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AdamCatalyst
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Showing content with the highest reputation since 09/11/2026 in all areas
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NHL 94: EVO
3 pointsPlayer ManualBeta version 0.2.1Here's what you need to know to make the most out of the game. Main Menu OptionsModeExhibition mode replaces the previous Regular Season mode, and a new Practice mode has been added in. Games / Series LengthYou can now choose to play best-of-3/5/7 for Playoffs OR an Exhibition Series. Progress is automatically saved, and you can have both a Playoffs and an Exhibition saved at the same time. If you start an individual Exhibition game it will NOT erase your progress on your saved Exhibition Series. If you start a new Exhibition Series it WILL erase your progress on your saved Exhibition Series. Starting a new Exhibition Series will NOT erase your Playoffs, nor will starting a new Playoff Series erase your Exhibition Series. LeagueEVO comes with three Leagues: NHL, International, and NHL '94. You must choose a single League for a Playoffs series. You can have cross-league play for all the other Game Modes. The NHL '94 League is special. It changes some Gameplay parameters to play almost exactly like the original. Home TeamFor Playoffs, you can select any Home team that you like from the selected league. You choose teams individually in EVO, not as a preset matchup. Visitor TeamFor Playoffs, the Visitor Teams available for you to choose from will be constrained by: The Home Team that you selected. The Playoff Seeding scheme that you select. SeedingEVO allows you to choose different Playoffs seeding schemes to build your Playoff matchups tree. Visitor team availability is limited by this option. CPU OpponentEVO allows you to select between five different difficulty modes: Rookie: Slightly easier than default, like catching the CPU on a cold streak. Default: Balanced difficulty. Pro: Slightly more difficult, like catching the CPU on a hot streak. All-Star: Noticeably more difficult with a CPU performance advantage. Superstar: Unapologetically more difficult with CPU having an obvious performance advantage. RegulationYou can choose 5-on-5, 4-on-4, or 3-on-3 for any Game Mode other than Shootout. OvertimeYou can choose Playoff Style Overtime, or 5-on-5, 4-on-4, 3-on-3, or Progressive OT. 5-on-5 / 4-on-4 / 3-on-3: In a single Exhibition game this is 5 minutes sudden death, in Playoffs or Series this is infinite periods until someone scores. Progressive: Sudden death with 5 minutes of 5-on-5, followed by 5 minutes of 4-on-4, followed by 5 minutes of 3-on-3, with infinite 3-on-3 periods until someone scores. Playoff Style: This is only available for single Exhibition games. It continues your game with overtime periods the same length as your regulation periods, with the same default number of players on the ice as your Regulation setting. Infinite periods until someone scores. OffsidesOffsides in EVO are calculated slightly differently, based on the edges of the blue lines. Furthermore, the blue lines have been moved slightly, providing a slightly larger attack zone and smaller neutral zone. IcingIcing in EVO is calculated slightly differently based on the edges of the red line. Furthermore, you cannot change lines after you have iced the puck. PenaltiesYou can choose between Standard Length and Half-Length penalties. InjuriesThe option for "Blood" only affects injuries during a Fight. ControlsSeven different control schemes are available. See "Control Schemes In-Depth" below for full details. Face-OffsEVO offers a new Manual Face-off mode. Whoever presses (B) first right BEFORE the Linesman starts to move will obtain possession of the puck, and pass in the direction of their D-Pad. If you press (B) too early before the Linesman starts to move, there is a "cooldown" where you are locked out from trying to win the faceoff until your animation completes. The CPU will try to win the face-off with an adaptive level of skill based on how well you are doing at faceoffs. You can still use the (C) button to charge into the face-off instead. FightingFighting is here, thanks to the work of Chaos. NHLPA Hockey '93: Chaos' recreation of classic NHLPA fighting. EVO: Different cause, effect, and frequency of fighting. See "Fighting In-Depth" below for details. Line ChangesSame as the original, with one exception: In Auto mode, you now also have full access to manual line changes. Goalie CtrlSame as the original. One-TimersYou can now optionally aim your one-timers, just like a regular shot. Shot FakesOptional Shot Fakes are available for the user. Hold (C) to wind up for a shot, then use any of the Passing controls to pass instead. 6-Button only: Hold (C) to wind up for a shot, then tap (Z) to abort the shot and pick up the puck. Note that the CPU cannot perform Shot Fakes. This is currently a User feature only. Shot TipsOptional Shot Tipping is available for all players. Skaters in the offensive zone will try to tip/deflect shots into the opposing net, depending on their Offensive Awareness and Stick Handling skills. You can also manually attempt a Shot Tip when using a Controller Scheme that supports Shot Tipping. This is tricky to do, but rewarding to pull off. Gameplay OptionsEVO: The new intended modern experience. Classic: The original gameplay you love. Custom: Mix and match settings below for your own preferred gameplay balance. CPU PlayersTeammates are better at getting out of your way without going offside. Offensive Awareness affects how good a player is at avoiding going offside. DefendingStick checks can fail, even with penalties on. Odds of a successful stick check are based on the difference between the defender's Checking attribute and the puck carrier's Stick Handling rating. Flip PassAll-new Flip Pass mechanic that can be aimed. GoaltendingIn '94, goaltenders are an impervious wall that you have to score around. In EVO mode, goaltenders have a more anthropomorphic frame that always stops