Brodeur30
Members-
Posts
100 -
Joined
-
Last visited
-
Days Won
10
Brodeur30 last won the day on August 30 2022
Brodeur30 had the most liked content!
Previous Fields
-
Preferred System
Genesis
-
Favorite Way To Score
Wraparound
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Brodeur30's Achievements
-
2 teammates mode, playoff bug
Brodeur30 replied to mitch13's topic in General Questions & Discussion
That is interesting that you got the Home Team Game Genie code to work not code for the Visitor Team. You're the first person as far as I know to confirm that it at least half-works. Here's what I would suggest, since you got the Home Team code to work chances are there's maybe something going on with the spacement of the Away Team code or something. Sometimes when I've tested Game Genie codes (that I've found and converted myself from RAM codes) you'll have to adjust the address of the code by a byte, either up or down. It's I think because of the way the game loads memory sometimes the address that worked for me might be one byte off depending on what emulator you're using and the way it reads it. I've also noticed a similar thing with RAM codes so it's not a problem specific to Game Genie codes. But what I would suggest is converting the code to a RAM code then viewing the codes in Memory Viewer and test some of the bytes before or after the converted Game Genie code and I bet you'll get it to work. Something else that could be going on is that you may not have deactivated the code at the right time and by leaving it on caused the other code not to activate properly. You have to monitor when you activate and deactivate the codes, leaving the codes on too long could cause the other one not to work when you want to switch from Home to Away. If you got the Home Code to work there's no reason why you should be able to get the Away Code to work. I may test it myself to make sure everything's working with the codes I provided. -
I have found codes that adjust the camera to a fixed position which would be useful for a Player Lock or Training mod. The larger idea would be to adjust the camera tracking of the puck to be of a player. It may be possible to switch between fixed camera angles rather than have the camera moving with the puck. In the past I implemented a slower movement of the camera as it tracked the puck. There's a lot of hidden camera options in there if I can find the code to move the camera to a fixed position like the defensive third I will post it. It would be very useful to use combined with my Auto Player Switching Off code to have the camera focused on the goalie and defenders. Maybe be able to switch it back and forth to the normal camera that'd be fun. I'll see what I can find as far as camera codes and ways to adjust the camera.
-
HOW TO: Pull CPU Goalie earlier & by how many goals [GENS]
Brodeur30 replied to McMarkis's topic in How-To & Reference
This is a very interesting mod. Thanks for finding this. I will have to give this a try when I get a chance. -
Auto Player Switching Off (Discovery in NHL 94 Genesis)
Brodeur30 replied to Brodeur30's topic in Sega Hacking Projects
Yes that was the idea. That's basically what this code does, it works essentially as a player lock with some quirks. If you follow my instructions in the OP, you should be able to activate this hidden feature. To answer your questions, no, it has not been improved upon in any way. If we were to take a deep dive into it, maybe it's possible to turn it into something more robust but all I was ever able to do was to use it as described in this topic. In my opinion, even as it is, it adds a lot of depth to the gameplay. I will say that one thing that would make this mod even better is a camera modification that stays focused on the player that is being controlled, rather than who has the puck. What happens when you use this mod is that when you are controlling a player without the puck, while on offense, the camera still follows the puck, which means that the player you are controlling can go off screen. It would be nice to be able to make the camera stay centered on the player you are controlling, instead of the puck. Or at least on a specific player of your choice, rather than the puck. That would be something worth exploring, the camera movement and making it centered on a player instead of the puck. That way we can skate off screen away from the puck and not have the player you are controlling go off screen. -
The bins are unavailable when you are not logged. When you are logged in, you should be able to download the roms. I only ever released the smallest goal versions 1.0 and 1.1. I was planning on releasing version 1.2 which contained some experimental new goal CPU movement but I got side tracked with some other projects. If anyone is interested in smallest goal version 1.2 I could release that. What I tried to do was to make it so the CPU goalies don't overrun the goal itself. Since the smallest goal is so much smaller, the normal left right movement of the CPU goalie causes them to move beyond each post of the smaller goal when they move left or right depending on where the puck is when the opposing team is in the attacking zone. Ideally the CPU goalie should only move as far left or right to be in line with each goal post, but not to go beyond it. Well with the smaller goal, the normal goalie left right movement isn't exactly aligned with the narrower posts anymore since they move beyond the post. It's not a major problem but it was enough for me to try to improve it. Well I found a rom code that does adjust the CPU left right movement to not go as far left and right but with the values I found also caused some other glitches to the CPU goalie movement, which is why I never released it. However if anyone is interested I could release it. With the understanding that there's room for improvement. I also have the rom for medium goal which I also never released. There was just one finishing touch that I wanted to do before releasing it, but it's pretty much ready. If you guys are interested I could release that as well. My original plan was to apply my smaller goals (new goal artwork aligned with barrier code edits) to some of my favorite roms that have been released by other rom makers. But over the last several years I have been working on other projects and sort of got away from modding NHL 94 Genesis. But it's still a big passion of mine, and I'm glad that there has been some interest in my mods since I've been gone.
