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  1. It is a good Friday to play hockey. 4.0 updates in the original post.
    3 points
  2. Yeah sorry, that was perhaps a mistake. The date represents the fixing of a feature in the ROM itself and not the current-ness of the roster. So I just updated the ROM but didn't add a .1 before re-uploading. That said, I'm just collecting photos for the new call-ups right now so version 4.0 is probably coming out this weekend barring any unforeseen issues.
    3 points
  3. Attached is the trade deadline rom as well as the player list with attributes. I updated attributes for top players for each team based on how their current 25-26 season is going statistically. NHL26v3_trade_deadline.smc Here is a link to the starting lineups: https://docs.google.com/spreadsheets/d/1HbuqiJGzeF1x3oL7yLflaZttmGZVKCnOlBZ-BmgdWGY/edit?usp=sharingSNES NHL 26 IMPORT-V3.csv
    3 points
  4. NHL '94: Mini Logos + Banners v1.1 - Released 2026-03-22 I’ve been working on a patch that brings the classic NHL Hockey ’92 Mini Logos and Banners back to NHL ’94. To make things easier for everyone, I also built a browser-based patcher that lets you apply the Mini Logos and/or Banners to any ROM, no batch files, installs, or setup needed. The web app includes instructions and a quick tutorial. Feedback, suggestions, or bug reports are all welcome! Web App Link: https://mhopkinsinc.github.io/MiniLogos/ Features: Default 28 team support for Mini Logos + Banners. Works with Widescreen Mode ROMs. Tested on the NHL '94 Base ROM and Fighting ROM. Support for 30/32 team ROMs (You may have to edit your own logos and banners). Export and Import functionality for modifying your own Mini Logos + Banners. Default Mini Logos + Banners: For the default version, I created a banner set that closely matches the originals, with minor adjustments to fit the text, match the background colors, and accommodate the additional teams introduced in ’94. DREZZ Styled Mini Logos + Banners: A huge shout-out to @Drezz for designing some amazing custom Mini Logos & Banners for the 28/30/32 team ROMs. The 28/32 team versions are included in the Tile Editor section of the app by selecting the "Drezz" style variant. Known Issues: Any custom ROM that has modified the background on the Team selection screen causes tile corruption. For now you will need to disable the "Team Select Banners" until this is resolved. Some custom ROMs also modify the default palette, which may cause color corruption. In those cases, you may need to create your own custom Mini Logos and Banners with custom palette for those ROMs. All builds were tested with the Genesis Plus GX emulator. If you experience any technical issues, you may want to try running the ROM in that emulator. If you report a problem, please include: The exact emulator version or console you’re using. The ROM you were trying to patch. The patching features you selected. Any custom .aseprite files you used. Technical Notes: Currently, the new code and tiles are inserted at the end of the ROM. If this conflicts with your ROM layout or you need the data placed elsewhere, leave a comment. I can likely extend the tool to allow you to specify the starting ROM address for the inserted data/tiles. I provide this patch (along with several other NHL '94 patches) in my GitHub repository, if you'd like to review the code or apply the patch using a simple batch file with no UI. -Mark
    3 points
  5. It's being worked on, trying to get it wrapped up as quickly as possible.
    3 points
  6. Here is NHL95PC manual, but it is in Spanish. Maybe you can translate this nowadays easily? NHL95PC Manual (Spanish).zip
    2 points
  7. So I finally got this to work. Please excuse the timing issues on the song. I know it's still janky, but the biggest hurdle has been breached. I had to do the ENTIRE song in MIDI by hand, and that's what took so freakin long. Plus, I couldn't get the sounds right. I am going to try something new (hopefully this weekend) to figure out a cleaner way of doing an instrument per channel, into the full HEX dump for the whole song. It's gonna be tedious. It may not work - but it's worth a shot. I gave up on this one earlier, but now I've figured out a bit more about the song structure editing via HEX. This is the Coach's Corner (Don Cherry) intermission theme... Coachs Corner Test 2026-04-02 185403.mp4
    2 points
  8. You're awesome dude! Thank you so much for your hard work :-)
    2 points
  9. Here’s a version of the box art I did up:
    2 points
  10. 2 points
  11. I guess it was Christmas of 93? when I got this masterpiece of a game, around 15 years old then. Kids in our Virginia neighborhood didn't know too much about Hockey but this game changed everything. We would battle for hours and hours and then fight outside afterwards about it. This game is Timeless and has soul, unlike newer games.
