General Discussion
159 topics in this forum
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This post contains links to the various other posts in the "Editing the Game" that contain actual information about editing the Genesis version of NHL 94. If you want to learn how to hack, there is an excellent tutorial post by TonyH at the end of this list. NHL94.com Various Guides - (out of date.. but worth looking at for ideas) Editing Programs NOSE (NHL Old-School Editor) - wboy's ROM editing tool can change rosters, lines, team names, etc, and colours of some things (ice colour, for example) EARE (EA ROM Editor) - smozoma's ROM editing tool that can do a few things that NOSE can't (created because NOSE hasn't been updated in a long time) HxD - a free hex editor…
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I have been working on my roms and seems some others are interested in starting to do roms. As I guy with zero tech skills it is really amazing what you can do with this game thanks to all the tools and info Smoz, wboy, etc... have provided us. I started at ground zero. So here are the things I do to build my roms with links to finding more info on each tool. How to build a NHL 94 Rom APPLY Stick Tape and Eye IPS Patch APPLY Scoreboard and 3 Stars IPS Patch SMOZ ROM Set how bonuses are applied (I don’t use the other features and I choose 3 for the application) WBF Applicator Apply improved WT BUG FIX (I use this instead of S…
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This whole thing came about because I had to fix ten other things in order to fix the one thing I was trying to fix. After getting frustrated trying to find workarounds, I decided to just start making something that will be helpful, and it snowballed from there. I realize we haven't had a roster/image editor since NOSE/EARE were developed. After doing a bunch of experiments, working within my extremely basic programming capabilities and essentially vibe coding, I made this little applet that runs on Chrome (untested on other browsers.) It's a super lightweight roster editor, palette editor and graphics viewer rolled into one (for now). That's the working title: ONE. Onl…
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So I’ve managed to get goalie fights to occur. When the fight occurs, the goalie quickly transforms into a normal skater for the graphics of the fight. so I have 2 questions…would it be feasible to create the sprites/animations for a goalie fight, where he’s still got his pads on but his stick and mask hit the ice? And second, I can see in Nose that there are several blank attributes for goalies. Could these be used as aggression and h/f (handedness/fighting) so we could make goalies like Burke, Hextall, and Billy Smith more likely to fight than more goalies?,
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While working on some mods I got a little sidetracked with this project and was curious to see if I could increase the number of teams from 32 to a full 34 teams using wboy's notes from way back. The short answer - I did it. NHL 34.webm As you can see while scrolling through the team list, the Eastern and Western Allstar teams were added - and after a month of messing with this, it's alive. I used chaos' Fight patched version of NHL 94. Stock graphics, stock rosters etc. The only thing that was changed was the title screen and the fly in logos as well as the expanded ROM to 3MB. Now - this is still VERY much a WIP. I haven't gone through the playoffs or had any save da…
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Hello, I've been playing around with an Olympic conversion of NHL94 - thus far mostly focusing on rosters and cosmetics, but wondering about ways one might approach making the game more difficult beyond increasing goalie ratings. Are their any non-obvious values we should be looking at that could be HEX edited? Any other approaches one might take? FYI, unrelated, for those interested in AI, I came across some work using NHL 94 for training algorithms: https://github.com/MatPoliquin/nhl94-ai Its cool stuff, but I'd rather not need a bank of Nvidia RTX cards to play NHL 94 Thanks!
