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  1. I'm excited to release an updated ROM for SNES with current rosters as we haven't had one in a few years now. I've been working on it the last month or so. Some notes about the ROM: 28-team ROM replacing Campbell and Wales All Star teams with Nashville Predators and Vegas Golden Knights Quebec becomes Colorado while Hartford becomes Carolina Arizona(Utah), Columbus, Minnesota, and Seattle are all excluded as they were further down the standings. I hope to rotate the two All Star teams with the best of this bunch(including NSH/VGK) Jerseys have been updated to match their current home/away colors Rosters are current through the 23-24 trade deadline. I may have missed some add/drops but will look again this Fall Advantages for Home/Away/PP/PK/Offense/Defense have been set up based on each team's 23-24 performance Player portrait tool was run so everyone should have stock images Lines are set based on overall, not by real life lines. Again, I will revisit this Fall when free agency has essentially ended. I've set 1-minute penalties Defense Control is enabled by default Implemented a new hack from @McMarkis that reduces hitting the post and allows more goals. We'll see how it goes. I've attached a CSV containing the rosters as well as team rankings Special thanks to @AdamCatalyst for sharing his NHL 24 rosters with me and providing some tools to grab ratings from EA's NHL 24 game. I was able to use both as a starting point before going through the rosters myself to make alterations. Thanks to @McMarkis for his various ROM hacks(1min penalties, post hack, etc.) as always. Team Ratings: Here are the team ratings. I've also attached them as a PDF: https://docs.google.com/spreadsheets/d/1RMbjeMnrHyScHlpqyxi0z_NtFbjS1fnW8RdJ4ifLIJQ/edit?usp=sharing Jerseys: NHL 24 Team Rankings - NHL 24.pdf nhl24.smc SNES NHL 24 Import.csv
    4 points
  2. Insert development hell joke here. But the good thing about retro games is that you don't need to stick to a stringent release schedule. I also guess I could have waited two more days to get to that "half a year to the day" mark, but here it is anyway. In honour of the 100th anniversary of the oldest invitational hockey tournament still played today, although due to mostly war and pandemic reasons, six tournaments had to be cancelled over that time span, serendipitously making this the 94th tournament to be held, I would to present a "review" of: Quick history, as noted, the tournament was first held in Davos, Switzerland in 1923, and originally devised by Dr. Carl Spengler, mainly as a way to promote friendlier competition with clubs from German speaking regions who may have been ostracized within Europe due to that thing that happened in the previous decade. It is held between Boxing Day and New Year's Eve and according to the foundation charter, he wanted to offer nations that had previously been enemies the opportunity "to test their strength in peaceful battles and to take one another’s hand in friendship." The tournament was held outdoors from 1923 until 1977 when its current home, the Eisstadion Davos, was built and where every tournament has been held since. Interestingly, that original outdoor rink still exists today right next door to the stadium, yet the organizers completely missed the opportunity to add a "Winter Classic" style outdoor game to the slate to commemorate the event. Anyway, as for what did happen, fittingly the home side was able to break a twelve year drought, winning the tournament they host, and are now in a tie with other tournament favourite Team Canada for the most overall titles with 16. On to the game. The art style in this one is a little different from typical Team 1920 games a it features a more "vintage computer" look with a much higher reliance on dithering than typical console games of the era. This becomes apparent right from the opening screens. As is the featuring of sponsors, which used to be much more visible than what you would see in a typical North American setting. While the title screen shows the exterior of the unmistakable Eisstadion Davos, the main menu brings you inside where you see the iconic wooden beams that form the signature of the building. The title bars are a bit of a throwback to the previous font used by Davos and the colour player photos lean into some of the inconsistencies that are found within the photographic methods of the different European teams and leagues featured this time around. While not an official team photo, Josh Jooris was excited to meet his new team. This being a North American release, the only North American based broadcaster at the games was TSN. Apparently host and play-by-play announcer Dustin Nielson showed up a bit early for his local co-host and colour commentator Doug Honegger so he could make the pre-game presentation solo. TSN's SportsCentre also presents the scores from around the sport. Foreshadowing some other events held at the same time. The Player Cards mix a bit of old and new styles while main tournament sponsor UBS... [which apparently like many banks these days, is no longer an acronym, because having a city or country in your name is not good for multinational aspirations] ...gets a main sponsor presentation. Interesting note here. The Head Coaches get a nod in the team listing, but they aren't available for play, so don't worry about that 23 overall rating. Of course there is an option to compete for the Spengler Cup. I'd recommend the one game playoff as it is more in line with the short tournament, but an extended Best-of-7 option is available as well. Due to the nature of a six team format, the method used to fit in to a normal four round playoff is to just give teams byes. Every team gets an option to go straight to the penultimate or just ultimate game, but you as the player will always start in the round of the bottom four. Some breakthroughs in the coding mean that matchups are quite varied, which is nice. Once in a game, line changes can be made so that every player is available for every position other than goalie. Players are listed numerically though because that is aesthetically pleasing. It would have been visually interesting if that trophy pedestal could continue all the way to the bottom of the screen, but fading out works too. As that line now takes to the ice, we start to see some other changes to the usual format with the TSN branded game clock, the referee facing the correct direction [thanks. I can no longer unsee that @AdamCatalyst] and a wood coloured floor nonchalantly sitting off to the side there. Which prompts a closer look. Wood construction is very much the hallmark of Eisstadion Davos, so it had to be featured in the background here. Sadly the developer seems to have not been able to come to an agreement with another tournament sponsor, Skoda, so there is no car in the corner of the arena, just more seats. Main sponsor UBS's logo can also be seen here peaking out from it's normal place at center ice. Skoda does get a feature on the game menu screen though. In the banner over the exits at the top of the arena stairs. Which are here in wood. Another sponsor, Swiss Air, get their usual spot behind the penalty boxes. And while they did not keep this feature up this past year, the penalty box bench give a nod to a feature used in previous years of replacing the penalty bench with a row of airline seats. It was an interesting feature, much like the old Swiss Milk sponsored jersey cow referee uniforms, that instigated a lot of talk on previous TSN broadcasts. No Hitsch mascot here, but he Zamboni driver decided to don a Davos jersey and helmet. Of note here is that while typical "Five and a game" penalties don't mesh well with the '94 coding, injuring a player will get you a double minor on those fancy seats. And there are those national teams again... As there was some space available, this game comes with a bonus Two-for-One Holiday Special pre-installed DLC if you will, in that the other Boxing Day to [just after] New Year's tournament, the World U20 Hockey Tournament, or as simply known in North America as the World Juniors, is available to play as well. The caveat being that while you can play as the ten Juniour teams, the branding will still be Spengler related because the game doesn't support multiple... everything presentation related. Someone else will just need to take the teams out and make that game. Wrapping up, what's a good score... One and a half hat tricks out of a Zamboni. Hope you enjoy. Updated version Spengler Cup - Davos 2023 v1.2 CAN.bin and the localized Swiss Edition. Spengler Cup - Davos 2023 v1.2 SUI.bin
    4 points
  3. This ROM was ultimately used to release the Tucson Roadrunners 2024-25 schedule Thanks again for all the help to make this happen!
    3 points
  4. Thank you for the quick turn around. I figured it had something to do with the hex code for the rosters. I am a QA tech at my job so this is a big part of what I do. I wish there was better testing tools I could utilize for nhl94 roms, but you can only do so much with software limitations. thank you for the kind words about my crt. My sister and I had an old crt with a vcr in it, but the screen shorted out. The one that I currently use was a bday present from my wife where she fb marketplaced it from one town over. The dvd player sometimes plays dvd’s but I mainly use it for my sega setup. You are one of my favorite rom hackers on this forum, and I am always excited when you put out a new project. Keep up the great work!
    2 points
  5. Okay. First off, nice set up. Reminded me of how disappointed I was when my parents opted to have an e-recycling service pick up their last remaining CRT rather than letting me know to drive home to get it. But as luck would have it, less than a year later, some friends had an old CRT in their kids' room and I mentioned offhand that would be great for introducing them to retro games. They responded that they were actually going to get a new TV later that month and were going to hand-me-down their current flat screen to the kids' room. I immediately told them, hey, if you want to save the dumping fee, I'll buy it off you. They didn't take my money, but three weeks later, I was playing Duckhunt for the first time in fifteen years. It was glorious. Back on the topic of the error om that CRT screen though, I just noticed that it is an easy fix that somehow slipped through the "QA department". Issue was that I copied the lineup card from each teams' last game. As best I could. Some teams ended up using more than 25 different players in their three games, so I gave preference to players who played more games or got more points when it came to shaving down the rosters to fit in the game. Issue with that was that meant having a couple players in the final game not making the final cut. This actually only affected Ambri-Piotta and KalPa, but while I made a hybrid lineup on HCAP, I forgot to fill one space on KalPa's third line. Doesn't crash when you just play, but you do end up playing short handed when you send the Checking line out. I'm guessing it just crashes on entering the Line Editor from trying to parse the nonexistent Left Winger. Thanks for the heads up. Original post is updated with the fixed version. Again. edit: Oh yeah. I also switched the Swiss version to reflect the more local abbreviations of Frolunda [FHC] and Davos [HCD]. The rest seemed to be fine, or I just couldn't find a good example. [other than HC-AP which has one too many characters]
    2 points
  6. I guess I can understand how it happens. As the type who will occasionally miss the forest for staring so closely as to completely encompass my entire field of view with a single leaf fallen on the ground. I also notice how this happens in writing sometimes. I'll get tripped up on a typo or misplaced word in print and wonder how that survived the editing process. But then I realize that this thing happens to me ail the tome when typing out same thong and you do nut sea any rad squiggly lines udder any wards on the scream so you just assume that yo spilled everything correctly. Than your brain fails you buy skinning over it and fulling on the blanks on a way were you don't oven realize whit you air mussing up.
    2 points
  7. Alright, sorry folks but I noticed a couple small things that slipped under the radar, so despite the protracted development, I ended up updating it. Spengler Cup - Davos 2023 v1.1.bin But, as a bonus, I liked the idea of a "local" version as well and also switched the presentation from Canada's TSN to Switzerland's SRF Sport network. The rebrand just brings in the new network sponsor logos and TSN host Dustin Nielson steps aside for SRF [or RTS in French] host Steve Roth. Spengler Cup - Davos 2023 SUI.bin Update added to the main post as well.
    2 points
  8. Love how you just keep pushing that bar a little higher! I hope @mitch13 is able to check this one out.
    2 points
  9. CDL 09 Official ROM:CDL_season_09.bin 26 Drafted Teams of 12 players! Hot/Cold Reduced to "Warm/Cool". Boosts are limited to +1, 0, -1 vs original ROM -3, -2, -1, 0, 1, 2 1 minute penalties 12 second Penalty Shot Time (reduced from 25) Body Checks after whistle don't count in stats +/- stat added for boxscores Reduced time to switch to Manual Goalie Slightly Increased Goalie Roaming Range Boosted Goaltenders - All goalies get +1 to Agility and Stick/Glove Ratings, except Roy & Belfour 312 Updated Player Cards All 12 player cards cycle on start menu 26 Unique Teams Drafted by these rather dapper gentlemen: Eddie Belfour graces the cover in his Sharks uniform! Commissioner @chaos returns to the announcing action Updated menu screen featuring some familiar backgrounds from NHL '96 Pringles has sponsored CDL 09! ESPN remains the 3 stars of the game sponsor:
    2 points
  10. Really great work!! I enjoy this rom and appreciate your hard work for that. Keep up the good work. There is a strong sense of realism in your rom aside the U20 tournament that doesn't have its center ice but let's pretend the U20 tournament is in Switzerland and then the game is perfect!!! Thank you again so much for this rom von Ozbourne!!!