pucks, and then five vulnerable save zones with discrete save percentages for each goalie: Five-Hole, Stick Left, Glove Left, Glove Right, Stick Right. Goaltenders are more likely to allow goals on pucks that hit them. Goaltenders are more likely to be in better position to stop the puck. Goaltenders are more likely to anticipate where they need to be. Goaltenders will avoid going into the trapezoid corner areas. Goaltenders will intercept pucks behind the net. OfficiatingEVO mode has countless small changes including: No line change after icing the puck. Time-outs are only available at stoppages and restore ~30 seconds of energy. PassingEVO mode offers all-new Passing mechanics, that affects both passers and receivers. See Release Notes for full details. Hold (Y) [(Z) in Alt schemes] while a pass is incoming to queue a one-timer pass. You can use the D-pad to aim a one-timer pass. One-timer passes can be chained in sequence. PhysicsEVO mode provides a more realistic physics model, with adjustments to Gravity, Puck Friction, Puck Bounce on the Ice, Puck Bounce on the Boards, and deflections. ShootingEVO mode has completely different shot accuracy & power tuning. See Release Notes for full details. SkatingEVO mode has different skating acceleration, cornering, energy consumption & recovery, speed, spped burst, and stopping mechanics. See Release Notes for full details. SettingsSave as Defaults stores your settings. Load Defaults brings them back. Reset Defaults restores settings to league defaults. Control Schemes In-Depth 3-Button ClassicThe exact original controls. (A) with or without puckNo change. (B) with puckIf Shot Fakes are enabled, during shot wind-up, pass the puck. (C) with or without puck.No change. 6-Button Classic +The original game controls, spread over 6 buttons. (A) with or without puckLine Changes can no longer be initiated by holding (A). (B) without puckGoalie Control can no longer be initiated by holding (B). (B) with puckIf Shot Fakes are enabled, during shot wind-up, pass the puck. (C) with or without puckNo change. (X) (with or without puck)If Line Changes ON: Toggle LC Menu If Line Change OFF: Toggle Goalie Pull Menu With the LC Menu Open(X) Close the LC Menu (Y) Return Goalie to Net (Z) Pull Goalie from Net (until next whistle) (Mode) Toggle between contextual line options and Power Play line options. (Y) without puckTake control of the Goalie, equivalent of holding (B). (Z) without puckStick Check, alternate to pressing (B). (Z) Without puck, incoming Shot, Shot Tips EnabledShot Tip You must be standing in the path of the puck as it is shot. Press / Hold (Z) at that exact moment to tip the puck. Press / Hold a D-Pad direction to manually aim the puck tip. If you do not manually aim it, it will be auto-aimed for you. (Z) With puckIf Shot Fakes are enabled, during shot wind-up, abort shot attempt. 6-Button SNES +Recreates the Super Nintendo controller scheme with Defence Control turned on. (A) with puckLine Changes can no longer be initiated by holding (A). (B) without puckGoalie Control can no longer be initiated by holding (B). (B) with puckIf Shot Fakes are enabled, during shot wind-up, pass the puck. (C) with or without puckNo change. (X) without puckDefence Left Control. Take control of the Left Defenceman. (Y) without puckGoalie Control. Take control of the Goalie, equivalent of holding (B). (Z) without puckDefence Right Control. Take control of the Right Defenceman. (Z) without puck, incoming Shot, Shot Tips EnabledShot TipYou must be standing in the path of the puck as it is shot. Press / Hold (Z) at that exact moment to tip the puck. Press / Hold a D-Pad direction to manually aim the puck tip. If you do not manually aim it, it will be auto-aimed for you. (Z) with puckAbort shot. If Shot Fakes are enabled, during a shot wind-up, press to abort shot attempt. (Mode) with or without puckIf Line Changes ON: Toggle LC Menu If Line Change OFF: Toggle Goalie Pull Menu With the LC Menu Open(Mode) Close the LC Menu (Y) Return Goalie to Net (Z) Pull Goalie from Net (until next whistle) 3/6-Button EVO SegaThe default configuration. All original functionality of Classic 3-Button is maintained, with the following additions. (A) with or without puckNo change. (B) with puckIf Shot Fakes are enabled, during shot wind-up, pass the puck. (C) with or without puck.No change. (X) with or without puckIf Line Changes ON: Toggle LC Menu If Line Change OFF: Toggle Goalie Pull Menu With the LC Menu Open(X) Close the LC Menu (Y) Return Goalie to Net (Z) Pull Goalie from Net (until next whistle) (Mode) Toggle between contextual line options and Power Play line options. (Y) without puckControl Goalie. Take control of the Goalie, equivalent of holding (B). (Y) with puckNo-Look Pass. Hold to enable No-Look Pass mode. Pressing the D-Pad will immediately pass in that direction. Drop Pass. Press and release while you are already holding the D-Pad to make a drop-pass. (Y) While pass is incomingQueue a One-Timer PassHold (Y) without the D-Pad for an immediate pass-back to the passer (Give-and-Go). Hold (Y) with the D-Pad to direct an immediate pass. Keep holding (Y) and you can chain one-timer passes until you let go or the puck is lost. (Z) without puckControl Defenceman. Take control of the D-man closest to your net. If you are already controlling the D-man closest to your net, switch to the other D-man if available. (Z) without puck, incoming shot, Shot Tips enabledShot TipYou must be standing in the path of the puck as it is shot. Press / Hold (Z) at that exact moment to tip the puck. Press / Hold a D-Pad direction to manually aim the puck tip. If you do not manually aim it, it will be auto-aimed for you. (Z) with puckWrist Shot. If Shot Fakes are enabled, during shot wind-up, abort shot attempt. Fighting In-DepthEVO Fighting ConditionsLots of things can lead to a fight happening, including: Players getting knocked down by a hit. Skill players getting roughed up by grinders. Injury severity. Goal differential. EVO Fighting ResultsStarting a fight grants a temporary skill bonus, but may result in an Instigator penalty. Fighting grants a temporary skill bonus, but risks injury if you lose. Winning a fight grants a temporary skill bonus and restores teammate energy. Refusing a fight gives a temporary skill penalty, but may earn a power play. You may receive a 2-minute Roughing, 4-minute Roughing, or 5-minute Fighting penalty. CPU players may start a fight, fight, win, lose, or refuse.3 points
