<?xml version="1.0"?>
<rss version="2.0"><channel><title>General Discussion Latest Topics</title><link>https://forum.nhl94.com/index.php?/forum/254-general-discussion/</link><description>General Discussion Latest Topics</description><language>en</language><item><title>Create my own team in NHL 97</title><link>https://forum.nhl94.com/index.php?/topic/39846-create-my-own-team-in-nhl-97/</link><description><![CDATA[<p>i would like to create my own team in a nhl 97 rom. i want to replace an existing team, change the logo to my own and rename the team. i was wondering if this <a rel="" href="https://forum.nhl94.com/index.php?/topic/217-nhl94-ice-rink-team-logos-in-tm/">https://forum.nhl94.com/index.php?/topic/217-nhl94-ice-rink-team-logos-in-tm/</a> works with other roms or is it just for nhl 94?</p><p>i know that you need a program called tilemolester to do this. i have tried but i have no idea how to locate the logo and team name that i want to replace. if i understand this correctly i somehow need to locate those pictures inside all that mess of blurry pictures right and then replace them?</p><p>i googled this but i cant find a good simple guide how to do this. google tells me its and advanced hacking process but im open to learn if someone is willing to teach me in a pedagogical way</p>]]></description><guid isPermaLink="false">39846</guid><pubDate>Sun, 26 Jul 2026 23:40:49 +0000</pubDate></item><item><title><![CDATA[Wanted: Graphics and Palettes reference images for Tile Molester (Screenshots) & Intro Credits + Ron Barr intro texts (TXT) for the NHL 94 - 34 Team ROM by Slapshot67]]></title><link>https://forum.nhl94.com/index.php?/topic/39570-wanted-graphics-and-palettes-reference-images-for-tile-molester-screenshots-intro-credits-ron-barr-intro-texts-txt-for-the-nhl-94-34-team-rom-by-slapshot67/</link><description><![CDATA[<p>Hi there. I need the References Images files for the NHL 94 - 34 Team by Slapshot67 Rom. Includes the Graphics, Images, Banners, Logos and Pallettes, in a Screenshot. And also, the Intro Credits and Ron Barr intro texts in a TXT, XLS or any other extensions.</p><p>If someone is connected, reply anyone. Thanks.</p>]]></description><guid isPermaLink="false">39570</guid><pubDate>Sun, 28 Jun 2026 22:22:21 +0000</pubDate></item><item><title>How do i unlock extra teams already created in an existing NHL 97 Rom Hack?</title><link>https://forum.nhl94.com/index.php?/topic/39613-how-do-i-unlock-extra-teams-already-created-in-an-existing-nhl-97-rom-hack/</link><description><![CDATA[<p>i found a hacked nhl 97 rom with teams and players updated to the year of 2012 and i want to update that rom. i have just started to use NOSE and i now know how to update the rosters to present day players and i plan to update all team rosters and share the rom here <span class="ipsEmoji" title="grinning face with big eyes">😃</span></p><p>the all-star teams and national teams are replaced with the missing nhl-teams from that year.</p><p>when loading the rom in NOSE there are 33 teams, including seattle, utah and also quebec but they are not visable when playing the game.</p><p>so is it not possible to have those teams playable?</p><p>i only know how to edit the rosters and team uniforms but to add teams seems advanced. i downloaded and installed HxD but i have no idea how to make this happen.</p><p>would really appreciate some help and maybe we can make this happen together? if someone is good with fixing logos, game backgrounds and all that stuff i can handle the rosters for this game <span class="ipsEmoji" title="beaming face with smiling eyes">😁</span></p><p></p><p></p>]]></description><guid isPermaLink="false">39613</guid><pubDate>Thu, 02 Jul 2026 16:38:54 +0000</pubDate></item><item><title>matching roughing penalties?</title><link>https://forum.nhl94.com/index.php?/topic/39536-matching-roughing-penalties/</link><description><![CDATA[<p>Just had an idea pop into my head that initially seems like one of those pipe dreams that would never happen, but I'm finding some of them are a lot more realistic than I initially thought. So how about this? Matching roughing penalties. We see it all the time in the NHL, the little scrums where players facewash each other, grab on like they're thinking about dropping the mitts while shoving or punching each other...It essentially would be a brief fight with gloves on...players trade a punch or two, or do the hold animation like in a fight, but don't drop the gloves and sticks and go into a full on 5 minute major fight. Or maybe it 'could' lead into a full fight but would not necessarily, meaning the glove on punches could trigger the same fight check that a collision does. How realistic is this? Anyone have ideas for it or see it as a possibility? I just think it could be a really fun thing to see play out in the game. </p>]]></description><guid isPermaLink="false">39536</guid><pubDate>Wed, 24 Jun 2026 03:23:25 +0000</pubDate></item><item><title>trying to figure out how to make several little changes</title><link>https://forum.nhl94.com/index.php?/topic/39518-trying-to-figure-out-how-to-make-several-little-changes/</link><description><![CDATA[<p>I'm learning how to adjust the code in Chaos' fight patch for some of this stuff, but a lot of it isn't in the fight patch and is in the regular game code. I just figured out how to open files in a hex editor and was able to change the energy of the players, so now I know at least if I can find the right hex, how to make changes there. Here are several little things I've been trying to figure out how to change or experiment with that I haven't found yet, any help or pointing me in the right direction is appreciated.</p><p>*when goalies get penalties, I would like them to not serve their own penalties. To either be served by a skater, or at least have them replaced by a backup goalie while they are in the box if replacing them with a skater isn't really an option.</p><p>*I've got 'line brawls' working (IE, when a fight is happening, it's possible for more fights to break out.) However, once the initial fight is over the screen cuts to all players skating to the box. I'd like to either allow ALL fights to finish before they skate to the box, or if that's too difficult, at least EXTEND the timer so that once the first fight is over, a few more seconds pass before they all go to the box.</p><p>*Also during fights, all players tend to crowd around the fight, even goalies, we've all seen this. I would like the goalies to seek out the other goalie as they tend to do during brawls. This way they will sort of pair off, and it's possible they'll end up in a fight if they bump into each other.</p><p>*Do we know where player animations are for big hits? Specifically when they get hit into the bench or penalty box, into the boards, or flattened with a check that injures them. I'd like for those hits to have a higher chance of fights happening just after, but I need to find where they are in the code to make that happen.</p><p>Thanks for any help!</p>]]></description><guid isPermaLink="false">39518</guid><pubDate>Sun, 21 Jun 2026 23:30:25 +0000</pubDate></item><item><title><![CDATA[Searching tools, software, information & files for NHL 94 SEGA Genesis editing according to AI]]></title><link>https://forum.nhl94.com/index.php?/topic/39480-searching-tools-software-information-files-for-nhl-94-sega-genesis-editing-according-to-ai/</link><description><![CDATA[<p>Hi, i started my tools, software, information &amp; files searching to the AI (Google Gemini), i've found various (Game editors, Graphic editors, Color palette editors and other), but i've later search for other information to the Google Gemini and i'm not using the ChatGPT because the app (ChatGPT) reaches the limit of search information.</p><p></p><p>And also, i've found the information to how to run the NOSE Editor with Windows XP MiniOS with Gemini, but i'm use a virtual machine (Virtual PC 2007), and recently i've make my own Editing &amp; Hacking Workstation to the Tools and other files to Gemini.</p><p></p><p>I've installed the Virtual Machine Additions, Visual Basic 6 Runtime Plus and DirectX (June 2010) to my new Workstation, and also i choice the GENS Emulator for Testing.</p><p></p><p>If you have a tool, software, information or file to found, say something. Greetings.</p>]]></description><guid isPermaLink="false">39480</guid><pubDate>Wed, 17 Jun 2026 23:25:50 +0000</pubDate></item><item><title>Something new - need some beta testers...