    2 points
  12. Full release is now finally available. Wide Screen and Standard editions in the main post.
    2 points
  13. All good! I actually play wort full line changes is only reason I brought it up. Game is fantastic thanks!
    1 point
  14. Carl Grundstrom and Nikita Grebenkin for Flyers instead of Tomasino. Tomasino been in AHL all season. The others have been on NHL roster
    1 point
  15. I've compiled a list of all-time Chaos Draft League(CDL) stats that contain the following since season 1: Player stats League winners Player lookup tool (F/D 'skaters' and Goalies further below that) Coach lookup tool Draft history CDL ADP ranking This is a read-only document with the exception of the player name cells on the Player and Coach tabs. Otherwise, you can download a copy and edit it locally. I will do my best to update it after each season. Some example screenshots of the various tabs are below:
    1 point
  16. I've added a tab called Coach Roster Lookup to view every skater and goalie a coach has used over previous CDL seasons. I've also added a tab called Coach Season Lookup to view a coach's performance season-by-season (including playoffs) through the history of CDL:
    1 point
  17. Took a bit longer than we were hoping, but it's nice to have this one complete now. NHL '26 - '94 Edition In recognition of the tradition of adapting EA's well deserved cover athletes to the the 16-bit stage, we're honouring that tradition in the best way possible. New this year, a @Drezz background that does recognise the team got their name on the cup. And giving Dave Reid a break, Bruce is lending his charisma as pre-game analyst. Points leader match up proves that the freeze bug fix is applied. Keeping many of the previous graphics changes including the modernized fonts and watermarks. Did decide to update the Cup this year though. Updated several center ice logos for a lot of coinciding anniversaries or just because teams felt like rebranding, including the new Utah Mammoth. V.1 in narrow view. V.2 in wide view. Colour photos for every player. Obligatory under the hood and minor graphical stuff and acknowledgements: New original custom player attribute stats. All 832 players have colour photos. Thanks @slapshot67 Original JKline player sprite mod based on helmet patch for more accurate and varied uniforms. Pucks that also feature original customized sprites. Puck sprites that change with team colours. Thanks @AdamCatalyst The nets that those pucks can go in have also had their sprites redrawn. New Weight bug fix is applied. Thanks @chaos New Checking formula thanks to that new weight bug fix. New Hot/Cold calculations. SmozROM Ratings consistency fix - player ratings will match hot/cold overall. Thanks @smozoma Freeze Bug applied so no player stats and player name on second line. User Records set to "ON" can still cause crashes with Vegas, Washington and Winnipeg so caution is advised. Expanded goalie roaming area. Go out to the edge of the trapezoid or out to the face off dots to cut down the angle. Thanks @smozoma Goalie can also carry the puck out to the blue line before the automatic whistle. [if play isn't blown for holding the puck too long] Yes we know that the goalie can technically go to the red line, but that would mean having to figure out how to assess delay of game penalties and that's not likely to happen. Goalie Y-button control hack applied. Thanks @clockwise CPU will pull goalie if down by 1 or 2 goals with 1 minute remaining. Thanks @McMarkis Edit Lines hack for any player to play at any position applied. Allows for 4-1 Power play lines. Thanks @TheTome Note that Edit Lines hack does interfere with Saving and Loading Team Lines. Also note that this edit line hack was omitted from the V.2 Edition. Benches have been edited with a new animated coach. EA Sports watermarks have been updated to modern logo. Thanks @Drezz Main menu background hack in use for full custom background image. Also thanks @Drezz New Utah Mammoth name and logo August is a bit early to be thinking about hockey ain't it? Well, yeah, but we're testing some new stats and stuff so why wait. So in a loose reference to the recently completed World Junior Summer Showcase, we figured we'll call this one: Just to keep the old versions in here rather than making a new post or revising history. The NHL '26 - Summer Showcase Edition Obviously this is way too early for the upcoming season so we're still in beta-like mode. Some of the new players have been given new numbers on a "historical precedence or best guess" criteria when conflicts arose. Beyond that, we're trying a few things and wouldn't mind getting some feedback. Some notes, due to how early this is and that there are some depth chart guys that haven't really secured a permanent spot yet, and in the interest of saving some effort later, there are some placeholder players in the game. Please