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Another set of updates for NHL95
2 pointsNew season. First update, so probably there are some mistakes. Please let me know if you find any. 26_5.7z2 points
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NHL 94: EVO
2 points
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NHL 94: EVO
2 points
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NHL 94: EVO
2 pointsThis ROM hack is absurd (and I mean that in the absolute best way possible). 1 rom for NHL, International, AND 94!? I usually have 1 ROM for each saved lol. Then all the options you have (progressive OT!? Which I’ve said for a long time would be a great idea in the NHL) I’m blown away by what you’ve accomplished so far on this one. Bravo.2 points
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NHL 94: EVO
2 points
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Greatest 64 All-time College Basketball
2 points
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NHL 94: EVO
1 pointNHL 94: EVOBeta Version 0.2.12026 10 06Please note, this is unfinished beta software. It is stable enough to enjoy, but I'm sure there are still some bugs I have yet to find despite my best efforts. That's where you come in: please report any issues that you find so I can address them ASAP! New beta updates will be coming out frequently, with a goal of one a week. Be sure to check back to get the latest version. Known IssuesUnless otherwise noted, all these issues are with EVO mode only, and do not affect Classic mode gameplay. Features: Still not feature complete. Gameplay: Still not balanced, actively being worked on. Fighting matchups need tuning. Flip Pass: May not go far enough. Line Change: Line Change menu shows up when holding (A) when Line Changes are set to Auto. Player Photos: Photos have varying quality and cropping, and are still not finished. Playoffs: Playoffs may corrupt SRAM in some versions of Gens. Difficulty Modes: Classic Mode / '94 League do not actually have different difficulties. Latest ReleasePlease do not distribute during this beta testing phase. NHL 94 [h] EVO v0.2.1 - 2026 10 06.zip Previous ReleasesNHL 94 [h] EVO v0.2.0 - 2026 10 05.zipNHL 94 [h] EVO v0.1.0 - 2026 09 29.zip1 point
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NHL 94: EVO
1 pointThanks again for taking the time! Does Sonic 3 & Knuckles or Phantasy Star IV save and load properly for you? I ask because we are using the same code to access megs 3-4. Yes, I just tried both and they seem to save and work. Do the player photos crash the ROM in the pre-game matchups screen? Yes, they crash pretty quickly if i don't hit start What Everdrive OS are you on? Good question, OS V38 (I'm pretty sure this is a knockoff, Ostent 5, bought in 2022. My son uses it and never reported any issues Does v0.1.0 doe the same thing? Yes, same Hope this helps!1 point
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NHL 94: EVO
1 pointI have an everdrive md plus , auto save was off on the Cart. I've uploaded a video that shows the menu crash, and the memory error when going into player cards. Hope this is helpful. PXL_20261009_224709911.TS.mp41 point
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NHL 94: EVO
1 pointAmazing ROM magic. I've only had time to try this on a Model 1 Genesis with an Everdrive MD. It will crash on the main menu in version 2.0 and 2.1 after around 5-7 seconds, assuming when something will try to load. I was able to quickly change it to NHL mode or international and play games (as long as I start it before the 5-7 time threshold). It'll crash regardless of mode or switching options at the main menu, it's a timing thing - I'll stop watch it later. There have been No issues or crashes during gameplay fortunately - I've completed 3-4 games. I've played at the highest skill level added, and it's been fun playing in closer games. There's been a few goals for both sides, where the goalie goes for a gamble stroll to receive the puck on the side boards outside the circle and gets caught, makes it funny and exciting. The goalie also kills a lot of icing calls behind the net, unless you change to the goalie manually and move him out of the way. It's been nice to see different goals scored, and the game feels so much different then the original and many rom hacks over the years. Enjoy the improved passing, and defensive positioning required to stop the opposition now vs just running them over. I also have a model 3 genesis, and multiple emulators, but haven't had the time to test on them. My preference is playing on the original hardware and a CRT. If I go to player cards once a game is started it'll also crash with a memory error. Let me know how I can better test the crashes or help. Great work!1 point
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Greatest 64 All-time College Basketball
Made some more gameplay and visual aesthetics. New Plays and music. Not the final product but it won't crash. To whomever downloads it, give me your feedback. D1-All-Star-College-Basketball-v32r-all-conference-courts.bin1 point
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NHL 94: EVO
