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  1. Hey folks, Version 6.0, the final major version of my ROM has been posted, in the first post as usual. Before I get to the details, I just want to thank everyone who has put time in Beta testing and writing me feedback. This more refined gameplay never have been possible without you. Thank-you again! ---------------------------------------------------------------- 2022 06 12 - Version 6.0 “The [Gameplay’s] the thing.” This final major version is overwhelmingly focused on rebuilding the gameplay to a more realistic & contemporary feel & balance. This version also introduces two patches, a Rookie Mode to make scoring goals easier, and an Arcade Mode for faster action. And you can finally control the goalie immediately with a 6-button controller. Of course there are other improvements, but the biggest changes are invisible to the eye… Main Menu - Settings: Default teams set for the 2022 Stanley Cup finals. - Graphics: Over one third (>64) of all Player Photos were re-scaled and re-cropped for better visual balance. - Graphics: A couple of player photos were replaced. Arena - Sprites: Zamboni driver wave hand colours adjusted. - Graphics: Arena glass in corners have seams removed. - Graphics: Coaches (implied) arms shortened. In-Play - Graphics: EDM & OTT Home uniforms and on-ice logos revised. - Graphics: CHI & MIN Away uniforms revised. - Sprites: Bench players animation uniforms, shading, & shadows improved. - Sprites: Face-off pop-over graphics further refined, cosmetic glitches from original removed. Rosters & Lines, & Ratings - Rosters & Lines: Minor changes to some teams. - Ratings: Major changes to everyone. All ratings completely re-done (a third time) to conform to provide a new gameplay balance & feel. Gameplay & Ratings: - Speed: Attributes for skating, shooting, passing have been balanced to have a much more realistic ratio between the relative speed of these motions in real-life. - Skaters: All players, especially the low-end players are now more responsive in their skating & shooting. - Penalties: Aggression & Checking distributions have been conformed to (slightly) reduce penalties. - Defencemen: On average, defencemen are now rated a little higher for contemporary gameplay balance. - Goaltenders: All attributes re-rated with a new attribute distribution, in order to provide better goaltending throughout. Gameplay - Players: Energy Depletion rate slightly decreased, for better gameplay balance. - Players: Stopping & Crossover rate quickened, for more realistically responsive skating. - Controls: Goalie control can now be accessed immediately by pressing the (Y) button with a six-button controller. Miscellaneous - Penalties: “Kneeing” penalty for injuring a player restored to its original name, “Roughing.” - Graphics: Referee pop-over refined. ---------------------------------------------------------------- I hope you enjoy! cheers, -Adam
    4 points
  2. As I suspected, the blood is a separate tile sequence that is on top of the sprite. I found a few blood tiles and changed them to 1,2,3. I think this will be helpful once I can identify which tile numbers they are in reference to the sprites. The trace will be easier to identify (I think). Original Tiles Altered Another Example (I've since found the first tiles) I've gotten about 19 tiles so far...I have to see all the blood animations. I think there are two more from fighting...left and right.
    3 points
  3. AWESOME, THANK YOU. I believe if you make Joe Embiid darkest with maybe flat top hair, it'll be better than lightskin blonde version in 2020 lol. Also his attributes are as good as Bucks guy on cover of 2020 cover you did, like 99...both are MVP level
    1 point
  4. I'll be updating it shotly
    1 point
  5. We have room, got you marked in.
    1 point
  6. Hi @Jpark, Thank-you so much. I am honestly done for now, will let it stand as-is unless someone reports a bug, or discover an error I can't live with. I'm not sure if I will back next season, but I hope to. Who knows what life will look like then. It would be great to have the more authentic 3v3 overtime for regular season games, but I don't know how to do such a thing. I could really use a more tech-savvy collaborator. Thanks again for playing, and contributing valuable feedback. I hope you're enjoying your summer!
    1 point
  7. Wanted to say I appreciate all the work you've put into version 6.0 @AdamCatalyst! I hope you continue to add things as time goes on and I hope you continue to make more iterations as well. In a way it's starting to look and feel like a whole new game and I appreciate the work you've put into it. Also I'm not sure if you've mentioned this before, and if you have I apologize in advance, but when games go to OT, shouldn't it be 3v3 vs 5v5? I'm not sure you've you could change that and/or if you've mentioned that before.