    2 points
  11. NHL '23 (95) IS BACK!!!! A lot of changes are going into this version of the rom MOD. Things that will be included: New Player portraits (Amazing hack from @DeterminedApathy with his amazing portraits hack) Updated rosters and lineups as of August 18th (https://www.dailyfaceoff.com/teams) Player Rating system and ideas (Huge Shout out to @Sauce) 2023 NHL prospects including Conor Bedard, Matvei Michkov, Adam Fantilli, and more. Some Easter eggs as well complaints of @AdamCatalyston the goalie nets. NHL23(95).bin NHL23-1(95).bin
    1 point
  12. NHL94 Genesis ROM Image Updater version 0.3 (Current version) Version 0.3 adds 32 team ROM functionality This Python app will take image assets supplied, and import them into a Genesis NHL'94 ROM. It can also export the image assets from a Genesis NHL'94 ROM and store them in byte arrays. It is useful for exporting assets from a previous ROM and importing them into a new one. The app is designed to either update or export the following image data: Team Logo and Palette Team Rink Logo and Palette (also the Home Jersey Palette) Team Away Jersey Palette Banner and Palettes NOTE: The image data is in byte format. It can't be opened in any program other than a text editor. There are 2 options to use: Before running, please make sure the team names and rosters are already set in the ROM!! Extract Images Choose a ROM, set the number of active teams, and click the Extract Images button. The app will output a folder with the ROMs name containing image assets for each team (listed by team abbreviation). Import Images The program will use the image asset data located in the import folder (listed by team abbreviation). It will only import the image assets that are present in the folder, and the program will notify you of which teams in the ROM were updated, and which were not. Once done, it will ask you for a location and a name to save the modified ROM. Workflow: 1 - Create a new ROM and set the rosters and team names using NOSE or similar. 2 - Find the ROMs that have the image assets you would like to use in your ROM. You can find many ROMs on the forum from this post, or by looking in the league section of the forums - 3 - Start the app. Load the ROM. Choose the ROM type (30 or 32 Team ROM), choose the number of active teams (ex: if you have only 12 teams in the ROM, choose 12) and click export. A message will pop up once complete. Look in the app's folder to find a folder with the ROMs name. Inside, each team's image assets will be separated in a folder with the respective team abbreviation. Continue exporting other ROMs if needed. 4 - Add the team folders you wish to use to the import folder located in the app's main folder (if there is no import folder, create a new folder with the name "import" (no quotes)). You only need to add the teams that you wish to change. You can also remove the data in the team's folder that you do not wish to update (for instance, if you only want to update the rink logo and palette, leave them in the folder, and delete the other files). 5 - Load your new ROM into the app. Then, click the Import button. The app will notify you which teams were updated, and which teams were not. Then, it will prompt you to save the modified ROM. Afterwards, check in an emulator to make sure the image assets were transferred over. Zip file contains a Windows executable. You can get the source code from my GitHub - https://github.com/Chaos81/nhl94-image-updater Image_Updater_ver_0.3.zip
    1 point
  13. Hello NHL95 Fanatics!!! Im bring you a database of games. A long project but an important one for the history of the NHL, and preNHL leagues as well. Cause that is where the roots lie, in the NHA, ECHA, MPHL, PCHA, WPHL, WHA, IIPHL, and so on. Ive created the beginning of this projected and wanted to share with everyone with time specific rosters, ratings, teams, arenas, rinks, logos, and much more. - The roms will span the history of hockey in North America from 1908-09 to present date. - Teams specific to each season and their actual schedules of that season (side note, when playing season mode, please allow about 10 seconds to allow the mode to start) - Logos, Arenas, Player Cards, Jerseys and even players with no helmets including the goalies. A huge thanks goes out to a few members @von Ozbourne @kingraph and others. 1908-09.bin 1909-10.bin 1910-11.bin 1911-12.bin
    1 point
  14. Hey folks. I've been having some issues with my trusty TileM 0.16, and thought I'd take a look to see if anyone had updated it. YES! Just last month, someone released a version that patches a bunch of bugs. I've not seen any downside using this TileM 0.21 build. You can download TileM 0.21 here: https://github.com/toruzz/TileMolester/releases
    1 point
  15. Wow. I love all the thoughtful details you put into your releases. I'm glad you wrote so much to explain the intent. Gives me an even better appreciation when I play it.
    1 point
  16. You're right, you did, and I missed it or forgot it from (apologies to anyone working hard) my favorite NHL94 ROM. @Sean did it. I take back my previous posts.
    1 point
  17. Technically this isn't an update as much as a standalone ROM. This is also just a SEGA Genesis version of the game.
    1 point
  18. PLAYER VARIABLE Game Knowledge (pre-game) Player attributes/players How to score in various ways Understanding angles, distance and probability of success Different ways to defend Different ways to check Breakouts & Zone Entries Execution / Mechanics / Mental Focus (in-game) Execution of game tactics Reducing mistakes Overall Reaction time Manual goalie control Anticipating opponent's play Adapting Choosing the most effective option at a given situation considering players, game status and opponent Creating more high percentage plays than low Passive vs Aggressive defense Ice vision/awareness Awareness of game momentum, team cohesiveness, "hot/cold" GAME/CPU VARIABLES (Non-controllable / Random) All of these examples highlight behavior that is considered above or below reasonable expectations AI controlled players defensive effectiveness Stifling, shadowing defense "Parting of seas" defensemen AI players set up properly on offense, or not Center ready for one timer Wingers behind net AI players picking up loose pucks, rebounds AI players skating in right/wrong way more often when switching AI players organized vs getting in your own way Checks more successful or solid checks being unsuccessful Shots hitting open net, directly at goalie, or wide Goalie making extra saves or letting in easy goals Passes connecting Passes going to target player One timers executing Player holding onto puck or having tipped away AI penalties away from play Penalty frequency
    1 point
  19. Here's how to get NHL 2002(PC) running on a modern PC with Windows 10/11: Extract the attached zip file to your PC Right-click the Setup.exe file in the Setup folder, go to the Compatibility tab and disable the Windows 98 compatibility, then click Apply. Right click the Setup.exe file again and run as administrator. Go through the various setup screens. When prompted, add the registry key found in the attached zip file in this post. Move the patched dx7z.dll from the website below into the main NHL 2002 directory you installed the game onto (i.e. C:\Program Files (x86)\EA SPORTS\NHL 2002). Don't try to move it to the zipped file directory. When asked to override the existing file click yes. You may also need to move the NHL 2002 Fixed Executable from the website below into the main NHL 2002 directory and override the existing one. Lastly, right-click on the NHL 2002 application and run as administrator Here's a helpful site that contains some needed patch files to fix graphics glitches/crashes: https://classicgamefixes.wixsite.com/home/nhl-2002#:~:text=First%2C download the official EA SPORTS patch for the game.&text=Then%2C unzip this fixed executable,your NHL 2002 game directory.&text=This combination should allow you,and Run as Administrator modes. If you want to use a gamepad like a snes one you would just need to plug it in before loading the game. Within the game itself you can click on Play Now and at the bottom you'll see a controller icon. Click that and you should see Keyboard and Gamepad. Click Gamepad and you can map the controls to whatever buttons you want. When done click Save Layout/Settings) NHL 2002.zip
    1 point
  20. This is a list of all Genesis roms (non-hockey) that are found all over the forums. Links to the original source have been added to give credit to the creator/authors. This will allow you to see the changes as well as the content included. If I missed something to be added, please reply below and I’ll update this list. Football NFL Primetime 2021-22 created by UltraMagnus Tecmo Super Bowl III '21 created by UltraMagnus Tecmo Super Bowl III '20 created by UltraMagnus Madden 2017 ('93) created by Goldglv Madden 2016 ('93) created by slapshot67 NCAA 2011 (TSB3) created by Drunken_1 NFL '09 ('98) created by SabreDance Baseball Triple Play Baseball Gold '21 created by UltraMagnus Triple Play Baseball Gold '20 created by UltraMagnus World Series Baseball '20 created by UltraMagnus Basketball NBA Live '21 (98) created by UltraMagnus NBA Live '21 HWC (96) created by kdubmods NBA Live '20 (98) created by UltraMagnus Soccer FIFA Soccer 2020 ('95) created by TA_Marcos_Translations IN PROGRESS ROMS FIBA '19 (Nba Live '97) modding by TA_Marcos_Translations NBA Jam TE by Ultramagnus World Series Baseball '21 by Ultramagnus NCAA WSB '21 by Ultramagnus Madden '21 by Ultramagnus Editors John Madden Football Editor created by Goldglv TecmoSuperBowl Editor 2000 created by Flash EmuWare Presentation
    1 point
  21. Here's a list of links containing the ROMs I've created over the years: All-Time Rosters(ATR) ROM - Contains the greatest hockey players from each franchise found in the basic 94 ROM NHL 92-00 ROMs - Contains the rosters from each game from 92-00 in the 94 'shell' game 3v3 Pond Hockey - Custom ROM with 3v3 forwards where any player(F or D) can play F(contains both 2-minute and 1-minute penalty versions) World Cup '96 - Contains the World Cup '96 rosters NHL 24 - ROM containing 23-24 season rosters. Will update Fall '24. League-specific ROMs: SNES Salary Cap S1 - Custom league from Summer '21 where coaches picked their own team within a set salary cap SNES Salary Cap S2 - Season 2 of the above ran in Fall '21 ATR Salary Cap - Used in the All-Time Rosters season from Summer '22 ATR Player Draft - Custom league where coaches drafted players from the All-Time Rosters(ATR) ROM in Fall '22
    1 point
  22. 1912-13 and 1913-14 1912-13.bin 1913-14.bin
    1 point
  23. Here it is! Completely revamped and powered up, my All Time Legends roster hack! I'll try and re-explain and summarize what this hack is about I wanted to keep it as Vanilla 95 as far as the aesthetics as possible, other than splash/intro screens and some of the team banners/logos (Special Thanks to von Ozbourne for helping with that stuff!) I considered making the ice darker like NHL 94 for example but, kept it the light default color, since 95 players probably prefer that. Other small changes that are unique are the pre-game menu team ratings, they're all high of course, based on how many finals they reached, stanley cups each team won, how often they made the playoffs, the actual level of legends their franchise has had over the years, etc. The goal of this was to have rosters for each team made up of players who 1. Played for that franchise for the most games/seasons 2. Scored the most points for that specific franchise 3. Were important players during a special season or winning season for that team. Most players are around the top 20 of all time scorers for the specific franchise, with some exceptions for defenseman, and other situations. Some examples of this would be: Ray Bourque being on Colorado even though he only played there for 2 seasons, because he won the cup there, or Chris Pronger on Anaheim for the same reason. No player will be on more than 3 teams total in this game! This game was meant to be played for Season Mode with Edit Lines on and Penalties on (no offsides of course). Specifically it was made for doing full-control seasons, without simulating any games automatically, since simulating typically is unbalanced as far as team records are concerned. See what team is truly the greatest team in a whole season! I've been doing it by having the cpu play eachother in many of the games (7 minutes is recommended for that with fast forward on your emulator, gets more goals from the cpu!) and then just playing a few games for each team. It's kind of a cool way to nerd out, follow your own season and all the stats for each player/team if you're bored and just wanna play offline! But also, it was meant to be played in historically accurate playoff series! Playoff mode was carefully edited to have every single season's 16 playoff teams be from an actual NHL season, from 91-92 through 22-23. Of course later seasons use the 1-4 1-4 so, for those they simply match up so the top two matchups on the playoff tree in each conference are from one division, and the bottom two matchups are from the other! Some adjustments to the schedule had to be made but all 26 original teams are in Season Mode, yet still all 32 teams (plus all star teams) are in the game! This is a big issue for all the other NHL 95 34 team hacks out there. The teams used in Season Mode are alphabetical, so if you put them A-Z, some important teams are left out. Instead, The original 26 franchises are A-Z, and then the 6 new franchises are A-Z following. Since it's a 'All Time Hack' it makes more sense to use franchises that have been around for 3 decades or more. The 1 team I was unsure what to do with was Winnipeg, as they take up two franchises, so I just decided to have Winnipeg be used in Season Mode as that city has a much richer hockey history than Arizona, and I simply combined players from both franchises since they are both technically Winnipeg from a historical standpoint! Arizona is just players from the original Winnipeg franchise and Phoenix/Arizona. So of course, there have been many other all time roster hacks over the years, so I needed to do something different for this to stand out. The main difference is: Using different players from many different decades for more variety. I wanted to have current players who are still increasing their points and games played for their current franchise on every team! So for example you might see a roster like Montreal and think hey, a few of these guys aren't among their 'best players ever.' Mind you there's a Max of 26 players on each team, with at least 2 being goalies, so Original 6 teams were the hardest to do. But I wanted players from the important seasons for each team, and spread across many decades on those teams. Teams like Montreal might not have as many 'historic legends' from the last 30 years but, those players still are important to their history, especially the ones up there in the all time games played list for the team. It would be boring and repetitive to just have only dynasty players for those teams! Take Philadelphia, players included would be from Philadelphia's 70s, 80s, 97, and 2010 finals teams, mixed in with a couple of their best current players, and other players among the top 15 in Games/Points. It makes the rosters different from these other hacks, and you still have the choice to use only those dynasty and top top legend teams for your Edit Lines. Hopefully I've explained the rosters well enough! I know some people will see a few players and think 'WHY IS HE HERE, AND NOT HIM?' But I can assure you pretty much all the obvious players for each franchise will be there. I definitely didn't go back further than the 1940s as my knowledge doesn't go that far back, and there's already such a wide player pool for the original 6. On top of that, you're really only using 9 forwards and 6 defenseman for the lines, 1 goalie, so I figure hey, the important guys will be on the lines, and if you disagree with some of them, change the lines, open NOSE and change the default lines or edit a few players yourself if you want, make it your own! Anyway, forgive the essay of describing lol I'll shutup now Hope some people truly enjoy this hack! NHL 95 All-Time Legends.bin