1 pointOne thing I do notice between 0.1.0 and 0.2.0 is related to A button flip passes / lobs. You managed to wonderfully make it so that the Line Change Menu no longer temporarily appears when you hold A to do a flip pass. Before it would show up until you released the A button. This a very nice change. However, on 0.2.0, I don't know if this was by design or not, but you've reduced the height and trajectory of A button flip passes once inside the attacking zone. On 0.1.0 you could do those super fun cross ice high arcing lobs from one side of the rink to the other in the attacking zone, which was brilliant. On 0.2.0, it's more like it is on the original game when you are in the attacking zone, i.e. short flip passes. The overall pace of the gameplay, including skate speed, seems to be reduced on Default gameplay on 0.2.0 compared to 0.1.0. I don't know if this is a result of slowing down the goalies or not. Here are some screenshots. The first is showing some of the Faceoff Formations I mentioned. I really like how teammates randomly lineup for faceoffs. This adds a lot of variety to Face Offs. It gives the impression that the CPU skaters are all implementing their own strategy under the hood. In the bottom one, I like how there are two skaters on the right side instead of one of them behind. It's like an unbalaced Faceoff formation. Very cool. Here's an example of what I see alot on your room. Which are these slick glove saves by the Auto Goalie. I can't expression how cool these look, the way he just casually catches the puck with his glove. While I have seen glove saves before, they way he does it in your rom makes it look so much more skillful and accurate to the situation. He just sort of leans to the side and casually glove saves it like he's showing off. 😎 This is just a little thing I noticed, with your new goalie side to side motion, the angle that he takes to try to step out and retrieve the puck before it crosses the icing line. I prefer him stepping out like this. He eventually returned to goal but just this subtle human like step out wide, trying to intercept it before it goes behind him is a huge improvement. On the default A.I., often he would wait until the puck is already behind the goalie and then it would take him a while to get back. Here in your rom, he takes more skillful angles to anticipate the puck before it goes behinds, and to then step back towards goalie when he realizes he's not going to get to it. This looked really good, so i thought I'd share this screenshot of it.1 point
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NHL 94: EVO
1 pointAs usual, you continue to out do yourself with your revolutionary rom. Just a few minutes playing on your 0.2.0 I'm seeing a lot of jaw dropping changes. Just to name a few on first glance. I like how there is like new short-handed face off "formations", that seemingly change randomly. What you've done with the goalie side to side movement is an absolute dream. You've seemingly managed to do what I was trying to do which was slow down the goalie side to side movement so that they don't knock skaters down as easily when you run into them. And you've seemingly managed to make it so the goalies don't move as far wide, which would do wonders on my smaller goal rom. I adore what you've done to such a degree and have so much respect for your vision and dedication to implementing these kind of changes. We all are amazed at what you've done, and for me to see this in action and to experience it, it's like a dream. I'm going to have to look into what you've done to the auto goalie movement and other aspects. I do notice some slight frame rate issues on certain skater movements which surely is a consequence of all your adjustments. If you can iron out the minor frame rate issues that would be tremendous. One little thing with the goalie that I adore is how when there's a face off in the attacking zone, how after the screen switches to the faceoff, how you see the goalie slowly move wide without going as far wide. This is a nice subtle improvement to the realism of the auto goalie, and with this new goalie movement you should perhaps think about making your goals a bit smaller which would fit this narrower side to side auto goalie movement better. Maybe not as small as my goals are but some kind of in between would make them defend the goal better with this new auto goalie motion. Adam, you are a legend for putting this together, and your enthusiasm to get feedback and keep fine tuning it is also tremendous. If you stay on this for many years to come, and possibly work with me and others as you build on your rom, I can only imagine the kind of things that we can achieve. We've all made contributions over the years, we've all helped each other to make improvements and additions to NHL 94, but make no mistake about it, what you have done here is on another level and this raises the bar. It's so inspiring to see what you've done come to fruition it's hard to put into words. Thanks again for all your dedication and hard work and I hope that you can maintain your enthusiam and determination. It is so incredibly fun to play your rom, there is so much here to explore and test. Being a beta tester has never been this much fun. One question for you, since you've designed all this, do you have a preferred 6 button control scheme or any settings that you personally prefer to use while playing?1 point
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NHL 94: EVO
1 pointI don’t know what kind of magic you worked, but I absolutely loved it. This is amazing! I was wondering if it would be possible to add a regular season mode.1 point
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NHL 94: EVO
1 pointI'm finding the AI is either not reacting to having possession as quickly or at all, everyone seems late to get into the zone and put themselves in a position to take a pass or one-timer. Also had a fight where it reported 2 players from my team fighting (though it got the penalties right).1 point
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NHL'26 - '94 Edition
1 pointSame. This is above and away my most played video game this year. I even bought a Switch 2 thinking I'd get hooked on something modern; instead, I'm still racking out hours on your NHL '26. Thanks for such a great mod!1 point
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NHL 94: EVO