-
Excellent work. I tested it and it plays wonderfully! Lillehammer, when Olympic hockey was for the amateurs. It was the last Winter Olympics before the "NHL / pro players" experiment in the Olympics started. Lillehammer is an anomaly in that it is the only Olympics to occur only 2 years after the previous Olympics and was the first Olympics to not be in the same year as the Summer Olympics. Between 1924 and 1992, the Summer and Winter Olympics were always held in the same year and which was referred to as the "Olympiad". That changed with Lillehammer in '94. Lillehammer '94 has a special place in my heart as I was very into the Olympics back then. There was a Sega Genesis game called Lillehammer '94 which got a lot of play, but of course that great game didn't have a hockey mode. So we can consider this the spiritual add-on to Lillehammer '94 for Genesis! That is great that you included the pre-qualification teams Great Britain, Japan, Latvia and Poland. I see how the tournament works. If you select any of the pre-qualification in the first game of the tournament, it becomes a 16-team tournament, but if you select two Olympic teams in the first game of the tournament, then there are only 12 teams with 4 teams getting byes. This will be fun. Thank you very much! By the way, what "more ambitious projects" are you working on? I've been meaning to apply the Medium Goal (a variation of the smaller goal mod) to some roms to make it harder to score and more skillful. This would be a great rom to make adjustments to and reduce the size of the goal.
-
Madden '92-'93 is better than Tecmo
Brodeur30 replied to clockwise's topic in Post '98 Titles & Other Hockey Titles
Joe Montana Sports Talk football was my GAME at as a kid. Oh man so many memories, the funniest was when you did a FG attempt on a 1st down in your own territory or something and the commentator's like "they line up for the field goal on the first down and I CAN'T BELIEVE IT" LMAO still cracks me up to this day. See this video @ 1:36 LOL https://www.youtube.com/watch?v=nnvs5B_8ISo Also we can't forget College Football's National Championship on Genesis! Both were awesome, and as much fun as the old Maddens on Genesis were, I have to say Joe Montana Sports Talk and CFNC were my favs! -
Madden '92-'93 is better than Tecmo
Brodeur30 replied to clockwise's topic in Post '98 Titles & Other Hockey Titles
Who could forget the Nerf Screamer LOL. As far as best football games, NCAA on PS2 was boss, also NFL Street and Madden on PS2 were great. Football games peaked on PS2 and Original Xbox! -
HOW TO: Bring Back the Green Guy In Stands (Fix severed leg)
Brodeur30 replied to kingraph's topic in How-To & Reference
I am so glad to see the Green shirt guy finally reunited with his long lost leg. But now he's the only fan without a mirrored twin on the right side of the scoreboard! What happened to his reflection - every other fan looks in the mirror and sees themselves, but the green shirt guy looks in the mirror and all he sees an empty seat. And another thing - the Green shirt guy only has 1 leg, while the guy in the orange shirt sitting next to him has what looks like 3 legs!! Why does the orange shirt guy get to hog all the legs. Who needs 3 legs anyway, surely the orange shirt guy could spare a leg and give one of his 3 legs to the Green shirt guy! -
I'm sort of the opposite Bob, in that I think the logo is pretty cool looking but I find the name to not be good at all. It's one of the weirdest names of a sports team I've ever heard. And the fact that no ones ever heard of it, that it's a mythical creature. I think they tried to be bold with this name and do something cool but unfortunately I think it may backfire. The name itself is very easy to make memes about and I don't think this is a good thing. The other problem I have with it is that the name appears to have been taken from a Hollywood film Clash of the Titans and the producer of it is one of the co-owners of the franchise. So it just doesn't come off as organic or something about the city. Not only that, but the creature is said to be from the Atlantic Ocean not from the Pacific so that doesn't make sense for Seattle. I would have liked them to be named something real like Sea Lions or if that's too cheesy something else but based on something that's actually a thing in Seattle. At the end of the day, Seattle going the imaginative route like they did with a mythical creature may have worked if the actual name sounded better.