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I was starting to work on a project, my first NHL 94 hack. I was wondering if this sounds like a reasonable workflow plan to get the basic guts/structure of the project up and running: Take the INDIO Classic30 v2 30 team ROM (this is a 21 team project) Use smozROM Hack Applicator to apply weight bug fix, 0-15 ratings, Base weight modification (Is it okay to just apply those, and then potentially return to the tool to apply any others I might want?) Use NOSE to change team names, player ratings, lines for the 21 teams I am going to use. (I can come back to NOSE repeatedly to continue to make tweaks, correct?) Use EARE to change team ratings…
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Hi all, This is mostly to capture my thinking, as I do hope to come back to this another day, but I cannot spend any more time listening to my computer play version of "Go fight win!"... And in case anyone else has started the work or has an interest, here's some information for you! Objective: Determine where/what the note pitches are in the NHL '94 code Background: To be able to edit or add new music, somehow those bytes need to be translated out of code into music- then new pieces can be translated from music into code. I'll start with "Go, Fight, Win!" (The song at offset 00184052 in DEC) Why? It's first, and it's a simple song in '94 with only a c…
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Hi there A bit of a specific one this - I'm a sound engineer, and I'm currently working on a PAL preservation project to rip music from Mega Drive Model 1 PAL hardware using an external sound recorder connected to my Mega Drive 3.5mm audio jack. I plan to use industrial mastering tools to make the game audio sound much more listenable. The results on games that have a sound test have been astonishing for me, but it's games like this, where there isn't a sound test, that are a little trickier. I've been able to record the main theme, and the theme from the playoff brackets with no problem whatsoever - both themes naturally play long enough to get to the end/loop …
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This topic is dedicated to the A button and the timing of how this works, and exploring possible solutions or improvements to improve ease of aiming and pulling off A button (long) clearances without bringing up the Edit Lines menu. The A-button hold-down timing has a very small window for which you have to hold down the A button in order to do a Clear Puck without it bringing up the Edit Lines Menu. It is a narrow 8frames-15frames window to do a (Long) A button Clearance without it bringing up the Edit Lines menu. As I'm sure many of you have, I've gotten "OK" with this timing, I've learned how to do it but it's not natural. It's way too small of a window of ne…
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I call this the "Zombie" Player Card Glitch. For a split second, the first player card looks like this: That's McDavid's player card for the Oilers. Maybe I am misremembering, but I could have sworn a few years back I saw a thread on this forum where this issue was resolved and fixed? Yet I am still seeing it now on all the rom hacks. As someone with OCD this drives me crazy. I really hate this glitch. From what I've read it has something to do with when the player cards loads, it takes a second to "find" the location and then this ugly image appears briefly. Is there any way to correct this issue? Or perhaps someone has some leads that I can look into? …
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Hi all, new around these parts. Forgive me but I'm wondering how to change the name that appears on the team banners on the scoreboard in the pause menu? Not sure if I need NOSE or Tile Molester or what. I have used NOSE to change the team names and abbreviations just fine but am abit lost on banners. Any help would be much appreciated!
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This is getting possible. I have ported the 93 fighting code into 94 (using the help of the NHL92 source code). Luckily, all the conditionals for fighting have been left in the 94 code, and just the sub routines have been removed. I have added all the logic code. It works! (check the video below) The sprites have not been added yet, and this will be a work in progress. Right now, it's just a stick fight. Also, the fighting banner has not been added, but will be in the future. Currently, I am trying to figure out how to port the 93 fighting sprites over into 94. You can follow my updates on Discord, and I will also post here. Fight!.m…
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With the game NHL94 someone in the past got a Real Time clock version to work for it (for the Sega Genesis). But could NHL95 ever be made to actually do that? Does Anybody know?
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In my insatiable quest for all things '94 I've been looking for the same font used in the game; to no avail. I've come across a few; "close but no cigars". Namely a font called "Joystix", and a commodore 64 one that had some similar characters, but neither are really the genuine thing. So I decided to rip the characters from the game and make my own. Now, some characters are absent beacuse I could only use the ones that were in the game, still I managed to get the "necessities" if you will. All the #'s, uppercase and owercase are present. Most of the other ones too. Here's some styles. The the diff color EA backgrounds are in the zip as well at 1024 by 768 …
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I've been trying to solve some of the bugs in this ROM, and am graduating to slightly more powerful tools. I need some help rounding out my toolset. HEX editing. I've gone from a basic HEX editor to ImHex, and despite it being a little glitchy and a pain to setup, I can't recommend it highly enough. It is vastly superior to a basic HEX editor for hacking a ROM. https://imhex.werwolv.net Emulation. The forums suggest using various builds of Gens for hacking, but I cannot get any build of Gens to show some errors that users have reported on original hardware, or show up in Genesis Plus GX or Exodus. I know in the past the author of Genesis Plus GX has warned a…