    1 point
  24. UPDATE: Not sure how but when editing rosters 1 VERY IMPORTANT player somehow was missing. Noticed it when I was playing as Washington, Rod Langway back to back Norris winner, Hall of Famer, somehow got overwritten when I was touching up rosters and wasn't there. So I re added him here, that's the only change from the other download NHL All-Time.bin
    1 point
  25. Hey Everyone, I decided to make a World Cup '96 ROM containing the 8 teams who played(CAN, CZE, FIN, GER, RUS, SLO, SWE, and USA). These teams replace STL through ASW but the jerseys and banner colors are updated. The attributes for NHL players come straight from NHL 97. All others I used my best judgement based on WC statistics. I didn't bother to check for non-NHL player weights, #'s, or handedness. Those guys are mostly bench players anyways. I included Pavel Bure on RUS who was injured for the real-life tournament. Even though goalies don't matter in SNES I included Hasek on CZE who declined to play. I implemented @McMarkis goalie pull hack(press L+R buttons to pull goalie during live play) as well as 1-minute penalties hack. I also enabled D-control to be on as default. Every team is neutralized, as far as home/away/pp/pk, just like SDL. In order to fit the number of players on each team I had to trim first names to a first initial. Therefore, the player cards could not match up. I still ran the player card updater so at least everyone is one of the stock images instead of an incorrect NHL player. Center ice logos were also updated to the all-star team NHL logo. I've attached the attributes as well as the ROM. Please let me know if you run into any issues while playing the ROM. Enjoy! WC96.smc World Cup 96 Import.csv
    1 point
  26. *** UPDATED V1.1 below *** What started as a quick and dirty little project to scratch the itch for modding NHL 94 into a Hockey Night in Canada themed ROM, became a full scale experimental playground. This is the first release of... Based on the 1990 - 1991 season, this mod recreates the league from opening day: October 4th, 1990. Using the famed "Hockey Night in Canada" branding from the late 80s, this ROM features a number of new innovations. A completely revamped intro theme, using the iconic HNIC theme instead of the traditional NHL94 theme. A completely custom main menu screen (featuring the 89-90 cup finalists) Team and player introductions by the famed PBP commentator, Bob Cole (on a completely customized late 80s powder blue HNIC themed background!) In-game menu screen edits (timekeepers, Zamboni & scoreboard branding, team banners, fonts) In-game menu changes - HNIC branded custom backgrounds, colours and fonts Player Cards brought to you by EA Sports (in conjunction with the NHL and PRO SET trading cards) Era specific centre ice logos (shown here: Northlands Coliseum logo in Edmonton) Player sprite modifications for more colour variation and uniform accuracy (shown here: MTL blue helmets, no shoulder stripe tied to arm/sock stripe colours) Cleaned up large heading font (GOAL!) and HNIC/CBC branded scoreboard (bottom left) Molson 3 Stars of the Game (Molson was a HNIC title sponsor in the 80s-90s) The hot-shot rookie goaltender takes on the tried and tested former cup champion. (over 500 original old-school player portraits ingame, as close to the 1990-91 season as possible) Modified goaltender graphics (pads, trapper and NEW masks) ...and many more tweaks and graphic surprises and ideas based on the great work of folks like @clockwise @Jkline3 @AdamCatalyst @Sean@kingraph @smozoma and more... Included in the package: A custom updated version of NOSE 1.2c beta with additional options to properly change colours in any "Drezz" sprite hacked ROM. ---------- Some quick notes about this ROM: - This is version 1.0 of the mod. There are bound to be some weird glitches in there somewhere. If at any point you encounter them, please report them to me and I'll see if they can be rectified or improved upon in subsequent patched releases. - The rosters are based on THE BEGINNING of the 1990-1991 season. Trades and Free Agent Signings were valid up until the 4th of October, 1990. A playoff edition featuring player re-assignments to NEW teams will be released next. - Team strengths and player overalls/stats were based on the results of the END of the 1989-90 campaign. If you are disappointed at the rating given to X player, please note that ratings were based on how players ended the previous season. Rookies will have lower ratings, regardless of historical significance (Jagr, Blake, etc). There is a good chance the same player will have accurately expected ratings according to their effort in the 1990-1991 campaign in the followup PLAYOFF EDITION version. - There are a large number of hacks to this ROM. The intro theme. Custom background and splash screens. In-game sprite overhaul Player portraits for ALL 500+ players Team banners Fonts The ROM was modded to create the illusion of playing Hockey Night in Canada from the early 90s as opposed to being a crummy ROM hack of NHL 94 with HNIC graphics. I hope it transports you back in time to a period before modern expansion, the rise of salary caps and the glory days of hockey's heroes like Lemieux and Gretzky. Enjoy. - Drezz HNIC 90-91 Season v1.1 (NHL 94).zip
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  27. Hello All, Im going to be using this forum to create a directory of all my roms I've modified and uploaded. But his will consist of new updates, old versions as well as future project notices. In addition, Ill be posting "How To" for each rom on how I created my version, or where I was able to find the details to modify in the rom. AHL '21 (95) B.bin AHL '21 (95).bin CHL '21 (95).bin ECHL '21 (95).bin EoW-S1.bin KHL '21 (95).bin NCAA'21(95).bin NHL '21 (95) 2.0.bin Triple Play Gold '20.bin Tecmo Super Bowl 3 '20.bin World Series Baseball '20 (98).smd
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  28. NHL 2012(97) Version 2.0 - Trade Deadline Edition. Alright, so the Trade Deadline has come and gone, so I have a nice updated ROM for you guys. However the rosters aren't the only updates for version 2. Updated Features All 30 NHL Teams Rosters Current as of the Trade Deadline 97 NHL All-Stars Team 2 Bonus Historical Teams (Use Cheat to Access) All 30 Teams now work in Playoffs (Thanks Smozoma) Duplicate Teams Allowed in Playoffs New Rink (Based off NHL 94 Rink) Bench Graphics updated to better represent team Jerseys. AI Boosted 7 Minute Periods Blood! Players Bleed when Injured Fatigue/Recovery Rates Increased Player stopping and Turning speeds adjusted to be more Realistic Again, thanks to BuffaloCG for creating the original ROM, Slapshot67 for most of the Roster Data, and Smozoma for helping hack the 30 Team Playoff System. About the only thing that hasn't been touched is the season mode (I wish...) so enjoy! NHL 12 (97) v2_0.bin
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  29. This is a roster hack where I've placed the best early 90's NHL players in their most fondly remembered early 90's teams. I've mostly based the rosters on the '92 to '96 era. The golden age of NHL games on the SNES. It isn't a perfect science but every player is on only one team, no duplicates, and 100% of players have their proper jersey numbers, with no duplicates there either. Every player rating has been meticulously arranged to reflect player abilities as I remember them. The accuracy is remarkable, folks. Hextall on the Flyers, Nedved on the Canucks, Gartner on the Capitals, LeClair on the Flyers, Amonte on the Blackhawks, Kariya on the Ducks, you get the point... The jerseys are pretty accurate (or as close as I could get them) and the player ratings have been boosted to improve gameplay. The better players are rated around 95-100 while second liners tend to be in the 85-90 overall range. This is the 90's hockey fan ideal rom. Plenty of hidden surprises if you delve deep into the rosters. It's a NHL '94 rom hack I made using statto's NHL '94 editing tool. So a big thanks to him for making that program many years ago. Enjoy! NHL '94-ish V.1.1.smc
    1 point
  30. NHL 94: 2023 Edition by Adam Catalyst v4.4 updated 2023 05 14 Hello there friendly strangers, Here is the latest version of my 2023 ROM. The goal is to try to provide the most refined and realistic up-to-date versions of this all-time classic game. I'm thrilled to be able to share this with you. Here are the top reasons you might want to give it a try… Gameplay Revisioned The gameplay has been adjusted for a more realistic modern hockey feel, with harder to score goals, easier to hit crossbars and posts, more realistic speed burst, fewer penalty calls, custom energy depletion and recovery rates (balanced for more realistic line rolling and shift length), and player rating distribution curves that have been carefully calibrated for more realistic gameplay on the ice. New in '23 800 players obsessively rated, up-to-date rosters, and realistic lines, based on extensive 2020-2023 regular season player data and analytics. Team colours, banners, uniforms, and logos all improved to be as realistic as possible, along with numerous other graphical refinements throughout the arena. Graphical Refinements Hundreds of other refinements have been made including title screens, banners, player photos, scoreboard, audience, face-offs, player sprites, nets, ice markings, coaches, scorekeepers, Zamboni driver, and more. The goal is to bring the most graphically refined version of NHL 94 ever made, while remaining faithful to the spirit of the original art direction. And so much more Of course there is the weight bug fix, but also a custom weight scale, less variance in Hot/Cold rating randomization, immediate goalie control by pressing the (Y) button with a six-button controller, a custom 3-Stars of the Game rating formula, a Vegas / Washington / Winnipeg Menu & Player Cards crash fix, and… Every single feature & modification is documented below. I would love it if you would give it a try, and leave me any feedback! -Adam p.s. I'd be flattered if you wanted to lift any of my mods for your own ROM. Anyone who contributes to making hacks or ROMs for nhl94.com is welcome to PM me, and I will happily send you source files, including Tile Molester bookmarks and palettes. Current Version NHL 94 [h] 2023 AC v4.4 - 2023 05 14.zip Previous Versions NHL 94 [h] 2023 AC v3.0 - 2023 03 13.zip NHL 94 [h] 2023 AC v2.0 - 2023 02 10.zip NHL 94 [h] 2023 AC v1.1 - 2023 01 17.zip Box Art Features & Modifications Title Screens & Under the Hood ROM Header: Updated to indicate support for Japan region, 6-Button Controller, both domestic & foreign ROM names, and updated checksum. Title Screen: Opening Logo screens display time reduced by 30%. Graphics: EA logo screen heavily modified. Graphics: High Score Production screen slightly modified. Graphics: Splash image updated with my personal 2022 MVP vote. Graphics: Masthead re-drawn to match EA’s current NHL23 lettering. Graphics: Title screen Logos removed. Text: Credits re-coloured & edited. Above: The player sprites design was revised to more accurately accommodate the wide range of colourations for all 32 NHL teams. Taped taped composite sticks complete the more realistic contemporary look. Above & Beyond: A global colour palette for the entire ROM was built, with all key colour decisions made in this relative context. Teams have been systemically coloured to have as accurate a representation as possible, with a consistent sense of depth, and realistic colour shifts for shadows and highlights. Tests were done with demo play, and final colour decisions were made to give the most accurate impression in motion, and not necessarily what looked the best in stills. Main Menu Settings: Default teams set for the 2022 Stanley Cup finals. Settings: Playoff brackets updated to the 2023 seedings. Settings: 7-minute period length option added. Settings: Line Changes & Penalties defaults set to on "On," because that's how I roll. Graphics: Team Banners & Logos updated, with consistent up-to-date official colours relatively mapped to the Sega Genesis/Mega Drive colour space. Graphics: Team Banner names removed, and replaced with "VISITORS" and "HOME" for clarity. Graphics: Player Photos all updated with official NHL headshot images, custom cropped & colour graded. Graphics: Error removed from the selection box. Hack: Player Photo carousel cycling order modified. Hack: Bug that would causes crashes upon cycling through the Player Photos for Vegas, Washington, and Winnipeg has been eliminated. Please note, this comes at the cost of preventing saved stats from showing under player names. Text: Re-wording of a couple menu options for greater clarity. Typesetting: Player names centred vertically. Settings: Default teams set for the 2022 Stanley Cup finals. Above Right: All logos were revised or re-drawn by hand, and matched for visual weight. Official team colours were relatively mapped to the Sega MD/Genesis colour space, and banners were matched to key logo colours, with some minor re-wording in the menus. Pre-Game Graphics: Banners have been refined to have better typesetting, and colours modified & dithered to look closer to the colours used in the menu screens. Graphics: The Pre-Game Announcer's picture frame has been altered to be more consistent with the design of similar elements throughout the game. Graphics: Ron Barr image restored to be closer to original. Arena Names: All up-to-date as of January 2023. Arizona State welcomes you to Mullet Arena. Pre-Game: Match-up position names have been simplified to “Forward,” “Defence,” & “Goaltender.” Above: When EA released Rewind (left), they kept the same very limited colour palette as the original for team banners, despite decades of new teams and new team colours. I've optimized this restrictive colour palette (right) so that all teams now look much closer to their authentic colours. Furthermore, typesetting has been improved in all banners to also be