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Started this one about a year ago and finally finished. For those unfamiliar, the USHL is the top junior league in the U.S. The main difference between the US/Canadian juniors is that 99% of USHL players go on to play NCAA D1 hockey. There were 57 USHL players selected in the 2022 NHL draft including 23 from the US National Team Development Program and 34 from other member clubs. Without further ado: 2023 #2 pick Adam Fantilli scored 37 / 37 in 54 games. 442 player photos: Full playoffs: Accurate center ice logos for the 2021-22 season. As always, thanks to @smozoma @slapshot67 @clockwise and all the fun new tricks made possible by @von Ozbourne @AdamCatalyst @Drezz and @Sean and anyone I may have inadvertently overlooked. 2022 USHL.bin7 points
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I know what you're probably thinking, "Didn't someone JUST do this one?"... The difference is that that one sat in my unfinished projects folder for about a year, this time around the season only wrapped up a week ago. Also helps not to have to do all the artwork from scratch If you haven't heard of Macklin Celebrini... you will. 46 goals and 40 assists in only 50 games as a 16-year old. Already the odds-on favorite to be drafted #1 overall in 2024. Once again, every player has their own photo. Updated playoff tree. New host this season, Ryan Sikes of USHL Puck Report. New broadcast partner for 2022-23, Flo Sports. Thanks again to @smozoma @slapshot67 @clockwise for paving the trail and @von Ozbourne @AdamCatalyst @Drezz and @Sean for keeping the lights on! 2023 USHL.bin4 points
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Rewind appears to use my weight bug fix and true ratings fix. They credited me in the credits. It's their game, I appreciate the shout-out.4 points
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Since the majority of my projects don't use NHL teams I've been trying to come up with a more detailed list of the songs available. As awesome as a random Brass Bonanza appearance may be, it doesn't always fit the particular ROM. Although most of the tunes sound very familiar (possibly from playing this game far too many times to count) it's been difficult for me to attach names to them when thinking of them in terms of hex code. I reached out directly to Dieter Ruehle who was kind enough to try and identify several for me. After Shazaam failed miserably I then did what any self respecting middle ager does and headed over to YouTube to try and find similar clips. I came across the video below which was really helpful putting a name to a certain tune. The organist, Tony Ouradnik, was kind enough to take the mp3 zip file of the songs from NHL'94 and not only update my notes and the working list from here but also to identify the starting chords and creatively name some of the common tunes to differentiate them from one another. Type Hex MUSIC # Description Music 30 NHL94_music_001 Go Team Go [E-flat] (BOS) Music 31 NHL94_music_002 Here We Go [E-flat] (BOS) Music 32 NHL94_music_003 Charge [E-flat] (BOS) Music 33 NHL94_music_004 Rally Time [F] (BUF) Music 34 NHL94_music_005 Sabre Dance (BUF) Music 35 NHL94_music_006 O'Malley's Steps [G] (CGY) Music 36 NHL94_music_007 Kalinka [Em] (CGY) Music 37 NHL94_music_008 You Say It's Your Birthday {Claps} (CGY) Music 38 NHL94_music_009 Here Come the Hawks (CHI) Music 39 NHL94_music_010 Gypsy Spain [G, rising] (CHI) Music 3A NHL94_music_011 Las Chiapanecas {Mexican Hat Dance} [C] (CHI) Music 3B NHL94_music_012 La Raspa [C] (DET) Music 3C NHL94_music_013 O'Malleys Steps / Charge [C] (DET) Music 3D NHL94_music_014 Las Chiapanecas {Mexican Hat Dance} [F] (DET) Music 3E NHL94_music_015 O'Malleys Steps [F] (EDM) Music 3F NHL94_music_016 Here We Go [C] (EDM) Music 40 NHL94_music_017 Brass Bonanza (HFD) Music 41 NHL94_music_018 Let's Go [C] (HFD) Music 42 NHL94_music_019 William Tell Overture (HFD) Music 43 NHL94_music_020 O'Malley's Steps [C] (LA) Music 44 NHL94_music_021 You Say It's Your Birthday (LA) Music 45 NHL94_music_022 Las Chiapanecas {Mexican Hat Dance} [G] (LA) Music 46 NHL94_music_023 Go Team Go [C] (LA) Music 47 NHL94_music_024 Rally Time [C] (NYI) Music 48 NHL94_music_025 Charge [B-flat only] (NYI) Music 49 NHL94_music_026 ?Islanders? / Charge [B-flat] (NYI) Music 4A NHL94_music_027 Here We Go [G] (DAL) Music 4B NHL94_music_028 Charge [C] (DAL) Music 4C NHL94_music_029 Let's Go Claps [C only] (MTL) Music 4D NHL94_music_030 Halte la Les Canadiens sont la (MTL) Music 4E NHL94_music_031 Gypsy Spain [E] (MTL) Music 4F NHL94_music_032 O'Malley's Steps [F] (MTL) Music 50 NHL94_music_033 Let's Go [F] (NJ) Music 51 NHL94_music_034 Buildup [C] (NJ) Music 52 