</title><link>https://forum.nhl94.com/index.php?/topic/39418-something-new-need-some-beta-testers/</link><description><![CDATA[<p>This whole thing came about because I had to fix ten other things in order to fix the one thing I was trying to fix. After getting frustrated trying to find workarounds, I decided to just start making something that will be helpful, and it snowballed from there. I realize we haven't had a roster/image editor since NOSE/EARE were developed. After doing a bunch of experiments, working within my extremely basic programming capabilities and essentially vibe coding, I made this little applet that runs on Chrome (untested on other browsers.)<br><br>It's a super lightweight roster editor, palette editor and graphics viewer rolled into one (for now).<br><br>That's the working title: <strong>ONE. Online NHL'94 Editor.</strong><br><br>You should be able to open a rom, do some basic edits as well as have an overview of what your team looks like, and save your results to a new ROM.<br><br><strong>Features:</strong><br>- ability to edit team info (City Name, Team Name, Abbreviation and Arena)<br>- ability to change team attributes (offensive/defensive advantage, PP/PK etc)<br>- view your team identity: ingame banner, team logo and center ice<br>- change your main menu team banner colours<br>- edit, add and delete players from your roster and their attributes<br>- view individual player portraits<br>- manage line combinations<br>- view team uniforms and alter the palette colours in real time (only the base sprites are available ATM - will implement sprite hacks)<br><br>Should be compatible with the fight rom changes and smozrom edits.</p><p><strong>Planned:</strong><br>- viewer for title screens graphics<br>- viewer for main menu graphic<br>- viewer for background tile &amp; Ron Barr<br>- viewer for scoreboard/ other misc graphics<br>- support for player sprite hacks (SWOS, JKline, AC, Drezz etc)<br>- editing the menu options<br>- the ability to add an entire team(s)<br>- a visual facelift and making it PURTY<br><br>and the big one, hopefully - basic editing for graphics so we don't have to go running to tile molester every single time you want to fix a pixel.<br><br>SO - I'm looking for some beta testers to give this thing a whirl. Put it through it's paces, break it, bend it, kick it, do whatever. I've never managed something like this before so it would be great to get everyone's input and try and make this thing better and better.<br><br>I will say this - please do not save OVER your rom. I can't guarantee that there won't be bugs and problems messing with these functions.<br><br>Shoot me a msg if you're interested.</p><p></p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="39278" src="https://forum.nhl94.com/uploads/monthly_2026_06/screen-1.thumb.jpg.08e1973ed65491d1edad0aad15ae7e11.jpg" alt="screen-1.jpg" title="screen-1.jpg" width="831" height="750" data-full-image="https://forum.nhl94.com/uploads/monthly_2026_06/screen-1.jpg.473b2685f4019d2309120c5509bd8893.jpg" loading="lazy"></p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="39279" src="https://forum.nhl94.com/uploads/monthly_2026_06/screen-2.thumb.jpg.1b97d54d569f05ca0cf4f258d33725ac.jpg" alt="screen-2.jpg" title="screen-2.jpg" width="831" height="750" data-full-image="https://forum.nhl94.com/uploads/monthly_2026_06/screen-2.jpg.06c7f0eb56efbf92f3623676ce9e60dc.jpg" loading="lazy"></p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="39280" src="https://forum.nhl94.com/uploads/monthly_2026_06/screen-3.thumb.jpg.17932448a901a1051f6e30a302f3869b.jpg" alt="screen-3.jpg" title="screen-3.jpg" width="831" height="750" data-full-image="https://forum.nhl94.com/uploads/monthly_2026_06/screen-3.jpg.b9894b57f92962359349d03b075e1d11.jpg" loading="lazy"></p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="39281" src="https://forum.nhl94.com/uploads/monthly_2026_06/screen-4.thumb.jpg.d66ba3281ab5cf1c1daddd98b08ea5bd.jpg" alt="screen-4.jpg" title="screen-4.jpg" width="1000" height="777" data-full-image="https://forum.nhl94.com/uploads/monthly_2026_06/screen-4.jpg.2bea9acb62ba19bf0ee15bb20758ba28.jpg" loading="lazy"></p>]]></description><guid isPermaLink="false">39418</guid><pubDate>Wed, 10 Jun 2026 13:37:10 +0000</pubDate></item><item><title>Goalie fights!</title><link>https://forum.nhl94.com/index.php?/topic/39379-goalie-fights/</link><description><![CDATA[<p>So I’ve managed to get goalie fights to occur. When the fight occurs, the goalie quickly transforms into a normal skater for the graphics of the fight.</p><p>so I have 2 questions…would it be feasible to create the sprites/animations for a goalie fight, where he’s still got his pads on but his stick and mask hit the ice?</p><p>And second, I can see in Nose that there are several blank attributes for goalies. Could these be used as aggression and h/f (handedness/fighting) so we could make goalies like Burke, Hextall, and Billy Smith more likely to fight than more goalies?,  </p>]]></description><guid isPermaLink="false">39379</guid><pubDate>Sat, 06 Jun 2026 10:04:40 +0000</pubDate></item><item><title>And now... a working NHL 34-Team mod</title><link>https://forum.nhl94.com/index.php?/topic/39214-and-now-a-working-nhl-34-team-mod/</link><description><![CDATA[<p>While working on some mods I got a little sidetracked with this project and was curious to see if I could increase the number of teams from 32 to a full 34 teams using wboy's notes from way back.<br><br>The short answer - I did it.<br><video class="ipsEmbeddedVideo ipsRichText__align--block" data-controller="core.global.core.embeddedvideo" controls="" title="" preload="metadata"><source src="https://forum.nhl94.com/uploads/monthly_2026_05/NHL34.webm.a2bed94ea91113a9e43d8040046072b4.webm#t=0" type="video/webm"><a href="https://forum.nhl94.com/applications/core/interface/file/attachment.php?id=39268&amp;key=efdfdccaf89b700a60280bdcf99e0b9e" class="ipsAttachLink" data-fileid="39268" data-fileext="webm" rel="">NHL 34.webm</a></source></video></p><p>As you can see while scrolling through the team list, the Eastern and Western Allstar teams were added - and after a month of messing with this, it's alive.<br><br>I used chaos' Fight patched version of NHL 94. Stock graphics, stock rosters etc. The only thing that was changed was the title screen and the fly in logos as well as the expanded ROM to 3MB.<br><br>Now - this is still VERY much a WIP. I haven't gone through the playoffs or had any save data used yet. I also haven't looked to deeply into Freeze bugs etc. I just did a few basic things that AdamCatalyst had pointed out a while back. As you can see, I just did some quick and dirty graphics to make this like a conversion to NHL26, but I haven't done proper rosters, photos, arena tweaks etc. This is just barebones stuff cobbled from a number of ROMS in order to fill space for testing. There's stuff from the Fight ROM, wboy's OG 30-team NHL 94, vonOz and JKline's 32 team NHL 26 mod inside it.<br><br>Once I get it to a playable state, I'll throw it up here for funzies, along with my documented notes, that will give you an idea how to go about the long laborious process of adding teams.<br><br>One interesting thing - I had to go back to the OLD school method of tiling the images and reusing tiles, using a tilemap etc in order to conserve space. 32 teams seemed to be the maximum for the reconstructed decompressed banners, but going back to the reused banner formats, you can add a few more teams that way. I am currently going to look into how far you can go with it - I have two versions of banners with reduced width fonts.<br><br>Anyway - this is coming along and it's working so far - just need to put it through it's paces.</p>]]></description><guid isPermaLink="false">39214</guid><pubDate>Tue, 26 May 2026 15:05:38 +0000</pubDate></item><item><title>Making the Game More Difficult?</title><link>https://forum.nhl94.com/index.php?/topic/25164-making-the-game-more-difficult/</link><description><![CDATA[<p>
	Hello, I've been playing around with an Olympic conversion of NHL94 - thus far mostly focusing on rosters and cosmetics, but wondering about ways one might approach making the game more difficult beyond increasing goalie ratings. Are their any non-obvious values we should be looking at that could be HEX edited?  Any other approaches one might take? 
</p>