better than Rewind, with improved, kerning, alignment, and some custom letterforms. Rink Graphics: Colour Palette has been altered to improve the audience affect with more uniform tonal contrast, to improve the accuracy of the team banner colours, and to give the nets more realistic colouring. Sprites: Audience members design and animations have been refined. Graphics: Goal light & animation revised. Graphics: Instant Replay Reverse view inconsistencies fixed. Graphics: Minor refinements throughout the arena. Rink - On the Ice Graphics: Ice Colour lightened slightly. The darker colour was giving me eye strain. Graphics: Centre ice logos updated, adapted from NHL Rewind designs. Graphics: Face-off circles modification. (author unknown) Graphics: Net re-drawn to the most recent (2013) NHL proportions, with an updated goalie crease. Graphics: Trapezoid area lines drawn to NHL scale. Graphics: Glass & stanchions behind bottom net revised to be symmetrical and parallel to glass & stanchions at the top, horizontal seam in top glass has been erased, and on-ice reflections of stanchions have been fixed throughout. Above Top Row: The original face-off animations had a linesman that was looking in the wrong direction (Top Left & Centre), freakishly long & thin stick blades, seemingly random black pixels on some frames (Top Left, Calgary uniforms), disproportionally dark shadows that sometimes overlapped the image frame (Top Centre), stick shadows that would overlap incorrectly (Top Right), and a frisbee instead of a puck. Above Bottom Row: I’ve painstakingly gone through the 108 possible sprite combinations that can occur during a face-off, revised every issue I could find, re-drew the sticks to be more realistically shaped & taped, and perhaps most importantly, turned the Linesman’s head to face the right direction. We all need to do our part to improve the state of NHL officiating. Rink - On the Sidelines Graphics: Bench area modifications, including the addition of coaches. Graphics: Bench backup goalie hack. (slapshot67) Sprites: Bench players "chirping" animations refined to be less cartoonish. Graphics: Time-keepers added in, and time-keeper area Stanchion misalignment fixed. Graphics: Bench, Penalty Box, & Time-keepers area Stanchions modified to be consistent with the Sideboards view. Above: The original (Left) benches had floors coloured like the ice, and the players chirped with unhinged jaws, with no supervision from a coach, let alone a backup goaltender. Over time (Centre), utterly fantastic changes were made by slapshot67, adding a more realistic floor, fitting in a coach, and a perfectly matched backup goaltender! I've built on this work (Right) by getting rid of the leftover teal coloured shadow behind players leaning forward, drawing more realistic shadows on the players arms and back as they move, setting consistent mouth colours with a more realistic “chirping”, and refining the coach to match the other sprites a bit better, with a more realistic shadow too. Above (Botton Left): I really liked The Sauce’s wide take on the EA logo (Centre), as well as the bevelled style of the original (Left). I’ve mixed the two styles together, and refined it to better fit the allocated vertical space. The Sauce’s excellent ROM is shown here for relative comparison only, no criticism implied of his inspiring work. Rink - Sideboards view Graphics: Sideboards Bench, Boards, Glass, Ice, Stanchions, etc. revised. Graphics: Scoreboard Banners refined to have better typesetting, and colours modified & dithered to look closer to the Menu Banner colours. Graphics: Sideboard Scoreboard has custom drawn NHL logo. Graphics: Side-boards Score-Keepers added. (Based on the SNES version) Sprites: Zamboni driver revised to better match the perspective of the side-boards. Sprites: Player in Penalty box refined. Above Top: Beyond the improved banner, the scoreboard features brighter lettering and scores along with custom drawn a modern NHL logo. Above Below: The original Zamboni driver (Left) looked like a small ruddy-faced hunchback. I re-designed him to fit the style and perspective of the scene better, adapted the design of the scorekeepers from the SNES version to match, improved the design of the player in the penalty box (who disturbingly had no lower body in the original), and have made hundreds of minor refinements to the audience, animation, bench, stanchions, the light refraction on the edge of the glass, etc. In-Play Sprites: Player design was revised to more accurately accommodate the wide range of colourations for all 32 NHL teams. Tests were done with demo play, and final colour decisions were made to give the most accurate impression in motion, and not necessarily what looked the best in stills. Sprites: Face-off animations revised. Sprites: Players given grey composite sticks, because grey pixels have better puck feel, more flex, and are lighter weight. Sprites: Goaltenders masks revised to reveal their faces. Sprites: Player Helmet colour patch. (Clockwise) Sprites: Player Eye, Boots & Gloves, and Stick Tape patches. (Clockwise) Sprites: Improved Checking animations patch. (Clockwise) Sprites: Puck and its shadow revised. Graphics: On-Ice Player Numbers changed to white for better legibility against the ice. Graphics: On-Ice Player indicator (star) for Player 1 lightened to be less conspicuous and increase relative on-ice contrast for the Player 2 indicator. Graphics: Penalty box player colour error fixed. (Slapshot67 Above Right: The Scorekeepers in-play have been revised to consistently match the art style used for the Scorekeeper in the Sideboards view. Also, they have been modernized with touchscreens! Above: Note how in the original (Left) the player one indicator is distractingly very high contrast, while the player two indicator is much more difficult to see with low tonal contrast. Brightening the colour of the ice (Centre) helps, but then the already muddy looking player numbers become very difficult to see. I’ve re-balanced the colours (Right) so that the player one indicator is quieter while still being easy to see, the player two indicator is equally easy to see, and the the player numbers are much clearer to see against the ice. There's also a new puck, and revised puck shadow. The excellent Naples ROM is shown for relative comparison only, no criticism implied of their superlative work. Rosters Rosters & Lines: Updated based on extensive 2021–2023 regular season player usage data. Rosters & Lines: 800 total players have been included, covering the 25 players (14F, 8D, & 3G) with the most ice-time in 2022-2023 on each team. Above. 192 official NHL headshots used in-game), all individually cropped and colour graded for visual balance. Ratings Team Ratings: Team attribute & overall ratings updated as per the end of March 13, 2023 regular season data. Player Ratings: Underlying system has been changed from the default 1-6 scale to a 0-15 scale for more accurate differentiation of players. (smozoma) Player Ratings: ustom player ratings based on a mix of real-world data and gameplay oriented parameters. The goal is to make gameplay more contemporary, and individual player performance more realistic. Player Ratings: Custom overall rating formula. Player Ratings: Much more parity between the best and the worst of the league, with all players having a minimum 52 rating, ranging to a maximum 95 for McDavid, before Hot/Cold variance. Player Ratings: Weight scale modification patch. (smozoma) Player Ratings: Edit lines bug fix patch. (smozoma) Above: Here are the top fourteen players rated a 90 or over. If you don’t see your favourite player here, I guarantee I rated them an 89! Gameplay Controls: Goalie control can now be accessed immediately by pressing the (Y) button with a six-button controller. (clockwise) Gameplay: Body Checking and Aggressiveness have been balanced to reduce the penalty rate from the original, and approximate the real body checking and penalty rates of each team in the 2022–2023 season. Gameplay: Hot & Cold range of variance has been reduced by ~25%, and the frequency of variance has been reduced by ~50%. Gameplay: The "goal" area of the net has been reduced slightly, making it more difficult to score, and more likely that you will hit the post. Gameplay: The “goal” area of the net has been reduced slightly, making it slightly more difficult to score, and slightly more likely that you will hit the post. Gameplay: Player Speed Burst set to 25% of the original, for a more realistic feel and higher difficulty. No more winning every loose puck race. Gameplay: Custom Stamina Depletion & Recovery rates. Gameplay: Weight / Checking bug fix patch. (smozoma) Gameplay: Second-Assist bug fix patch. (smozoma) Gameplay: Overtime set to 5 minutes, Penalty Shots set to 15 seconds. Player Ratings: Attribute rating distributions have been careful set and thoroughly tested to produce a faster more contemporary feel to puck movement & gameplay, with better goaltending throughout. Stars of the Game: New custom formula. Behind the Scenes: Rosters, ratings, and lines are based on extensive real-world data and advanced analytics. All of this is conformed to custom ratings distribution curves, which give the gameplay its unique feel. This single most important feature can't be shown in stills. You have to play it to feel it. In-Game Overlays Graphics: Linesman & Referee pop-overs refined. Graphics: In-Game Timer logo has been re-drawn. (based on Sauce's design) Graphics: Line Change Energy bars have been re-drawn to have an inverse quasi-logarithmic gradation. Graphics: Instant Replay controls graphic revised. Graphics: Custom Stars of the Game icon and revised typesetting. Text: "Cross Check," "Face-Off," and "Fight Instigator" renamed to "Cross-check," "Face-off," and "Instigator" as per the official NHL rulebook. Above: Various evolutions… The Net has been re-drawn to closely match the current NHL proportions, an to slightly reduce the scoring area. The crease has been re-drawn to match, along with trapezoid lines and other updated ice markings. The Goalie’s mask has been revised to now show a bit of their face underneath (Right). A custom Stars of the Game icon and typesetting, to go along with a custom underlying selection formula. In-Game Menus Graphics: NHL & NHLPA Logos re-drawn. Graphics: "Hockey Night" Banner slightly re-coloured. Hack: Player Cards bugs that would causes crashes upon cycling through Cards for WSH (and possibly also VGK & WPG) have been eliminated. Hack: Player Stats now showing Checks instead of Penalty Minutes. (smozoma) Text: The “Change Goalie” option for “no goalie” is now in ALL-CAPS for greater visibility. Extras Artwork: Matching box art was made! The artwork is high resolution, print quality, and stays very close to the original North American box design. It is available near the top of this post. Known Issues * Vegas / Washington / Winnipeg Player Cards may crash if User Records are turned on, and there are stored goaltending statistics for these teams. A potential fix was being investigated, but is not at a workable state. For this reason, User Records are recommended to be left off. * User Records may incorrectly store user data if playing with Vegas / Washington / Winnipeg. Builds are tested with Genesis Plus 1.7.4.15 and Genesis Plus GX 1.7.5-RC1 r24-10-2021. If you are having any technical issues, you may want to try one of these emulators. If you are reporting a technical issue, please note the exact console or emulator version that you are using for me. Future Wish-List I'm not sure how much time I will have to work on this in the future, but if I did find more time, here is what I would like to focus on next… Gameplay: Reduce the rebound rate of the puck to be way less bouncy. Gameplay: Reduce effectiveness of B-checks. Line-Changes: Enable line changes to be initiated without possession of the puck, preferably with a dedicated button. Gameplay: Prevent the goaltenders from skating into the trapezoid areas. Gameplay: Enable energy Recovery for players sitting in the penalty box. Gameplay: Improve logic for how icings and offsides are calculated to use puck position instead of player position. Gameplay: Program the CPU to pull the goalie when trailing by 1 - 2 goals (currently only pulls with a two goal deficit). Gameplay: Increase the amount of CPU Checking without increasing the amount of penalties called. Sprites: Redraw Sideboards Referee to better match the art style of everything else (requires "de-compressing" shared tiles.) Sprites: Improve the comparatively low visual quality of the on-ice officials throughout (requires "de-compressing" shared tiles.) Penalties: Rename "Cross-check" to the proper "Cross-checking." Penalties: Re-name "Roughing" period that causes an injury to "Illegal Hit." Player Cards: Eliminate the crash that occurs on player cards for Washington when user records are turned on, and the goaltender has saved stats. User Records: Restore system to be as fully functional as possible. If you were able to help me research or implement any of these changes, please let me know! Credits This project was built decades of work by the NHL94.com community, and never would have been possible without them. I’m sure there are more contributors than I could ever possibly know, let alone acknowledge, but I will do my best… Contributors This ROM contains contributions from the following individuals… Brodeur30 Rink & Net collision logic. chaos Hot/Cold variation logic. Clockwise Goalie Control with a six-button controller. Player sprites helmet colour patch. Player sprites hockey tape patch. Player sprites improved checking animations patch. Player sprites eye colour patch. Player sprites boots & gloves colour patch. Dervin10 Roster extractor & importer tool development. Drezz Team uniforms Yoke colour isolated. kingraph Sideboards modification logic. Stars of the Game graphic hack. slapshot67 30 to 32 team ROM re-structuring. Scorekeepers graphic hack and original design. Bench backup goalie hack and original design. Penalty Box player sprite colouring fix. smozoma 0–15 Player Rating scale patch. Player Stats Checking patch. Credits editing logic. Edit Line Ratings bug fix patch. Player Overall rating formula logic. Player weight scale modification patch. Second-Assist bug fix patch. Stars of the Game formula logic. Weight / Checking bug fix patch. EARE tool development. Tony H. Stopping & Crossover Rate logic. wboy 28 to 30 team ROM re-structuring. Player photo logic. Player energy depletion & recovery rates logic. Speed burst rate logic. Rink modification logic. NOSE tool development. Author unknown Face-off circles graphic modification. Instant Replay controls graphic revision. Team uniforms colour restructuring. Special Thanks to… Drezz - original work and resources. kingraph - tips & resources. Sauce - resources for rosters, ratings, and lines. Seamor - tips, encouragement, and inspiration. smozoma - utterly invaluable tips, resources, tools, & support. von Ozbourme - resources and lessons. …and everyone at nhl94.com who tested Betas or provided feedback. Extra Special Thanks to… Ena - for nothing less than everything. I hope you enjoy!