NHL94_music_035 La Raspa [F] (NJ) Music 53 NHL94_music_036 Let's Go [F] {Shorter} (NYR, ASE, ASW) Music 54 NHL94_music_037 Here We Go [C] {Slower} (NYR, ASE, ASW) Music 55 NHL94_music_038 Charge [C] {Slower} (NYR) Music 56 NHL94_music_039 Let's Go [C] {Alternate} (PHI) Music 57 NHL94_music_040 Buildup [F] (PHI) Music 58 NHL94_music_041 Zorba the Greek / Charge [C] (PHI) Music 59 NHL94_music_042 O'Malley's Steps [G] {Faster} (PIT) Music 5A NHL94_music_043 Defense [C] (all but CGY, PHI and SJ) Music 5B NHL94_music_044 Let's Go / Rally Time [G] (PIT) Music 5C NHL94_music_045 What Do You Do With A Drunken Sailor? (PIT) Music 5D NHL94_music_046 Let's Go Claps [C] (QUE) Music 5E NHL94_music_047 Kalinka [Em] {Alternate} (QUE) Music 5F NHL94_music_048 Charge [C] (SJ) Music 60 NHL94_music_049 Jaws Theme (SJ) Music 61 NHL94_music_050 Let's Go Claps [F] (SJ) Music 62 NHL94_music_051 Go Team Go [C] (Longer) Music 63 NHL94_music_052 Blue Danube Waltz [C] (SJ) Music 64 NHL94_music_053 Buildup / Charge [F only] (SJ) Music 65 NHL94_music_054 Hava Nagila (CHI, SJ) Music 66 NHL94_music_055 Tarantella Napoletana [Cm] / O'Malley's Steps [F] Music 67 NHL94_music_056 When the Saints Go Marching In [C] (STL) Music 68 NHL94_music_057 Buildup / O'Malley's Steps [F] (STL) Music 69 NHL94_music_058 Let's Go Claps [C] {Alternate} (STL) Music 6A NHL94_music_059 Here We Go [F] (TB) Music 6B NHL94_music_060 Cavalry Charge [C] (TB) Music 6C NHL94_music_061 O'Malley's Steps [C] {Slower} (TOR) Music 6D NHL94_music_062 ?Quick Buildup? [F] (TOR) Music 6E NHL94_music_063 Let's Go Claps [C] {Shorter} (VAN) Music 6F NHL94_music_064 Buildup [D-flat] (VAN) Music 70 NHL94_music_065 Charge Fanfare [C] (VAN) Music 71 NHL94_music_066 O'Malley's Steps [F] {Alternate} (WSH) Music 72 NHL94_music_067 Go Team Go [C] {Alternate} Music 73 NHL94_music_068 Rally Time [F] {Alternate} (WSH) Music 74 NHL94_music_069 Charge / O'Malley's Steps [F] (WSH) Music 75 NHL94_music_070 O'Malley's Steps [G] {Alternate} (ANA, FLA, OTT, WPG) Music 76 NHL94_music_071 Gypsy Spain [E] / Charge [F-sharp] (ANA, FLA, OTT, WPG) Music 77 NHL94_music_072 Rally Time [F] {Longer} (ANA, FLA, OTT, WPG)4 points
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All my best work is done when something else is more important to do.3 points
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NOSE (NHL Old-School Editor) is a powerful, easy-to-use game editor for the Sega Genesis versions of EA's NHL series (92-98). Originally written by @wboy. This post will contain or link to the latest NOSE version. 1.2d (adamcatalyst update 2023): soonish, will fix the .ini situation and add some popular uniform hacks 1.2c (smozoma update 2021): https://forum.nhl94.com/index.php?/topic/20863-nose-newtest-versions/ 1.2b (wboy version): https://forum.nhl94.com/index.php?/topic/14217-nose-12b-download/ The installation instructions are in the 1.2b post. Be sure to install the files from Step 3 AND Step 4. It's a Windows program. See here for how to run on a Mac.3 points
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2023 05 14 - Version 4.4 “Final” Edition. Should be the last planned update of this (post) season Rosters - Player Names: Some long names (less than 1%) of players contracted to be shorter. This fixes some cosmetic glitches that were occurring. Lines & Ratings, etc - TOR: Minor updates. Major grieving. Available on the first post as always.3 points
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Hello everybody, I’m Fred from Milan, Italy and I just wanna thanks whoever is behind this amazing community. I’m pretty new to the game but I’m already in love with it. I play it on an old Sega Mega Drive (modded to run at 60hz, as I live in a pal country), and I won my first Stanley’s Cup with the Blackhawks just yesterday, I know…there’s sill a long way to go. I the future I’d like to start playing online and attending tournaments. I really appreciate all the materials I found in this forum, I hope to be able to contribute to some discussions soon, in the meantime thanks again for your commitment to maintaining this community!!!2 points
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I told my English teacher wife about the semi-colonoscopy. She is going to include that in her grammar arsenal.2 points
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You will thoroughly enjoy watching him play although he just had shoulder surgery and may not start the season.2 points
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(blizzard) IN - (provided theres a slot available - recent years signees probably have priority) ....... so C league , but don't mind any level2 points
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Hey there.. first post here.. hope to enjoy the community!2 points