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I dunno if this happens to you folks, but have you ever been trying to think of something different to hack into the game and see if it's possible? It happens to me ALL the time... yet I always seem to forget. So as a way to catalogue or debunk some of these wacko ideas, I have decided to start cataloguing them here. I welcome all modding mythbusters to come in and state if these thoughts are confirmed, plausible or just busted and to be sent to the area in my brain where the bad thoughts go (not THOSE bad thoughts... perv!) Here goes: IDEA 1: Multi-track music files So most of you know I managed to stick in a new title theme into HNIC 90-91, complete with …
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how can you guys play this crap? has anyone actually corrected the rosters? i opened 94 in NOSE first team i see, stu grimson is on 2 teams, dennis vial never played for ANA, todd ewen is missing... https://www.nhl.com/ducks/team/inaugural-team i understand these games were made before the season started, but dont you think we should do the game proper and correct the teams to the opening night / permanent rosters? dear EA, who ever did the rosters for this game should have been fired, they know nothing about hockey and i hate them... love 77 and dont even get me started on the toughguys fighting ratings, …
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This screenshot of the NHL 94 font on Fontforge says that characters like the quotation mark and comma are present. However, Photoshop tells a different story, as Photoshop thinks the glyph is missing completely. Does anyone know what might have happened here? The comma should be between the plus and minus signs, and the apostrophe should be between the ampersand (replaced with an arrow) and the curvy bracket.
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Update: this is above my skill level until the emulator handles the edit lines screen better - as of 11/24/22, it reads the edit lines screen as a giant 40+ tile block wide screen and zooms all the way out to fit, which then puts the game back into the original aspect ratio. Very odd! Not sure how many of you have seen this, but it pretty much lays the groundwork for communities like ours to figure out how to get games running in as wide of an aspect ratio as we so choose. There's been some pretty great results so far in other games, and I have no doubt that we could all get things running smoothly if we wanted to over here. I tested the feature myself, an…
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got an email from MarkeyJester this morning... Good morning captain~ http://mrjester.hapisan.com/01_Public/NHL94%20Disassembly.zip Above is the download link to a disassembly of NHL94, the earliest build I could find from your forum's site. Extract the folder and its contents to anywhere you desire (be it desktop, or a specific directory, it's up to you). You will have "Source.asm" which is the MAIN SOURCE CODE, it includes the vector table, the initialisation routines, and most of everything about …
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Okay. After spending some time on this, I appear to be at the end of my capabilities. I don't know if this is even an question that can be answered in the affirmative, but I figured I would purge my notes and see if this might prove helpful to others or just be an interesting story about how to listen to the clues that you may be wasting your time. The quest? Can player photos be adapted in some way to use more than the per-requisite 8 colours. It's already been established that as long as the first white and black photo palette colours aren't changed, the remaining six colours can be changed to anything you want in order to introduce colour to the photos. …
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Hi there, I am *trying* to improve the wide mode patches by addressing all the leftover issues, and an ultimate goal of 32-team compliance. I've made good progress on this, but have a few things that I cannot figure out. Maybe you can help? How do I move the Face-off overlay window on the left & right side? How do I move the Ref overlay window? How do I move all the Bench & Crowd animation events that occur on face-offs, etc.? How to increase the viewport size of the size of the Crowd animation? How to switch the Sideboards view on Penalty calls to 256 pixel wide mode? For that third item, I know that I can manually do th…
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Hey everyone, So I'd like to import my roster from my NHL 97 Opening Night to NHL 98 without having to remake all of the lines again. I already put the work into fixing every incorrect instance of players from NHL 98. This would serve as a great base to update 98 to opening night as well without having to do so much legwork all over again. The main issue I had was remaking all of the lines for 97 after copying and pasting each teams roster from the other game and updating them accordingly. Any help to simplify the process would be greatly appreciated.
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Hi All, I was wondering if anyone knows how to "re-program" the GENS roms so that if the CPU is down by one goal, in the 3rd, they may pull their goalie. The logic, now, is that the CPU won't do so unless they are down by 2 (as a min). I thought I saw it mentioned, once upon a time, on this forum, but can't find it. Anywho, if anyone knows "the how" and could provide some instruction on how to do it, I'd greatly appreciate it. It's definitely something I'd like to have in my future roms assuming a novice like me could do it. Cheers!
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