1 pointPlayed some games, found strange pass behaviour. I'm not native speaker, sorry if description is not very clear. If you make, but skater who should accept pass, don't accept it, but make something between next pass and shot, or like correct trajectory of flying puck, and after that correction puck speed is much greater, then before. It looks a little weird.1 point
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NHL 94: EVO
1 pointBeen having a lot of fun testing this, mainly NHL/Superstar/Offsides Off/Line Changes Off. Getting used to the new physics, and somewhat mysterious player AI. All in all, blown away - it looks soooo good. Thanks @AdamCatalyst !1 point
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NHL 94: EVO
1 pointI never thanked you for your kind words. THANK-YOU. That means so much to me. I really wanted to try and make something for everyone to have fun with. But you do realize, the overwhelming majority of what I did was built on your research, and the resources you shared with me? Without your work & generosity, this ROM doesn't happen, ever.1 point
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NHL 94: EVO
1 pointWas there by any chance an injury? Regardless, I have seen this myself, and it's on my list for today. -Adam1 point
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NHL 94: EVO
1 pointLOL - that was not intended. That's exactly the sort of thing I want to know about though, thanks for reporting! EDIT: fixed. Will be included in next build this weekend.1 point
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NHL 94: EVO
1 pointJust reporting an issue. So I got into a fight in the second period. Loss. And in the third period, my guy (Jyrki Lumme) who lost the fight is on the ice and we have someone else (Tim Hunter) serving the penalty for him.1 point
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NHL 94: EVO
1 pointThis is insane. I can't believe all of this was put together into 1 rom. I just started tinkering around. Listen, this might be silly to bring up since I know it's a beta version and I don't know if this is by design... but you can start your goalies as forwards. If your G is already active in net and you place that goalie at C, then you have no center for faceoffs. (which is actually kind of interesting)1 point
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NHL 94: EVO
1 pointI'm curious if you increased the loop iterator for the SRAM check? If not, it will cut off what it skips. When the ROM is started, there is a check of the SRAM. Copies to RAM, does a checksum, compares it to the SRAM checksum and writes it back to SRAM. EDIT: More info: I had to change the loop iterator value when I added the Fighting variable. $76C6 - loop iterator1 point
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NHL 94: EVO
1 pointFor clarity, this was how my posts were positioned...that Beta Testers are needed. The more people testing the better I assume?1 point
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NHL 94: EVO
1 pointThe Superstar difficulty may even be reverting to ROOKIE. I’ve had many issues with it, and Superstar is badly under tested. Honestly, Difficulty Modes weren’t even supposed to be released yet, but I made a last second decision figuring this would be the fastest way to find out what’s wrong with them. Will investigate!1 point
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NHL 94: EVO
1 pointI'm in awe of what you've done, here, @AdamCatalyst This is legendary stuff, man. I think Evan needs to knight you. Please tell me you have a tip jar or something so I can donate for your efforts. DM is fine if you don't want to put it here. Thank you for all your hard work.1 point
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NHL 94: EVO
1 point@AdamCatalyst just want to say incredible job on this ROM. It is very fun to play!! I'm very curious on how you did some of these hacks , we'll have to talk about it!1 point
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NHL 94: EVO
1 pointWithout a doubt, this is the best NHL94 rom I have ever seen. Incredible stuff @AdamCatalyst . I will share this on social media and with our buds in Discord to get some more beta testers. My only comment so far is, I tried Superstar mode but it didnt feel difficult to me. I beat the comp 6-1. The AI seemed to be as good as NHL94 is now. So I'm not sure what's different there.1 point
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NHL 94: EVO
1 pointJust a heads up. I tried playing a playoff game. Best-of-3, Original '94 teams, Conference seeding, All other settings left at default. Played one 2-player vs game. Won 5-0. Post game playoff stat screen came up and looked like this. By the way, I thought it was really cool how the jumbotron displays the series record. UPDATE: I don't know if this is related to the previous issue, but when I restarted the game, the menu got a bit funky. Although, I am leaning to it being related, because it did continue the playoffs when I pressed start. I also deleted the .srm file and reopened the game, and while I lost my playoff progress, the glitch went away.1 point
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NHL 94: EVO
1 pointDUDE! You and I discussed 16 colour photos a couple years ago and how we could hypothetically pull it off, and I did EXACTLY what we mapped out! The only missing ingredient was figuring out the code that changes the image interpretation from 3bpp to 4bpp. It took way longer sourcing suitable photos for the '94 players, and I am still struggling to colour grade them.1 point
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NHL 94: EVO
1 pointIt's not a moon either, just Adam destroying everyone. Is it weird that I played most of one game and then had to stop to open the ROM up in TM and HxD to figure out how you made the player photos use double the normal amount of colours? I am in awe and I hate you for that.1 point
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NHL 94: EVO
1 point@RT1977 you are killing me here. 🤣 Thanks so much for the kind words. Yeah, it's kind of weird to say "guys, the killer feature is going to be the main menu" but it kind of is. That being said, figuring out how to get the Line Changes done was literally the cornerstone feature everything was built on. That was the #1 thing on my list.1 point
