-
Posts
880 -
Joined
-
Last visited
-
Days Won
110
Content Type
Profiles
Forums
Events
Everything posted by AdamCatalyst
-
@von Ozbourne Do you think we could try a different approach to any player any position? Could we try identifying the bits that checks for the D/F/G condition, and only check for the G condition? If you had any notes on this, I would be interested to take a look, and see if I can improve it for you and your players.
-
I spent awhile fixing that bug over the spring/summer. It has to do with the penalty time buffer being corrupted when it is about to be added to the PowerPlay clock. The original game code looks solid, yet every once and awhile it fails, when too many penalty events happen at once. That's why I developed my insane "everything is a penalty" code in order to stress test this issue and fix it. The crash occurs in the original unmodified ROM very rarely, but in the 32-team ROM it occurs much more often, and even more often once in "widescreen." I have no idea why, but I do know that I have definitely fixed it. The game will now crash because you've run out of players before it ever crashes because of too many penalty events at once. I'm excited that someone actually has use for my code! You can of course locate the patch wherever makes sense to you. PM me if you need help. Will get you my latest WS fix soon too. Slowly dipping my toes back into these waters.
-
Thanks man! I really appreciate it. Cool Project too, BTW! I am seriously flattered to be included. Hugs from chilly Toronto 🇨🇦 right back atcha.
- 310 replies
-
- 1
-
-
@von Ozbourne Sometimes the game can crash immediately before the PowerPlay clock initializes. This happens most often when multiple players receive penalties at the exact same moment, or are released from the penalty box at the exact same moment. This patch prevents this crash from happening. Original @ 0x12A2E 4240 4243 41EA 009A Revised @ 0x12A2E 4240 4EB9 001F F800 Patch @ 0x01FF800 4243 347C C6CE 47EA 0364 0838 0006 C2EE 6602 C54B 41EA 009A 4E75
-
When I added in tunnels to the dressing room, it took me a few days of working on evenings and weekend to do up the initial design. The implementation plan to make it technically possible took me a few months, without any guarantee that I could ever get it to work. And that's a success story. I've had countless other ideas that I failed to ever be able to implement, after weeks or months of work. There are so many great ideas out there, but part of the reason that all of our ROMs look different is because the implementation within the technical limitations of the game is SO labour intensive.
-
NICE!!!!!!! It's about fracking time. I was afraid this wasn't going to happen! Looking forward to giving this a spin this weekend. Also, get choice on the splash image.
-
HOW TO: "Decompress" Graphics in Sega Genesis
AdamCatalyst replied to kingraph's topic in How-To & Reference
This might help you track it down: -
Hah! I just saw this. I like how you used my EA screen with the player hoisting a cask/barrel.
-
Thanks man, that's very kind of you. Trust me, I'm do disappointed not be be here with one more for you right now. Maybe one day. Looking forward to whatever YOU have brewing!
- 310 replies
-
I won't say "no", but I will say it's extremely unlikely. I'd really love to, but haven't been able to find a spare moment in months now.
- 310 replies
-
Still a chance, but it is very slim. The saddest part for me is that so much is already done, but I haven't had a moment to do any of the essential stuff, like update rosters, finish drawing the Mammoth logos, etc. I think about this every week, I really want to come back. Love this little hobby. But I don't think it is realistic for me right now.
- 310 replies
-
OK, I haven't really been discussion 25–26 publicly recently, but it's been on my mind. Here is the answer to the question. tldr; I might not release a v25–26, and almost certainly not anytime soon. the long version. I started heavily on v.26 in January, and made great progress. I actually design to a "roadmap", where potential features are allocated to different version concepts, and a roadmap is developed in advance for a specific concept and feature-set. The roadmap for v.26 was/is very ambitious for myself, with many interdependent changes that cannot happen in isolation. As luck would have it something very good happened to me this summer. It's bettered my life overall, but it's meant that I've had no time to work on the ROM these past two months, when I had planned to be making the most significant progress. The ROM is currently in an un-releaseable state, requiring extensive further work and play-testing. And I'm only talking about the codebase and gameplay. I've not even finished drawing the Mammoth's logos yet, let alone touched new rosters lines, photos, etc, and all the other stuff that go on top of that. At this moment in time, I don't know when, if ever, I will have time to complete v.26. It’s been suggested to me that I could just slap a new splash page and logo on v.25, update the rosters, lines, logos, and photos, and it would make most users happy. I don't know if this is true, but I wish I could do that for people. The truth is, at the moment that doesn't interest me very much. Part of the reason I continue to do these ROMs, is because I am not an old-school purist like many of the greats on this website. I want to play a modernized version that continues to evolve every year, and I really enjoy figuring out how to do. It’s like sitting down with a very difficult but even more rewarding puzzle for me. Furthermore, it doesn't sound appealing to me to skip updating the codebase, and jump to splash, logos, photos, etc. I've been doing a lot of visual design work lately for other unrelated projects, and I just don't have the passion at the moment to work on more graphics in my free time. I still think I have one, great, ROM left in me. And I would love to get it done and share it with you. But I can't promise when, or even if that will ever happen. So that’s where we are at. I reserve the right to change my mind at a moment's notice, but for now, nothing is happening, and there are no firm plans to make anything happen. Once the hockey season starts, I'm looking forward to playing along with some of the great ROMs I know my colleagues have in the pipeline. Who knows what will happen as the season progresses. cheers, -Adam p.s. FYI, there will be one more release of the v.25. Someone has discovered an obvious graphic glitch in wide display mode, and I just need some play testers to let me know if my solution has any unforeseen consequences. PM me if you can help with that.
