• Content Count

  • Joined

  • Last visited

  • Days Won


smozoma last won the day on December 19 2018

smozoma had the most liked content!

Community Reputation

270 Excellent


About smozoma

  • Rank
    NHL94 Legend

Previous Fields

  • Preferred System
  • Favorite Way To Score
    I put the thing in the thing

Profile Information

  • Gender
  • Location
    Ontario, Canada

Contact Methods

  • Website URL

Recent Profile Visitors

62,518 profile views
  1. smozoma

    NHLView NG Error

    Sounds like the age you used is out of the range the game supports?
  2. smozoma

    Most Simultaneous PIMS (for one side)

    That must be right, 5 is the max. Unless.... LINE CHANGES ON! I know I've seen 3, can't remember seeing 4 personally.
  3. Well.. when you deke left, the game sets the puck location to the left. The goalie sees that the puck has moved to the left, so his AI probably decides to move a little to that side, too, which it then does. The game isn't keeping track of "you deked left, and then shot, and your speed was x and your shot power was y" and then does a big calculation and then says "that's going to be a goal". So it's not even a "state machine" (like a flow chart), instead it's just the state of the game. The puck is here, each player is at whatever location going at whatever whatever speed, etc. (Edit: there may be some state machine stuff in there, like the puck has been shot rather than it's being carried, but stuff like the shooter's shot accuracy or power isn't in there. It's just how fast the puck is going and what direction it's going, which was originally dictated by those values, but they are no longer relevant once the puck leaves the stick.)
  4. Yes, the goalie's ability to catch or handle the puck is also part of their attributes. I was pointing out that it's not a simple probability, like "Gretzky has a 30% chance to score on this shot". The shot will have a speed and accuracy dictated by his attributes, which will put the puck at a certain place at a certain time with a certain speed. The goalie will react according to his own attributes, to try to block/catch/trap the puck, with success dictated by his attributes. It isn't just a lookup table. It's more like a step-by-step physics simulation, but also partially controlled by the player (where did he shoot from, how long did he hold the shoot button, how far did he deke, etc etc) Think of the game Plinko on The Price Is Right. While yes you can say there is x probability the disc will end up in the $1000 slot, the result isn't decided at the moment you drop the disc. It has to slide on the surface, hit each peg with a 50/50 probability of going right or left each time, etc etc, before the result is known.
  5. The goalie reacts according to his attributes. If you are controlling Gretz or Roenick, it's up to you to deke him out, using their speed, agility, stick handling, shooting, etc attributes. There isn't a probability you will score. You have to control the game and beat the goalie. The players have base attributes. Gretzky has 4 speed and 6 agility (6 is the maximum for all the attributes except weight and fighting). Roenick has 5 speed, 5 agility, as well as 5 shooting power and 5 shooting accuracy. Other attributes are offensive awareness and defensive awareness (inputs to the player AI, which I've heard represent basically how far the player can see), endurance (for line changes), passing accuracy.. When the game starts, the code reads in those values, multiplies them by 5 to give a value from 0-30, and then applies a little bit of randomness to each one (from -3 to +2). These values are used by the game to control how fast the player moves, how hard their shots are, etc. Depending on if the player is on the home team or away team, some player attributes get additional bonuses/penalties, depending on the home/away rating of the team. I don't remember which attributes are affected. Teams also have powerplay and penalty killing ratings, which affect some player attributes during those game scenarios. Finally, it is suspected, and vaguely confirmed, that there are some other hidden effects, which people on here often refer to as "momentum". Supposedly as the game goes on, it's more likely for goals to be scored. I don't know if this means goalie attributes are reduced, or player attributes are increased, or what.
  6. smozoma

    Dec. 23rd - The Whale Returns!!!

    Zombey Zalapski?
  7. Saw this on Reddit.. seemed well-received... etc etc.
  8. smozoma

    Defending Those Cheesy Crease Cuts

    Haha, I misunderstood the title and thought this was going to be like a moral defense of using the crease-cut. I think the best defense is the B-check. If his player is light and high-agility (#99), that can be tough, and you may need to CB him if possible (difficult if he's already really close to your defender). If you don't have a guy there, though, you need to take manual control. If he's too close when cutting across, you can knock him down with the goalie. However, beware if it's a ploy to get you to take manual goalie, then he dishes off for an easy one-timer goal.
  9. If you got an email from the forum recently, with the following text and a .doc attachment, please DELETE IT. It was not sent by us, so the attachment likely contains a virus (passwording the file hides the virus) . Also please reply below to say whether you did or didn't get the email, so we can figure out how widespread the issue is...
  10. smozoma

    RetroArch Feedback (Long form)

    In some applications Alt+Enter is the Fullscreen toggle. (common in video players)
  11. smozoma

    NHL Hockey (94) DOS Solitaire League

    I just tuned in to see the awesome 3-0 goal replay with the check-and-goal
  12. smozoma

    NHL Hockey (94) DOS Solitaire League

    Is there fighting in this game? Because they're going to murder the other teams.
  13. Is it just me, or does it look like the guy in the yellow hat has 3 legs?
  14. I've seen that once or twice, it's hilarious. Just rocket around the endboards like a luge sled through a curve. It's almost like a minigame, trying to hit each other during the penalties. I never noticed that!
  15. Oh yeah, I call that "losing friction". Usually seems to happen when backchecking, then you fly past your opponent and need to bounce off the boards in order to regain friction. I've also seen it happen a couple times during the penalty screen (when the player is heading to the box and you can still skate around). Pretty funny when the guy flies by super fast. Oh and there's that weird quirk/bug/oversight where during the penalty screen the up/down/left/right is still relative to the usual rink view, so you need to press left or right to go 'up' on the screen to "talk to the ref" or check a guy into the penalty box.