    1 point
  8. Hello there! I haven't done much in quite awhile and finally get out of retirement with this opportunity. This is a mod of seamor's excellent rom for 3 on 3 hockey based on the brand new league 3vs3 '3ice. For more information about this league please refer to this link:https://www.3ice.com/ and https://www.3ice.com/rules This league is filled with players who focus on speed and agility. The coaches are almost all hall of famers (Carbonneau, Trottier, Mullen, Fuhr etc etc) Each team has a roster of 6 players and 1 goalie. What I have done are the splash screens and the roster. What I haven't done is change the team logos which might be done in a future version if I find time. Or if anybody wants to pick up the ball, do it and post the results here, go for it!!! but at least we all have a basic rom for this league which could be promising and a blueprint for settling the rules and the sport of 3vs3 hockey, maybe as a future olympic or global sports like they did for 3vs3 basketball and rugby sevens. This might become fun to watch. Enjoy!!! NOTE: I am uploading version 2. It has updated jerseys. the first version has jerseys themed on the coaches' t shirts on the 3ice website. The roster seems, as I looked in the show tonight, as it is gonna be quite volatile. Probably I will update it in a later version. 3ice 22 v2.bin 3ice 22.bin
    1 point
  9. There it is! Thanks a ton! I will get on the ice as soon as i can!! I hope you will come back to drop a new version, when the new season arrives! But that's in the future! Time to enjoy the present!!
    1 point
  10. You do have some good points there. Incidentally, naming the divisions after prominent figures was my backup idea. Yeah, trying to account for geography when I was picking teams and arranging divisions did give me a bit of a headache. I ended up having to shoehorn one of the "new" teams (Montreal) into what's currently the Midwest division, since it's a little closer to that region than the east coast. Also, my Atlantic division is full anyway. If you think that's weird, the actual IceHL project put New Orleans in their Western conference. I think that was mostly because the Eastern conference was so full but still. EDIT: Alright, I've reached a decision on something. Thanks for the suggestions.
    1 point
  11. California is indeed South and West of Manitoba, but I wouldn't really consider Seattle very South. And Houston is actually East of Winnipeg longitudinally... Piss taking aside, you might be alright with Pacific, I mean if the NHL can put the expansion Vancouver Canucks into the Eastern Conference their first couple of seasons, Texas is close enough. Blame that giant dead zone that west of the 100th meridian [where the great plains begin] for the poor options of population dense hubs. Although to be honest, I was always partial to the divisions being named after prominent figures, despite the vanity of it.
    1 point
  12. I cant wait! Thanks for this great and huge update package!
    1 point
  13. @fastlane You rule! Thanks again for all the feedback, it really helps. lol - I'm so sorry that your goalie doesn't like you. I agree with your assessment of the arcade mode, but after the first one, just about everyone asked for faster, so… it's faster. I know it can be crazy unrealistic sometimes. It sounds like Rookie mode works now! Great. Will just implement the final fixes, and put out one final version just to make sure there are no errors. But no major changes. No minor changes even. Just final fixes. Thanks again for you all your help!
    1 point
  14. Thank you for this quick update! Here are my observations: Rookie Mode: AI is notably less aggressive! It appears easier to score than in other versions! Thumbs up! But I had another occassion, when the goalie disappeared at the end of the match (didnt result in a goal). But you already pointed out that this is a known bug. 3:1 Victory (End of Regulation) Arcade Mode: Is much faster than the previous version. And it has better puck movement, which appears more fluent. But I witnesssed some uncontrolled speed bursts, when players flew across the screen. Players appear more unsorted on the ice, so defense isnt set in many situations. Instead they take the whole ice. 0:1 Loss (End of Regulation) Regular Mode All in all this felt very familiar. Like an improved version of the original game. It was very fluent and balanced, but it was too hard to score for me. I had some great shots, but wasnt able to knock one down. 0:2 Loss (End of Regulation) Cheers mate, I hope this helps
    1 point
  15. Hello all, I apologize for resurrecting a stale thread, but I was reviewing your findings and was curious about implementing them into the current NHL '22 ROM that @Sauce put together. I'm not expert ROM modifier by any stretch of the imagination, but I do have an Everdrive and a few different Genesis models, so if I can be of assistance testing fixes, I'm happy to do so. As it stands, I have the modifications from @AdamCatalyst's post above implemented into the vPO ROM. I did make one small adjustment by changing 0xF8B2C from 4E to 20, as that was the value for that offset in the already modified ROM. I currently have this running on a real Genesis, and everything seems to be rendering properly with player stats turned on. I am not sure how to test further beyond verifying that the player stat messages are formatted correctly with no displayed errors and without doubled names. If there is anything else I can do to test or help the effort to fix this bug, please let me know.