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NHL 94: EVO
1 pointThanks for the confirmation! Awesome This looks to be one of the best version of 94! I can't wait to test it out later when I'm not busy!1 point
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NHL 94: EVO
1 pointAll of the current season teams and rosters are in EVO. But it also includes all the original Nhl94 1990s Era teams (except unfortunately it Does Not have the 2 All-Star teams). Plus EVO also includes some current Olympic/International teams (the Top 6) which include Canada,Czechia (originally it was called the Czech Republic), Finland,Sweden,USA, and even has team Russia as well.1 point
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NHL 94: EVO
1 pointTesting this out on my Mega Everdrive Pro and having a control issue. Console: Sega Genesis Model 1 VA4 Controller: 8Bitdo M30 (6 button) with Bluetooth receiver Issue: NHL 94 EVO reads C button as START. START button has no function. Details: Tried different control schemes in EVO (3/6 Button EVO Sega, 6 Button EVO Sega, 6 Button Classic), all still have the same issue. Played known working original NHL 94 rom, no control issues. Played known working Mortal Kombat II rom to verify all 6 buttons working, no issues. Other notes: Powered off system, removed Bluetooth receivers, plugged in original 3 button Genesis controller, verified with known working original NHL 94 rom, verified with controller input rom, loaded NHL 94 EVO and C button had no function.1 point
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NHL'26 - '94 Edition
1 point
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SNES NHL 26 ROM
1 point
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NHL'94: Fight Edition
1 pointAwesome Job, Chaos! I have really enjoyed playing with this ROM on a Sega Mega EverDrive Pro!1 point
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Modern NHL 94 project
1 pointI think that's a differnt game. I'm only only on itch.io. Free demo is up, but there is a lot fixed that's not there. Most of it is Season/Franchise mode stuff that's not in the demo, but some of it is obvious issues in the demo. Still, I'm planning to work on the game and improve on it until it becomes something people enjoy. The simulation piece is the best part and that can use some improvement, too.. Going along with the theme of this thread, someone else is working on a modern game, too. I don't mind hyping up someone ele's game, I'm enjoying on watching the progress of this: https://www.youtube.com/watch?v=OmFZORFnU_s1 point
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NHL'94: Fight Edition
1 pointThanks bud! Yes you should be able to patch it with the weight bug fix.1 point
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NHL 94: 2025 Edition by Adam Catalyst
Hey folks, some bad news, some good news. Bad news: there is no way in the world I can have v1.0.0 of EVO ready for Sept 22. I've been in serious crunch mode, getting up two hours early every morning, going to bed two hours later, and a huge amount of the work is done, but realistically I need months, not weeks, to wrap this up as planned. Good News: I can have a public beta v0.1.0 ready in two to three weeks, knock on wood. There are already a very significant amount of the features I wanted to share with you ready to go. I'm just not going to have the time to do serious QA, you're going to have to test it yourselves and report back. Hence, the public beta. A couple folks have volunteered to do private beta testing. Those should start going out in a week or so. If you have an original Sega with an Everdrive, and are willing to beta best, please let me know! It's been over two and a half years since I started development, four years since I started design. I can't wait to share this with you.1 point
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The Official "I'm New"/Introduction Thread
Hi all, A friend (@vincrediblehulk) got me hooked on this game. Big fan of retro and sports games. Didn't grow up a hockey fan, but since playing this game I've looked into the sport more! Looking forward to participating in a league.1 point
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NHL'94: Fight Edition
1 pointDoesn't dropping the gloves normally get you a major and a misconduct in Liiga?1 point
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Interesting message in the prototype Atari Jaguar release for Wayne Gretzky And The NHLPA All-Stars
1 pointA prototype version of Wayne Gretzky and the NHLPA All-Stars for the Atari Jaguar was recently released by VGHF. I was messing around with it and found this funny message on the roster screen.1 point
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Old EA NHL Games on PC (2002 and older)
Hi Ron, It's tough to say if you can turn roster creation into a career now that there's really only one game on the market with zero competition. There certainly is a career to be had as a game designer. I started out doing volunteer work after meeting face-to-face with the 2K/Visual Concepts team at an E3, moved into testing/roster work, and eventually helped design features and wrote scripts for commentary. I was mostly responsible for all the classic teams and team rosters/lineups, but also got heavily involved in features like franchise mode, controls, fighting, motion capture, etc. We were a pretty small team, but when you're young and out of college, putting in the hours really didn't feel so taxing. I'm also no longer in that industry and work in an entirely different industry with medical devices now. To summarize, my advice would be to look for gigs as a tester to gain experience, and be open to working on any game and work your way up into design and production. Hope this helps!1 point
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How can I change team ratings on the team select menu?