<p>
	FYI, unrelated, for those interested in AI, I came across some work using NHL 94 for training algorithms: <a href="https://github.com/MatPoliquin/nhl94-ai" ipsnoembed="true" rel="external nofollow">https://github.com/MatPoliquin/nhl94-ai</a>
</p>

<p>
	Its cool stuff, but I'd rather not need a bank of Nvidia RTX cards to play NHL 94 <span><img alt=":D" data-emoticon="true" height="20" loading="lazy" src="https://forum.nhl94.com/uploads/emoticons/default_biggrin.png" srcset="https://forum.nhl94.com/uploads/emoticons/biggrin@2x.png 2x" title=":D" width="20"></span>
</p>

<p>
	Thanks!
</p>
]]></description><guid isPermaLink="false">25164</guid><pubDate>Wed, 28 Sep 2022 14:15:13 +0000</pubDate></item><item><title>Workflow question</title><link>https://forum.nhl94.com/index.php?/topic/38606-workflow-question/</link><description><![CDATA[<p>
	<meta charset="UTF-8">
</p>

<p style="color:#000000; font-size:17px; text-align:start">
	<span style="font-size:17px">I was starting to work on a project, my first NHL 94 hack. I was wondering if this sounds like a reasonable workflow plan to get the basic guts/structure of the project up and running:</span>
</p>

<p style="color:#000000; font-size:17px; text-align:start">
	 
</p>

<ol style="color:#000000; text-align:start">
	<li style="font-size:17px">
		<span style="font-size:17px">Take the INDIO Classic30 v2 30 team ROM (this is a 21 team project)</span>
	</li>
	<li style="font-size:17px">
		<span style="font-size:17px">Use smozROM Hack Applicator to apply weight bug fix, 0-15 ratings, Base weight modification (Is it okay to just apply those, and then potentially return to the tool to apply any others I might want?)</span>
	</li>
	<li style="font-size:17px">
		<span style="font-size:17px">Use NOSE to change team names, player ratings, lines for the 21 teams I am going to use. (I can come back to NOSE repeatedly to continue to make tweaks, correct?)</span>
	</li>
	<li style="font-size:17px">
		<span style="font-size:17px">Use EARE to change team ratings, number of selectable teams to 21</span>
	</li>
	<li style="font-size:17px">
		<span style="font-size:17px">Use Image Updater to change team colors, logos, banners.<span> </span></span>
	</li>
</ol>

<p style="color:#000000; font-size:17px; text-align:start">
	 
</p>

<p style="color:#000000; font-size:17px; text-align:start">
	<span style="font-size:17px">Thank you for all the help!</span>
</p>
]]></description><guid isPermaLink="false">38606</guid><pubDate>Fri, 27 Mar 2026 20:26:28 +0000</pubDate></item><item><title>Editing music/sounds in NHL '94- a start</title><link>https://forum.nhl94.com/index.php?/topic/19935-editing-musicsounds-in-nhl-94-a-start/</link><description><![CDATA[<p>
	Hi all,
</p>

<p>
	This is mostly to capture my thinking, as I do hope to come back to this another day, but I cannot spend any more time listening to my computer play version of "Go fight win!"... And in case anyone else has started the work or has an interest, here's some information for you!
</p>

<p>
	<u><strong>Objective:</strong></u><br>
	Determine where/what the note pitches are in the NHL '94 code
</p>

<p>
	<u><strong>Background:</strong></u> To be able to edit or add new music, somehow those bytes need to be translated out of code into music- then new pieces can be translated from music into code.<br>
	I'll start with "Go, Fight, Win!" (The song at offset 00184052 in DEC) Why?  It's first, and it's a simple song in '94 with only a couple of chords. <br>
	Some background (trying not to get too music geek here)- Go Fight win is quarter notes for the first 3 notes, and the first measure's tones are 1-3-4-4#-5 on a scale.  In half steps from the root, they are 0-4-5-6-7 (So the last three notes are chromatic).  It's tempo in NHL '94 is around 90 BPM.<br>
	Process: So I'll copy the code from this song in small parts to the start of song 02 (Start of game when Boston is the home team, so it's easy to access in the game) to see if I can ID the first measure's code.  The first 64 bytes are close (the last note of the measure is cut short, but it's enough to work with)<br>
	Two patterns stick out to me in those bytes- 27-2B-2C-2D and 33-37-38-39.  27-2B might be too far of a jump, but it might be that what I'm hearing as a single note might be two notes together.  
</p>

<p>
	For notes- I'm looking at decimal 184996 onward. So these are the chunks I'm looking at:  (underlined the sets of 90 for clarity)
</p>

<p>
	<u>90 27 23 00 </u><br><u>90 33 23 14 </u><br>
	80 27 37 03 <br>
	80 33 41 0E <br><u>90 37 23 00 <br>
	90 2B 23 14 </u><br>
	80 2B 48 03 <br>
	80 37 47 10 <br><u>90 38 23 00 <br>
	90 2C 23 13 </u><br>
	80 2C 16 01 <br>
	80 38 2E 06 <br><u>90 39 23 00 <br>
	90 2D 23 1A </u><br>
	80 2D 50 02<br>
	80 39 50 01
</p>

<p>
	From my experiments I believe:
</p>

<p>
	80/90 have to do with the instrument. Changing all the 90's to 80 met me with silence.  I think you can think of 90 as an on switch and 80 as an off swtich.   But I can't see why you'd have values after a 'off' instrument (3703, 410E for example) so I'm not sure here.  I didn't experiment with changing the 90's to different values, as my goal today was simply the pitch.
</p>