just ignore them as they will be filled in as the actual season gets closer. New for version 4.0.33 Just roster updates. And new photos for new players. New for version 3.0.26 Uniform updates. Updated center ice logos. Still didn't include the hack to play any play at any position in this one. Still only in wide screen game play. Now with 100% more fighting. New for version 2.0.20 Roster Updates with trades up to winter holiday roster freeze. New updated player ratings. Updated more center ice logos. Didn't include the hack to play any play at any position in this one. Wide screen game play. New for version 1.0.13 Roster Updates as of the first week of the season. Changed the menu screen to celebrate the NHL's new goal scoring record holder. New for version 0.9.13 Roster Updates. Still a few spots left open, but most are ready for camp. Changed the menu screen to get ready for the new season. Still hyping that cover athlete reveal. No leaks as of yet. New for version 0.9.10 Updated center ice logos for all of the anniversaries happening this year and a couple new [mostly old] looks. A few minor roster updates as summer signings start to wind up. Cover athlete still to be revealed. Much hype to ensue. Newest Version [as of 2026-04-03] Wide Screen version NHL 2026 - 94 Edition v4.1W.bin Original resolution NHL 2026 - 94 Edition v4.0S.bin Older versions NHL 2026 - 94 Edition v3.0W.bin NHL 2026 - 94 Edition v3.0S.bin NHL 2026 - 94 Edition v2.22.bin NHL 2026 - 94 Edition v1.13.bin Beta Testing Summer Showcase Versions NHL 2026 - Summer Showcase 0.913.bin NHL 2026 - Summer Showcase 0.91.bin NHL 2026 - Summer Showcase 0.9.bin
    1 point
  18. A12784 Can't read it, so I asked... https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2F92zsi6nyzmsg1.jpg%3Fwidth%3D3072%26format%3Dpjpg%26auto%3Dwebp%26s%3D6d5ef021a631e91f2b147c96bc458999f9227f8b
    1 point
  19. Thanks for the follow-up and your fantastic work in general! (A quick thought: maybe consider revising the rating for the excellent Lane Hutson )
    1 point
  20. My god you were right. I can't believe I missed that! Having said that I mostly play Playoffs, and from what I remembered as a kid I always assumed the menu looped back to the main theme. I guess I remembered wrong! Thanks!
    1 point
  21. Recent breakthroughs developed the necessity to Revisit this one, but then the question was what to call it. It's not an update since the original 30-team game was abandoned in favour of a ground up Rebuild with 32 teams. So what "Re" word applies here? Remake? Remaster" Redux? Rewind? Nah. On second thought, to paraphrase a '90s icon, "That previous one was just a mic check." Or maybe "Retcon" is the word I'll use now. So yeah, you might find some other version on the interwebs out there, but that one isn't the Real version. You might call it a prototype, or a poor excuse for a hack that was put together by some hack, whatever. Time to Reload. Back in 1988 SNK released arguably the best baseball game ever made for the Nintendo Entertainment System. It was loads of fun back in the day [as long as your Nintendo's 10NES chip didn't erroneously flash the memory and erase your save] and despite the engine being reused for three more, less successful, NES entries, as well as seeing two pretty solid, but much less charming sequels on the NEO•GEO MVS and AES systems, which were later given NEO•GEO Pocket/Colour ports, it remains a classic to this day. So in reverence to that game, we're going to try to fix the story of what the hockey version would be. The backstory for this one is that it was released in 1992 by Romstar [SNK's North American distribution arm in the late '80s/early '90s] on the Sega Genesis, the first Hockey Stars features many recognizable teams and player names from it's baseball contemporaries as well as familiar box art. Although it looks like it was completed with some of the prototype art as screen photos. Eh well, these things happen. On to some familiar art... Okay so some of the assets were good enough to keep from the prototype. Including the trademark stark white splash screen and "Be a Champ" words of encouragement. Might have taken the advise of reformatting the title screen to the more common English layout. The main menu got a face lift thanks to some amazing "behind the scenes" work and calls back to design elements from some of the baseball games, while the Pre-game intro screen has some fixes and a new subtle background. Teams are still divided up by league; You will find mention of the "Exciting", "Fighting", "Professional" and "Legends" leagues in the team intros. These are not exclusive in Versus play as in the NEO•GEO releases, but will determine what division you play in during the Playoff mode. Although not as sharp as you will find on AES hardware, full colour cartoony depictions of player photos are still present and take their art style from the