each team rating is in order by title. NHL 98 00016372 - EVEN STRENGTH 000163A6 - POWER PLAY 000163DA - PENALTY KILLING 0001640E - GOALTENDING 00016442 - OVERALL NHL 97 00015F90 - EVEN STRENGTH 00015FC4 - POWER PLAY 00015FF8 - PENALTY KILLING 0001602C - GOALTENDING 00016060 - OVERALL1 point
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Auto Player Switching Off (Discovery in NHL 94 Genesis)
I discovered a code that turns the Auto Player Switching Off in NHL 94 on Genesis. With this code enabled, when a teammate gains control of the puck, you no longer are switched to the player with the puck. You remain in control of the player you were controlling while the CPU controls the player with the puck. (If you press the B button, you will then switch to the player who has the puck) This code allows you to control players who don't have the puck and lets you stay in control of a single player for as long as you want. (Until there's a face-off, where control resets back to the Center) It's been determined that the best way to enable this code is to edit the rom offset at 17FEA, by changing the default 2-byte value of 017FEA:0001 to 017FEA:0004. To get this code to work, after you hex edit the single-byte at 17FEB to "04" in the bin, when you start up your rom and enter the Main Menu, you shouldn't adjust the "Players" option in the Menu Menu or else it may reset the code. Just leave the "Players" option at the default "One - Home" without changing that selection and when you are ready, proceed into a game. If done correctly, when you enter the game, you'll be in control of the Visitor Team and you will observe that Auto Player Switching will be off. If you test this out, it will be an adjustment from how you are used to playing NHL 94 because with the auto player switching off, you will now have to rely more on the CPU A.I. of your teammates and you may learn to take on new roles and responsibilities. If you play with Offsides on (which I recommend) you could find yourself in situations where the usual roles are reversed and for a change you will be tasked with having to remain onside when your CPU teammates have the puck and are advancing down the ice. - - - - - - - - - When using this code that turns the auto player switching off, there are several changes to that gameplay that you will experience. In addition, there are some issues that I've observed that you should be aware of if you test this code for yourself : 1) This control method only works when controlling the visitor team. (in a 1P game vs a CPU home team) I've yet to discover a way to enable the Auto Player Switching Off while playing as the Home Team. If you have any ideas on how we can control the home team with having the auto player switching off, I am very interested in researching how to make that happen as it would be a great accomplishment. But as of now, it is only possible to play with the auto player switching off while controlling the visitor team. 2) With this code enabled, when the goalie makes a save and gets the puck, it will no longer switch your control to the Goalie. When the goalie gets the puck, you will remain in control of one of the 5 position players, and the CPU will control the goalie. You will have to "get open" with your defensemen or whoever you are controlling and see if the CPU-controlled goalie will pass it out to you. This is something that was a very new experience for me, but it is very satisfying to get open and be rewarded with a pass from the CPU Goalie. With the CPU controlling your team's goalie, to give you enough time to get open before a face-off is called, I suggest using the code "CPU Goalies can hold the puck for 2X as long", which is 01530E:0118 in the rom. Please note that the auto player switching off code only works without issues when you set Goalies to Auto Control. If you set Goalies to Manual Control, you will encounter an issue if you switch to the Goalie when he has the puck when you try to pass the puck to a teammate. (more information about this issue at the end of the post) 3) With the Auto Player Switching Off code enabled, there is a new phenomenon that occurs with regard to Line Changes. With Line Changes set to On, sometimes the CPU will override your Line Change choice when it prompts you to choose a new line before a face-off. You'll notice this when you try to make a line change before a face off. With this code on, the CPU may select a different line then you selected. This issue doesn't occur when you make a line change on the fly using the A button. (only when prompted to select a line before face-offs) This incentivizes the use of the stamina depletion codes for adjusting the stamina depletion rate of players, since sometimes the CPU will choose a line that is fatigued when you want to select a fresh line. This occurs when you run the Auto Player Switching Off code and have Line Changes set to On. It works basically like a combination of the "Auto" and "On" Line Change options both working simultaneously. So, you'll notice with Line Changes Set to On that the CPU will still trigger Line Changes on the fly like they do when Line Changes are set to Auto. So be aware that when you test this code with Line Changes set to On, the CPU may override the line that you select before face-offs, which you will observe when you are prompted to select a line change before a face-off and the CPU often will choose a different line than the one you select. I have found a solution to the CPU overriding your line selection problem through the use of hotkeys which is described at the end of the post. 4) One of the adjustments to playing NHL 94 with Auto Player Switching Off is what happens when you pass to a teammate, particularly when in the attacking zone with regard to one-timers. When you are in the attacking zone, you will observe that passing the puck to a CPU teammate will often cause an one-timer to trigger automatically. With the Auto Player Switching off, you no longer are tasked with triggering one-timers yourself when you pass the puck to a teammate, since the game no longer switches you to the player you are passing to. Now the CPU A.I. determines whether to attempt a one-timer, unless of course you are receiving a pass from a CPU teammate or if you manage to switch to the player receiving a pass early enough. I am currently researching ways to better