    1 point
  16. So, I was able to test the roms tonight! Rookie Mode: At first I scored two quick goals and thought it would continue. But it turned out different. 2:2 OT DRAW Arcade Mode: Wow, this could be my rom! I was able to score four goals, which is the most since my quiet and humble comeback after all those years. I will attach a small video of a weird scene, when the goalie left the house. Good for me, it made me score It felt like the movement was faster, but the puck handling was a bit slower if that makes sense. 4:1 End of Regulation Regular Mode It was obviously slower, but one timers worked pretty well for me. But this rom naturally feels more competitive from beginning to end. It was a close win for me. 2:1 End of Regulation But because this was the first time, I was playing your roms, let me say this: Wow, I can see how much tweeking you did on the visual side! It looks awesome! So many things to discover and it all starts with a great cover and splashscreen! Thank you for all the work you put in! 20220609_010223.mp4
    1 point
  17. Thanks man, I appreciate all the feedback!
    1 point
  18. to apply the patch, if you have windows. this tool is doing it. Had no problems with it. A utility called 'Beat'. https://www.romhacking.net/utilities/893/ Played a game on each version: each game was Colorado-Detroit. On the 'arcade' version, I wasn't totally thrown off by the speed. I would make it speedier. The 'original' had a great feel. Had a great game and I scored 2 goals. Love the flow of the game. For the 'rookie' bizarrely, I only scored a goal and thought it would be a goalfest. The flow of the game is good but like the 'arcade' I would like more goals. I haven't played nhl 94 in awhile so maybe I am slightly offbase with my observations but all I know is that all 3 versions were very pleasant and thus, gives a great hockey experience. Maybe some twinking is needed to differentiate more the versions from each other. Other than that, all 3 are great to introduce a noob to nhl 94. hope it helps, Cheers!
    1 point
  19. OK, first public Beta of 6.0 is ready! Any and all feedback is welcome and encouraged, but I should stop to explain what I'm trying to do with this for context. I am trying to revise & refine the gameplay to be both more realistic, and more characteristic of how NHL hockey is played today. More realistic… Energy should deplete & recover at a more realistic rate, where more realistic shift lengths are rewarded, while tired players recharge much faster on the bench If you are playing with line changes on, you should have to deal with the real life decision of putting on fresh third liners or keeping yoru best out there even though they are showing signs of fatigue The puck should move faster than the players! Seriously, I know this sounds obvious, but in the original it was possible to outstate a wrist shot in some circumstances, while passes were were often faster than than shots. I've tried to balance the speed of skating, to passing, to shooting, with consideration for how quickly objects move across fixed sections of the ice (like skating time from blue-line to blue-line). More realistic speed burst. Harder to score goals. More contemporary… Faster and more agile skating. Much faster shooting. Fewer hits & penalties. More parity (less disparity) between the best and the worst of the league. Much better goaltending. Of course there is much more to it than this, but I think that's a pretty decent overview of what I'm trying to do. Now, because I know not everyone shares my same desire for more of a Simulation style gameplay, I am releasing two patches with this ROM to customize the game. One patch will give you a Rookie mode, where the defence it a little more tame, and the goalies aren't quite as sharp. The other introduces an Arcade mode, where the puck and the players move even faster, and the original exaggerated speed boost is restored. One more thing. I am not going to provide multiple ROMs for version 6.0, just one ROM, but multiple optional patches. Those are located in the ZIP with the ROM. If you don't know how to install a patch over a ROM, I assure you that it is super easy, and can even be done online. I am just too exhausted to support anyone on doing that, so I hope the community can point people in the right direction. If you are using a Mac, I highly recommend the free software Multipatch https://projects.sappharad.com/multipatch/ You will know you have installed the patch properly, because the opening credits will indicate "Rookie Mode" or "Arcade Mode" or "2022 Edition" accordingly. I am really looking forward to your feedback. And PLEASE point out any errors if you see them! There's been a myriad of minor fixes and improvements, but I won't detail them now. cheers, -Adam @Fastlane The rookie mode is essentially for you, so please let me know how it does and does not work for you, so I can tweak it! @George Please let me know how you think we are doing on the penalty front! @Tabs3121 The Arcade patch is here, let me know if this is what you had in mind!