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  31. The Real NHL '94 (2009) This rom is based on the actual 1993-94 season, while the game itself was roughly based on the rosters from the 92-93 season, with a pretty much fictional Florida Panters and a very inaccurate San Jose Sharks. I've based my stats mainly from EA's NHL '95 with a mix of my own. I calculated stats based on players performances from the 94 season. You could consider this a roster update, hehe. I mainly made it for my own personal use, but when I was gonna put the "Ice Hockey" rom here I decided to finish up this one as well. -Reworked rosters, jerseys (almost all jerseys has been at least a little bit altered), all new player stats. -Brodeaur, Osgood, Yashin and more rookies that debuted during the 94 season. -Over all more even teams, and even third lines are pretty decent. Readme: Video preview of the new uniforms and rosters: https://www.youtube.com/watch?v=y3378dibIRc Ice Hockey Edition (2009) Features small, medium and large players. Just as in the NES classic Ice Hockey. Though not visually noticeable, you'll sure notice the difference when you play. There are a few way's you'll be able to keep track of which type of player is which while playing. All necessary info can be found in the readme, if you have any questions, just ask. There are only two teams, with all fictional players (thought it might be most fun). The All Star teams are the ones replaced, so the default NHL teams are still there. Detailed readme: http://forum.nhl94.com/index.php?showtopic=4213&view=findpost&p=73663 2 on 5 Contains one hacked rom per team. Each rom gives the specific team only two players! Perfect for two friends to battle through the Stanley Cup, or just to give a more challenging single player experience. In case you're stuck with an old version of this, along with misc fixes, these are some additions: -All Star teams are included (still not available in playoff) -Works with line changes -Default home team is the same as the selected rom 1 on 1, 2 on 2 and the 3 on 3 roms Jeff wanted a 2on2 rom, so I've put one together, I made a 1on1 rom as well, in case it would get requested later. 1on1 features only one center on each team, 2on2 is C+LW and 3on3 is all three forwards, no defenders, so it's all offense baby! NHL.94.2k6-SE (predecessor to the "juiced" rom) This is a rom I worked on last year.. All players have 100 on all stats, so expect some fast paced hockey with great passing and hard shots! The thing is I made custom rosters, a kind of All Stars rom, with the great players that played for each team during the past decade or so. I might have favored swedes in this rom, for that I apologize. I'm not sure if I ever intended to release this rom. But I figured, why not. I know I had a lot of fun with these "perfect" players. I recommend playing with line changes on/auto 2007 All Star Teams I made this in spring, not sure why I didn't release it at that point. Well it's the two All Star teams from the 2007 season. They should be correct as far as it's possible. Uniforms etc. Although I had to improvise on the second set of uniforms as there was only one per team. NHL.94.1on1_xstioph.zip NHL.94.2on2_xstioph.zip NHL.94.2k6_SE.zip NHL.94.2007.All.Stars_xstioph.zip NHL.94.3on3_v1.1_xstioph.zip NHL.94_2on5.zip NHL.94.Olympic.Hockey.2006.zip NHL.94.Ice.Hockey.Edition_xstioph.zip NHL.94.The.Real.NHL.94_xstioph.zip
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  32. Hey everyone. I made an update of NHL '04 for this season (using swos's and mahavishnu's updated rom as a backbone). Essentially, this is an SNES port of their game with some modifications. I used statto's SNES NHL '94 editor to edit the rom, and tested the roms with ZSNES. I hope you enjoy! Features * Three different roms included "am" features Atlanta and Minnesota at ASW and ASE spots "amALT" is the am rom with the alternate uniforms worn this year "cn" features Columbus and Nashville at ASW and ASE spots * 28 of the 30 NHL teams in each rom, selectable both in regular season and playoffs Relocated teams are located at the position where their old location was. * Each team now has two goalies, and ANA & FLA each have two additional roster spots (at the expense of name clarity, especially for Anaheim, so please bear with me, I tried to make it work as good as I could) * Ratings, lines taken from Swos & Mahavishnu's GENS NHL '94 update (because of the limits of editing on the SNES, not every player is there, so I had to be picky in some cases when having to choose who to include and who to exclude). * Current uniforms (I tried to make them as close to the real thing as possible, because the SNES version allows for more uniform editing options). * Banner colors/names edited (couldn't fix Colorado's, so it says "Colora"). Banner outlines are white (for the ALT rom, teams with home alternates have a blue outline, while teams with away alternates have a pink outline). Credits (those who helped make this possible) swos & mahavishnu--for making a very well-updated GENS NHL '94. The player ratings and lines for this game are based on their rom (as in they are basically the same, with the exception of a few) wboy--for the NOSE editor, allowed me to see the GENS NHL '94 statto--for the SNES NHL '94 editor, allowed me to edit the roms to how they are now. xstioph--for his knowledge of editing the NHL '94 rom for SNES. nhluniforms.com--helped with designing the uniforms northstar91 (me)--for putting in the time and effort to take the resources of the aforementioned to create these roms (it was tedious, but I am happy with the results). SNES_NHL___09.zip
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  33. Hey everyone, I found some messages asking for an updated SNES rom. I put it on that forum, but I figured I would make my own topic so that more people could find it Features *28 teams (Carolina, Columbus out) *End-of-season rosters for non-playoff teams *Lines based on 12-foward/6-defense *Playoff rosters (updated as of the end of conference semifinal round) *Playoff brackets (plus non-playoff "consolation round", seedings based on overall wins/points regardless of conference) *Alternate jerseys (not all, but most of the non-playoff teams, LA, and PHI away) *Updated Advantages (not perfect, but I find it to work out pretty well *initial rosters/lines courtesy of swos and mahavishnu; editing capabilities through Statto's editor *Line combinations courtesy of FrozenPool's site -> http://www.dobberhockey.com/frozenpool_linecombo.php NHL___10_Playoffs.zip
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  34. Hey guys, I've taken a brief sojourn away from the boards, but I am back to release my new updated NHL '94 ROM for the 2011-2012 season. Take a gander at some of the features: * 28 teams w/players from the Opening Day roster (no Columbus or Ottawa -- sorry -- and Winnipeg is back in its old slot!) * Completely overhauled the ratings, primarily using stats from last year. I put a lot of work into creating formulas for translating stats into ratings, making sure to emulate the balance of the original ROM. * Updated advantages, portrait palettes, uniforms * Utilization of pass/shot bias -- thanks to trudatman for the find. * Playoff brackets from last year * Line combos from opening weekend * Smaller puck, player indicators (diamond-shaped), no arrows -- thanks to trudatman for help on this one! * Altered in-game player numbers * Other changes If you have any questions/concerns/comments/bug finds, feel free to post. For ratings-related comments, I'll listen to ones regarding discrepancies in shot power, speed, or agility (and maybe goalie ratings), but I don't plan on major changes to the ratings as is unless it warrants it. I plan to make periodic updates to the roster and minor tweaks to advantages/ratings throughout the season, so keep posted! NHL \'12 Altered.zip
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  35. I've always wished I could play the whole EA hockey series from 92-00 with the feel of NHL 94 so I made this project for everyone to enjoy. Sadly, season mode, trades, or create-a-player features that appeared in later games are not present. However, I've compiled the rosters from the various games and made a SNES ROM for each year. ROM Notes: Extracted rosters from NHLPA 93 - NHL 98 from Genesis(manually transcribed NHL Hockey (92) rosters by matching the jersey numbers in the ROM with players for that season and team using Hockey-Reference.com) and NHL 99 and 2000 from PC. Some games had a 0-15 attribute scale so I converted to 0-6 to match 94 Player Overall calculated using @kingraph’s player calculation Team Bonuses(Home/Away/PP/PK) were set based on their season’s stats Lines set based on top overall players for each team Team Overall for all ROMs updated(except All-Star and Easter egg teams) Trimmed every team in every ROM to 20-24 players(except ANH and FLA which are trimmed down to 18 players) by removing the worst overall players due to byte limitations I did not update jerseys and team colors for any teams in each ROM, except franchise team changes, noted further below Player portraits updated for each ROM(only if they had one in 94) Adjusted menu matchup based on the previous year’s Stanley Cup Final teams ROM-specific adjustments: NHL Hockey(92)/NHLPA 93: Re-labeled All-Star teams to Campbell and Wales Updated Dallas Stars to Minnesota North Stars including team name, menu banner, and jerseys NHL Hockey(92): ANH contains the rosters from the Disney Mighty Ducks movies HOL(FLA) is Hollywood Hockey made up of players from Slap Shot, Youngblood, Mystery Alaska, and Goon EXP(OTW) is the Expansion team from my All-Time Rosters ROM SIX(TB) is the Original 6 team from my All-Time Rosters ROM Swapped NHL ice logo for HOL/EXP/SIX. Unable to swap menu logos yet NHLPA 93: ANH contains the rosters from the Disney Mighty Ducks movies HOL(FLA) is Hollywood Hockey made up of players from Slap Shot, Youngblood, Mystery Alaska, and Goon Swapped NHL ice logo for HOL. Unable to swap menu logos yet NHL 96: Compiled top players by overall for each conference for the two All-Star teams as there was no 94-95 All-Star game and no All-Star teams Corrected stick-handedness for many players by referencing NHL 94/NHL 95 NHL 97/NHL 98: Updated Quebec Nordiques to Colorado Avalanche and Winnipeg Jets to Phoenix Coyotes including team name, menu banner, and jerseys. Ice logo updated to NHL logo(unable to edit menu logo). Additionally, for NHL 98 I updated Hartford Whalers to Carolina Hurricanes including team name, menu banner, and jerseys. Ice logo updated to NHL logo(unable to edit menu logo). Playoff matchups updated where Colorado(Quebec) moved to the Western Conference Corrected stick-handedness for many players by referencing NHL 94/NHL 95 NHL 99 Updated ASE to Nashville Predators including team name, menu banner, and jerseys. Ice logo updated to NHL logo(unable to edit menu logo). Playoff matchups updated where Toronto moved to the Eastern Conference and added Nashville to Western Conference "All Stars" contains a 50/50 combination of World and North American All-Stars NHL 2000 Updated ASW to Atlanta Thrashers including team name, menu banner, and jerseys. Ice logo updated to NHL logo(unable to edit menu logo). No All-Star teams as all 28 teams are being used Team Ranking PDFs are included in this post-Sorted by Overall Team Rating and then by Starting Lineup Rating Roster sheets are here if anyone wanted to use them for Gens or whatever: 92-00 NHL Rosters.xlsx 92-00 Team Rankings.zip 92-00 ROMs.zip
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  36. So as I said in the other post, I'm out the game on yearly updates, but I had some rom ideas I've been working on. This is the other one; an 'all-star' lineup for every team of players who have suited up for them between 1993 and today. For instance, I'm a Flyers fan, now I can roll out a starting lineup of Carter Hart, Eric Lindros, Claude Giroux, Eric Desjardins and Chris Pronger. Buffalo fans could play with LaFontaine, Mogilny, Hasek, and Dahlin, while the Rangers roll out Lundqvist, Leetch, Fox, Panarin, Messier and Jagr. Every team is competitive and can roll all-star lineups, and you can reach out across eras and play with many different fun lineups on the same team. Personally, when looking back across season, for me it's much more fun to choose a team and play with the stars you think of associated with that team rather than choose a random season's roster. I think this will be my personal 'go-to' rom, and maybe some of you will agree. Other notes: -When applicable, every team has their 90s logos, uniforms, and arena names -When applicable, every team has at least one player from their original NHL94 roster -Winnipeg and Phoenix/Arizona are not combined. In this rom, Arizona features players who played in the desert, and Winnipeg features players who played in Winnipeg regardless of franchise continuity. Sorry Atlanta, but you have fallen through the cracks of time in this ROM. -Players were selected for each team based on upon who were the best players to play for them, as well as players who may not have been stars but were long-time fixtures for the franchise. -Players are rated based on their peak performance years (more or less) for the franchise represented (Roenick in CHI > Roenick in PHX > Roenick in PHI) As with the 30th anniversary championship edition rom I just posted, this has not been exhaustively tested, so please feel free to leave suggestions or corrections, particularly regarding team/player ratings for balance! Otherwise, this has all the features of my other roms; weight bug, uniform sprite enhancement, graphic hacks on benches and ice lines, updated 3-star formula....etc. NHL 94 30th Anny - All-Stars.bin
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  37. NHL'94greatestteams.bin Weight Bug Fixed. C/B Fixed. The greatest teams and players of the 1970's and 80's. 70's and 80's Playoff Brackets. No player is on 2 teams. Arena Music matched to teams. PRO SET is the sponsor. Player Photos. Historic Center Ice logos. EASN Branding.