control when CPU-triggered auto one-timers occur with auto player switching off. You may find that with this code on, your CPU teammates auto-trigger one-timers too often. This is something I am trying to find a remedy for, either by editing player ratings or by finding additional codes that adjust CPU teammate decision-making. If you have any suggestions on how we can better control how often the CPU A.I. triggers one-timers when passing to CPU-controlled teammates in the attacking zone, that's something I'd like to work on. 5) On rare occasions, I have noticed that there are times when a CPU controlled teammate receives the puck and proceeds to stand in place doing endless 360s. This appears to be some kind of a glitch. It doesn't happen very often, but I have observed it. At first, I thought it had something to do with the player having low stamina, or something related to player ratings, but now I'm not exactly sure what is causing this to occur. If it happens when you are testing this code, you can press the B button to gain control of that CPU teammate who is doing the 360s with the puck, and usually the issue is sorted when there's a line change or a whistle. I am trying to isolate why this happens to see if I can find a code or a remedy that stops this glitch from occurring. - - - - - - - - - - Additional Notes and Suggestions : Keep in mind that this discovery is still very much a work-in-progress when it comes to ironing out all the issues with it. I have tried to be as detailed as possible with this topic when it comes to describing what I have experienced when using the code. In this section I have tried to provide solutions that get around some of the issues when using the code. When you first test the code, I suggest setting Goalies to Auto Control, as you will encounter an issue if you set Goalies to Manual if you switch to the Goalie when he has the puck and you pass the puck to a teammate. It will temporarily cause you to lose control of the player until the next face-off, at which point the player will revert to CPU control once again but the 2P icon will remain visible on that player for the rest of the match. Keeping Goalies set on Auto Control when you use this code prevents this issue from occurring. With that said, I have developed a way to get around this Manual Goalie Control issue by using a hotkey to switch back and forth between Auto Player Switching On and Off so that when the goalie has the puck, you can switch to him and turn auto player switching back on momentarily, pass it out normally, then turn the auto player switching off again after the goalie passes it out. To create a hotkey to switch back and forth between Auto Player switching on and off on the fly while remaining in control of the visitor team, you'd need to find the single byte value of "04" in RAM and switch that between 02 and 04 with hotkeys during gameplay. That's what I do as I have those values mapped to two additional buttons on my controller for use while playing as the visitor team. FYI : Setting the code to 02 puts you in "normal" control of the visitor team. Setting the code to 01 (which is the default value) puts you in "normal" control of the home team. And Setting the code to 00 puts the game into "demo mode" where pressing a button returns you to the Main Menu. Using hotkeys to switch the code between 02 and 04 also allows you to solve the problem of the CPU overriding your line change selection before face-offs with line changes on. If you switch the code to "02" before the line change menu pops up prior to a face-off, you will be able to select the line that you want without the CPU making the selection for you. (You can switch the value back to "04" after the line change menu pops up even before making your line selection) So there is a remedy to both of these issues, which is to find the RAM address for the single-byte code and set up hotkeys giving you two buttons that you can press to turn the auto player switching on and off during gameplay while playing as the visitor team. If you need assistance with setting up the hotkeys, I'd be happy to help you and explain how I set them up. When using the Auto Player Switch Off code, since your team's goalie will now default to being controlled by the CPU when they have the puck, I suggest turning on the "CPU Goalies can hold the puck for 2X as long" code (Game Genie : DBKT-CCAR or 01530E:0118 in the rom) to give your CPU-controlled goalie more time to pass out the puck before a face-off is called since control won't switch to the goalie any longer when he gets the puck. I have found that the value of "0118" at rom offset 01530E is a good balance for relying on the CPU controlled goalies to pass the puck out. If you set that lower, there will be too many goalie face-offs. If you increase it higher, it will cause your goalie to wait a long time before passing it out, even if there are players open. (it seems that CPU goalies will wait to pass it out until right before the time specified at 01530E when the ref will call for a face-off) - - - - - - - - - - Through this discovery of turning off auto player switching, I find myself experiencing NHL 94 on a new level. It works like a "player lock" except that it switches you back to the center when there is a face-off. You still retain the ability to switch players with the B button, but since the game no longer switches you automatically when a player on your team gets the puck, you now have more control over which player you are controlling which can be very useful and rewarding. The challenge of playing NHL 94 this way is that you will have to rely more on the decision making of the CPU A.I. since when they take control of the puck they will make their own decisions. This can take some getting used to, but I think you will find yourself paying more attention to aspects of the CPU A.I. that you weren't paying much attention to before because of the auto player switching. With the hotkey switching method that I have implemented, I find myself switching back and forth between auto player switching on and off throughout a match, which adds some variety and depth to the gameplay. If you test this out yourself, I am interested in hearing your feedback and observations. I want to give a special thanks to @kingraph for testing the code and helping me work on this discovery.1 point