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- Today
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thanks for the advice but yeah..nhl 94 based games are still not for me anyway
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Hi, nice to see you get back to even trying any Nhl94 Rom? Try version 0.91 instead of that last recent 0.90 version. What team would you like to play as most or as your best? On this Rom I tend to usually be both either Team USA or Team Canada in this Rom. But so far only tried the Male teams of them. They have the Women's teams on this as well. I did watch some of the Team Sweden versus Team Italy game however. For the Rom I haven't had any freezes with this so far.
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What version are you using? I noticed that after deleting the null players, I hadn't reduced the number of players that the main menu scrolls through so some teams will reference non-existent player data in the roll call. I'd fixed this and uploaded a version 0.91 shortly after I uploaded the original. but depending on when you downloaded it, you might be using version 0.9. If that is the case, version 0.91 has that fixed. If you already are using version 0.91, can you provide more information?
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Game freezes when selecting teams
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NHL94 Alltime Greatest Lines (originalversion).bin This is a Repost Download of the original "5on5 version" (from "The Sauce") of his NHL94 ALLTIME GREATEST LINES ROM. I am Reposting this if anybody remembers the original 5 on 5 version? Besides just the Real Stars for each Franchise , this version includes 3 extra generic (but well rated) forwards and 3 extra generic (but well rated) Defenseman. I actually prefer this version over the 3 on 3 version. This is the 5on5 version versus the other 3on3 version elsewhere in the Genesis section. As (The Sauce) had taken down his original 5on5 Download long ago, So i have Reposted, as it appears TheSauce made available later only the 3 on 3 version. This was and is Only a Sega Genesis version Nhl94 Rom.
- Yesterday
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Thankyou Kidswasted! For this Olympic Rom, 2026, 2025, and the other SNES version based Roms. I thank you. And thanks for that one older Sega Genesis version Rom you made of the AllTimeTeams Rom.
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Thankyou Von Ozbourne! A Nice Olympic Rom! š And I will hope to also be able to Thank UltraMagnus too if he can upload and release any Cool Roms too on here as well someday. š I'm looking forward to at least his Vintage Rom series. Most particularly for the NHL years 1970-2026. I will next thank Kidswasted as well! Also I Thankyou Von Ozbourne for your NHL season Roms too.
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2 controllers at the same time, man, that's what I'd do
kidswasted replied to clockwise's topic in Retroarch
before this he was known as princeraph -
thank you so much, was hoping for something like this š
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We should take a more militant approach than this towards weight bug fixing. The old "fix" isn't a fix at all; it's just as bad and illogical as stock, just in other ways. The 240==>120 method should be considered the only correct way to fix the weight bug going forward. Numbers don't lie.
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Thanks eh. Yeah maybe it was hubris to set a goal, maybe just overconfidence when I was "90% done" by the first week of January. Then suddenly a lot of people were spitefully doing things that were infringing on my time or just preventing me from completing this thing. [or maybe not spite, just completely unbeknownst to them clearly] The plan all along was to rework the rosters once the tournaments were completed. I was just expecting the team information to be more readily available on the official websites more than a few hours in advance. Maybe I'll just say that the arena and the game had the same project manager...
- Last week
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You have to hit apply to save the rosters
- 17 replies
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- tecmo superbowl 3
- editor
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WOW! Looks Sweet...Thank You ,Bruther....
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Octopolus changed their profile photo
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Anubis2280 joined the community
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how do i edit and save historic rosters. Every time i try it reverts back.
- 17 replies
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- tecmo superbowl 3
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Tremendous job to get this done on time. Seems like you really had to push to get this completed in time. Thank you!