<p>
	I'm certain the second set of bytes are pitches.  If you change the on and off pitches together, you can move around the pitch of the notes.  (SUCCESS!)
</p>

<p>
	I can't figure out the third set, and any attempts to change them ended inconclusively.  It might be a note style?
</p>

<p>
	I thought the 4th set was note length, but I'm struggling with the 00 values.  Changing the 14's up and down made the notes longer and shorter.  Maybe it loads all the notes then plays them for that length?  Again, I can't figure out the off notes bytes there.
</p>

<p>
	Conclusion: I believe I found the pitches, which was my goal for today.  When I get a better grasp on note length, I can probably make the note long enough to calibrate the pitches with a tuner, which means note length will be the next project.
</p>]]></description><guid isPermaLink="false">19935</guid><pubDate>Wed, 15 Jul 2020 23:11:45 +0000</pubDate></item><item><title>EA Hockey PAL ROM audio help</title><link>https://forum.nhl94.com/index.php?/topic/38639-ea-hockey-pal-rom-audio-help/</link><description><![CDATA[<p>
	Hi there
</p>

<p>
	A bit of a specific one this - I'm a sound engineer, and I'm currently working on a PAL preservation project to rip music from Mega Drive Model 1 PAL hardware using an external sound recorder connected to my Mega Drive 3.5mm audio jack. I plan to use industrial mastering tools to make the game audio sound much more listenable.
</p>

<p>
	The results on games that have a sound test have been astonishing for me, but it's games like this, where there isn't a sound test, that are a little trickier. I've been able to record the main theme, and the theme from the playoff brackets with no problem whatsoever - both themes naturally play long enough to get to the end/loop points.
</p>

<p>
	It's the music that plays at the end of a period/game that's frustrating me. No matter what I do, even if there are no "game highlights" from other matches to ruin the flow, the theme only plays for around a minute or so before the screen goes off on it's own.
</p>

<p>
	Is there a way, perhaps through hacking, that can force the game to stay on that screen for longer so that the music can play to its loop point (which is around 2:10 from a very low quality version I've heard)? Or is there a way to change the main title screen theme to that one instead?
</p>

<p>
	Thanks
</p>
]]></description><guid isPermaLink="false">38639</guid><pubDate>Tue, 31 Mar 2026 15:41:24 +0000</pubDate></item><item><title>A-Button Timing and Long Clearances : A Better A-Button</title><link>https://forum.nhl94.com/index.php?/topic/38200-a-button-timing-and-long-clearances-a-better-a-button/</link><description><![CDATA[<p>
	This topic is dedicated to the A button and the timing of how this works, and exploring possible solutions or improvements to improve ease of aiming and pulling off A button (long) clearances without bringing up the Edit Lines menu.
</p>

<p>
	The A-button hold-down timing has a very small window for which you have to hold down the A button in order to do a Clear Puck without it bringing up the Edit Lines Menu. It is a narrow 8frames-15frames window to do a (Long) A button Clearance without it bringing up the Edit Lines menu.
</p>

<p>
	As I'm sure many of you have, I've gotten "OK" with this timing, I've learned how to do it but it's not natural. It's way too small of a window of needing to have that button held down, especially with aiming involved. Lets face it Buds, however skilled you might be at it, there's a lot going on with the A button and a solution is needed. I don't think anyone would deny how difficult it is to consistently aim clear pucks and get them off without the Edit Lines screen coming up. I'd imagine many NHL 94 players probably don't even bother with the timing since it's too tough they just let the Edit Lines screen come up every time and press the line it's on cause you aren't ready to do a line change. This happens over and over again and it's just become a quirk of NHL 94.
</p>

<p>
	For me, the Edit Lines screen shouldn't be coming up unless you want to change Lines, which often is not when the need to do an angled A button (Long) clearance arises. Doing an A button Flip pass is just a quick tap of A, that's not an issue like the longer version. When I hold down A too long by mistake, and it brings up the Edit Lines screen it takes me out of my NHL 94 rhythm. Not only seeing the Menu but also is releasing when it reaches that 16th frame instead of when I command it to. I'm often forced to think about Lines when I'm trying to focus on chasing the puck. Edit Lines should not be tied to the Clear puck like this in such a manner, we really need more freedom to aim our Clear pucks "freely" with precise timing.
</p>

<p>
	How skilled are you at aiming Long A button clearances and getting them off within the narrow 8frames-15frames window before the Edit Lines screen comes up? In that quarter second, are you able to do that easily / consistently, or do you mess up sometimes trying, have you become frustrated with it and do you some times "give up" on trying to hit that window because it's too hard and you just end up holding A until the Edit Screen comes up, which you didn't ask for but you got anyway, and now you need to pick the line that's already on the ice because you're ready ready to do a line change, and in that time you stop playing, but you just really needed to clear it. We all go through this over and over again. There's an everlasting struggle of trying to Clear the Puck, with a Long A button hold, and to aim it properly within this super narrow window and to do it before the Edit Lines screen comes up. You must hold down A, then with it briefly held down, quick aim your d-pad and have that d-pad position held, then release A before it automatically releases the puck and brings up the Edit Lines screen.
</p>

<p>
	I have been exploring the possibility of having a button dedicated to clear pucks (which can be combined with D-pad input) to distinguish it from a standard A button tap flip pass. The short A button tapped flip passes are easier to pull off on the A button than clearances without bringing up the Edit Lines menu. It would be helpful to do not have to wait, even for between a eighth of a second to quarter second to actually do the Clear Puck. Your player might be gliding so waiting a moment longer would affect the placement. We've really never experienced natural aiming of clearing pucks in NHL 94 because of how multiple functions were tied to the A button. A button clearances are not as popular for this reason, we're so rushed and distracted by the timing of the A button involved and its relation to the Edit Lines menu. So better A-button timing is needed, but short of being able to edit the A button timings, what I propose is a dedicated Clear puck button separate from the A button which would allow free aiming and instant engagement. Think about the kind of moves you could pull off if you didn't have to wait that eighth to a quarter second before launching it? It would be a huge improvement to the control scheme and would help us discover a new way of aiming and making puck clearances. It would also be interesting to see if we could design a mid-range length, halfway between flip pass and a clearance.
</p>

<p>
	If a dedicated Puck Clearance separate button appeals to you. If you struggle with pulling off A button clearances and aiming it properly all without bringing up the Edit Lines, and have been dreaming about a better A button, you are in the right place. I would like to develop a solution that results in greater response and freedom when doing Long Puck Clearances.
</p>
]]></description><guid isPermaLink="false">38200</guid><pubDate>Sun, 01 Feb 2026 23:13:47 +0000</pubDate></item><item><title>"Zombie" Player Card Glitch</title><link>https://forum.nhl94.com/index.php?/topic/38403-zombie-player-card-glitch/</link><description><![CDATA[<p>
	I call this the "Zombie" Player Card Glitch. For a split second, the first player card looks like this:
</p>

<p>
	<img alt="image.jpeg" class="ipsImage ipsImage_thumbnailed" data-fileid="38999" data-ratio="69.76" data-unique="josxqaaca" width="635" src="https://forum.nhl94.com/uploads/monthly_2026_02/image.jpeg.2d42953dca6ec71f4a1c72abafb0c3f1.jpeg">
</p>

