enough contrast to make noticeable in-game. What device you are using also makes a big difference. Sometimes things look great on my laptop only to look fluorescent on my TV. Overall ratings are based on consensus preseason point projections from 4 sources. They're just there for show as they don't factor into gameplay at all. If I recall correctly, Rakell was injured about the time that I was determining lines and whatever line chart I was using had Kindel at wing. I do my best to account for short-term injuries when building the lines but it's such a moving target and just not possible (while remaining gainfully employed) to have that good of an understanding of each team's "ideal" depth chart. To be honest, creating lines is my least favorite part of building a ROM because every change seems to create 2 more, and so on, and so on... I did let my Left Wing Lock subscription expire which has always been my best source for confirming what % of time a player plays a particular position. May consider re-upping that before the next update.
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How Fighting Works in the NHL94 Fighting Patch
Hi @chaos - I'm working on updating the ratings for the '26 ROM. I've been using "How Injuries Work" to rate the H/F previously, does the patch override the calculation of being injured for the period or game? Goes without saying, amazing work.
- NCAA 1970-81
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NHL'26 - '94 Edition
Amazing what you've done with the graphics, as usual!
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2023 USHL
That's awesome to hear. I used to work for the Chicago Steel as an off-ice official. Had to "retire" a couple seasons ago when my kids got older and it got really difficult to work through their schedules. Was much easier when they were little and the games were at 9:00 am. Was such a cool league to be a part of and I got to see a LOT of talent up close. It would be nice to do an update (of course I would also want to do the '24 season for continuity...) but I need to finish up my end of the NHL 2026 ROM before embarking on any new projects. I'm holding things up... Fortunately I still have most of my stuff from these so updates shouldn't be too daunting.
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NHL'26 - '94 Edition
Finishing up updating the new lines and players who made the opening night rosters. Hope to have ready shortly.
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NHL'26 - '94 Edition
A friendly "hey guys, you forgot the penalty box fix" would have sufficed. I'm sure it will be taken care of in the next release. Sorry it ruined your game. The null players are there by design since this is a living rom and has been continuously updated all summer as players sign or are traded. Since @von Ozbourne creates an individual color photo for each player this leaves a little flexibility to add players without having to reconfigure everything anytime there is a transaction. None of the null players are part of any lines, so unless you took the time to open this up in NOSE and changed Anaheim's lines to add a null player he wouldn't appear in game. Not sure why you would have done that.
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NHL'26 - '94 Edition
Links are in the first post.
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Jkline3 started following NHL'26 - '94 Edition
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NHL 94: 2025 Edition by Adam Catalyst
This is great! Looking forward to trying it out. In case anyone cares about the background, the Canadiens' power play of the early 50s was considered lethal - so lethal that the league voted to change the rules to end a power play after a goal was scored. The previous season Jean Beliveau scored a hat trick in the span of 44 seconds against the Bruins during a single power play. https://www.nhl.com/news/montreal-felt-1956-rule-change-hurt-power-play-317110878 Montreal led the league with 66 PPG in just 70 games. In hindsight, those numbers don't seem too outrageous. This past season's most efficient power play team, Winnipeg, scored 63 in 82. Makes you wonder how may they would have scored if they had a full 2:00 to utilize.