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  38. Hello, first post! Not sure if everyone saw, but paul_met over at romhacking released wide mode hacks for NHL 94/95/96/97 & 98, these are not widescreen hacks, but wide mode hacks, which change the game resolution from 256x224 to 320x224, still a native Genesis resolution, so it still works in all the usual Genesis emulators. The attached widemode.7z (updated) below includes the patches themselves and pre-patched roms: Patches can be also found on: meduza-team.ucoz.net * note: the nhl 94 patch doesn't work on expanded 2MB roms yet, needs adaptation widemode.7z
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  39. After spending a lengthy amount of slow progress on some bigger projects, [plus you know, that whole "being a responsible adult" thing] it was nice to take a break and bang out an Adam Savage style "One Day Build" [in that it actually took two days]. Figured now that it's done, I might as well share it. Thanks to @Deckard for the suggestion on this one, been a while since I did anything with NHL96 and it was fun to revisit it. The premise: Take NHL96 and give it an NHL97 roster update. Effectively making it closer to season end rosters. Fix art as applicable. Which makes this, Not a lot of changes, but the most obvious is, out goes Quebec, in goes Colorado. [sorry to see you go, but it is more historically accurate this way] All the other logos were mainly borrowed from '97 for consistency, although there are a few other fixes that, in theory, shouldn't haven't needed fixing... It's a little thing. Not so little on the other hand... Now, two caveats: 1. Due to how the team positions are hard coded, to avoid a giant compounding mess, Colorado simply adopts Quebec's old place in the North East Division. 2. Due to NHL97 having more memory space allocated to rosters than NHL96, I've had to cut one or two players per team to get in under the free bytes limit. Luckily there is no pre-game preamble anymore [something I would not say under any other circumstance], so I could delete the arena names and free up some extra bytes to avoid having to cut even more players. Thanks to @Deckard again for making the tough choices. UPDATE: Switching to Version 1.1 to eliminate the odd "Bruins" inconsistency. NHL 96 ~ Playoff Edition V1.1.bin NHL 96 ~ Playoff Wide Edition v1.2.bin
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  40. NHL 94: 2022 Edition by Adam Catalyst v6.0 updated 2022 06 12 Hello there friendly strangers, After seven months of work, here is the final major version of my NHL '94 ROM. I set out to try to make the most refined and realistic modern version of NHL '94 that I could muster, and I’m thrilled to be able to share this with you. Here are the top reasons you might want to give it a try… Gameplay Revisioned The gameplay has been adjusted for a more realistic modern hockey feel, with harder to score goals, easier to hit crossbars and posts, more realistic speed burst, fewer penalty calls, custom energy depletion and recovery rates balanced for more realistic line rolling and shift length, and player ratings that have been carefully calibrated for more realistic gameplay on the ice. Furthermore, two bonus patches have been included, so you can easily modify the more realistic ROM with a Rookie mode for easier to score goals, or an Arcade mode for those who want faster gameplay and less realism. Rosters, Ratings & Lines Up-to-date custom rosters, ratings, and lines, built on smozoma’s 16-point player rating system (the original game was limited to a 7-point system), all based on extensive 2021-2022 regular season player data. Graphical Refinements The most obvious change is the move to composite sticks, but there are hundreds of graphical refinements beyond this, including title screens, logos, banners, player photos, scoreboard, audience, face-offs, player sprites, scorekeepers, Zamboni driver, and more. The goal was to bring the most graphically refined version of NHL 94 ever made, while remaining faithful to the spirit of the original art direction. And so much more Of course there is the weight bug fix, but also a custom weight scale, less variance in Hot/Cold rating randomization, immediate goalie control by pressing the (Y) button with a six-button controller (clockwise), a custom 3-Stars of the Game rating formula, a Vegas / Washington / Winnipeg Menu & Player Cards crash fix *, and more. Every single feature & modification is documented below. I would love it if you would give it a try, and leave me any feedback! cheers, -Adam NHL 94 [h] 2022 AC v6.0 - 2022 06 12.zip p.s. If you are Clockwise, Kingraph, Naples, The Sauce, Slapshot76, Smozoma, or anyone else who has contributed to making ROMS for nhl94.com, I would be so flattered if you were interested in lifting any of my mods for your own. I would happily send you my source files, including Tile Molester bookmarks and palettes. Features & Modifications Title Screens Graphics: EA logo revised. Graphics: High Score Production revised. Graphics: Splash image replaced with EA NHL 22 Austin Matthews photo. Graphics: Masthead re-drawn to match EA NHL 2022 lettering. Title screen Logos removed. Credits re-coloured & edited. Above Top Row: The original face-off animations had a linesman that was looking in the wrong direction (Top Left & Centre), freakishly long & thin stick blades, seemingly random black pixels on some frames (Top Left, Calgary uniforms), disproportionally dark shadows that sometimes overlapped the image frame (Top Centre), stick shadows that would overlap incorrectly (Top Right), and a frisbee instead of a puck. Above Bottom Row: I’ve painstakingly gone through the 108 possible sprite combinations that can occur during a face-off, revised every issue I could find, re-drew the sticks to be more realistically shaped & taped, and perhaps most importantly, turned the Linesman’s head to face the right direction. We all need to do our part to improve the state of NHL officiating. Main Menu Settings: Default teams set for the 2022 Stanley Cup finals. Settings: Playoff brackets updated to 2022 seeding. Settings: Line Changes default set to on “On,” because that's how I roll. Graphics: Team Logos updated, with official colours relatively mapped to the Sega Genesis/Mega Drive colour space. Graphics: Team Banner colours adjusted to be uniformly consistent with the logos. Graphics: Player Photos all updated with the NHL’s 2022 images, cropped & colour graded. Hack: Bug that would causes crashes upon cycling through the Player Photos for Vegas, Washington, and Winnipeg has been eliminated. Please note, this comes at the cost of preventing saved stats from showing under player names. Typesetting: Player names centred vertically. Main Menu: Re-wording of a couple menu options for greater clarity. Above Right: All logos were revised or re-drawn by hand, and matched for visual weight. Official team colours were relatively mapped to the Sega MD/Genesis colour space, and banners were matched to key logo colours, with some minor re-wording in the menus. Pre-Game Graphics: Play-off Banner colours modified & dithered to look much closer to the authentic colours used in the menu screens. Graphics: The Pre-Game Announcer's picture frame has been altered to be more consistent with the design of similar elements throughout the game. Graphics: Ron Barr image slightly refined. Arena Names: All up-to-date as of January 2022. Pre-Game: Match-up position names have been simplified to “Forward,” “Defence,” & “Goaltender.” Above: The colour palette available for Playoff Banners in the original game (Left) is extremely limited, but with a little trickery (Right) the banners now look much closer to the authentic team colours within these restrictions. Arena Graphics: Audience colours throughout have been slightly adjusted to have more uniform tonal contrast. Sprites: Audience members throughout have had a myriad of minor errors fixed. Graphics: Ice Colour lightened slightly. The darker colour was giving me eye strain. Arena - Sideboards view Graphics: Scoreboard Banner colours modified & dithered to look closer to matching the Menu Banner colours.. Graphics: Sideboard Scoreboard has re-drawn NHL logo. Graphics: Side-boards Score-Keepers revised. Sprites: Zamboni driver revised to better match the perspective of the side-boards. Above Right: The Scoreboard Banners have been re-coloured using dithering to better approximate the official team colours. Furthermore, Banner lettering and Scores were made brighter, a modern NHL logo was drawn, the audience was tweaked, and the Zamboni driver and Scorekeepers were revised… Above: The original Zamboni driver (Left) looked like a small ruddy-faced hunchback. The driver (who is closer to our point of view and should therefore be larger) would seem conspicuously tiny when he would pass in front of the audience (or any players in the penalty box.) I loved slapshot67’s adaptation of the SNES scorekeepers graphic, so I simply gave it a minor revision (Right), and then matched the style and perspective of the Zamboni driver to fit the scorekeepers and the perspective of the scene better. Arena - Ice view Graphics: Centre ice logos updated, adapted from NHL Rewind designs to match the perspective of the ice. Graphics: Goalie crease outline modification. (Author unknown) Graphics: The Creases now have texturing like in the original NHL 94. No self-respecting goalie doesn't chew up their crease with their skates. Graphics: Bench coaches refined. Sprites: Bench players “chirping” animations refined to be less cartoonish. Graphics: Score-keepers added in. Graphics: Horizontal seam in the glass has been erased. Graphics: Bench area modifications. (slapshot67) Graphics: Bench backup goalie hack. (slapshot67) Graphics: Net re-design. (slapshot67) Graphics: Goal light modification. (slapshot67) Graphics: Face-off circles modification. (Author unknown) Graphics: Trapezoid line modification. (Author unknown) Above Right: It's 2022, far past time to move to composite sticks. This image shows an example of how all players were coloured to emphasize a consistent sense of depth, with more realistic shadows and highlights. In-Play Sprites: - Sprites: Uniforms have been coloured to have consistent official colour use, and a greater sense of depth with as realistic as possible colour shifts for shadows and highlights. Tests were done with demo play to try and give the most accurate impression of how team’s look in motion, and not necessarily what is the most accurate in still. Lighter shadows under the players complete the look. Sprites: Face-off animations revised. Sprites: Players given grey composite sticks. Graphics: On-Ice Player Numbers changed to white for better legibility against the ice. Graphics: On-Ice Player Star for Player 1 colour was change to have less contrast against the ice, and to be less distractingly conspicuous compared to other visual elements. Graphics: On-Ice Player Star for Player 2 was left the same colour, but because of the adjustments to the ice and player one star, the player two star now appears more distinctly. Sprites: Goaltenders masks tweaked to reveal their faces. Sprites: Puck and its shadow revised. Sprites: Player Helmet colour patch. (Clockwise) Sprites: Player Stick tape patch. (Clockwise) Sprites: Improved Checking animations patch. (Clockwise) Sprites: Player Eye colour patch. (Clockwise) Sprites: Player Boots & Gloves colour patch. (Clockwise) Above Right: The Scorekeepers in-play have been revised to consistently match the art style used for the Scorekeeper in the Sideboards view. Also, they have been modernized with touchscreens! Above: Note how in the original (Left) the player one indicator is distractingly very high contrast, while the player two indicator is much more difficult to see with low tonal contrast. Brightening the colour of the ice (Centre) helps, but then the already muddy looking player numbers become very difficult to see. I’ve re-balanced the colours (Right) so that the player one indicator is quieter while still being easy to see, the player two indicator is equally easy to see, and the the player numbers are much clearer to see against the ice. There's also a new puck, and revised puck shadow. The excellent Naples ROM is shown for relative comparison only, no criticism implied of his superlative work. Rosters Rosters & Lines: Updated based on aggregate 2022 regular season player usage data. Rosters & Lines: 800 total players have been included, 25 players per team (14F, 8D, & 3G). Above. 216 official NHL 2021–2022 headshots (only 192 included in-game), all individually cropped and colour graded for visual balance. Ratings Team Ratings: Team attribute & overall ratings updated as per end of 2022 season data. Player Ratings: Underlying system has been changed from the default 1-6 scale to a 0-15 scale for more accurate differentiation of players. (smozoma) Player Ratings: Custom player ratings based on the characteristics from EA’s NHL 2022, modified using a mix of real-world data and gameplay oriented parameters. The goal was to make gameplay more contemporary, and individual player performance more realistic. Player Ratings: Custom overall rating formula. Player Ratings: Much more parity between the best and the worst of the league, with all players having a minimum 52 rating, ranging to a maximum 94 for McDavid, before Hot/Cold variance. Player Ratings: Weight scale modification patch. (smozoma) Player Ratings: Edit lines bug fix patch. (smozoma) Above: Here are the top sixteen players rated a 90 or over. If you don’t see your favourite player here, I guarantee I rated them an 89! Gameplay Controls: Goalie control can now be accessed immediately by pressing the (Y) button with a six-button controller. (clockwise) Player Ratings: Attribute rating distributions have been careful set and thoroughly tested to produce a faster more contemporary feel to puck movement & gameplay, with better goaltending throughout. Gameplay: Body Checking and Aggressiveness have been balanced to reduce the penalty rate from the original, and approximate the real body checking and penalty rates of each team in the 2022 season. Gameplay: Hot & Cold range of variance has been reduced by ~25%, from a displayed maximum variance of -9/+8 to -7/+6. Gameplay: The “goal” area of the net has been reduced slightly, making it slightly more difficult to score, and slightly more likely that you will hit the post. Gameplay: Player Speed Burst set to 25% of the original, for a more realistic feel and higher difficulty. No more winning every loose puck race. Gameplay: Custom Stamina Depletion & Recovery rates. Gameplay: Weight / Checking bug fix patch. (smozoma) Gameplay: Second-Assist bug fix patch. (smozoma) Gameplay: Overtime set to 5 minutes. Stars of the Game: New custom formula. Above: The original (Left) benches had floors coloured like the ice, and the players chirped with unhinged jaws, with no supervision from a coach, let alone a backup goaltender. Over time (Centre), utterly fantastic changes were made by slapshot67, adding a more realistic floor, fitting in a coach, and a perfectly matched backup goaltender! I've built on this work (Right) by getting rid of the leftover teal coloured shadow behind players leaning forward, drawing more realistic shadows on the players arms and back as they move, setting consistent mouth colours with a more realistic “chirping”, and refining the coach to match the other sprites a bit better, with a more realistic shadow too. Above (Botton Left): I really liked The Sauce’s wide take on the EA logo (Centre), as well as the bevelled style of the original (Left). I’ve mixed the two styles together, and refined it to better fit the allocated vertical space. The Sauce’s excellent ROM is shown here for relative comparison only, no criticism implied of his inspiring work. In-Game Overlays Graphics: Referee pop-over refined. Graphics: Linesman pop-over revised. Graphics: In-Game Timer logo has been re-drawn to match the old EA Star logo in the style of the original graphic, but wider and smoother like The Sauce’s excellent version, and shorter to fit the allocated space better. Text: "Cross Check," "Face-Off," and "Fight Instigator" renamed to "Cross-check," "Face-off," and "Instigator" as per the official NHL rulebook. Graphics: Line Change Energy bars have been drawn to use an inverse quasi-logarithmic scale, more representative of ideal shift length and degrading player performance. Graphics: Instant Replay controls graphic revised. (author unknown) Graphics: Custom Stars of the Game icon and revised typesetting. Above: From Left to Right, various evolutions… 1. The Goalie’s mask has been revised to now show a bit of their face underneath (Right). 