previous "Professional" game. And just as in most other SNK games, the pre-match presenter has another SNK character making a cameo in Athena from Psycho Soldier. Got her moved down to line up nicer with her text block though. The jumbotron gets a Stars-y facelift and the arena looks bigger, while the classic Zamboni returns with a perspective shift. Each player has an individual photo and stats you can look up. The fixed View Player screen gets a treatment similar to the NES games, although the NES wouldn't have been able to handle the colour shifting. In another similarity to the Baseball games, player stats seem to be directly imported as they are wildly different. Meaning that play-style can vary quite drastically even among line mates. Some may wish to play with line changes off and create a "super line" of each team's best players, but if you are looking for the added challenge of having to adapt to each player's varying abilities, you may want to keep line changes on. As an aside, as one of the now six "Create-a-Team" options, the Turtles are the "Veterans" and submitted the old photos. While each of the other teams take their skill set theme from the original baseball game as well. The Playoff Cup from Professional makes a return, only this time it is put on a pedestal as hockey deserves. The colour coding now makes sense as each "League" is contained to a divisional playoff format and the faint watermark on traditional green is carried through. There's more of that SNK branding... And since "Stars" is in the name they get some adjustments and prominent features as well. At least the 3-stars icon isn't another SNK logo. AI shooters could use some help though. There, that's a little better. Hockey Stars 1 [2.1].bin And now with with fighting. Hockey Stars 1 - Fighting Edition.bin
    1 point
  22. In light of the fact that no art is ever really completed, just occasionally abandoned, I couldn't help but notice that this game would be better with fancy banners and fighting. The fact that these can be different is just cool. Two flavours available. Hockey Stars 1 [2.1].bin Hockey Stars 1 - Fighting Edition.bin
    1 point
  23. Hey I posted this into the discord for visibility
    1 point
  24. BOO WORST COVER EVER lmaoooo jk This update looks freaking amazing - I love the level of graphical detail you put into your roms. It's like AC level fanaticism and I'm all for it. Now... did I read correctly about COACH player portraits? HOW??
    1 point
  25. I imported the new rosters into the ROM. I'm hoping to set the lines tomorrow and release the updated ROM if I'm able to. Just to be quick I'll probably just assign forwards C-LW-RW in that order based on overall regardless of real-life position.
    1 point
  26. Dear all, I would like to share with you my NHL97 Total conversion. BACKGROUND: The 1996–97 NHL season stands out as my personal favorite because it represents the final chapter of an era defined by two of the greatest players in hockey history — Mario Lemieux and Wayne Gretzky. Although Lemieux continued his career later on, this season was effectively the last time both players were active in the league at the same time during their original careers. Lemieux retired after the 1996–97 season due to ongoing health issues, while Gretzky continued playing until 1999. The key point is what happened next: Lemieux returned to the NHL in the 2000–01 season, completing one of the most famous comebacks in sports history. However, by that time, Gretzky had already retired in 1999, meaning the two legends never shared the ice again after Lemieux’s return. Because of this timing, their last head-to-head NHL game on January 25, 1997, truly marks the final on-ice meeting between them in an official NHL game. I’d like to thank the entire modding community for all the incredible work they’ve done. I’ve only built upon their efforts, and without them, I wouldn’t have been able to do this. WHAT'S IN THIS CONVERSION: Rink updated to reflect real NHL rinks, including team logos on the ice. Team Logos updated according to the 1996/97 season. All-Star Game rosters adjusted to match the real NHL All-Star Game held on January 18, 1997, in San Jose. All jerseys redesigned according to the 1996/97 season, including All-Star Game jerseys. Rosters adjusted to the 1996/97 NHL season. Players added up to the maximum allowed limit of 27 per team. Player attributes updated. Teams set according to the 1996/97 season (e.g., Hartford Whalers, Colorado Avalanche). Enjoy! NHL97 Total conversion.zip
    1 point
  27. Hey kidswasted - definitely a huge Allman's fan! The original lineup before Duane and Berry passed away is my favorite, but I'm also a big fan of Derek Trucks and Warren Haynes. If you're an ABB fan let me know. I came across a collection of bootlegs online several years ago that's no longer available but I have a bunch (50+) featuring Duane.