<p>
	That's McDavid's player card for the Oilers. Maybe I am misremembering, but I could have sworn a few years back I saw a thread on this forum where this issue was resolved and fixed? Yet I am still seeing it now on all the rom hacks. As someone with OCD this drives me crazy. I really hate this glitch. From what I've read it has something to do with when the player cards loads, it takes a second to "find" the location and then this ugly image appears briefly. Is there any way to correct this issue? Or perhaps someone has some leads that I can look into?
</p>

<p>
	 
</p>

<p>
	EDIT: So it looks like the player card palette is shared briefly with whatever the opposing team's logo colors are. Here's another screenshot of Oilers vs. Canadiens (McDavid):
</p>

<p>
	<img alt="image.jpeg" class="ipsImage ipsImage_thumbnailed" data-fileid="39000" data-ratio="69.78" data-unique="riudz4g51" width="632" src="https://forum.nhl94.com/uploads/monthly_2026_02/image.jpeg.b36c0af02c2b9012d62195250ed1f2f8.jpeg">
</p>

<p>
	One solution could possibly be to change some of the colors on the team logo palette's, but then you'd only have 8 colors to work with the logo instead of 16. Hmm...any ideas?
</p>
]]></description><guid isPermaLink="false">38403</guid><pubDate>Fri, 27 Feb 2026 07:25:35 +0000</pubDate></item><item><title>Editing team names on scoreboard</title><link>https://forum.nhl94.com/index.php?/topic/38247-editing-team-names-on-scoreboard/</link><description><![CDATA[<p>
	Hi all, new around these parts. Forgive me but I'm wondering how to change the name that appears on the team banners on the scoreboard in the pause menu? Not sure if I need NOSE or Tile Molester or what. I have used NOSE to change the team names and abbreviations just fine but am abit lost on banners. Any help would be much appreciated!
</p>
]]></description><guid isPermaLink="false">38247</guid><pubDate>Fri, 06 Feb 2026 18:18:07 +0000</pubDate></item><item><title>Adding Fighting in NHL94 - Genesis</title><link>https://forum.nhl94.com/index.php?/topic/36385-adding-fighting-in-nhl94-genesis/</link><description><![CDATA[<p>
	This is getting possible. I have ported the 93 fighting code into 94 (using the help of the NHL92 source code). 
</p>

<p>
	Luckily, all the conditionals for fighting have been left in the 94 code, and just the sub routines have been removed.
</p>

<p>
	I have added all the logic code. It works! (check the video below)
</p>

<p>
	The sprites have not been added yet, and this will be a work in progress. Right now, it's just a stick fight.
</p>

<p>
	Also, the fighting banner has not been added, but will be in the future.
</p>

<p>
	Currently, I am trying to figure out how to port the 93 fighting sprites over into 94.
</p>

<p>
	You can follow my updates on Discord, and I will also post here.
</p>

<p>
	<video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo" data-fileid="37852" data-unique="wttpqey9u">
		<source type="video/quicktime" src="https://forum.nhl94.com/uploads/monthly_2025_04/Fight!.mov.c99566b3e864df58c35f3d8d283d6145.mov"><a class="ipsAttachLink" href="https://forum.nhl94.com/applications/core/interface/file/attachment.php?id=37852&amp;key=ce2b8d776f19e263491b1d61a46792c9" data-fileid="37852" data-fileext="mov" rel="">Fight!.mov</a>
	</source></video>
	 
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="37853" data-ratio="76.31" data-unique="4ro7o3fbk" width="878" alt="image.png" src="https://forum.nhl94.com/uploads/monthly_2025_04/image.png.85bf6ec07bc60b66760ae6230edca40f.png">
</p>
]]></description><guid isPermaLink="false">36385</guid><pubDate>Mon, 28 Apr 2025 20:24:35 +0000</pubDate></item><item><title>Could a RealTime Clock be hacked in for NHL95?</title><link>https://forum.nhl94.com/index.php?/topic/37745-could-a-realtime-clock-be-hacked-in-for-nhl95/</link><description><![CDATA[<p>
	With the game NHL94 someone in the past got a Real Time clock version to work for it (for the Sega Genesis). But could NHL95 ever be made to actually do that? Does Anybody know?
</p>
]]></description><guid isPermaLink="false">37745</guid><pubDate>Fri, 14 Nov 2025 04:22:38 +0000</pubDate></item><item><title>NHL '94 font</title><link>https://forum.nhl94.com/index.php?/topic/2487-nhl-94-font/</link><description><![CDATA[
<p>In my insatiable quest for all things '94 I've been looking for the same font used in the game; to no avail.</p>
<p>I've come across a few; "close but no cigars". Namely a font called "Joystix", and a commodore 64 one that had some similar characters, but neither are really the genuine thing.</p>
<p>So I decided to rip the characters from the game and make my own. Now, some characters are absent beacuse I could only use the ones that were in the game, still I managed to get  the "necessities" if you will. All the #'s, uppercase and  owercase are present. Most of the other ones too.</p>
<p>Here's some styles.</p>
<p><img src="http://img139.imageshack.us/img139/7858/bgtxtce5.gif" alt="bgtxtce5.gif" loading="lazy"></p>
<p><img src="http://img246.imageshack.us/img246/2715/bgtxtgrnhb1.gif" alt="bgtxtgrnhb1.gif" loading="lazy"></p>
<p><img src="http://img169.imageshack.us/img169/1853/bgtxtredrw6.gif" alt="bgtxtredrw6.gif" loading="lazy"></p>
<p><img src="http://img292.imageshack.us/img292/6905/bgtxtblkof3.gif" alt="bgtxtblkof3.gif" loading="lazy"></p>
<p>The the diff color EA backgrounds are in the zip as well at 1024 by 768</p>
<p><a href="https://forum.nhl94.com/applications/core/interface/file/attachment.php?id=390" data-fileid="390" rel="">94_font.zip</a></p>
]]></description><guid isPermaLink="false">2487</guid><pubDate>Tue, 14 Nov 2006 06:25:30 +0000</pubDate></item><item><title>SEGA Genesis / Mega Drive ROM Debugging</title><link>https://forum.nhl94.com/index.php?/topic/36786-sega-genesis-mega-drive-rom-debugging/</link><description><![CDATA[<p>
	<strong>I've been trying to solve some of the bugs in this ROM</strong>, and am graduating to slightly more powerful tools. I need some help rounding out my toolset. <br>
	<br>
	<strong>HEX editing.  </strong>I've gone from a basic HEX editor to <strong><a href="https://imhex.werwolv.net" rel="external nofollow">ImHex</a></strong>, and despite it being a little glitchy and a pain to setup, I can't recommend it highly enough. It is vastly superior to a basic HEX editor for hacking a ROM.<br>
	<a href="https://imhex.werwolv.net" ipsnoembed="true" rel="external nofollow">https://imhex.werwolv.net</a><br>
	<br>
	<strong>Emulation. </strong>The forums suggest using various builds of <strong><a href="http://gens.me" rel="external nofollow">Gens</a></strong> for hacking, but I cannot get any build of Gens to show some errors that users have reported on original hardware, or show up in <strong><a href="https://github.com/ekeeke/Genesis-Plus-GX" rel="external nofollow">Genesis Plus GX</a></strong> or <strong><a href="https://www.exodusemulator.com" rel="external nofollow">Exodus</a></strong>. I know in the past the author of Genesis Plus GX has warned about accuracy issues in Gens, and FWIW, I am finding Exodus the most powerful and accurate emulator for debugging, but this stuff is all pretty new to me, so take it with a grain of salt.<br>
	 