2. When the crease got modernized (Centre) it lost the texture of the original (Left). I’ve restored the original texture into the modern crease (Right). 3. There was originally no Stars of the Game icon, and a simplistic formula for choosing the stars. A couple of excellent patches later, and we have a stars icon (Centre) and a better formula! I've built on this (Right) with a new star icon, revised typesetting, and a new custom Stars of the Game formula. In-Game Menus Graphics: NHL & NHLPA Logos re-drawn for greater authenticity. Graphics: “Hockey Night” Banner slightly re-coloured to be more visual appealing to me personally. Hack: Bugs that would causes crashes upon cycling through Player Cards for Washington (and possible also Vegas & Winnipeg) has been eliminated. Typesetting: The “Change Goalie” option for “no goalie” is now in ALL-CAPS for greater visibility. Above: The Player Cards system (Left) developed bugs over time, as the ROM was expanded from 28–32 teams. Looking at a goalie for Vegas or Washington would immediately crash the game (Centre), until now (Right). * Extras Gameplay: An optional Arcade Mode patch has been included, for those who prefer faster action. Gameplay: An optional Rookie Mode patch has been included, for those who are still learning how to outsmart the CPU. Artwork: Matching box art was made! I did one very faithful to the layout of the original Genesis release, and one with the front slightly re-arranged in order to have an image frame better suited to the official EA photo for this year. Known Issues * Vegas / Washington / Winnipeg Player Cards may crash if User Records are turned on, and there are stored goaltending statistics for these teams. A potential fix was being investigated, but is not at a workable state. For this reason, User Records are recommended to be left off. * User Records may incorrectly store user data if playing with Vegas / Washington / Winnipeg. Future Wish-List I’ve run out of time to work on this project, but if I did find more time, here is what I would like to focus on next… Gameplay: Reduce the rebound rate of the puck to be way less bouncy. Gameplay: Enable energy Recovery for players sitting in the penalty box. Line-Changes: Enable line changes to be initiated without possession of the puck, preferably with a dedicated button. Gameplay: Improve logic for how icings and offsides are calculated to use puck position instead of player position. Gameplay: Prevent the goaltenders from skating into the trapezoid areas. Sprites: Redraw Sideboards Referee to better match the art style of everything else (requires “de-compressing” shared tiles.) Gameplay: Program the CPU to pull the goalie when trailing by 1–2 goals (currently only pulls with a two goal deficit). Gameplay: Reduce the energy depletion rate for Speed Bursts. Gameplay: Increase the amount of CPU Body-Checking without increasing the amount of penalties called. Sprites: Improve the comparatively low visual quality of the on-ice officials throughout (requires “de-compressing” shared tiles.) Penalties: Rename “Cross-check” to the proper “Cross-checking.” Penalties: Re-name “Roughing” period that causes an injury to “Illegal Hit.” Player Cards: Eliminate the crash that occurs on player cards for Washington when user records are turned on, and the goaltender has saved stats. User Records: Restore system to be as fully functional as possible. Player Sprites: Restore some player sprite shading details that have been lost from the original. If you were able to help me implement any of these changes, please let me know! Credits This project was built decades of work by the NHL94.com community, and never would have been possible without them. I’m sure there are more contributors than I could ever possibly know, let alone acknowledge, but I will do my best… Contributors This ROM contains contributions from the following individuals… Brodeur30 Rink & Net collision logic. chaos Hot/Cold variation logic. Clockwise Player sprites helmet colour patch. Player sprites hockey tape patch. Player sprites improved checking animations patch. Player sprites eye colour patch. Player sprites boots & gloves colour patch. Dervin10 Roster extractor & importer tool development. kingraph Scoreboard graphic hack. Stars of the Game graphic hack. slapshot67 30 to 32 team ROM re-structuring. Scorekeepers graphic hack and original design. Bench area graphic modifications. Bench coaches hack and original design. Bench backup goalie hack and original design. Net graphic re-design. Crease graphic revision. Goal light graphics revision. smozoma 0–15 Player Rating scale patch. Credits editing logic. Edit Line Ratings bug fix patch. Player Overall rating formula logic. Player weight scale modification patch. Second-Assist bug fix patch. Stars of the Game formula logic. Weight / Checking bug fix patch. EARE tool development. Tony H. Stopping & Crossover Rate logic. wboy 28 to 30 team ROM re-structuring. Player photo logic. Player energy depletion & recovery rates logic. Speed burst rate logic. NOSE tool development. Author unknown Face-off circles graphic modification. Trapezoid line graphic modification. Goalie crease graphic modification. Special Thanks to… kingraph - tips & resources. Sauce - resources for rosters, ratings, and lines. smozoma - utterly invaluable tips, resources, tools, & support. …and everyone at nhl94.com who tested Betas or provided feedback. Extra Special Thanks to… Ena - for nothing less than everything. The ZIP contains the ROM, release note, and optional patches. NHL 94 [h] 2022 AC v6.0 - 2022 06 12.zip
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  41. Change-Log 2023 05 14 - Version 4.4 “Final” Edition. Should be the last planned update of this (post) season. Rosters - Player Names: Some long names (less than 1%) of players contracted to be shorter. This fixes some cosmetic glitches that were occurring. Lines & Ratings, etc - TOR: Minor updates. Major grieving. 2023 04 30 - Version 4.3 “Be-Leaf” Edition… Rosters, Ratings, Lines, etc - TOR: Matthew Knies added, TOR Lines & Ratings updated. In-Play - Sprites: Goalies had minor graphics error fixed. Rink Graphics: Audience design & animation refined. Graphics: Instant Replay Controller graphic revised. 2023 04 19 - Version 4.2 There's Something about New York… Miscellaneous - Pre-Game: NYR was accidentally given home ice-advantage over NJD in v4.0 & v4.1. This has been fixed. Rosters, Ratings, Lines, etc - Lines: Non-playoff bound teams lines finalized. 2023 04 17 - Version 4.1 Apologies to Carolina… NYI was accidentally given home ice-advantage over CAR in v4.0. This has been fixed. 2023 04 16 - Version 4.0 Opening Night of the Playoffs Edition… The roster, lineups and matchups are ready for the play-offs, and the remastering of the rink graphics are almost done now, with an updated colour palette, a new net design, refined audience animations, and more. Under the Hood ROM Header: Updated to indicate support for Japan region, 6-Button Controller, and both domestic & foreign ROM names. Title Screens, Menus, & Pre-Game Title Screen: Opening Logo screens display time reduced by 30%. Graphics: EA logo screen refined. Graphics: Banners typesetting refined. Graphics: Banners for MIN & SEA colouring revised. Graphics: Main Menu selection frame minor tweak. Pre-Game: Playoff matchups updated for the 2023 seeding. Rosters, Ratings, Lines, etc Rosters: Every team has had their rosters finalized. Ratings: Final ratings for team attributes, and minor ratings changes to some players. Graphics: Player Photos updated to support roster moves, with additional improvements to MTL. Lines: Play-off bound teams had their lines finalized (non-playoff teams lines to be finalized in next update). Rink Graphics: Colour Palette has been altered to improve the audience affect with more uniform tonal contrast, to improve the accuracy of the team banner colours, and to give the nets more realistic colouring. Graphics: Numerous refinements to the sideboard view. Graphics: Audience & animation further refined. Graphics: Net re-drawn to the most recent (2013) NHL proportions. Graphics: Crease revised. Sprites: Players Snow Spray animation restored to original. 2023 03 13 - Version 3.0 Trade Deadline Day is now a Week Long Edition… Beyond the requisite trade deadline updates, the work on refinements to the area has continue with hundreds of minor little refinements, with particular focus on the sideboards and the audience. Title Screens Graphics: Custom EA logo screen, combining a revised version of the EA logo from the original, and iconography from “Rewind.” Playoffs, Sideboards, & On-Ice Teams Graphics: DET & MTL banner text centred. Graphics: SJS banner reversion to include the black stripe. Graphics: WPG banner colours changed to Blue on Blue. Graphics: DAL uniform and centre ice logo colours adjusted slightly. Rosters, Ratings, Lines, etc Rosters, Lines, & Ratings: Every team has had their rosters, ratings, and lines updated for the trade deadline (March 3, 2023.) Graphics: Player Photos updated to support roster moves, with some minor improvements. Rink Graphics: Sideboards Bench, Boards, Glass, Ice, Logo, Stanchions, etc. revised. Graphics: Sideboards missing audience animation frame restored. Graphics: Sideboards Player in Penalty Box revised. Graphics: Rink & Sideboards Audience and animation revised. Graphics: Rink & Sideboards Time-Keepers revised. Graphics: Trapezoid area lines re-drawn to NHL scale. Graphics: Nets revised. Graphics: Glass behind bottom net revised. Graphics: Glass & stanchions behind bottom net revised to be parallel to glass & stanchions behind top net. Graphics: Coach slightly revised. Graphics: Goal light animation revised. Gameplay Gameplay: Goalie lateral movement range without the puck reverted to default. Misc: Stars of the Game formula revised to increase value of Assists by 10%. 2023 02 10 - Version 2.0 Remastered Colours Edition Team uniform colouring has been restructured (thank-you @Drezz!) and all team banners, logos, and uniforms have been reviewed and adjusted for greater consistency & authenticity. This was a major undertaking, building a global colour palette for the game, that holistically considers each real-world colour being depicted. Furthermore, lots of little rink revisions… Rosters, Lines, & Ratings Rosters, Lines, & Ratings: Up-to-date as of Feb 10, 2023. Teams Pre-Game: Playoffs & Sideboards Banner colours adjusted. Sprites: Almost all team uniforms updated for greater accuracy. Graphics: Many centre ice logos have been adjusted to accommodate the revised uniforms. Graphics: Player in Penalty Box revised. Miscellaneous: VGK Home Uniforms changed to Gold. Rink Graphics: Bench has new custom Coach sprite. If it looks like Sheldon Keefe, well, that’s because it was based on Sheldon Keefe. Graphics: Bench & Penalty Box area Stanchions modified to be consistent with the Sideboards view. Graphics: Timekeepers centre Stanchion misalignment fixed. Graphics: On-ice reflections of Stanchions fixed. Graphics: Goal Light & animation revised. Graphics: Instant Replay Reverse view inconsistencies fixed. Miscellaneous Title Screen: Original Credits tweaked for clarity. 2023 01 17 - Version 1.1 Weight Watchers Edition Player weights and catching/shooting hand are now using an automated database lookup (NHL.com with EliteProspects as a fallback) to significantly reduce human error and more easily keep up-to-date. Hundreds of other minor updates were made, mainly to player ratings. Title Screen Graphics: Splash image minor refinement. Graphics: Masthead refined for better visual balance. Credits: Credits copyright year updated. Rosters & Lines, & Ratings Rosters: BUF, CGY & EDM updated. Lines: COL & DET updated. Lines: COL line order fixed. Rosters: Names updated for Chris Tanev & Nicholas Paul as per NHL media guide. Rosters: Jersey Numbers corrected for 12 players. Ratings: Catching/Shooting hand corrected for 2 players. Ratings: Weight updated for ~250 players. Ratings: Miscellaneous minor updates to hundreds of players. 2023 01 10 - Version 1.0 Initial Public Release This first version for 2023 is built on top of the final released 2022 ROM (2022 06 12 - Version 6.0). All changes in that version are intact, with the following updates: Title Screens Graphics: New Splash Image. Graphics: Masthead updated. Credit sequence updated. Main Menu Graphic: EDM & SJS banner & logos updated. Graphics: Player Photos added for new players, and some old photos have had minor improvements. Pre-Game Graphics: Playoff banner colours adjusted for SJS. Arena Names: Arizona has been updated. In-Play Graphics: CAR Home uniforms, and on-ice logo updated. Graphics: EDM Home & Away uniforms, and on-ice logo updated. Graphics: SJS Home & Away uniforms, and on-ice logo updated. Gameplay: Goalies given very slightly more lateral room to move without the puck. Rosters & Lines, & Rating Team Ratings: Team attribute & overall ratings updated as per January 1 2023 season data. Rosters & Lines: Every team is up-to-date as of January 8, 2023. Ratings: All skater ratings reviewed, and most, if not all players have been revised. Rating: New statistical model for goaltender ratings. Ratings: New statistical model to set CPU behaviour for shot attempts, body checks, and penalized infractions. Extras Matching box art was made.
