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Drezz

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Drezz last won the day on January 10

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About Drezz

  • Birthday 01/03/1977

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    Shawn Chambers and his 1 overall rammin it home.

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  1. Drezz

    NHL98 more like 94

    I'm actually interested in this, but it's buried in my to-do pile. Someday...
  2. You're using an outdated version of it.
  3. You're using an outdated version of it.
  4. You're using an outdated version of it.
  5. Kind words, bud. That reminds me... I have to finish my playoff edition update and finally put it out there. It's only been 2 years.
  6. Probably a memory issue. The carts were optimized to maximize memory to its fullest. Now that we've tinkered and expanded we're encountering issues with random crashes that are related to things that should be kept in memory like stats and data from lists. It's annoying because it's seemingly random. I think it may be one of those things where if you ADD something, you may need to remove/overwrite something of equal weight. Just a theory.
  7. It might be a memory related thing. When I was doing the tests for the background tile and the main menu BG image, I ran into a lot of issues with memory errors.
  8. I actually tried that. It didn't work for me, but I didn't really use a lot of brainmeat on pursuing it much further than an initial look.
  9. It does work. This is the same mechanic used in FIFA. Play a few games of FIFA to get used to the timing, and go play NHL94 right after using the same pass dynamics. It doesn't increase it exponentially, but it does work. Also, an interesting tidbit also brough up by @kingraph when reading about the crowd/momentum meter. When I used to play head to head, after a whistle, switch to your goalie and skate as far as you can go then wildly dive out over and do that over and over again. You'll hear the crowd building and the db meter goes up way quicker after you win a faceoff. It's a little cheat I used.
  10. I think it's just because of the small sample size. Once enough samples appear 10,000+ the numbers might start to mean something. I brought up the regional codes thing because that was common practice with electronics in the 90s. It was a quick way to figure out where it came from (and how long it would take to receive if you called for fulfillment). In this case though, perhaps it was more of an internal EA thing... which wouldn't surprise me given how quirky that company is. There's no way anyone in EA HQ would know currently. Most of those folks would have been retired by now. It's an enigma, but maybe there's someone out there noodling down a rabbit hole that may have been involved in the process that might shed some light. There's no way Rammer would know. He was in high school when NHL94 came out lol
  11. Was it proven that the letters aren't original region codes? It isn't inconceivable that the lots would be distributed to specific regions to start, with bigger retailers sending them all over to fulfill orders in areas where they sell more? Just a thought.
  12. Good lord. My nostalgia bone was on fire the other day and I couldn't figure out why. So of course I popped in and saw this. This is epic level craziness. I love it. Everything looks fantastic. The presentation alone sells it for me.
  13. Technically - you wouldn't climb over the boards to enter the penalty box anyway. The players line up from left to right. I'm sure you could alter "where" they line up, but the animation will always put the player in that same spot each time. I'm curious as to what would happen in a penalty fest when more than 3 players are in the box. It would be an overlap. Not that it's THAT much of a big issue. It is a 30 year old game after all....
  14. So given what @chaos discovered in the source for checking, it is plausible that you could isolate where the one timer is in NHL94 and shoehorn it into 93.
  15. I'll try and organize it a bit better. It's been over a year since I messed with the music files, so I'm a bit rusty. Once I get elbow deep, I'll pass along what I've found.
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