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Releasing this one early so it can get some play during the Olympics. This is a roster complete Beta. Title screen will see a change in the final update once the Olympics are complete. Just like some other things were down to the wire, with the Men's real tournament starting tomorrow, we're kind of leaning into it. Player ratings have been completed, although since the IOC nor the IIHF have posted roster photos of the men's teams yet, this game will have generic pictures for now. Team ratings are even and will be modified to reflect actual performances once they have been established. The ice dimensions haven't changed, but livery has been updated for the new locations. Skip to the basics: 32 teams included 12 Men's teams taking part in the Olympic tournament Four bonus Men's teams that made it to the late qualification round for purposes of rounding out the playoff bracket 10 Women's teams taking part in the Olympic tournament Six bonus Women's teams that made it to the late qualification round for purposes of rounding out the playoff bracket Player photos are generic for now. Player ratings are calculated on recent stats, but the update will incorporate real performances or over [and under] achievers Modified Weight bug fix is applied [since it wouldn't make sense that 5'7" Renata Fast would be better at hitting than 6'4" Tom Wilson] Speaking of hitting, since fights are punishable by a major, a misconduct and a suspension, it made sense to leave the fighting patch out of this one Also leaving this version as the Standard Definition playing screen A wide screen version will come with the update Helmet/stick tape patched Many other graphical updates, but keeping the old-school play style. Olympics 2026 Milano-Cortina 0.91.bin
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I'll offer a place holder if / when AJ chimes in... I had the Jet's in the last classic season for Genesis and SNES and I did phenomenally well - don't bother to check the standings - I swear. As such, I am qualified. Analysis: Davydov is better than Zhamnov. Davydov has double 'v's. Zhamnov. Has one 'v'. V's are for very good. Hence, Davydov is very, very good and has a better shot and takes some pressure off of Teemu. You can let off some Steen, and I sure do. As in, "let's leave Steen off the top line," again for Davydov; he's in every way better than Steen. If I had to vote in an election and Steen was on the ballot, I would write in DaVydoV. Luciano Borsato has ties. What kind you ask? IDK exactly but you should buy a pint of Borsato's Gelato so nobody get's hurt. In SEGA, he is a fierce weight bug threat and is the resident hit-man for the Jets. No, 'v's but three 'o's. As in 'o' s**t here he come with a weight-bug-body-check to you, through the boards. Phil Housekey unlocks offense from the blue line. He is a one-trick pony and is meant for fanciful dipsy doodles so that Teemu and Davydov can get open. He's a 4th forward out there. Phil doesn't play defense; nobody got time for that, if you're Phil, that is. Teppo, or as Jerry Seinfeld says, "Numminen," is an all around solid, serviceable rear-guard. He is a Finnish legend, like Teemu, and before you body check someone head-first into the boards, it's appropriate to yell, "Finnish him!". Also, I remember Chaos saying something about countrymen get a happy bonus if they're on the ice together. Or it could'a be someone else, I don't know. Fact is, Teemu just feels better with Teppo out there since they're both Finnish, and as we know, we gotta keep Teemu happy. As Teemu goes, so do the Jets.
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SLAP joined the community
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Nice! Iām glad these are back! Excellent writeup.
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I just run different instances of Retroarch, one for Gens and one for SNES. I do this for different leagues as well, keeps roms/saves separate too.
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Winnipeg Jets Long time fans will no doubt remember NHL 94 as one of the last representations of the original incarnation of the Winnipeg Jets before the team's departure to Phoenix, Arizona in the mid 1990s. I remember discovering ZSNES in 2006 and playing NHL 94 with the Jets and wondering what it would be like if they never left the NHL and if perhaps they'd ever return someday. I also remember back then several things about the team standing out immediately on NHL 94 and which would later become even more apparent over thousands of games played online from late 2010 and beyond. Though not always considered a top team on SNES, the Jets indeed have enough firepower and top end skill to compete against all comers and emerge victorious. Forwards Zhamnov-Selanne-Steen A pretty straightforward line with Teemu Selanne at Center and Alexei Zhamnov & Thomas Steen at either Wing depending on user preference. Selanne is one of the elite forwards in NHL 94 and the traits of him in his 1992-93 trailblazing 76 goal rookie campaign are captured in full force on the SNES. Whether it's slicing through defenses with elite speed and deking, making crisp passes to his teammates, or lighting the lamp with highly accurate One Timers, Slapshots, or swift breakaway moves, Winnipeg's offense simply begins and ends with Teemu Selanne. The only knock on Selanne is a lighter weight of 188 lbs that can limit his effectiveness in some situations against heavier players. However, his overall skills and abilities on the offensive side of things far outweigh any minor defensive negatives that may occasionally (moreover rarely) come up. Alexei Zhamnov and Thomas Steen both weigh in at 204 lbs and contribute to the team in a more two-way capacity. Their weight allows them to withstand a little more abuse from opposing players and also make some crucial hits and checks to cause turnovers. However, neither player possesses elite speed or shot ratings that would make them the most ideal complimentary attackers to Selanne. In the end, both players are above average and can contribute positively for the Jets with adequate deking and passing, but neither will ever be mistaken for having game breaking abilities or the will to take over games singlehandedly like Selanne. The Jets bench options are somewhat limited but the best of these is easily Evgeny Davydov. Davy is consistently a faster skater than Zhamnov/Steen and pairs better with Selanne in terms of game pace and rushing the puck up the ice. Davydov's shot ratings are also above average which can make him a decent offensive option on the Wing. Where his weakness