    1 point
  28. Nope that was an error in both wording and editing. What I've been doing with my mods for a little while now is making the Standard and Widescreen versions slightly different. Both get basically the same graphics edits, but since some of the new features have pros and cons attached depending on preference, the Standard version is meant to be keeping closer to the original while the Wide version gets a few more of the updated game mechanics. I just accidentally used the same line change code for both. I figure if you are the type that likes the wide screen hack, you will likely be more receptive to the other changes too. Anyway, even though the trade deadline version is nearing completion, I figured I'd replace the version 3.0W in the main post with a version that has the intended line change option.
    1 point
  29. Thanks for replying to an older post! And I found the config file in the directory, thank you 🙂
    1 point
  30. there is a config file in the directory dosbox.play.conf
    1 point
  31. So excited to have found this community! I haven't played NHL '94 since the mid-90's but once I figure out how to get the online version working on Ubuntu I am stoked to join you guys.
    1 point
  32. 1 point
  33. Admittedly progress was slower than anticipated, but photos are in place now so that's nice. Currently recompiling the player ratings with the inclusion of completed Olympic tournament stats. Basically the always stimulating data collection and entry and fixing spreadsheet formulas to work with lower thresholds. At least when that's done I only have a few bit or graphics to finish up and it's ready to go out.
    1 point
  34. i made a front boxart to this rom. its based on the old nhl 95 mega drive cover but with the new logos for ea sports, nhl and nhlpa
    1 point
  35. Eventually, yes. Just been too busy lately.
    1 point
  36. Final update for the season. Hopefully I got it all right. I use much less time to this than I used to. 26_2.rar
    1 point
  37. Hey @Brodeur30, Thanks for the kind words! The idea for the patching engine grew out of some earlier work I was doing on the SNES NHL ’94 disassembly using DiztinGUIsh and ASAR, which lets you modify assembly and rebuild the ROM. Then in 2024 when the NHL Hockey (’92) source code surfaced, I spent some time figuring out how to compile it with the SN 68k Genesis compiler so we could better understand how the original game worked. While making a few NHL ’94 Genesis mods, I noticed most patches were still being shared as raw hex edits. Around the same time Chaos was disassembling the 94' ROM in IDA Pro, which made me think it would be much easier if we could apply patches directly in assembly instead of hex. The patching engine grew out of that idea, and I first used it for things like the Fake Shot, menu tweaks, and then to help with Chaos’ fighting patch. The Fake Shot came from an idea someone posted in the discord, I first tired it in the NHL 92 Source code and then ported it over to 94. Anyway, that’s the long answer to a short question and probably more than anyone ever wanted to know about how a fake shot ended up in a 30-year-old hockey game 😄
    1 point
  38. I'll offer a place holder if / when AJ chimes in... I had the Jet's in the last classic season for Genesis and SNES and I did phenomenally well - don't bother to check the standings - I swear. As such, I am qualified. Analysis: Davydov is better than Zhamnov. Davydov has double 'v's. Zhamnov. Has one 'v'. V's are for very good. Hence, Davydov is very, very good and has a better shot and takes some pressure off of Teemu. You can let off some Steen, and I sure do. As in, "let's leave Steen off the top line," again for Davydov; he's in every way better than Steen. If I had to vote in an election and Steen was on the ballot, I would write in DaVydoV. Luciano Borsato has ties. What kind you ask? IDK exactly but you should buy a pint of Borsato's Gelato so nobody get's hurt. In SEGA, he is a fierce weight bug threat and is the resident hit-man for the Jets. No, 'v's but three 'o's. As in 'o' s**t here he come with a weight-bug-body-check to you, through the boards. Phil Housekey unlocks offense from the blue line. He is a one-trick pony and is meant for fanciful dipsy doodles so that Teemu and Davydov can get open. He's a 4th forward out there. Phil doesn't play defense; nobody got time for that, if you're Phil, that is. Teppo, or as Jerry Seinfeld says, "Numminen," is an all around solid, serviceable rear-guard. He is a Finnish legend, like Teemu, and before you body check someone head-first into the boards, it's appropriate to yell, "Finnish him!". Also, I remember Chaos saying something about countrymen get a happy bonus if they're on the ice together. Or it could'a be someone else, I don't know. Fact is, Teemu just feels better with Teppo out there since they're both Finnish, and as we know, we gotta keep Teemu happy. As Teemu goes, so do the Jets.
