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Drezz

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Drezz last won the day on December 2

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  • Birthday 01/03/1977

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    Genesis
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    Shawn Chambers and his 1 overall rammin it home.

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  1. SIDE TRACK incoming So... years ago when I was modding FIFA International Soccer using the old school blunt force methods from these parts (think BEFORE NOSE etc) I came across some entries in the roster data that was for the team managers. They didn't show up in the roster scroll during squad edits, but I recall changing some of the data and they'd be referenced ingame. I wish I could remember exactly how it was done, but I think it was similar to this hack of switching the bytes to make F into D etc.
  2. I know this is AI - Gilmour has teeth! 😂
  3. I had two coaches and a trainer. Lemme tell you, it's A LOT of work to add in all that space. I'd be thankful we have an updated release for 2025-26. BLESSINGS
  4. Most of what is done in 94 could theoretically happen in 95 too - just need the offsets usually
  5. So do you have to input the stats manually? How does it work?
  6. On to the list it goes...
  7. Adam, you've done plenty. Thank you tremendously for your years of dedication and hard work on these yearly updates. You earned a break long ago, yet you still manage to whip out a banger every year that excels over the last. I can only imagine how exciting and exhausting it all is - perhaps there are others who will carry the torch going forward.
  8. I suppose I should get off my ass and put in some more effort around here. Two upcoming projects - 1) HNIC90-91 v1.3 Opening Day + HNIC90-91 V2.0 Playoff edition 2) NHA 1909-1910 (Heritage Series) Now that @chaos is play testing a fight patch, I can put HNIC90-91 to bed finally. In the meantime, I decided to work on a few historical mods... which ballooned into a more ambitious project.
  9. It's definitely Adam Catalyst's ROM. Here's his latest version.
  10. This is promising. 3-bit colour makes things a bit trickier. The colours tend to be a bit dull and muddy, and the colours that are vibrant, stand out dramatically from their next step in chroma. You could get away with only ONE jersey, but palette swap. That would further reduce jersey sets. Some of us have modified the colour zones on each individual sprite and experimented that way. If we could isolate the specific 8x8 tiles in the sprites that display the logo and make those individual to each team, would that work? And have the command grab those specific team tiles rather than the base tiles it is already using to build the sprite to build the animation? Let me know if that doesn't make sense to you...
  11. KICK HIS ASS SEABASS
  12. From our conversation on Discord, we determined that the two graphics that have been compressed are repeats from NHLPA93 which was highly compressed to keep it under 512kb. The background tile & Ron Barr. Everything else in 94 doesn't have the same type of compression, as space on the cart was saved by reusing tiles and designating it to the map (which were further 'decompressed' by @wboy and @kingraph and many others) This compression scheme could save us a lot of space in the future and allow roms to have more room for things... and still stay within the 2MB threshold.
  13. That's what we were trying to figure out - how many times a specific colour is repeated to make up the data for the tile. Now that you've laid it out like that, Is that 803D in the header the command instead of the info for where number of tiles in the graphic is usually found in the header? This is super helpful...
  14. Speak for yourself. I will be introducing my era specific pay-to-play pack HUT CHEL THREES ROM in a few short weeks. (Yeah no I won't. To hell with all that stuff.) In all seriousness I'm waiting on this mod to drop so I can finally give Probert and Nilan and Manson and Hunter their proper dues in my overhauled NHL 90-91 ROM. I've been tracking this through the Discord and chatting with Abdul about it - sounds like there's some really cool stuff coming down the pipe in the NHL 94 labs.
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