I have been thinking about this for a while and decided I should at least start this hack and post on the forums for documentation/progress. My initial thought process is as follows: I assume the blood animation is a separate graphic and not an entirely new set of sprites (CONFIRMED) Find the blood animation tiles in NHLPA'93 (DONE, most likely) Trace and reverse engineer the code on a blood injury in '93 (current phase) Bring those elements into '94 I think