lies is in his weight and defensive ability. At 188 lbs and with only average defensive ratings, Davydov can give up more for the Jets defensively than he is able to contribute to the attack and this is a major argument in favor of leaving him as a bench option for injury situations or if Zhamnov/Steen have no zip or are bobbling passes. Defense Numminen-Housley Another straightforward decision but only due to this being one of the better overall Defense pairings in the game and one that somewhat breaks the mold of what I typically look for. Teppo Numminen enjoyed a very long and solid NHL career and while he skates in the large shadow of Phil Housley with the Jets, he is a rock solid #2 D-Man for several reasons. At 196 lbs, Numminen may be mistaken by some as an undersized defender unable to handle some of the league's more hefty and bruising opposition. However, his strong defensive awareness and solid skating & puckhandling make him consistent on the breakout and the Jets overall transition game. In his own end, he is effective with his positioning and is physical enough, despite his weight, to make some timely hits, create turnovers, and restart the Jets attack at a moment's notice. I've lost count over the years of the number of times I've seen him make a well timed check and cause a turnover that made a huge difference in a game. Not much can be said about Phil Housley that isn't already well known by the NHL 94 community. Housley also enjoyed a long NHL career but was much more known for his swift skating and reputation as a great offensive D-Man. His real life abilities were represented very well in NHL 94 as he is fast, agile, and an overall dangerous player in the right hands. Housley is one of the few D-Men in the game where I believe that rushing the puck up ice with him can be an advantage in some situations. His ability to turn on a dime, move quickly, and deke and dangle at will can give fits to opposing defenses. Most importantly, his ability to draw attention can also make Selanne that much more dangerous at crucial points in the course of a game. His defensive awareness, while average, puts him in the right position often enough to not give up too much in his own end. But ultimately, his offensive contributions will almost always be enough to counteract anything he may give up to the opposition On the bench, Sergei Bautin and Fredrik Olausson are both solid options at defense and are generally reliable when they need to enter in PK or Injury situations. I've seen some coaches even start Olausson over Numminen which I believe is solid logic based on Olausson's heavier 212 lb frame and slightly higher physicality. Olausson has enough puck handling skills to maintain the Jets transition game but his somewhat decreased mobility can negatively affect his ability to skate the puck out of trouble situations compared to Numminen. Olausson also has only average defensive awareness and doesn't necessarily make enough crucial game changing plays in his own end in comparison to Numminen. This is ultimately why I would keep Freddy as a sub despite similar overall ratings and a heavier weight (which would normally sway my decision in favor of the heavier player). I think that speaks more to Numminen's ability though rather than Olausson's inability (for lack of a better term) and so I maintain that Olausson is a decent option and that there is a decent justification for inserting into the lineup depending on user preferences. Conclusion The Winnipeg Jets would eventually return to the NHL in 2011 but their NHL 94 counterpart brings back many great memories and vibes of the original team. And when you have elite stars such as Selanne & Housley, and solid contributers in Numminen, Zhamnov, and Steen, you have a recipe for a good team and one that can be a winner in the hands of a skilled coach. As stated before, Selanne and Housley are the stars of the show and their talents alone can make the Jets a force to be reckoned with. If it's any indication, any time I'd be playing online exhibition games over the years and would lose a few in a row or just feel like I was struggling, I'd generally revert back to the Jets when I felt I 'needed' a win or to re-establish a flow or comfort within the game. I believe that to be a positive measure of the Jets overall makeup and their ability to make a player feel mostly relaxed and free in practically all game situations.
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I have had much difficulty with Retro Arch as well. In my case trying to use their code searching / finding system and doing other tasks within the emulator. There is a lot going on in the front end of Retro Arch and isn't the most user friendly of emulators. I would offer a recommendation for you to try the Ares emulator. https://ares-emu.net/ This is what I have been using lately v147. It works very well with Genesis and offers many shaders built in. Notably the Mac version has a good variety of aspect ratios that you can achieve in full screen along with other window / sizing options. Overall I find Ares to be a very well designed emulator and far more user friendly than Retro Arch. Now there are some features that Ares might not have, and it would depend if you need that, but if you're hex editing roms and testing changes one after another it's better to keep your controls consistent. Ares also has a built in memory viewer which is organized in a useful way. On the Mac version I have had some issues actually using the Ares memory viewer as an editor / making changes to bytes but just having it there is very helpful to find codes and see how codes change. Compared to Retro Arch for example there is no memory viewer like there is in Ares and it is not as user friendly. So for a more civilized emulator I highly recommend Ares. And if you use it, please give a review and let me know if there's anything other emulators have that Ares doesn't or does better.
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I have trouble with it forgetting my controls sometimes, too. No solution, but props on the thread title š¤£
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Have this persistent issue with RetroArch where every time I play a different version I have to update my controls. If I play with Genesis and save a remap file, I just load that when playing Genesis? If I'm playing SNES, I just load that? Isn't this supposed to work or am I missing something? I swear I'm not crazy - for this reason - but every time I switch playing one version over the other I have to redo all the binds again and it's maddening. Having to replug / unplug one every time isn't civilized.