77

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77 last won the day on September 21

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About 77

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    NHL94 Master

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  • Preferred System
    Genesis
  • Favorite Way To Score
    punch your mother in the face!

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  1. https://www.youtube.com/watch?v=uoxrGU6kfxs
  2. we need to figure out how to do it like the above i tried doing the eye and stick thing for 93 5 times now, and it is NOT fun =/ it would be nice to find a direct way of zeroing in on one tile you know... back in the old days with NESTICLE, you loaded up the rom, hit the VRAM view, clicked the tile, made the changes in game, then hit save VRAM, and boom done!!! WHY hasnt anyone done this anything other than NES!? grrrrrr
  3. is there one? there should be a 32 team for 92 93 94 stickied =P
  4. how you can you use the VDP RAM to find tiles in tile molester? lets say im looking for that dudes mouth in TM... OFFSET: 8360 ID: 41B means nothing to me...
  5. thats the 93 - 30 team rom is, looks like it works for fusion and retroarch. its gotta be a checksum thing, its prob time to make a new 93 - 30+ team rom from scratch
  6. 77

    Heads in Asses

    Ed Kastelic was a bum! Jim McKenzie was the real deal anyone actually try moving the bench tiles around... 3 to 1 and 1 to 3 ? =P
  7. 77

    Heads in Asses

    anyone actually try moving the bench tiles around... 3 to 1 and 1 to 3 ? =P
  8. it works on a raspberry pi
  9. 77

    Revisions

    so i was just thinking.... you compare the early revision of NHLPA 93 with the fixed fighting, to the common version with the movable fighting... to spot the difference in the hex code and possibly use that in 92 to remove the fixed fighting... and make moveable fighting in 92 hmmmmm so i ask you.... wheres the earliest revision of nhlpa93 with the fixed fighting? i know theres is one... our local video store had it as a kid, so im guessing its a low number first round edition gold sticker ones... maybe this can help a little https://www.sega-16.com/forum/showthread.php?20962-NHLPA-Hockey-93/page2 https://www.videogamesage.com/topic/1233-sega-genesis-cib-contents-spreadsheet/page/2/ i also remember there being something different with the box or the cartridge or something, because i remember being at a used video game store and looking through cartridges to make sure i didnt buy the fixed fighting one im not crazy... there is a version of nhlpa 93 with 92 style fighting maybe its time we document all the different versions? and post only clean dumps from a trusted source... slapshot67 ?
  10. i use fusion... i was just noticing it seems laggy... hmmm re download and try again, see if that ones any different
  11. bump corrected the PIM leaders, fixed the socks, and put the crowd meter back to normal (i think)
  12. 77

    Heads in Asses

    GOT UM!!! for me it was.. (93 30 team rom) 76DDC (A74EC) 76DEC (A74FC) 76DFC (A750C) thank you! thats one more thing off my list now if we could just steal the penalty box stacking from 92...
  13. bump... any new developments? anyone talk to this guy about taking a look at 92 93 94?
  14. soooo... started messing around with nhl again and started thinking... i wonder what extends penaltys in 92 and i wonder if i can get fighting after the whistle in 93... so i started taking FIGHTING hex from 92 and putting it in 93... and didnt find too much yet.... one interesting thing i did, when a fight breaks out, it goes right to the penalty box scene, dont even get to see the gloves drop (remember the timer before the fight is broken up and the penalty is called) and then i thought... maybe its a timer for the ICING, FACEOFF, PERIOD OVER, GAME OVER ECT... something thats canceling a penalty (except a fight) from the time the play is called dead, til the next faceoff so i started transfering hex to those and all i managed to do is scramble the referee window in the upper left i accomplished nothing BUT... i think theres something to be found messing around with the penaltys and tonight i read this again... https://www.si.com/hockey/all-access/the-making-of-nhl-94-an-oral-history and realized what the world wants is the "NHLPA 94" protoype