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Here's a program that let's you apply a whole tonne of hacks to your ROMs! smozROMv100.zip - Windows (executable) smozROM.py - Linux, Mac (python 3 source code, depends on other files in the zip above) To use the program, simply drag-and-drop a ROM file onto smozROM.exe (after unzipping the zip file, of course) or smozROM.py. You'll be asked what hacks to apply (and forced to use the 2nd-assist bug and plus-minus hacks.. nyah), and then asked to name the new ROM file. If it doesn't work, try installing these and retrying it: vc 2008 redist sp1 vc 2010 redist v1.0 (Sept 2, 2010) Features: - Weight bug fix - 0-15 player ratings - Bodycheck statistics - Plus-minus (+/-) statistic *see below for how to extract stat - Base player weight modification for different years - Improved Three Stars rating formula - Edit Lines ratings consistency fixes - Checksum removal v1.0.1 (Oct 15, 2018) - smozROM.py updated only Changes: - Update code to work on Linux and Mac -- It also includes an update for NOSE so that NOSE can read the ROMs with the 0-15 ratings and base weight modification ratings. Read "NOSE Update.html" in the zip package. Tell me if there are any problems.. program crashes, ROM doesn't feel right, etc. * How to extract the +/- stat1 point
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For the record, in this instance I only had to remove a "NHL'4.com credit blurb" that I normally keep at the bottom of the hex code of my ROMs. Never noticed an issue with this before, but this was also the first time I also had a @Drezz background. So I'm wondering if it was simply a matter of the free space being encroached upon too much for the hack tool's liking. Thanks @AdamCatalyst for figuring it out.1 point
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You may laugh, but the side experiment thing bears some serious fruit. That's where I figured out how to edit the menu theme and the menu background tiles. I didn't feel like doing the arena tile work for the reverse angle view. So I started on those instead LOL1 point
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I definitely remember picking vancouver vs Toronto with stheds2000 and he took Toronto...beat me like 5-3 or something.1 point
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Sadly, beyond some kind of gaming keyboard macro deal, I don't know how to automatically import all of the player photos. Luckily I'm just taking all of the player images from IIHF.com and they all but two late add players on there, so it's not a lot of effort to seek them out. Haven't gotten around to doing anything with them yet, because I'm working out a plan for the remaining 16 teams, but the only annoying thing I found is that the website doesn't name or number the players in order. Does mean that I'll have to rename the photos to the player numbers when I'm ready to resize them, but at least after that, some photoshop actions will take care of 90% of the middle steps for me.1 point
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Have to thank @AdamCatalyst for following this one since the activity notification brought it to my attention. And despite being too busy to be carrying out experiments, I started carrying out experiments. Looking at NHL'94, I went to that offset and noticed that the preceding hex code "looks like that marks something", so I copied a few bits "6700 0032 0478 0AAA" and tried a search in NHL Hockey, EA Hockey and NHLPA '93. Turns out there is only one instance of this sequence in the other games and it also controls the game clock. So for anyone interested, the offsets to edit the clock speed are as follows. NHL Hockey: C3E4 EA Hockey: C008 NHLPA'93: 011858 [Note that the default ROM didn't seem to start when editing this, but the 30 and 32-team versions were fair game. Didn't find that sequence in NHL'95, which made sense with the vastly different game engine, but I figured rather than throw it in so quickly, I'd try a wider search for just the "0478 0AAA" part. That came up with two sequences near each other and the first one was similar but for the "0032" part being a "0034". Changed this first one and it turns out that it changed the clock speed as well. Emboldened by this knowledge, I tried searching NHL96-98 and they followed the same pattern of two close sequences and the first one being "6700 00XX 0478 0AAA" [In their case the "XX" was a "68". 34x2 eh?] So the final for games for those interested. NHL 95: 07A384 NHL 96: 02022E NHL 97: 0253DA NHL 98: 02580A I should note that I tried messing with the second "0478 0AAA" sequence in '95, but didn't notice any differences. Didn't try 96-98. I should also note that by changing icing to a 5-min penalty, it was easy to check the penalty clock and they indeed follow the beat of their own drum. I'm willing to guess that checking the offsets in '94 as established with the fine collaborative work above, would possibly yield a hex sequence that might be similar to the other games, but, I'll have to hand off on this one for now. Hmm... Now if only there was some way to edit the code to have the clock read 20 minutes every time, but speed up the passage of time for it to equal 2, 5, 10 or 20 actual minutes depending on what option you select.1 point