    1 point
  20. This would be awesome!! Thanks for the consideration
    1 point
  21. 1 point
  22. Hey Fastlane, thanks for the feedback! You can definitely get some helpful tips and tricks on how to score from the forums here. It helped me improve my game big-time! The new incoming version will be even more difficult to score goals. Because it's impossibe to please all the people all the time, I've actually been thinking of releasing a few patches with the ROM, so that people can play my intended gameplay balance, or patch it for a personally more desirable gameplay profile. Would only do a few patches, something like a "Rookie" balance for folks like you, a "Bettman" balance (less hitting and penalties) for folks like @George, and an "Arcade" balance for people who want the fastest most boistrous experience possible. Something like that. Would that interest anyone?
    1 point
  23. Apparently it's been two years! I need this reminder! I'll take a look and update for some of the recent releases this week.
    1 point
  24. @Fastlane this one
    1 point
  25. This is a list of all Genesis roms (non-hockey) that are found all over the forums. Links to the original source have been added to give credit to the creator/authors. This will allow you to see the changes as well as the content included. If I missed something to be added, please reply below and I’ll update this list. Football NFL Primetime 2021-22 created by UltraMagnus Tecmo Super Bowl III '21 created by UltraMagnus Tecmo Super Bowl III '20 created by UltraMagnus Madden 2017 ('93) created by Goldglv Madden 2016 ('93) created by slapshot67 NCAA 2011 (TSB3) created by Drunken_1 NFL '09 ('98) created by SabreDance Baseball Triple Play Baseball Gold '21 created by UltraMagnus Triple Play Baseball Gold '20 created by UltraMagnus World Series Baseball '20 created by UltraMagnus Basketball NBA Live '21 (98) created by UltraMagnus NBA Live '21 HWC (96) created by kdubmods NBA Live '20 (98) created by UltraMagnus Soccer FIFA Soccer 2020 ('95) created by TA_Marcos_Translations IN PROGRESS ROMS FIBA '19 (Nba Live '97) modding by TA_Marcos_Translations NBA Jam TE by Ultramagnus World Series Baseball '21 by Ultramagnus NCAA WSB '21 by Ultramagnus Madden '21 by Ultramagnus Editors John Madden Football Editor created by Goldglv TecmoSuperBowl Editor 2000 created by Flash EmuWare Presentation
    1 point
  26. Not at the moment. Likely for the Start of next season.
    1 point
  27. So, there is going to be a version 6.0, despite my honest intentions to give the project a rest. It's going to be an almost entirely invisible update, it's all about the gameplay. I've completely re-done the goaltending, and I'm very happy with how the goaltenders are playing now. I'm still adjusting the body checking and penalty rates. Been working on game pace. Further stamina depletion & recovery balancing. Play testing. Balancing. More play testing. More balancing. See you back here soon with a Beta to test. If you send me a PM, I will be sure to send you one back as soon as the Beta is ready, which should be any day now. Feedback is so helpful. If you have any requests for v6.0 please let me know. I can't promise anything, but I've taken into consideration every piece of feedback I've gotten, and been able to make some solid improvements from it. Your feedback matters!
    1 point
  28. Ive been working on a project that will hopefully help with other members with future projects, and mods/hacks. I've compiled all the roms from the forums @clockwise @naples39 @mitch13 @skip, and outside sources to create a NHL database that will hold all the NHL players careers in. If you looking for the following, you will find it here: Player ratings from 1951-2022 Player Attributes from 1951-2022 Player Salaries from 1918-2022 (based on previous year results, which are available also) Conversion from NHL95 to NHL94 and vice versa. If there is other details you wanting to add, please let me know. The link is below. Player DB 1918-2022 - Google Sheets
    1 point