- 310 replies
-
- 4
-
-
-
-
Hi there @jmj! I don't know for sure if it will work with an Everdrive, but it really should, I've tried to keep it original hardware compatible. Please do report back if you have any issues with it!
- 310 replies
-
Somebody give this man a ROM to test!
-
That really is a manageable one! Once you get a basic understanding of how to find and modify the puck pixels, contact me with a PM, and I can give you something to help copy paste elements from my ROM in TileM. Feel free to share any feedback, but to be honest, I don’t usually pursue other peoples ideas. I have a roadmap of what I want to try to achieve, and more ideas that I could ever get to. Of course I'd be curious to hear what's on your mind, but just don't be disappointed if I never get to trying them out. I do try to always jump on glitches & bugs, and opportunities to make them game better for everyone, even if they were not issues that were affecting my enjoyment. Why not! Go ask. It's a small community. I'm sure others will appreciate another fresh face around here!
- 310 replies
-
LOL you literally have me laughing out loud. Yeah, me too. I'm sorry to say no-one has done what you are asking for. Folks around here tend to work on their own ROM hacks, rather than modifying others, so we don't get variants like that. And me, I'm not so interested in the original rosters, I like the updated stuff, so I don't invest the time. There PROBABLY isn't an easy fix for that you are asking for, UNLESS you are willing to get under the hood with '94, and start out the way I started out, downloading tutorial form the forum, and trying to do one single thing. Like replace the puck sprites. It doesn't require incredible technical knowledge or anything, but it does take some time to wrap one's head around the basics of what you are even doing. I knew NOTHING about this stuff when I started. But if you cared enough, and had the time to spare, I'd recommend finding the basic tutorials on the site to use TileMolester (TIleM), opening up the ROM, seeing how to graphics work, and then opening up my ROM, and trying to copy and paste elements from one to the other. It would be an insanely complex task to port it all over, but the puck? Totally doable. Another option would be to take my ROM, and re-do the rosters, etc. manually. There are a number of good tools on the site to help you with that kind of thing, but I've messed with the ROM so much, you'd probably better off starting from the OG, and just adding in some modern graphical touches.
- 310 replies
-
No prob, but guess what, I figured it out! I wrote a patch to fix it in v3.8. Should never happen again! Thanks again for your diligent reporting on this. I couldn't have fixed it without you. You gave me lots of great clues to figure out what I was looking for in the code.
- 310 replies
-
oh no! I've never seen that one. Can you send me… - hardware / emulator used. - frequency that this happens to you. - any game conditions that you might recall corresponding to the bug. - screen cap, if possible. Any and all info is appreciated. At the moment I have never seen that error, so I will need to get some more info to be able to track down what might be happening. NEVERMIND, I was able to recreate the error! And yeah, it is an error on my part. In order to stop certain glitches from happening, I was over-zealously clearing either video RAM or a drawing plane in Instant Replay mode. I can definitely fix this, but it will take some time. Thanks for the super accurate report. Sorry about the glitch. FYI, I am 99% positive v3.7 does not have that glitch, since it would have been introduced with other bug fixes. Here is the 3.7 release in case you prefer it. EDIT. I have a working solution, but it needs test playing, which I don;t have time for. Anyone who wants to help with that, please PM me and I will send you a v.3.9 tester.
- 310 replies
-
- 1
-
-
@whiznant Nice to meet you! Welcome! OK, so I think you might be getting two different ROMs confused. I haven't released anything in months, the "preemptive 2026 summer…" release would be someone else's, which would explain the differences. You'll have to chat with them about porting any features or elements from my ROM, and they can always contact me to try and troubleshoot an incompatibility. I've only test the limited camera movement patch on wide screen mode ROMs. If you are trying to apply it to a wide display mode ROM and it is not working, please send it to me, and I will take a look!
- 310 replies
-
NICE!!!
-
Thanks for writing in! Sorry, no time right now. The PNG I provide is very high quality, you can definitely use it to adapt the needed components for LaunchBox. I'll put a pin in this email for a later date though. Not saying no. Just not right now.
- 310 replies
-
How-to: Use the Hacks in Adam Catalyst’s ROMs (NHL '94)
AdamCatalyst replied to AdamCatalyst's topic in How-To & Reference
I have stumbled across a way to make the puck have high wind resistance, low ice resistance, effectively giving it air brakes. It may very well have been with this variable. if I ever get my next ROM out, I re-wrote the formula for gravity, which noticeably changes things. Simply increasing gravity too high will also give the puck “air brakes”. PM me and I can dig up my notes on gravity. -
Hey @Octopolus! Welcome! I really appreciate you writing in. I hope you enjoy the community here. I don’t have any original (or mini) hardware to test on, but I do test on a very “strict” emulator, with a goal of original hardware compatibility. If you find that my ROM is not working on a Genesis Mini, please let me know, and hopefully we can figure out why. That being said, it really *should* work just fine. FYI both a .bin and a .md are usually the exact same binary file. Lastly, be sure to check out some of the MUCH more creative ROMs on this site. There are some absolute wild retro gems. Thanks again for writing in! Always appreciated.
- 310 replies
-
- 1
-
-
Congratulations!!! Looking for forward to giving it a try when I get back from vacation.
-
I'm not quite sure what you are asking. I have only used the Image Export Tool once, to make the Arizona to Utah transition easier, which looks similar to what you are doing. It worked great for me, but I have little to no memory of how it works. For questions about the image export tool try that forum thread. I'm not going to publicly post all my headshots, but you can certainly export them yourself with the tool!
- 310 replies