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As someone living near Agganis Arena… I am so so so ready for the Celebrini & Hutson show. Excited to get a sneak peek with this!1 point
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I've been a bit homesick for college hockey (mostly because Team USA is steamrolling through the IIHF World's with the help of so many Boston guys...) and started doing work on next year's ROMs. I also saw AndrewB and UltraMagnus chatting about a 2023-24 set, so wanted to update what I was doing in case people want to borrow or whatever. So, here's my attempt at a VonOzbourne-type immersive post in the style of a press release to fill you in on changes. ________________________________________________________________________________________________ NCAA Hockey: Road To The Frozen Four series gets shake-up for 2023-24 season. BOSTON, MA - NCAA Hockey: Road To Tampa developer Sean will be returning for the 2023-24 season, but fans should expect the project to receive some small structural changes to optimize the player experience. The "pod" system will be abandoned, in favor of individual projects that optimize the fan experience. Conferences will get their own ROMs with unique presentation packages and authentic playoffs, with additional ROMs for the NCAA Tournament, Conference Playoffs, and Beanpot. Within these ROMs, every conference team will be represented along with notable "guest schools" (for example: Cornell and Quinnipiac will appear as guests in the Hockey East ROM and Denver and North Dakota will appear as guests in the B1G ROM) and some surprises that have been worked on with conference members will appear in select ROMs as well. Without saying too much, fans can expect to get a unique look into some of the great teams and players in college hockey history.1 point
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Having been ingrained with the mentality that "Oh they probably don't want to me to bother them." I keep forgetting that some of these classic game composers actually take it as a compliment that their music is appreciated even all these years later. Especially when stories like in the Digging in the Carts series [by Red Bull of all things] where Gimmick! composer Masashi Kageyama had no idea that anyone even liked his music until well after he quit the games industry. Sadly his story is not unique, but it's also nice to know that neither is your story with Dieter Ruehle taking the time to talk to a random fan about something he did three decades ago. Also have to send appreciation and thanks that Tony Ouradnik would take the time to fill in the blanks on a list of silly old chip tunes.1 point
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Sorry. Forgot about that one. My CRS has been flaring up lately.1 point
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Cool! Let me know if you keep find consistency in better timing with the Japanese version!1 point
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Hi! At the moment I played just the genesis and SNES (US) versions. How is the japanese version different from the US one? I’m pretty curious since I have also a super famicom….1 point
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Thanks man! Watching your clip, I’m so happy with how the new nets turned out. I feel like that’s about as close as I can get to the design of the current NHL net. Or at least it will be, when I make the chipped paint on the outside bottom of the posts a bit more obvious…1 point
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One quick[ish] way to do it would be that after you've changed the hex values for the rotation, is to just go to your logos in TM, isolate each one with a 6w x 4h window, use Select All to "load" the sprites, then change the size of the window to 4w x 6h [making sure that the offset didn't change, I find it does that sometimes at random] use the rotate button to rotate your logo 90°, then click off in the empty space to "unload" the logo sprite and you're done. Well, one anyway. You'll need to repeat that a few more times.1 point