  29. This hack allows you to control the stopping distance and turn of a skater when skating from one direction to the opposite (e.g. Up to down, left to right etc.) Normally when this occurs, the skater sprites go into the hockey stop animation. To alter the value, change the bytes 0096 (or 00B4) to ???? hex. The higher the value, the quicker a skater will pull up and turn (possibly in addition to their agility rating). A high enough value will even make the skater change directions so quick it defies Newton's law of Motion. The lower the value, the longer it takes to stop. If you set to 0001, your skater will do a huuuuuuuugggeee hockey stop... then turn (eventually). Note, if do set the value too low... even if you're facing left, then turn right, there can be a delay to respond (counter the current speed) and turn around unless you use the control-pad diagonals to speed up the process. Thanks to Tony H. for this find... not to mention the fact that I didn't even have request this one! It just came in the mail so to speak Usage: [GoodGen 3.0 ROM Name] #: $ [ROM Hex Offset]:[Original Hex Value] - Comment NHL 94 (UE) [!] $ 010E24:0096 - from Left of screen to Right $ 010E32:0096 - from Right of screen to Left $ 010E48:0096 - from Top of screen to Bottom $ 010E56:0096 - from Bottom of screen to Top EA Hockey (E) [!] $ 008760:0096 - from Left of screen to Right $ 00876E:0096 - from Right of screen to Left $ 008784:0096 - from Top of screen to Bottom $ 008792:0096 - from Bottom of screen to Top NHL Hockey (U) [!] $ 008B6E:0096 - from Left of screen to Right $ 008B7C:0096 - from Right of screen to Left $ 008B92:0096 - from Top of screen to Bottom $ 008BA0:0096 - from Bottom of screen to Top NHLPA Hockey '93 (UE) (REV01) [!] $ 00D58A:0096 - from Left of screen to Right $ 00D598:0096 - from Right of screen to Left $ 00D5AE:0096 - from Top of screen to Bottom $ 00D5BC:0096 - from Bottom of screen to Top NHLPA Hockey '93 (UE) (REV00) $ 00D572:0096 - from Left of screen to Right $ 00D580:0096 - from Right of screen to Left $ 00D596:0096 - from Top of screen to Bottom $ 00D5A4:0096 - from Bottom of screen to Top NHL 95 (UE) [!] $ 008BB28:0096 - from Left of screen to Right $ 008BB36:0096 - from Right of screen to Left $ 008BB50:0096 - from Top of screen to Bottom $ 008BB5E:0096 - from Bottom of screen to Top NHL 95 Elitserien (E) [c][!] $ 00892F0:0096 - from Left of screen to Right $ 00892FE:0096 - from Right of screen to Left $ 0089318:0096 - from Top of screen to Bottom $ 0089326:0096 - from Bottom of screen to Top NHL 96 (UE) [!] $ 001AE20:00B4 - from Left of screen to Right $ 001AE2E:00B4 - from Right of screen to Left $ 001AE44:00B4 - from Top of screen to Bottom $ 001AE52:00B4 - from Bottom of screen to Top NHL 96 Elitserien (E) $ 00185AE:00B4 - from Left of screen to Right $ 00185BC:00B4 - from Right of screen to Left $ 00185D2:00B4 - from Top of screen to Bottom $ 00185E0:00B4 - from Bottom of screen to Top NHL 97 (UE) [!] $ 001FA66:00B4 - from Left of screen to Right $ 001FA74:00B4 - from Right of screen to Left $ 001FA8A:00B4 - from Top of screen to Bottom $ 001FA98:00B4 - from Bottom of screen to Top NHL 98 (U) [c][!] $ 001FE70:00B4 - from Left of screen to Right $ 001FE7E:00B4 - from Right of screen to Left $ 001FE94:00B4 - from Top of screen to Bottom $ 001FEA2:00B4 - from Bottom of screen to Top
    1 point
  30. Below you will find a bunch of graphs and figures regarding the WN95HL Season 4 regular season. In the scatterplots at the bottom, larger circle = higher winning pct. WN95HL_Season4_allPlayersSummary.csv
    0 points
  31. I have been thinking about this for a while and decided I should at least start this hack and post on the forums for documentation/progress. My initial thought process is as follows: I assume the blood animation is a separate graphic and not an entirely new set of sprites (CONFIRMED) Find the blood animation tiles in NHLPA'93 (DONE, most likely) Trace and reverse engineer the code on a blood injury in '93 (current phase) Bring those elements into '94 I think the first two bullets I will confirm and get done rather quickly, but the hard work will be understanding and isolating the code in '93. My starting assumption will be that when an injury for game is triggered, the blood animation sequence is called and overlayed by the sprites head. Who knows if that's right. I'll continue to post updates here as I work on this project.
    0 points
  32. There is a new way to play online, without having to install anything. Jam.gg is a service, that runs directly in your Browser (Chrome or Edge are recommended though). You just create an account, which is free right now, and you can select a game on the platform. Or you can use the BYOG (bring your own game) option, to throw in a rom, that you are holding. It is as easy as drag and drop. Supported systems are genesis, snes, N64, PS1 amongst others. Then you can invite a friend by sharing a link and play together. Up to 8 people can be in a room together. Video conference Tools are supported, like Webcam, voice Chat, message Board. You can literally throw in any controller you are having and it will work with the platform. If you try it, let me know what you think. I made some great experiences with the site already. Maybe someone would like to build a small league around it, if there are a few players interested. You can count me in then
    0 points
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