    1 point
  39. Buds, I introduce to you you Modano Mo Problems VI, the 10th "annual" tournament brought to you by Edge of 94 Midwest, with some help from our bud @LeifErikson and AV For You! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Edge of 94 Midwest and AV For You are proud to present our 6th Minneapolis event, and 10th annual NHL94 tournament: Modano Mo Problems VI "X Goon Give It To Ya" Sign up here: https://tinyurl.com/modanomoproblems6 Event details/rules here: Rules Page on NHL94.com @LeifErikson and I are very excited to get back to the Moxy Uptown. For those who brought feed back, you'll be happy to know that WSH is now Tier 5 Genesis Tiers : Tier 1: DET, BUF CHI, VAN Tier 2: MTL, LA, CGY, WPG, BOS Tier 3: QUE, DAL NYR, TOR Tier 4: PHI, EDM, PIT, STL (New This Year, STL moved to Tier 4) Tier 5: NJD, , HFD, NYI, WSH (New This Year, WSH moved to Tier 5) Tier 6: TB, SJ, OTW, ANH, FLA Let us know if you see any issues with any of the information or have questions, graphics and other promotional material will be added eventually, just want to get this info out there so people can make travel arrangements. Hotel link: https://www.marriott.com/event-reservations/reservation-link.mi?id=1758732024496&key=GRP&app=resvlink Signup Link : Click here for Signup Link Preferred room rate for The Moxy Uptown: Hotel Link, special rate $99 per night! What : NHL94 Tournament for Sega Genesis Where : The Moxy Uptown 1121 W Lake St, Minneapolis, MN 55408. We will again be in their lobby like as in previous years for the Friday night activities, and Saturday Genesis tournament. The Moxy Uptown is a hotel, and we'll be in their lobby for the event. If you have any issues with booking, you can contact them via phone here: (612) 822-5020 When : March 14th, 2026, 11AM Registration, with a noon start time. Side note : There will be side retro action at the venue Friday evening March 13th, completely free to all who are signed up for Saturday's action. Retro stations, 2v2, custom rom hacks will be live by 7PM, possibly sooner. We've started something of a tradition of visiting our sponsor UP/Down bar arcade prior to the retro gathering at Moxy.(both are in walking distance of one another) They have pinball, and classic coin operated arcade games, as well as a great beer selection. Cost : $60 via PayPal to trojan1979@gmail.com https://www.paypal.me/trojan1979 Make sure to use the "Friends and Family" aka "Someone You Know" for your payment so no fee is charged. There are no refunds for this event. Payout : Approximately 75% of the funds collected will be paid out over the top 4 places. Approximately $25 from each paid entry will go towards the meal budget before this is tabulated. Additionally the prize pools may be boosted by online tournament contributions(if applicable). Staff members participating in the tournament do not contribute to the prize pool. Example, if $500 was being paid out 1st Place 50% $250 2nd Place 25% $125 3rd Place 15% $75 4th place 10% : $50 Food/Drink : The Moxy does not have a restaurant inside. We will be providing premium pizza during the group/bracket break. You may bring your own food or order in at any time. We recommend eating lunch before the tournament begins if possible. We anticipate a 3:30-4:30 arrival of the pizza we will order. Those who stay at the Moxy will receive a complimentary drink ticket. All alcohol consumed at the event must be purchased from The Moxy. Format : Group play will precede bracket play. A single elimination bracket will follow the group play phase. A Maximum of 32 players will compete and all players will advance to a bracket round. Rounds of 32/16 will be a best 2/3 series(first to 2 wins). Rounds of 8/4 will be a best of 5 series(first to 3 wins). The championship series will be a best of 7 series(first to 4 wins). Higher seed will pick tier and be player 1/home team for game 1. In game 2 the lower seed is then Player 1 and the home team picking the tier. This continues to alternate until a series winner is crowned. Rules(subject to be updated/modified so please continue to reference) : 5 minute periods, penalties on, no offside, manual goalie. The Home team(player 1) has last right of substitution, should player 2 make any additional moves. You may only substitute during a play stoppage, such as a penalty, icing, out of play puck, or in between periods. Please do not get start button happy during intermission. Your opponent may