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I was going to wait until tomorrow so I could change my Youtube name, but I couldnt wait. Haha!1 point
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I am using a USB adapter for a SNS-005 controller. When I load up a rom, it seems to acknowledge the controller just fine. But once I make a selection and move to a submenu of any kind, the A-B-X-Y-L-R buttons all stop functioning. Sometimes only the A button will function instead of none of them, but then it acts like the B button. This is my first time trying to use retroarch, so I'm sure I'm just screwing something up. Any ideas?1 point
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I think I may have figured out my issue. My USB adapter has 2 ports. I think RetroArch was recognising one port as player 1 and one as player 2. I switched ports and it seems to be working. I'll continue to test and see what happens.1 point
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93 Gens starts out sounding like Roundball Rock by John Tesh. 96 is Are You Ready For This? By 2 Unlimited. Is that one the only “real” song used here?1 point
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*** UPDATED V1.1 below *** What started as a quick and dirty little project to scratch the itch for modding NHL 94 into a Hockey Night in Canada themed ROM, became a full scale experimental playground. This is the first release of... Based on the 1990 - 1991 season, this mod recreates the league from opening day: October 4th, 1990. Using the famed "Hockey Night in Canada" branding from the late 80s, this ROM features a number of new innovations. A completely revamped intro theme, using the iconic HNIC theme instead of the traditional NHL94 theme. A completely custom main menu screen (featuring the 89-90 cup finalists) Team and player introductions by the famed PBP commentator, Bob Cole (on a completely customized late 80s powder blue HNIC themed background!) In-game menu screen edits (timekeepers, Zamboni & scoreboard branding, team banners, fonts) In-game menu changes - HNIC branded custom backgrounds, colours and fonts Player Cards brought to you by EA Sports (in conjunction with the NHL and PRO SET trading cards) Era specific centre ice logos (shown here: Northlands Coliseum logo in Edmonton) Player sprite modifications for more colour variation and uniform accuracy (shown here: MTL blue helmets, no shoulder stripe tied to arm/sock stripe colours) Cleaned up large heading font (GOAL!) and HNIC/CBC branded scoreboard (bottom left) Molson 3 Stars of the Game (Molson was a HNIC title sponsor in the 80s-90s) The hot-shot rookie goaltender takes on the tried and tested former cup champion. (over 500 original old-school player portraits ingame, as close to the 1990-91 season as possible) Modified goaltender graphics (pads, trapper and NEW masks) ...and many more tweaks and graphic surprises and ideas based on the great work of folks like @clockwise @Jkline3 @AdamCatalyst @Sean@kingraph @smozoma and more... Included in the package: A custom updated version of NOSE 1.2c beta with additional options to properly change colours in any "Drezz" sprite hacked ROM. ---------- Some quick notes about this ROM: - This is version 1.0 of the mod. There are bound to be some weird glitches in there somewhere. If at any point you encounter them, please report them to me and I'll see if they can be rectified or improved upon in subsequent patched releases. - The rosters are based on THE BEGINNING of the 1990-1991 season. Trades and Free Agent Signings were valid up until the 4th of October, 1990. A playoff edition featuring player re-assignments to NEW teams will be released next. - Team strengths and player overalls/stats were based on the results of the END of the 1989-90 campaign. If you are disappointed at the rating given to X player, please note that ratings were based on how players ended the previous season. Rookies will have lower ratings, regardless of historical significance (Jagr, Blake, etc). There is a good chance the same player will have accurately expected ratings according to their effort in the 1990-1991 campaign in the followup PLAYOFF EDITION version. - There are a large number of hacks to this ROM. The intro theme. Custom background and splash screens. In-game sprite overhaul Player portraits for ALL 500+ players Team banners Fonts The ROM was modded to create the illusion of playing Hockey Night in Canada from the early 90s as opposed to being a crummy ROM hack of NHL 94 with HNIC graphics. I hope it transports you back in time to a period before modern expansion, the rise of salary caps and the glory days of hockey's heroes like Lemieux and Gretzky. Enjoy. - Drezz HNIC 90-91 Season v1.1 (NHL 94).zip1 point
