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AdamCatalyst

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Everything posted by AdamCatalyst

  1. Hey everyone, Good news, bad news. Good news. The playoffs edition is almost ready! Still a lot to do, but I am 100% on top of it, and will try to get it out as soon as possible. All rosters and lines have been updated. Will start on end of year ratings tomorrow morning. Bad news. I promised a version 3.0 with all new re-balanced gameplay, and arcade mode patches, etc. Well, version 3.0 (playoffs edition) is coming, and the gameplay will have a minor revision, but the all new re-balanced gameplay and arcade patches etc. aren't coming any time soon. I have spent loads of time on this, but I still need even more time to make sure it is balanced just right. To that end, I will need some beta testers this summer. PM if you are interested in helping out. Good news. I wasn't actually planning on coming back for a '25 version, as there is another. personal projects I wanted to spend time on. But I am not going to abandon my '94 gameplay re-balancing project, so I will have to come back for at least one more season, in order to share my work with you. So, as long as my health holds up, I am planning a '25. Stay tuned for a '24 playoff edition any day now. cheers, -Adam
  2. @George THANK-YOU SO MUCH FOR THIS! I wish everyone would report bugs as clearly as that. Bad news, is that I don't know how to improve that. I totally agree with you, it would definitely better to get those two animations to line up, but I really don't understand that game logic for how that section works. If anyone ever publishes enough info on it, I will try to adjust it accordingly. p.s. While I can change the order of how the box fills up, if it doesn't go left to right, it ends up having consistency problems with the rink view, which has errors if it doesn't go top to bottom.
  3. Last night was the best night of games all year. What a finish. Sorry about your Wings though, I was rooting for them. That Perron goal sent me through the roof!
  4. How does altering the RNG variance affect this?
  5. One of the difficulties with this, is that it may not look good in still, but once many different frames are updated, the illusion of detail may hold up. But that's a lot of work to invest in a potential dead end. I wonder if a solution like this might work. Adjust the colour palette so that the darker skin colour is one step darker in the Red channel. Then re-appropriate that colour for the visor area. Something like the attached.
  6. I can't say I've thought about any of these, but your idea for hacking one-timers into '93 is particularly interesting. I'd love to be able to mess with the shoot logic in general.
  7. Thanks for letting me know, that helps. I definitely will be making those patches! It just could be a long time (weeks or months) before I'm able to get to them.
  8. I'm just not seeing this, hence why a screen cap would be so useful. Could be my emulator. Could be my eyes. Could be my brain. Could be how I'm interpreting your words. But the top and bottom of the players bodies are lined up for me.
  9. Sorry, I haven't done one like that. Check out the forums for some other great ROM hacks that might be closer to what you are looking for!
  10. Hi there! I haven't put out an "Arcade" patch since v.2022.6.x. In that version I also had a "Rookie" that made it easier to score. I am planning on putting out patches sooner than later, but not promising any release date yet, as I'm still not close to being able to get that done. What aspects do you think are making scoring the most difficult? The goaltending? Defensive checking? Shot accuracy? Any insights would be appreciated.
  11. Hey George! Can you send me a screen cap of what you mean? I'm just struggling to understand. As far as changing the order of how the boxes fill up, they both have to be left to right in order to accommodate how the system draws the graphics in Rink view.
  12. I'm going to have to leave that one to someone else. Just too much other work to do. If you, or anyone else can make some progress on this, I would be interested to see if I could try.
  13. When I was timing player energy depletion rates, I thought that I noticed that Time Clock and Penalty Clock sometimes got out of sync by about a second in the original version. Perhaps I just imagined this… has anyone else seen this happen? Regarding the penalty clock not updating on some frames, I wondered if this could be because 65,536 divided by a 1,092 countdown interval is actually 60.01465201465 fps, and so if the penalty clock is set to 60 fps, they are not in perfect sync. I thought that using factors of 65,536 would fix this. For instance, setting the game clock speed to 65,536 divided by 2048 (0800), with a penalty clock speed set to 32 (0020). However, the dropped frame problem you noted still persists. Anyone have any ideas why that might be?
  14. Hey folks, new update is live! This is a roster and lines update for every single team, covering everything through the trade deadline. I hope you enjoy.
  15. New Roster update on the main page! As always, please let me know if there are any issues. I'm still working on revamping the gameplay for v3.0, but I have no idea when that'll be ready. For now let's just get the rosters and lines and photos up-to-date.
  16. THANKYOU for all the info. I don’t believe any 2.x release will be any better. I will try to look at this in the future, but I suspect this might be one that is too much for me. If I get a potential solution, I will PM you with it! Best wishes to you and all our Russian friends.
  17. Me too. They killed it. But this year they brought it back, no judges, no showmanship, period. Only actual skills based competitions, in a more competitive format. They went from the worst ever last year, to arguably the best ever this year. Players were visibly gassed competing for the million dollars. Stamina actually came into it. p.s. I was also pleased to see that the finalists were 1. McDavid, 2. Makar, and 3. Matthews, since that’s identical to the top three ratings in my ROM. Not exactly going out on a limb, I know.
  18. Oh shoot, I forgot, what were we fighting about? Got sick again, and lost my train of thought. Back awake now. Next time I'll take notes, and see my flame war through more throughly. This time I'll have to concede defeat. To tell you the truth, I actually really enjoyed the skills competition events this year. Or did you already know that, and just wanted to preemptively call me a 10-year old? Hmmm. Could be 4D chess. Or I'm just regressing in my old age. When the all-star game was in Toronto in 2000, I went, and it was surprisingly way more fun in person. Although the highlight was the pre-game warm-ups. Unbelievable getting to see all those great players at once, what they each do before the game, and to compare their relative skill levels. That was the game the Pavel & Valeri Bure just lit it up. Watching them together, it made you wonder why Valeri never had a greater impact. Lindros was the player the really surprised me though. He was a way more skilled player than I had ever realized. Really eye-opening. And Forsberg was great, but I had seen FoPa play twice before, and he had already impressed me as the best player along the boards.
  19. Thanks for your kind words! To tell you the truth I have never noticed such a thing. I will look out for it as soon as I get back to test playing. In any case, I have *no* idea what causes this. Is this something that only happens in my ROM hack, or is it in others? Is it in the original? I have very limited understanding of the gameplay engine, and have only changed a couple of variables that should affect that. That being said, there can always be unintended consequences to even the most minor of changes. If it is only my ROM hack that has the problem, there are a few things I could try stripping out, to see if it makes a difference. If you would have the time / interest to test this for me, send me a PM and I can output a few different variations for you to day. But if the issue is in all the ROMs, it is *way* beyond my technical expertise. I'm most a guy who takes the hard work of others, and refines it into a cohesive package. I don't really have the knowledge for the more technical aspects.
  20. Vapourware. I have it on good authority that @von Ozbourne has retired to the Caribbean, with the major bank he made with the 1.x releases this year. And what about @Jkline3? That's good question. What happened to @Jkline3, @von Ozbourne? It's been two months since he has posted on this thread. Where is he exactly? Was your 50/50 split too small a share for you? Is *murder* covered under your "NDA" as well?
  21. I’ve been sick, so no updates lately. I’m feeling better now, and getting back into this. Will put out an update sooner than later, aiming for the end of the all star break.
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