</p>

<ol>
	<li>
		<strong>For folks that use Gens. </strong>Do you know of any any settings that I might be missing, that improves it's accuracy?<br>
		 
	</li>
	<li>
		<strong>For folks that recommend Gens</strong>, have you compared it against <em>Exodus</em>? Would you still recommend <em>Gens</em>?<br>
		 
	</li>
	<li>
		<strong>For folks that recommend Gens</strong>, which build?<strong> I</strong>n the past I've seen <a contenteditable="false" data-ipshover="" data-ipshover-target="https://forum.nhl94.com/index.php?/profile/253-smozoma/&amp;do=hovercard" data-mentionid="253" href="https://forum.nhl94.com/index.php?/profile/253-smozoma/" id="ips_uid_4890_7" rel="">@smozoma</a> suggest <strong><a data-fileid="6813" data-loaded="true" href="https://forum.nhl94.com/applications/core/interface/file/attachment.php?id=6813" rel="" style="background-color:transparent; color:rgb( var(--theme-link) )" data-fileext="zip"><span>Gens_ReRecording_r352.zip</span></a></strong>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://forum.nhl94.com/index.php?/profile/2578-kingraph/&amp;do=hovercard" data-mentionid="2578" href="https://forum.nhl94.com/index.php?/profile/2578-kingraph/" id="ips_uid_4890_10" rel="">@kingraph</a> suggest <strong><a href="http://%20https://forum.nhl94.com/applications/core/interface/file/attachment.php?id=11852" rel="">Gens r57shell Mod</a>,</strong> and off-site I've been encouraged to try <strong><a href="https://gendev.spritesmind.net/page-gensK.html" rel="external nofollow">Gens Kmod</a></strong>. I've found the latter the most helpful, followed by r57shell mod, but have had accuracy problems with both.<br>
		 
	</li>
	<li>
		<strong>For folks who DON’T recommend Gens</strong>, what emulator do you recommend for debugging &amp; hacking?<br>
		 
	</li>
	<li>
		<strong>For everyone</strong>: do you know of a Mac native build of Exodus?<br>
		 
	</li>
	<li>
		<strong>For everyone</strong>: do you know of a build of Genesis Plus GX with debugging / hacking tools?
	</li>
</ol>

<p>
	Any and all advice appreciated!
</p>

<p>
	cheers,
</p>

<p>
	-a
</p>
]]></description><guid isPermaLink="false">36786</guid><pubDate>Sun, 15 Jun 2025 19:11:33 +0000</pubDate></item><item><title>Some random thoughts</title><link>https://forum.nhl94.com/index.php?/topic/31017-some-random-thoughts/</link><description><![CDATA[<p>
	I dunno if this happens to you folks, but have you ever been trying to think of something different to hack into the game and see if it's possible? It happens to me ALL the time... yet I always seem to forget. So as a way to catalogue or debunk some of these wacko ideas, I have decided to start cataloguing them here. I welcome all modding mythbusters to come in and state if these thoughts are confirmed, plausible or just busted and to be sent to the area in my brain where the bad thoughts go (not THOSE bad thoughts... perv!)
</p>

<p>
	Here goes:
</p>

<p>
	<strong>IDEA 1: Multi-track music files</strong>
</p>

<p>
	So most of you know I managed to stick in a new title theme into HNIC 90-91, complete with 4 instruments. I'm wondering if there's a way where we can isolate and reinsert each individual instrument so that they play their own part of the main track. Right now, I just made a faux harmony thing, where a specific instrument plays a certain pitch range. That's far from perfect though. Using smoz' python script, I had to fake the theme by breaking it. And it was a slow agonizing process. One that I wouldn't inflict on my worst enemy - so I'm loath to explain how I did it to all my good buds here. It's a torture I don't want to inflict on people I like.
</p>

<p>
	If smoz script could be adapted to read more than one instrument off of a midi file, that would be absolutely grand.
</p>

<p>
	 
</p>

<p>
	<strong>IDEA 2: Visors</strong>
</p>

<p>
	We've done a variety of little hacks here and there. Adding tape, players on the bench, coaches, adjusting stripes on player jerseys, referees and timekeepers, goalie equipment and so on. Here's my random thought... has anyone considered a visor on the player helmet instead of those dead little eyes they have?
</p>

<p>
	 
</p>

<p>
	<strong>IDEA 3: Fighting</strong>
</p>

<p>
	Okay, before you start throwing tomatoes, hear me out. We always get someone waltzing in here asking if we can put fighting back into NHL 94 - we all know logistically it's not plausible. But have we considered looking at it a bit differently... what if there was a way to figure out how to implement a one-timer in NHLPA93? All of the animations are there for a slap shot and bullet pass... it's now trying to figure out how to trigger it. Just a thought, of course... but I couldn't just let that one evaporate into the ether without asking at least.
</p>

<p>
	 
</p>

<p>
	*SIDE NOTE*
</p>

<p>
	I am still alive and kicking. Just doing some updates to HNIC 90-91 (Colour portraits? Coach's corner theme?) before I unleash the final version of the opening day rosters and the long awaited playoff roster version... before moving on to HNIC 91-92. <br>
	<br>
	It's good to be back.
</p>
]]></description><guid isPermaLink="false">31017</guid><pubDate>Thu, 04 Apr 2024 01:26:40 +0000</pubDate></item><item><title>NHL94 Rosters</title><link>https://forum.nhl94.com/index.php?/topic/36693-nhl94-rosters/</link><description><![CDATA[<p>
	how can you guys play this crap?  has anyone actually corrected the rosters?
</p>

<p>
	i opened 94 in NOSE
</p>

<p>
	first team i see, stu grimson is on 2 teams, dennis vial never played for ANA, todd ewen is missing...
</p>

<p>
	<a href="https://www.nhl.com/ducks/team/inaugural-team" ipsnoembed="true" rel="external nofollow">https://www.nhl.com/ducks/team/inaugural-team</a>
</p>

<p>
	 
</p>

<p>
	i understand these games were made before the season started, but dont you think we should do the game proper and correct the teams to the opening night / permanent rosters?
</p>

<p>
	 
</p>

<p>
	<strong>dear EA,</strong>
</p>

<p>
	<strong>who ever did the rosters for this game should have been fired, they know nothing about hockey and i hate them...</strong>
</p>

<p>
	<strong>love</strong>
</p>

<p>
	<strong>77</strong>
</p>

<p>
	 
</p>

<p>
	and dont even get me started on the toughguys fighting ratings, those are totally fucked!
</p>

<p>
	McSorely lead the league with 399 PIMS (the previous year) hes got a 57 fighting, Grant Ledyard has a 85, he had 45 PIMS...
</p>