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One quick tip for trading players is to open 2 instances of NOSE. You can copy players in instance 2 and paste into instance 1. When you're done, close instance 2 without saving, then close instance 1 and save it. Lines can be done in a hex editor , pasting data from a spreadsheet. Check out my NHL93 64-team hack and excel sheet. You'd still have to do each team individually (if changed), but it's easier than doing it in NOSE (https://forum.nhl94.com/index.php?/topic/11734-nhlpa-hockey-93-64-team-rom-snes/)1 point
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I'm constantly trying to figure out how to make this work more maintainable for myself, as it so quickly gets out of hand. I've made some minor progress on this, but not nearly enough. I might start a thread to see if folks wanted to share their tips and tricks as to how they keep efficient. I hear your pain, and can only imagine the time and energy you have sunk into this. p.s. after you changed your name and icon, and I literally didn't realize who you were for a bit! Nice to meet you again sir.1 point
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I hope this is the right spot in the forum to post this. For a little over a year, I've been working on a tabletop arcade project. I decided to do an NHL 94 theme. Enjoy and feel free to ask any questions about the build.1 point
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Heyyyyyy, so I hate to be "that guy" because it seems like you guys have a pretty cool thing going here, but I represent the acid-jazz-funk-black metal band "Heads in Asses" and I'm just letting you know that unless you take this post down (or change the name) then my firm will be forced to initiate legal proceedings for copyright infringement reasons. And trust me, I wanna be cool, I don't want to have to do that. But there can only be so many "Heads in Asses" in the world, sooooo Just kidding, i'm f**king pants-shitting drunk right now, I just really like the title of this post. Heads in Asses, indeed! DanK1 point
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I Tried a test analysis of the La kings, giving the players first 0 defensive awareness (0-25) and in the second game 6 defensive awareness (99) overall. I saw a significant difference in the ability to intercept and B check the puck off the offensive teams sticks with 99 defensive awareness. I also found the defensive players retreated faster in transition as in the first picture below. I also did the same for the offensive team. I found that 99 offensive awareness the players spaced out better on the ice for one timers. And that they scored more throw the puck to the net goals.1 point
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I just published an interview with Michael J. Sokyrka, who did much of the music for NHL '94. You can see it here: http://puckjunk.com/2018/12/21/interview-michael-j-sokyrka-nhl-94-music-composer/ Thanks for reading!1 point
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http://www.espn.com/nhl/story/_/id/25216136/inside-king-nhl-94-tournament-top-players-action-experience1 point
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As most of us know, in NHL 94 on the Genesis, there is "the weight bug" that makes it so light players can hit and take hits better than heavy guys. This bug makes heavy guys like Lindros and Lemieux play like feeble old men, while light guys like Roenick and Fleury run around and crush everyone. Well, I found the code in the ROM that is responsible for this incorrect behavior, and I have fixed it! This is not like what I did with the original Blitz ROM in early 2008 (where i just changed the weights to reflect the players' Checking ratings -- and since weight affects acceleration and turning, this had the unfortunate side effect of making the fast-but-light players really sluggish, ie, easy targets for checks) This new fix does not affect acceleration! The players will skate/accelerate/turn exactly the same as before. The only difference is, when you use a heavy guy like Lindros to check a light guy like Fleury, Fleury will actually fall over now! Here are the ROMs. The first also has extra code to make a high checking rating make a player a more effective checker, and a low checking rating, a less effective checker. The second is just the plain weight bug fix (heavier is better) NHL94_WgtChkFix.bin - Wgt bug fix + bonus/penalty due to checking rating NHL94_NoWgtBug.bin - Just plain weight bug fix You can also read about the riveting technical details of the bug fix here + download a program to apply the fix to ROMs1 point