-
Thank you very much for creating your wonderful collegiate hockey roms. I really like what you did with lowering the speed of the puck, passes being slower makes it a very different and unique NHL 94 experience. And also I noticed that you lowered the speed of C-button defensive speed bursts. So when you do a C-button speed burst you don't cover as much ground as normal. This makes the rink feel bigger and this makes it feel like you really have to sprint a lot to get to loose pucks. Also the speed at which skaters turn also seems to be slightly slower which feels very cool as well. I'm guessing you lowered some ratings to achieve this. Excellent work, when I get a chance it will be fun to really get into some long matches in your gameplay!
-
For the shooting accuracy rating : ('94 on Genesis) Does the shooting accuracy rating affect only the shooting accuracy of CPU shots? What about user-controlled shots when manually directing a shot by holding down a d-pad direction? I don't think I've really tested whether shots will go off target more when manually aiming a shot with a player with a lower rated shooting accuracy like a defenseman. And also does the shooting accuracy rating have an noticeable affect on the accuracy of one-timer shots?
-
Yes that's what I was referring to. The disabling one-timers code for '94 was a great find. Good on you for asking about it and props to smozoma for finding it. I was using that code until I created the smaller goal mod. Playing NHL '94 with one-timers disabled was really fun as I liked lower scoring games but many had asked about a way to make one-timers less accurate so I was happy to deliver the smaller goal mod to the community to accomplish that feat. Of course the article was written before these solutions to one-timers in NHL '94 were discovered, but even before these solutions were found, I still can't believe he would seriously argue that NHLPA '93 was a better game lol.
-
Great article especially the Swingers part about righting a historical wrong but in no way shape or form can you use that to put NHLPA '93 ahead of NHL '94. Yes NHLPA '93 had fighting. Yes NHLPA '93 had some things better like being able to bring up the line changes without automatically clearing the puck but it was also way more limited and basic than NHL '94. From a Gameplay standpoint, NHL '94 is on a different level than NHLPA '93. It's a much deeper engine but it was an interesting point about the ratings system being so different with NHL '94's rating system being like an “everyone gets a trophy just for trying” mentality. I do think that NHL '94's ratings didn't exactly take advantage of the full range of possible ratings. So I think he has a point there that NHLPA '93 may have a more robust rating system, with more variety of ratings between players. But with NHL '94 a little bit of work adjusting the ratings goes a long way to make the gameplay have more variety. Maybe not as much variety as NHLPA '93 but you have to remember NHL '94 is a far superior engine and it's more fine tuned. Even with a less varied ratings system, the ratings differences that are there do make a noticeable difference and in some ways it becomes easier to edit the ratings in '94 than in NHLPA '93. I have developed a solution to the one-timer problem in NHL '94 by making the goal smaller so one-timers are less accurate. And there is also a code that turns off one-timers in NHL '94 as another solution to the problem. In NHLPA '93 you have exploits and a lot more glitches and cheap ways to score. At least one-timers are skillful and as the article pointed out is a staple to the series. Yes one-timers can lead to a lot of high scoring games in NHL '94 but the article also pointed out that the one-timer problem got worse in NHL '95 “with its weird Pacman-on-ice skating system”. But that just goes to show that NHL '94 had the physics down pat. No other game in the series can touch NHL '94 from a gameplay standpoint. It is a finely tuned hockey engine with the greatest fun factor of any hockey game ever. Lets face it, at its core one-timers are just flat out fun. That didn't stop me from finding a way to make them less accurate but the gameplay mechanic itself is legendary. It is unclear what version he is comparing the Genesis versions or the SNES versions however the one-timer video he linked is of the SNES version. I don't want to offend any SNES fans but honestly we all know that the Genesis version of '94 reigns supreme. I think it's important to specify which version he is comparing because the SNES versions of NHLPA '93 and NHL '94 maybe be closer than the Genesis versions as the SNES version of '94 has issues that the Genesis version does not. For example, the SNES version of '94 doesn't look as good graphically or run as good as '94 on Genesis, and the minor issues in the Genesis version of NHL '94 that the SNES version doesn't have aren't as big as the problems in the SNES version of '94. As great and as fun to read as the article is, it has to be said that the verdict of choosing NHLPA '93 based on Swingers or fighting or whatever is mind-bogglingly ridiculous. NHL '94 flat out destroys NHLPA '93. Yes NHLPA '93 is a great game in its own right but there is no way that it can be argued to be a better game than NHL '94.
-
Big Bird was a natural on the ice. You don't want to end up along the boards with Big Bird. Bert running some major interference setting up the one-timer, in True NHL 94 fashion the refs didn't call it.