<p>
	that right there, says it all...
</p>

<p>
	* mic drop *
</p>
]]></description><guid isPermaLink="false">36693</guid><pubDate>Fri, 06 Jun 2025 10:48:28 +0000</pubDate></item><item><title>Gens Editing the Game - Thread Guide [Newbs Start Here]</title><link>https://forum.nhl94.com/index.php?/topic/8090-gens-editing-the-game-thread-guide-newbs-start-here/</link><description><![CDATA[<p>
	This post contains links to the various other posts in the "Editing the Game" that contain actual information about editing the Genesis version of NHL 94.<br><br>
	If you want to learn how to hack, there is an excellent tutorial post by TonyH at the end of this list.<br><br><a data-ipb="nomediaparse" href="http://nhl94.com/html/editing/edit_bin.php" rel="external nofollow">NHL94.com Various Guides</a> - (out of date.. but worth looking at for ideas)<br><br><strong><span style="font-size:12px;">Editing Programs</span></strong><br><br><a data-ipb="nomediaparse" href="http://www.hexaddicts.com/nose/index.html" rel="external nofollow">NOSE (NHL Old-School Editor)</a> - wboy's ROM editing tool can change rosters, lines, team names, etc, and colours of some things (ice colour, for example)<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=10443" rel="">EARE (EA ROM Editor)</a> - smozoma's ROM editing tool that can do a few things that NOSE can't (created because NOSE hasn't been updated in a long time)<br><a data-ipb="nomediaparse" href="http://mh-nexus.de/en/downloads.php?product=HxD" rel="external nofollow">HxD</a> - a free hex editor<br><br>
	Base ROMs to use (don't use nhl94.bin):
</p>

<p>
	<a href="https://forum.nhl94.com/index.php?/topic/26029-classic-94-30-team-rom/" rel="">Genesis 30-team base ROM</a> - (Mar 20, 2023) - INDIO
</p>

<p>
	<strong><span style="font-size:12px;">Game Options and Team/Player Attributes:</span></strong><br><br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=59" rel="">playoff matchups</a>- (May 21 2005) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=64" rel="">Number of forwards and defense on a team</a> - (May 29 2005) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=66" rel="">Team Order in startup menu</a> - (May 30 2005) - McRae, wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=67" rel="">main menu default values (teams, period length, etc)</a> - (May 31 2005) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=1332" rel="">Team Overall Ratings</a> - (Apr 20 2006) - wboy, smozoma (<a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=21" rel="">more by Evan</a>)<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=1634" rel="">Team Home/Away/PP/PK (dis)advantages</a> - (May 28 2006) - soccer1, wboy<br>
	- <a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=3391" rel="">a bit more about team attributes - home/away/PP/PK (dis)advantages</a> - (May 5 2007) - wboy<br>
	- <a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=8757" rel="">and even more about home/away/pp/pk</a> - (Oct 7, 2008) - metzgerism<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=2935" rel="">show 30 (or fewer) teams in game select screen</a> - (Jan 14 2007) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=10098" rel="">How to Edit the Player Overall Rating Formula</a> - (April 16, 2009) - smozoma<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?/topic/14008-how-to-change-team-selection-order/" rel="">How to Change Team Selection Order</a> - (March 1, 2012) - smozoma<br><a href="https://forum.nhl94.com/index.php?/topic/15011-how-to-allow-all-players-for-every-position/" rel="">How to allow all players for every position (F play D, D play F..)</a> - (Jan 25 2013) - TheTome
</p>

<p>
	<br><strong><span style="font-size:12px;">Game Behaviour and Bug Fixes:</span></strong><br><br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=97" rel="">Interesting AI behaviour hacks (really need more exploring!)</a> - (Jul 13 2005) - McRae<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=3080" rel="">Reading controller inputs</a> - (Feb 21 2007) - Scribe99 - trying to make "A" button on defense select goalie<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=3429" rel="">player energy (line changes fatigue/recovery rates)</a> - (May 19 2007) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=3430" rel="">speed boost (C button)</a> - (May 19 2007) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=3431" rel="">stopping and turning rates</a> - (May 19 2007) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?s=&amp;showtopic=4245&amp;view=findpost&amp;p=22351" rel="">fewer players on the ice (1on1 roms etc)</a> - (Oct 22, 2007) - clockwise<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=8030" rel="">Weight Bug Fix</a> - (Jul 19 2008) - smozoma<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=8486" rel="">Missing Second Assist Bug Fix</a> - (Sept 19 2008) - smozoma<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=11464" rel="">Disable or lengthen the Goalie play stoppage whistle</a> - (Feb 6 2010) - clockwise, smozoma<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=11467" rel="">Let the goalie roam farther with and without the puck</a> - (Feb 7 2010) - smozoma<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=11608" rel="">Prevent game from crashing when Editing Lines in 2-on-2 ROMs</a> - (Mar 19 2010) - smozoma<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=12074" rel="">Make the edit lines ratings match the actual on-ice ratings</a> - (July 19 2010) - smozoma<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?/topic/16289-how-to-fix-the-c-then-b-check-bug-genesis/" rel="">Fix the C-B check bug that made it possible to check anyone</a> - (July 6 2014) - smozoma<br><a href="https://forum.nhl94.com/index.php?/topic/17900-real-time-clock-in-nhl-94-genesis/" rel="">Real-Time Clock</a> - (Jan 11, 2017) - Brodeur30<br><br><strong><span style="font-size:12px;">Graphics:</span></strong><br><br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=199" rel="">Edit Player Sprites</a> - Nov 1 2005 - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=216" rel="">Player Card Tutorial</a> - (Nov 25 2005) - wboy - (<a data-ipb="nomediaparse" href="http://www.hexaddicts.com/nose/plyrcrdt.zip" rel="external nofollow">direct ZIP file download</a>)<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=217" rel="">Tile Molester graphics offset bookmarks</a> - (Nov 25 2005) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=615" rel="">Add another centre ice logo</a> - (Mar 11 2006) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=1821" rel="">Make Gretzky's head bleed</a> - (Aug 8 2006) - BurnXTC<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=2977" rel="">Tile Molester graphics offsets reference</a> - (Jan 21 2007) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=2999" rel="">Edit the Scoreboard (switch home/away)</a> - (Jan 27 2007) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=3365" rel="">Edit Ron Barr text</a> - (Apr 27 2007) - mack<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=3475&amp;hl=tape" rel="">Stick Tape Patch</a> - (May 30 2007) - clockwise - also some info about no helmets!<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=9706" rel="">NHL94 Rink Tile Layout reference</a> - (Feb 9 2009) - wboy<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=6684" rel="">Modern rink style (new faceoff dots, trapezoid behind net..) + stick tape patch</a> - (Apr 30 2008) - clockwise<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=11658" rel="">Altering The Net Tiles And Palette (proper red goal posts + team coloured puck dots)</a> - (Mar 29 2010) - clockwise<br><span style="color:#000000"><a href="https://forum.nhl94.com/index.php?/topic/17888-how-to-add-logo-to-scoreboard-3-stars-pro-set-from-nhlpa93/" rel="">Add Sponsor Logo to Scoreboard &amp; 3 Stars (Pro Set from NHLPA'93)</a> - (Dec 30 2016) - kingraph</span><br><br><strong><span style="font-size:12px;">Audio and Music:</span></strong><br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=11307" rel="">Change and View NHL '94 Sound Effects and Music</a> - (Jan 7 2010) - swos<br><br><br><strong><span style="font-size:12px;">Game Genie codes:</span></strong><br>
	By TonyH<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=3428" rel="">http://forum.nhl94.c...?showtopic=3428</a><br><a data-ipb="nomediaparse" href="http://www.angelfire.com/games2/codehut/" rel="external nofollow">http://www.angelfire...games2/codehut/</a><br><br><strong><span style="font-size:12px;">Learn How to Hack:</span></strong><br><br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?showtopic=3474" rel="">TonyH's NHL94 ROM Hacking School</a> - (May 29 2007) - TonyH<br><a data-ipb="nomediaparse" href="https://forum.nhl94.com/index.php?/topic/13968-activating-teams-for-playoffs-in-97/page__view__findpost__p__112928" rel="">Another "Hacking School" thread, but by smozoma</a><br><br><strong><span style="font-size:12px;">General Hacking Info</span></strong>:<br><a data-ipb="nomediaparse" href="http://gendev.spritesmind.net/page-home.html" rel="external nofollow">Kaneda's site</a> - very knowledgeable Genesis hacker (also creator of the <a data-ipb="nomediaparse" href="http://gendev.spritesmind.net/page-nhl94.html" rel="external nofollow">goalie button hack</a>)<br><a data-ipb="nomediaparse" href="http://gendev.spritesmind.net/forum/" rel="external nofollow">SpritesMind forums</a> - Kaneda's forum..<br><a href="https://github.com/And-0/awesome-megadrive" rel="external nofollow">"Awesome Megadrive"</a> - References, Tools, etc lists<br><a data-ipb="nomediaparse" href="http://www.woodmann.com/TiGa/idaseries.html" rel="external nofollow">IDA Pro tutorials (not Genesis-specific)</a><br><br><strong><span style="font-size:12px;">Assembly Code Manuals</span></strong><br><a data-ipb="nomediaparse" href="http://www.google.ca/search?sourceid=chrome&amp;ie=UTF-8&amp;q=68000+manual" rel="external nofollow">Google "68000 manual" results</a> (www.freescale.com result is the official manual)<br><a data-ipb="nomediaparse" href="http://www.google.ca/search?num=50&amp;hl=en&amp;safe=off&amp;q=68000+tutorial" rel="external nofollow">Google "68000 tutorial" results</a>
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8090</guid><pubDate>Fri, 25 Jul 2008 00:04:13 +0000</pubDate></item><item><title>Problems with the NHL 94 Font</title><link>https://forum.nhl94.com/index.php?/topic/34901-problems-with-the-nhl-94-font/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="37401" href="https://forum.nhl94.com/uploads/monthly_2024_11/Screenshot_November_23_2024_09_56_00_PM.png.f3bcc5275939df8c9273947e1d72d8bc.png" rel=""><img alt="Screenshot_November_23_2024_09_56_00_PM.png" class="ipsImage ipsImage_thumbnailed" data-fileid="37401" data-ratio="52.90" data-unique="1ziw8xdqh" width="1000" src="https://forum.nhl94.com/uploads/monthly_2024_11/Screenshot_November_23_2024_09_56_00_PM.thumb.png.85694f1f5f3ce2bb3cbe62686f80cad9.png"></a>
</p>

