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Drezz

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  1. Yes. It's one of our own - StaticEck. He posts updates on the discord.
  2. Yeah it's from StaticEck, a community member here. He's been detailing his work on the discord server/
  3. Drezz replied to AdamCatalyst's topic in Genesis Roms
    memory errors or a leak somewheres This is why we're beta guinea pigs LOL
  4. Drezz replied to Thornton97's topic in NHL '97
    When you reduce it to 320x224 and SEGA 16 colours, it's actually pretty good! Clean up the fuzzy pixels, and it's solid.
  5. Drezz replied to Thornton97's topic in NHL '97
    I will give AI pixel art credit though, it is very clean. I've always said that it can be a good tool for proof of concept and rough work that can be refined into something great - but the more realism you try and inject, the worse it gets. In this case, it could be awesome. I thought about creating pixel portraits with some AI assistance, similar to the look of old arcade games, and on the same vein as @von Ozbourne 's custom ROMS - that basically cartoonify player faces, seeing as everything else is that way (including Ron Barr).
  6. Drezz replied to Thornton97's topic in NHL '97
    Looks like Leetch is playing with a mini stick lol
  7. SrGenesis started following Drezz
  8. It doesn't work with 34 team ROMS. It also doesn't work with certain 32 team ROMS - ones that use the main menu background graphic. The emulator does not have enough graphic memory to handle it. Use at your own risk.
  9. It's definitely a VRAM issue - just too much going on. If there was a way to load a SINGLE banner independently instead of the entire graphic block, this would work amazingly.
  10. You could probably set some kind of global switch per team and set it to 0. But the way the applet works is you load data into memory and it jumps from section to section to display it. You'd have to go team by team in order to set each player with a switch on the roster page. Unless it's a separate "Global Attributes Modifier" of some kind. 🤔
  11. I think that's doable. I'd have to think of how to implement it cleanly.
  12. We've bandied about the idea for goalie sprite fight animations, yes. Chaos is kinda busy and he spent a year figuring all this out and deserves a bit of a break. It'll come back around if enough people are interested. Right now I think one of the priorities is figuring out how to get the fight and menu mods to play nice with certain roms.
  13. This whole thing came about because I had to fix ten other things in order to fix the one thing I was trying to fix. After getting frustrated trying to find workarounds, I decided to just start making something that will be helpful, and it snowballed from there. I realize we haven't had a roster/image editor since NOSE/EARE were developed. After doing a bunch of experiments, working within my extremely basic programming capabilities and essentially vibe coding, I made this little applet that runs on Chrome (untested on other browsers.) It's a super lightweight roster editor, palette editor and graphics viewer rolled into one (for now). That's the working title: ONE. Online NHL'94 Editor. You should be able to open a rom, do some basic edits as well as have an overview of what your team looks like, and save your results to a new ROM. Features: - ability to edit team info (City Name, Team Name, Abbreviation and Arena) - ability to change team attributes (offensive/defensive advantage, PP/PK etc) - view your team identity: ingame banner, team logo and center ice - change your main menu team banner colours - edit, add and delete players from your roster and their attributes - view individual player portraits - manage line combinations - view team uniforms and alter the palette colours in real time (only the base sprites are available ATM - will implement sprite hacks) Should be compatible with the fight rom changes and smozrom edits. Planned: - viewer for title screens graphics - viewer for main menu graphic - viewer for background tile & Ron Barr - viewer for scoreboard/ other misc graphics - support for player sprite hacks (SWOS, JKline, AC, Drezz etc) - editing the menu options - the ability to add an entire team(s) - a visual facelift and making it PURTY and the big one, hopefully - basic editing for graphics so we don't have to go running to tile molester every single time you want to fix a pixel. SO - I'm looking for some beta testers to give this thing a whirl. Put it through it's paces, break it, bend it, kick it, do whatever. I've never managed something like this before so it would be great to get everyone's input and try and make this thing better and better. I will say this - please do not save OVER your rom. I can't guarantee that there won't be bugs and problems messing with these functions. Shoot me a msg if you're interested.
  14. You have to use Adam Catalyst's method of fixed bytes for each roster, then move the roster to a different block altogether. NOSE is only set up to deal with an expanded 2MB rom, and it grabs the free bytes, but doesn't realize that you can go beyond that to create more teams so you have to do it by hand - AND the fixed bytes method breaks NOSE so you have to do it all by hand.

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