Folks, there are some caveats with this patch... If you're adding this to an existing mod you made or to one of your old favourites, there are a number of things you have to take into account.
First, the patch uses McMarkis menu hack to add options for fighting, so it WILL change the menu set-up from your current ROM.
If you have a ROM with 4 custom period lengths (5, 7, 10, 20) it will default BACK to the 3 options of 5-10-20, but it won't change the actual period lengths and correspond with the updated menu, and it will be messed up.
e.g
5 minutes - 5 minutes
10 minutes - 7 minutes
20 minutes - 10 minutes
no option - 20 minutes
The menu is also set up for the original 26-team ROM from 94. If you have a 30-team or 32-team ROM, all of the teams won't appear. You will need to make some edits to menulengths.asm and menulengths2.asm
- At Line 8 and Line 10 - you'll see the value $1C (which is 28 = 26 teams + 2 all-star teams).
- Change this to the number of teams your ROM has. (e.g. "$22" for a 32-team + 2 allstar teams)
- To change the Period Length to four options, change the value at Line 12 to 4.
Your teams will appear in the menu after you recompile the ROM using the scripts.
SECOND...
If your ROM features custom sprite hacks, you will have to make the edits to the specific fight sprite tiles in TileMolester. Fortunately, there are not a LOT of tiles, but there are individual tiles (heads, arms, fists) and it can get confusing. In addition to that, the blood that appears after a KO belongs to a different palette. Be mindful of that when applying your hacks.
The sprites are located at the end of the player sprites (look for the offscreen directional arrows used in game - and they are near the same area)
Hope that helps some of you looking to add the patch to custom ROMS.