Jump to content
NHL'94 Forums

Sean

Members
  • Posts

    405
  • Joined

  • Days Won

    62

Sean last won the day on February 6

Sean had the most liked content!

Contact Methods

  • Discord
    Sean

Profile Information

  • Location
    Boston

Previous Fields

  • Preferred System
    Genesis
  • Favorite Way To Score
    I simply do not.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Sean's Achievements

Rising Star

Rising Star (9/14)

  • Very Popular Rare
  • Reacting Well Rare
  • Dedicated Rare
  • Conversation Starter Rare
  • First Post

Recent Badges

336

Reputation

  1. It exports and then imports the raw hex code for the image, including palette. If you want a completely new image you’d still have to make it a first time, or just export everything you need from finished ROMs and work backwards from there.
  2. Amazing. How compatible is this going to be with things like 32-team patch or the wider screen mod?
  3. Seeing a lot of interest in this project again, I haven’t forgotten about it. Actually got into some music editing for this again around the time WJC 25 came out. Hope to be back doing NCAA stuff here soon, but for now I’m writing about college hockey and doing some light analytics over at 6on5.substack.com. I’ll update here and there if anything comes out.
  4. Originally this was designed for 7 or 10 minute periods, and I always felt 1 minute was best time frame for those lengths. But definitely open to feedback on this. Go Huskies!
  5. I dropped this because of compatibility issues sadly, but still doing college hockey stuff over at 6on5.Substack.com. My current plan is to revisit this project this summer, when there’s no games/tournament to cover, but with these side projects things can change pretty fast. My ideal project is a GUI that can read .CSVs and writes them into ROM data, so you could load in 64+ teams or whatever and not have to do the complicated pod system. Could also allow easy editing for people to make their own teams!
  6. Hey all, back from Ottawa. It was wonderful, thank you to our friends up north for being great hosts. Still chasing the 1A5EA bug, seems like it could have something to do with sounds based on the disassembly and trace logs in that area of the ROM. Maybe an overflow of memory or something, I dunno. I've had difficulty recreating it in the Gens emulators with tracer tools, so it's hard to figure out exactly what's going on. For now, I have managed to avoid crashes by disabling this setting under Emulation Hacks on RetroArch. It hasn't caused any issues in anything else for me, but has saved some time on not needing to restart my ROM once in a blue moon. Still exploring more permanent solutions, and I will keep you updated
  7. Thanks for the support! I’ve done 5 or so little updates since the start, so the download #s are a bit skewed to the bottom, which I don’t mind. Anything above 0 is good enough for me and makes it worth the time!
  8. One final update before I leave for Ottawa in 30 mins: Ratings bumps and nerfs for some more players More authentic bracket match-ups (note: you still will need to win 4 games rather than the typical 3 at the WJC, because of NHL 94's playoff size) Still hunting that annoying 1A5EA crash. I couldn't recreate it in Gens when doing a trace, but it's there on RetroArch and real hardware AFAIK, so will need to do some more debugging when I get back. Per @von Ozbourne's suggestion, some tweaks to H/A to punish less reward teams that the crowd has taken as a fan favorite, along with other team ratings tweaks. WJC2025v1.5.bin
  9. 1.1 has been uploaded, with 4 small tweaks I felt worth making before final day of Group Play: Carter George stocks go up, Trey Augustine stocks go down Canada wears their red uniforms in "away" games now, as they are in the tournament May have patched out the 1A5EA address crash? Not 1000% sure? After making a code tweak and 25+ simmed demo games it hasn't happened again for me yet. I'm sure it'll happen for the first game someone else plays though... just how these things go LOL. Ran into it earlier this morning, but have had trouble reproducing it in an environment with a tracer to try and work backwards on it. Matthew Schaefer is out of Canada's lineup, but you may put him in at the Edit Lines screen if you see fit
  10. That 1A5EA byte has been an ongoing thing in 32-team ROMs for a little while, I’m not sure if anyone has come up with a fix at some point. I know that AC has said he’s encountered it before, I notice it about 1/25 or less games playing my ROM, a bit more often when I’m in playoff mode. Maybe I’ll chase after it when we get back from Ottawa next week. Might be fixed? Going to stress test it some more. But just did 20 some odd demos and never saw it.
  11. Re-uploaded because I did something and it said unavailable on one of the buttons to download. My bad.
  12. Version 1.0 is out, featuring: more bug-hunting an updated widescreen patch from AdamCatalyst Accurate lines and #s for teams per Steven Ellis' Twitter updates ratings bumps and nerfs for some players who I've been able to see live more via pre-tournament and early games Enjoy!
  13. Thanks! I've just released an update with much more accurate lines and #s for every team, so hopefully, it scratches your itch tonight since the games stop at 3:30.
  14. Hi all! V0.7 has been posted. Updates are... Cleaned up some stray pixels in the rink and player sprites resulting from my colored crowd and colored glove hacks Penalties restored to 2-minute length Stamina and recovery tweaked, I wanna make you think about line changes more! Ratings tuned, rosters updated for CAN, USA, CZE, SWE, FIN to reflect official tournament website. 5 other teams will be handled closer to tournament, and lines will be kept up after preliminary round. EDIT: now all of the stray pixels in the rink are fixed.
×
×
  • Create New...