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  42. Last updated: 10.05.22 This is a list of '94 GENS ROMs that are found all over the forums (and other sites). I linked to the original source to give credit to the authors and sometimes an explanation of the ROM. If you feel something should be added, just reply to this thread and I’ll update this list. I hope you find this helpful. Classic ROMs - Classic (www.nhl94online.com) - Classic Playoffs (99 min OT) (original post) - Weight Bug Fixed (original post) - Weight Bug Fixed + Chk Bonus (original post) - Y Button Goalie Control (original post) - WBF & Y Button Goalie (original post) - No Hassle (original post) - Roamin Goalies (original post) - Playstation 2 NHL'06 edition - NHL'94 Trade Deadline / Playoffs Edition (original post) Updated Roster ROMS - 2022 by naples39 (original post) - 2022 by The Sauce (original post) - 2022 3v3 by The Sauce (original post) - 2021 by The Sauce (original post) - 2020 by Skip/slapshot (original post) - 2020 by naples39 (original post) - 2020 by The Sauce (original post) - 2019 by Skip/slapshot (original post) - 2019 by naples39 (original post) - 2019 by The Sauce (original post) ~~ 2019 3v3 (original post) - 2018 by The Sauce (original post) ~~ 2018 3v3 (original post) - 2018 by Skip/slapshot (original post) - 2018 by naples39 (original post) - 2017 by Skip/slapshot (original post) - 2017 by naples39 (original post) - 2016 by naples39 (original post) - 2016 by Skip/slapshot (original post) - 2015 by Skip/nhlpa93easn (original post) - 2014 by Clockwise (original post) - 2014 "user friendly edition" by nhlpa93easn (original post) - 2013 by Clockwise (original post) - 2012 by Clockwise (original post) - 2012 by Slapshot67 (original post) - 2011 by Clockwise (original post) - 2010 by swos/mahavishnu (original post) - 2003 by mitch13 (original post) - nhl91.com by Clockwise (original post) - All-Time Greatest Rosters by kidwasted (original post) - 1951-1999's by Coach Mac (original post) - 70's & 80's by Slapshot67 | '71 | '72 | '73 | '74 | '75 | '76 | '77 | '78 | '79 '80 | '81 | '82 | '83 | '84 | '85 | '86 | '87 | '88 | '89 - 1910's by JKline (original post) - Deadline ROMs by Naples39 "Deadline" ROMS (all 7 in one zip) '87, '89, '92, '94, '95, '97, '99 2 on 2 - 2on2_update (original post) - 2on2.orgfinal (original post) - 2on2 no icing (original post) - Summit 2012 (original post) - Summit 2011 (original post) - Summit 2010 (original post) - Summit 2009 (original post) - Summit 2008 (original post) - 2013 2on2 by Clockwise - 2012 2on2 by Clockwise (original post) - 2007 2on2 (original post) - Pond Hockey League (original post) Miscellaneous - wboy 30 team ROM (original post) - 1v1 (original post) - 3v3 (original post) - IHL Hockey (Fantasy ROM) by DeterminedApathy (original post) - Hockey Stars [SNK Style] by von Ozbourme (original post) - Mighty Ducks Trilogy by UltraMagnus (original post) - Game of Thrones ROM (original post) - NHL Winter Classic (original post) - Original 6 ROM (original post) - Mutant League Hockey (original post) - TRON Rom (original post) Olympics - 2022 Beijing Olympics Series (men women) (original post) - 2018 Pyeongchang Olympics (original post) - 2010 Vancouver Olympics (original post) - 1980 "Miracle" (original post) - 1988 Calgary Olympics (original post) - 1952 Olympics ROM (original post) - 1920 Antwerp Olympics by von Ozbourme (original post) - 6 Aside Soccer (original post) - Ball Hockey 4v4 (original post) - Ball Hockey 5v5 (original post) - Beer League (original post) - 2021 KHL by Jkline (original post) - 2020 KHL by Jkline (original post) - 2021 United States Hockey League USHL - (original post) - 2020 EIHL by UltraMagnus (original post) - 2020 Ontario Hockey League OHL by Jkline (original post) - NCAA 2020 Big Ten by Jkline (original post) - 2019 World Juniors (original post) - IIHF Legacy 2019 (original post) - IIHF World Championship 2018 (original post) - NCAA 2007 Frozen Four by Inklings (original post) - IIHF ’94 (original post) - Canada Cup 1994 (original post) - 1977 World Juniors (original post) - Minnesota State Tourney 2010 (original post) - Minnesota State Tourney 2011 (original post) Genesis Draft League (GDL) - Season 16 (original post) - Season 15 (original post) - Season 14 (original post) - Season 13 (original post) - Season 12 (original post) - Season 11 (original post) - Season 10 (original post) - Season 09 (original post) - Season 08 (original post) - Season 07 (original post) - Season 06 (original post) - Season 05 (original post) - Season 04 (original post) - Season 03 (original post) - Season 02 (original post) - Season 01 (original post) Blitz League - Season 11 (original post) - Season 10 (original post) - Season 09 (original post) - Season 08 (original post) - Seasons 01 - 07
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  43. Hello NHL95 Enthusiasts!!! I'm delighted to announce NHL22 (95) Reloaded has arrived. All Divisions Realigned to Traditional Divisions!!! Update image of the announcer Updated rosters as of October 13, 2021 and lines updated to reflect opening night rosters. (Dailyfaceoff.com and puckpedia.com) Seattle Kraken in Season Mode. New Intros splashes. Updated Ice Original Banners Some top prospects with their new teams (Lafrienere, Byfield, etc.). Futures are the top prospects for the 2022 Draft and the Legends return as the Hall of Famers. Small Issue with Calgary and Boston Logos in start Menu. But does not effect the game. Hope you enjoy and look forward to your feedback. A zip file is included below for anyone wanting the box art and file together for RetroArch or alternative front end emulators. UltraMagnus NHL '22 (95).bin
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  44. p.s. Here is that aforementioned cover artwork. I did one very faithful to the layout of the original Genesis release, and one with the front slightly re-arranged in order to have an image frame better suited to the official EA photo for this year. If anyone wants my original 60 meg Photoshop file to edit their own way, just send me a note.
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  45. NHL 95 enthusiasts I'd like to thank @wboy, @slapshot67, @kingraphand @smozoma up front, as Ive learned so much from these gentlemen. As 90% of the hard work was found by these guys. I've completed a NHL95 2020 update that includes the following: Updated rosters of all teams as of August 2nd, 2020 (https://www.capfriendly.com/depth-charts) Updated logos, center ice and banners for all team including "Seattle Kraken" (2020 Top Prospects), "All-Stars" (The top players from 2020) and the "Legends" (Top all-time players from NHL.com) If there is anything that can be added please let me know. NHL95 2020.bin
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  46. The moment of truth is here, the official NHL 94 Rewind SNES ROM is ready to roll! If you would like to participate league action check out the link https://forum.nhl94.com/index.php?/forum/287-general-discussion/ in the the Active League Forums. Please pass this along to anyone you know that plays 94 Rewind on console and is looking for some Online action! ROM Details: 28 Teams from the console version are in this ROM. Team rosters and stats are IDENTICAL to the stats used in the NHL 94 Rewind released for console. This ROM is an exact replica. Due to the current limit of 28 teams, 4 teams are not included in the ROM Arizona, Columbus, Nashville and Minnesota. Every LEAGUE I will be switching out 2 of the teams to cycle in all 32 over the course of different seasons. These teams include: Arizona Columbus Minnesota Nashville Seattle Vegas This version of the ROM includes Seattle and Vegas Also attached is a Team List showing team's overall ratings, lines and HOME/ROAD advantages to help with calling matchups and evaluating team skill. SNES 94 Rewind_Team List.pdf SNES 94 Rewind_V01.smc
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  47. Hello NHL95 Enthusiasts!!! I'm delighted to announce NHL21 (95) Reloaded has arrived. All new Divisions and 56 game season!!! (MASSIVE shoutout to @Asher413 for doing the leg work on getting the season and schedule to work on the length.) When playing SEASON MODE, allow 10 seconds of black screen to allow season to skip October/November. Update image of the announcer Updated rosters as of January 24th (PLD to WPG and Laine, Roslovic to CLB) New Intros splashes. Updated Ice Updated Banners Some Easter Eggs (Can you find the some of these) Updated Player Cards. Some top prospects with their new teams (Lafrienere, Byfield, etc.) Seattle Kraken consist of the top remaining Free Agents and some of the TAXI players . Futures are the top prospects for the 2021 Draft and the Legends return as the Hall of Famers. Rosters as of January 24th via Capfriendly.com and puckpedia.com Line Combos as of January 24th via Dailyfaceoff.com and puckpedia.com Hope you enjoy and look forward to your feedback. A zip file is included below for anyone wanting the box art and file together for RetroArch or alternative front end emulators. UltraMagnus NHL '21 (95) Reloaded.bin NHL '21(95) Reloaded.zip v2 - April 14, 2021 (Post Trade-Deadline) NHL '21 (95) Reloaded v2.bin v2 - April 22, 2021 (Florida - team name update - error caught by @DeterminedApathy) NHL '21 (95) Reloaded v2.bin v3 - New Jersey with proper players and Winnipeg Jets jersey's flipped (Home & Away) Caught by @maddog015 and @DSgamby NHL '21 (95) Reloaded v3.bin
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  48. This is a list of '95 GENS ROMs that are found all over the forums. Links to the original source have been added to give credit to the creator/authors. This will allow you to see the changes as well as the content included. If I missed something to be added, please reply below and I’ll update this list. NHL95 Step-by-Step Classic ROMs NHL95 Original Rom by kingraph (original post) 34 Team Expanded Rom by kingraph (original post) NHL Updated Roster ROMS 2023 by UltraMagnus (original post) 2022 by UltraMagnus (original post) 2021 by UltraMagnus (original post) 2020 by UltraMagnus (original post) 2013 by wallywojo (original post) 2010 by treflar (original post) 2009 by treflar (original post) Alternative Roms EIHL 2021 by UltraMagnus w/MonkeyHead+LaTormenta (original post) NCAA 2021 by UltraMagnus (original post) KHL 2021 by UltraMagnus (original post) AHL 2021 by UltraMagnus (original post) CHL 2021 by UltraMagnus (original post) ECHL 2021 by UltraMagnus (original post) End of the World Rom - Season 1 by UltraMagnus (Inspired by clockwise) (original post)
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  49. NBA Live '21 (98) Updated Rosters for the 2020-21 season as of Dec 22, 2020 via https://basketball.realgm.com/nba/depth-charts Updated ratings - statistics to come for 2021! Backgrounds updated to tribute Kobe Bryant! What to expect moving forward: Annual Roster updates, plus updated rosters +Ratings monthly based on 2K21 rating system. Logo changes - To be updated shortly Court colors and logo changes - To be updated shortly NBA Live '21 (98).bin
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  50. ROM: NHL95_34_Team_ROM.bin This is an editable 34-team ROM for NHL'95 (hack details in this thread). At this time, you can't play the season mode (it'll crash on player stats), but can create custom ROMs for exhibition play, or playoff play. I figured I would make this like wboy's tile molestor screenshots, but with text that you can copy/paste to make it a bit easier. First, in order for this to work in NOSE, you have to add the following text (and save) to the roms.ini file: [GM T-50856 -34] Comments=NHL 95 - 30 Team ROM OriginalROMProductCode=GM T-50856 -00 Teams=34 1st splash screen TM Offset: 1CE1D8 Palette (decimal): 1928696 2nd splash screen TM Offset: 1C4C6A Palette (decimal): 1890442 Title screen TM Offset: 18DAB2 Palette (decimal): 1657522 Title Screen Logo TM Offset: 195240 Palette (decimal): 1665216 Team Start Menu Logos They are all 4D6 (hex) in size, so you can use relative location in TM of 4D6 and press F5 to repeat to scroll through easily. 19A99C 19AE72 19B348 19B81E 19BCF4 19C1CA 19C6A0 19CB76 19D04C 19D522 19D9F8 19DECE 19E3A4 19E87A 19ED50 19F226 19F6FC 19FBD2 1A00A8 1A057E 1A0A54 1A0F2A 1A1400 1A18D6 1A1DAC 1A2282 1A2758 1A2C2E 1A3104 1A35DA 1A3AB0 1A3F86 1A445C 1A4932 Palette: 1723904 Size is 544 (12 x 34). Each palette is in team order 1-34. Take special note of colors 1-7. Team Center Ice Logos Each is 36A (hex) in length, so you can use relative location in TM of 36A and press F5 to repeat to scroll through easily. 1AE50A 1AE814 1AEB1E 1AEE28 1AF132 1AF43C 1AF746 1AFA50 1AFD5A 1B0064 1B036E 1B0678 1B0982 1B0C8C 1B0F96 1B12A0 1B15AA 1B18B4 1B1BBE 1B1EC8 1B21D2 1B24DC 1B27E6 1B2AF0 1B2DFA 1B3104 1B340E 1B3718 1B3A22 1B3D2C 1B4036 1B4340 1B464A 1B4954 Palettes will be the home strip offsets in NOSE. Meaning, the center ice logo must use the same palette as the home jerseys strips in NOSE. The location will change with any change in team data. I suggest anyone modding the ROM to change the strips/logos first before changing team data as the following palette locations are pretty handy. These will only work if you haven't changed the team data: 1733388 1734108 1734842 1735500 1736216 1736884 1737588 1738298 1738912 1739612 1740346 1741072 1741780 1742400 1743092 1743742 1744474 1745178 1745854 1746568 1747262 1747936 1748612 1749260 1749884 1750584 1751320 1752092 1752818 1753538 1754178 1754850 1755604 1756358 Menu Banners TM Offset: 142910 Palette (decimal): 1345168 Scoreboard Banners TM Offset: 1B4C6A Palette (decimal): 1810826 1995/2018 Stanley Cup Champions TM Offset: 197176 Palette (decimal): 1676822 Player Cards TM Offset (3bpp linear): A2C42 Palette (decimal): 663022 Each card is 36A (hex) apart, and they use the same palette, so easy to skip through by using relative Go To and F5 in TM. Starting with Team 01 through 34, each team has 6 cards - G, LD, RD, LW, C & RW. The names that are associated to these player cards are determined by the team best line, the line used when the game is played with no line changes (NLC). Thanks @wboy Music Table Offset: C60 Same as '94, each team has 6 music slots, one byte each. 1st # - face off music 2nd # - power play music 3rd # - 2nd period random music 4th # - goal music 5th # - penalty kill music 6th # - 3rd period random music If anyone wants to figure out the description of each music block, let me know. 30 - Let's Go Band 31 - Here We Go 32 - Charge 33 - 34 - Sabre Dance 35 - 36 - 37 - Beatles - They Say It's Your Birthday 38 - 39 - 3A - 3B - 3C - 3D - 3E - 3F - 40 - 41 - 42 - William Tell 43 - 44 - 45 - 46 - 47 - 48 - 49 - 4A - 4B - 4C - 4D - 4E - Montreal (Halte la Les Canadiens sont la) 4F - 50 - 51 - 52 - 53 - 54 - 55 - 56 - 57 - 58 - 59 - 5A - 5B - 5C - 5D - 5E - 5F - 60 - 61 - 62 - 63 - 64 - 65 - 66 - 67 - 68 - 69 - 6A - 6B - 6C - 6D - 6E - 6F - 70 - 71 - 72 - 73 - 74 - 75 - 76 - 77 - Change selectable teams 85EAB - Player 01 85EAC - Player 02 Change selectable teams for playoffs 85F92 85FE2 85FF0 87A14 Any questions, just let me know.
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