Matt55

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Matt55 last won the day on May 18

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About Matt55

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  • Preferred System
    Genesis
  • Favorite Way To Score
    Coffey to Lemieux

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  1. Thank you very much for doing these!
  2. Matt55

    Good goalies?

    Yes, I was wondering about nhlpa 93. Without the move, a slap shot to the glove side of a left-handed catching goalie is one of the most popular ways to score. It just seems like Roy always lunges with his glove and misses it. I don't know if it has something to do with that glove-lunge animation that was added after the original ('92) but that lunge almost never makes a save.
  3. Matt55

    Good goalies?

    So who are considered the good goalies of this game? What ratings make a good goalie? I personally feel like the goalie rating almost doesn't matter, but I also feel like Roy and Belfour may be the worst goalies even though they are rated high. Has anyone experimented with this? Any opinions?
  4. Have you all seen this FANTASTIC article comparing '93 to '94? It references "the move" as a sign that your "friend" who uses it is actually an irredeemable profligate, a dishonorable rogue, and a gutless puke. It also introduces an idea that the one-timer was both the best and the worst thing to happen to the game. https://grantland.com/the-triangle/nhlpa-93-vs-nhl-94-the-ultimate-showdown/
  5. Thanks! "The move" is when you switch from backhand to forward and shoot. 90 % of the time, it works every time.
  6. It's ok - I LOVE the Everdrive!
  7. I make a ton of stuff just for my own enjoyment, but with the extra time at home, I thought others might be interested in trying something new. * This ROM uses the weight bug, and I strategically lowered a few players' weights to add more hitters to the game experience. I always thought that hitting with the lighter weight bug guys was just more fun. * Besides that "inaccuracy," the game includes San Jose, Tampa, and Ottawa because I work from the Original ROM. (I believe that other versions won't work on my Everdrive.) * It is made to play with line changes - with some fun hitters and fighters (but bad scorers) added to the checking line. I set up 3 lines with fun in mind. * Try playing solo with a bad team or mid-level team and do not allow yourself to use "the move." I made the game based on my fond memories of my first set of Topps cards and my first Panini sticker album and filled gaps with Hockey Reference.com. I made several tweaks for my what I consider "fun factor over accuracy," but I also pay close attention to stats/history. If anyone wants to know more, I can explain my ideas, but I would say - just try it and enjoy! 89 NHLPA WB.bin 89 NHLPA WB.bin
  8. What a list... Thanks. Are these reposts of previous versions or are these revisions? I do notice the NHL and NHLPA logos on the splashscreens which look like new additions.
  9. I do use the '91 ROM all the time, so I will be curious to try out this iteration. Thanks for both!
  10. Matt55

    93 One-Timers

    If you look in the Rules tab when you have the ROM open in NOSE, there are two places where fighting is listed. I recently discovered by accident when I kept getting 3 minutes for fighting and the computer was getting 1 minute for fighting. My guess is that you can give different penalty minutes to the winner and to the loser of the fight. I will test tonight. 93 is still my personal favorite.
  11. Nhlpa 93 edits in NOSE just like NHL 94 does. Even if you haven't used NOSE before, it is very easy. Also, I can post a version with the edits I described.
  12. Thanks! Your feedback is encouraging. I also forgot to mention that I don't use the deke ever. Coach, Goalie speed 0? I never knew that!
  13. I have experimented with things like weights, checking, fighting, and aggression by isolating one variable at a time (the best I could). My goal is to improve the experience of playing against the computer. I wanted more hitting (both ways), more fighting, and fewer penalties. Here are my resulting ideas: (1) When my team has some weight buggers, it is more fun for me to hit the computer. My purpose wasn't to make it easier to win, but it IS actually more fun when you can level guys. All of this we knew before. Maybe you didn't know that the computer's heavy guys not only go down easier, but, more importantly, hit me back more effectively. Here I did have to choose which teams I am more likely to play as (keep or even increase weight buggers) and which teams I am more likely to face (eliminate most weight buggers by notching their weight up a bit). Another personal tweak was to make most of my checking line weight buggers. Since the computer will only match up checking line against your checking line when they are the home team, I could send out my checking line of weight buggers to smash their scoring line when I was the home team. I didn't want this line to become my best or to run the score up - I just wanted them to hit, so I lowered their shooting power and accuracy super low. RESULT: The hits both ways increased, the crowd meter increased (which I am convinced does matter), and the fun factor increased. (2) Because the checking rating in NHLPA is behavior - not skill (not the player's ability to check but his likelihood to check), I increased checking across the board so that most players were 60, 80, or 100. The net result did little to nothing to improve a team when I used it, but the team did make a better opponent. For teams that I wanted to be tough opponents, I made the majority of their players 100. RESULT: They definitely defended against me better this way. (3) I missed the NHL '91 fact that anyone would fight, so I increased all fighting ratings to 57, 71, 85, or 100. As noted elsewhere in posts, only a 71 or higher will start fights. A 57 will engage, though, and I did not let anyone stay below 57. RESULT: I played 7 minute periods with line changes ON and was getting about 3 fights per game, a number I thought increased the fun factor without making it a game only about the fighting. Besides, now sometimes star player would have to defend themselves in a fight, but the goons were still the gooniest (100 fighting). (4) I always like how penalties changed the flow of the game and made it feel slightly more real to me, but I always hated the pile up of players in the box with constant interruptions to call more penalties. Aggression, as far as I can tell, does NOT affect a player's likelihood to fight or hit (2 things that I did not want to lose); it ONLY affects the likelihood of penalties being called. I turned aggression down to 0 for all players but kept fighting and checking high. I also changed penalties to 1 minute for most, 2 minutes for a roughing that injured a player, and 3 minutes for fighting. Using 7 minute periods, I found this mix a perfect balance for my taste. RESULT: The game had a few but not endless penalties, and the hitting and fighting were still high. When I add in the fact that I play with medium or weak teams against stronger teams, the game has gotten much more fun for me.
  14. I will look for 80 Olympic one, but the Olympic teams were also included in the nhl 1980 ROM. This was reposted under the name "72 to 84 Coach Mac Variety Pack" above.