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Jkline3 last won the day on December 1
Jkline3 had the most liked content!
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Genesis
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Spin-o-rama
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Jkline3's Achievements
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Amazing what you've done with the graphics, as usual!
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That's awesome to hear. I used to work for the Chicago Steel as an off-ice official. Had to "retire" a couple seasons ago when my kids got older and it got really difficult to work through their schedules. Was much easier when they were little and the games were at 9:00 am. Was such a cool league to be a part of and I got to see a LOT of talent up close. It would be nice to do an update (of course I would also want to do the '24 season for continuity...) but I need to finish up my end of the NHL 2026 ROM before embarking on any new projects. I'm holding things up... Fortunately I still have most of my stuff from these so updates shouldn't be too daunting.
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Finishing up updating the new lines and players who made the opening night rosters. Hope to have ready shortly.
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A friendly "hey guys, you forgot the penalty box fix" would have sufficed. I'm sure it will be taken care of in the next release. Sorry it ruined your game. The null players are there by design since this is a living rom and has been continuously updated all summer as players sign or are traded. Since @von Ozbourne creates an individual color photo for each player this leaves a little flexibility to add players without having to reconfigure everything anytime there is a transaction. None of the null players are part of any lines, so unless you took the time to open this up in NOSE and changed Anaheim's lines to add a null player he wouldn't appear in game. Not sure why you would have done that.
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Links are in the first post.
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Jkline3 started following NHL'26 - '94 Edition
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This is great! Looking forward to trying it out. In case anyone cares about the background, the Canadiens' power play of the early 50s was considered lethal - so lethal that the league voted to change the rules to end a power play after a goal was scored. The previous season Jean Beliveau scored a hat trick in the span of 44 seconds against the Bruins during a single power play. https://www.nhl.com/news/montreal-felt-1956-rule-change-hurt-power-play-317110878 Montreal led the league with 66 PPG in just 70 games. In hindsight, those numbers don't seem too outrageous. This past season's most efficient power play team, Winnipeg, scored 63 in 82. Makes you wonder how may they would have scored if they had a full 2:00 to utilize.
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And sorry, don't mean to hijack your thread (happy to move to a new one if you'd like) but what are the possibilities of treating a 2 minute penalty as a major where penalized player doesn't leave the box until the penalty expires? It was the NHL rule until 1956 and several junior leagues have recently discussed the possibility of a rule change to return to that setup.
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I promise @von Ozbourne and I are not the same person just posting simultaneously to bump up your reply count (Actually had a side conversation with Adam about the 6th skater today!) One thing that might be useful that we touched on in that conversation is that I think there seems to be a "wait for a whistle" built in already, but tied to the number of skaters on the ice... If you have 3 in the box they cannot all come out when their penalties expire without a stoppage as there would already be 5 skaters out there. That's where the "rover" apparently gets nixed by the code as you can't have 7 players out there at once as things currently stand. So, if you're able to give 2 penalties and have 5 on the ice and 1 in the box he's not coming out until the penalty expires plus a whistle, correct?
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Another longstanding mystery solved! Well done! (The playoff thing, not @von Ozbourne's social misfortunes)
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That was my first thought 🤣
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As the Romanians would say, "Treabă excelentă!"
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NHL 25 - Retro 94 Edition by Jkline3 and von Ozbourne
Jkline3 replied to von Ozbourne's topic in Genesis Roms
Here's another version that should play a bit faster. Don't want to bore with silly math stuff but did a few things to bump up the median speed and shot power and factored in offensive performance to make the real life slow but skilled skaters more playable. NHL 2025 - Retro 94 Edition v4.1.bin Appreciate any feedback if you use it. -
NHL 25 - Retro 94 Edition by Jkline3 and von Ozbourne
Jkline3 replied to von Ozbourne's topic in Genesis Roms
Came up with a few ideas last night on how to soften the blow on some of these quality players who have below average speeds/shot speeds without completely breaking my methodology. I'm fighting with one hand tied behind my back while I sort out my laptop issues but I'd like to try and maybe do an update of the ratings prior to the playoffs. Appreciate any feedback you (or anyone else for that matter) has in the meantime. Everything helps. Also, do you play with line changes? I still can't get over how slow Tkachuk is in real life, however... Only forward with any notable playing time that is more of an anchor by any of the data available is, drum roll please, Pat Maroon - who is hanging them up in a couple weeks. -
NHL 25 - Retro 94 Edition by Jkline3 and von Ozbourne
Jkline3 replied to von Ozbourne's topic in Genesis Roms
Didn't mean to break everything It's great that the NHL is providing all this new data and I've tried to incorporate it into my ratings. The downside is exactly what you've pointed out... Just to use your examples, McDavid was intended to be dropped, his top speed this season is behind Necas, Kupari, Jarvis, Janmark, Stamkos, Pospisil and Trocheck. The problem is, as you've pointed out, that it takes away from the "name" players. I doubt anyone is saying, "I can't wait to play with Mattias Janmark and Martin Pospisil!" Digging deeper, you could probably make good cases for McDavid and MacKinnon to be bumped up as they skate faster more often than Stamkos and Trocheck. Point is probably the highest-ranked of the 4s, just missing the cut but based on TOP speed. Another stat the NHL now provides is 20+MPH/G. Top 3 would be McDavid, MacKinnon and Point. Maybe it would be better to use that instead of a skater's top speed moving forward. Barzal... well he's had a rough season - he's only the 173rd ranked skater based on top speed at only (only?) 22.78 mph. Matt Rempe is (gulp) 154th. However, he's a respectable 3.27 20+ per game which would put him at 13th among forwards and on the 4/5 cusp. He's just not the burner he used to be this season, be it age or injury. Reinhart is another problem one: The new stats just aren't very kind to him. He's in the low-mid range among forwards in skating speed and he's only shot over 80 mph 5 times this season. However he's got a high shooting %, high offensive awareness and is among the league leaders in goals. You're right though, the low speed and shot power ratings kill him. I was hoping that the new info available would make the game more interesting and bring a new element to player ratings outside of points per game and goals scored. Unfortunately the way that certain ratings have an oversized impact to in-game performance it seems it just created more problems. Appreciate the feedback, playtesting is the only way to learn about this stuff. I'll definitely take it into account next go around. -
NHL 25 - Retro 94 Edition by Jkline3 and von Ozbourne
Jkline3 replied to von Ozbourne's topic in Genesis Roms
Just a quick side note to illustrate how slow Tkachuk really is... Nathan MacKinnon has broken 20+ mph 415 times this season or on average 5.85 times per game. Tkachuk has done it 6 times the entire season.