<p>
	This screenshot of the NHL 94 font on Fontforge says that characters like the quotation mark and comma are present.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="37402" href="https://forum.nhl94.com/uploads/monthly_2024_11/image.png.017a6fd8ea2ab03f98406bf77b3c2ebd.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="37402" data-ratio="60.20" data-unique="mdnsv58o8" width="1000" src="https://forum.nhl94.com/uploads/monthly_2024_11/image.thumb.png.2175ad526181ac51b4cbfbde701e7429.png"></a><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="37403" data-ratio="212.09" data-unique="idias5zuq" width="306" src="https://forum.nhl94.com/uploads/monthly_2024_11/image.png.937f066a7b4882d6ac81eaa0cb2456b5.png">
</p>

<p>
	However, Photoshop tells a different story, as Photoshop thinks the glyph is missing completely.
</p>

<p>
	Does anyone know what might have happened here? The comma should be between the plus and minus signs, and the apostrophe should be between the ampersand (replaced with an arrow) and the curvy bracket.
</p>
]]></description><guid isPermaLink="false">34901</guid><pubDate>Sun, 24 Nov 2024 07:25:12 +0000</pubDate></item><item><title>(New RetroArch Feature) Play GENS in widescreen. Needs troubleshooting.</title><link>https://forum.nhl94.com/index.php?/topic/20843-new-retroarch-feature-play-gens-in-widescreen-needs-troubleshooting/</link><description><![CDATA[<p>
	<strong>Update: this is above my skill level until the emulator handles the edit lines screen better - as of 11/24/22, it reads the edit lines screen as a giant 40+ tile block wide screen and zooms all the way out to fit, which then puts the game back into the original aspect ratio. Very odd! </strong>
</p>

<p>
	Not sure how many of you have seen <a href="https://www.libretro.com/index.php/genesis-plus-gx-wide-now-available-for-libretroretroarch/" rel="external nofollow">this</a>, but it pretty much lays the groundwork for communities like ours to figure out how to get games running in as wide of an aspect ratio as we so choose.
</p>

<p>
	There's been some pretty great results so far in other games, and I have no doubt that we could all get things running smoothly if we wanted to over here.
</p>

<p>
	I tested the feature myself, and it looks pretty good when it is working correctly, but the main problem is that it's not exactly reliable.
</p>

<p>
	Here's what the rink looks like. It's pretty beautiful if I do say so myself.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="18202" href="https://forum.nhl94.com/uploads/monthly_2021_07/image.png.d5f37dc31e96f494880e5d058a39d32c.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18202" data-ratio="55.40" data-unique="32qbtpb0p" width="1000" src="https://forum.nhl94.com/uploads/monthly_2021_07/image.thumb.png.a5acd9c3a686dcd42892ed7aa7ac72b8.png"></a>
</p>

<p>
	<strong>Shows up normally, and in 16:9</strong>
</p>

<p>
	- EA Sports and High Score Productions Splash Screen
</p>

<p>
	<strong>Shows up , but has issues</strong>
</p>

<p>
	- Rink (fan assets on top of ice)
</p>

<p>
	- Pause Menu (similar to rink)
</p>

<p>
	- Title Screen (off-center, missing pieces)
</p>

<p>
	<strong>Doesn't show up, may cause other issues</strong>
</p>

<p>
	- Main Menu
</p>

<p>
	- Ron Barr
</p>

<p>
	- Edit Lines and other in-game menus (causes some on-screen shifting after the fact as well)
</p>

<p>
	- Playoff Bracket
</p>

<p>
	<em>Glitch list updated 7/2/21</em>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">20843</guid><pubDate>Fri, 02 Jul 2021 18:06:27 +0000</pubDate></item></channel></rss>