wish to make an adjustment. You may only pull your goal if you currently possess the puck as this requires pausing the game to do so. If it's in the game, it's in the game. No game mechanics/glitches are banned. Examples are pass shots, CB checks, hail mary shots, goalie interference goals, rebound goals on penalty shots, etc.. A coin flip winner will be the home team(player 1) and call the tier for team selection. The opposing player is the away team(player 2) and chooses which team they want based on the tier selected. You may select from within or below the tier specified. Example: Player 1 selects Tier 2. That removes DET, BUF, CHI, VAN, MTL from selection in that matchup. Player 1 chooses CGY, Player 2 selects BOS. Player 1 and Player 2 may not play as the same team. You must take a different team in the selected tier each time. You are only permitted to repeat a team selection once you have used the other teams within that tier an equal number of times. (Exception to this rule if player 2 has selected the last remaining team available for player 1 in said tier, another team may be selected that was already used by player 1) This process resets between group play and the playoffs. Trojan and Leif Erikson are the tournament referees in the event of disputes/complaints. Genesis Tiers : Tier 1: DET, BUF CHI, VAN Tier 2: MTL, LA, CGY, WPG, BOS Tier 3: QUE, DAL NYR, TOR Tier 4: PHI, EDM, PIT Tier 5: NJD, STL, HFD, NYI, WSH (New This Year, WSH moved to Tier 5) Tier 6: TB, SJ, OTW, ANH, FLA Games cannot end in a tie. A new game must be started in the event of a tie game at the end of overtime. Intentional time wasting in your own zone is prohibited. You must attempt advancing the puck into the opposing zone whenever possible. Players caught abusing this may have goals deducted, or in extreme cases the game awarded to the opposing player. Players are required to take a photo of their score and report to the scorekeeper. There is a 6 goal deficit mercy rule. The game is technically over once a 6 goal difference is reached. However, if we are not pressed for time, you may play the game out, but any additional scoring will not count in the official standings. 6 goals is the max goal differential counted. Players are permitted to bring their own OEM or approved 3rd party controllers. All other equipment is provided by us. Having equipment on hand from volunteers as spares is always appreciated, but not required. Tiebreakers : Goal Differential, Head to Head, Goals Scored, Goals Allowed, Coin Flip, yard sale Systems/Equipment : Most systems are 1st party Genesis systems on CRT displays, many of which are professional video monitors. The CRT's are provided by AV For You. Again, competitors may bring their own Genesis controllers if they so desire, 3 or 6 button. We do have a limited number of Analogue Mega SG systems, and may utilize scalers such as the Retrotink or Rad2x when having a scaled HD display makes sense. One of such setups is used by our stream, which looks and plays fantastic. How can you help? In short, register early. Get your hotel and flight(if applicable) booked ASAP. Invite people to join you on your journey early and often. Show up on time with a good attitude, and just be an awesome bud to everyone you meet.
    1 point
  40. Has anyone tried to hack this rom? Would love to be able to change the teams colours to the correct colours.
    1 point
  41. yeah just didn't have the licensing for Super Nintendo for some reason. I love this game, super fun.
    1 point
  42. I believe it’s the same game as Sega’s Mario Lemieux Hockey. Both fun games.
    1 point
  43. guys, just changing the hardware isn't going to eliminate latency...... the Internet has latency, deal with it people new games use *tricks* to make it appear like there is no lag. nhl94 with these tricks will have you getting rebounds when it appeared the goalie wasn't there and looks like it should have gone in, or the puck suddenly appearing in the net for a goal a quarter of a second after you saw the guy flub the deke and skate past the net with the puck. if kaillera is giving you a bad experience, try kega. it's been pretty good the few times i've used it lately. it doesn't get that nasty strobe (missing frames) effect on a bad connection. if you want to truly eliminate internet latency, go get a Ph.D in physics and work on quantum teleportation
    1 point
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