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FightFan

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Posts posted by FightFan

  1. 19 hours ago, CoachMac said:

    The Home Team gets the last change and 93 and 94 both have this built in.

    If you send your CHK line out as the Visiting Team the CPU as the Home Team matches.

    If you send your CHK line out as the Home Team the CPU essentially has already sent out Line 1.

    It was a great way to guarantee a Probert vs Neely or Roberts fight in 93.

    Play as the Red Wings at Home and send out the checking the line the CPU Bruins would have already sent out Neely on Line 1.

     

    93 and 94 both have this.

     

     

    Wow, didn't know that and I was playing the original games back in those days. Guess I was too much home games or with friends lol. 
     

    @The Sauce Thanks, I've changed it to 51 (playing 20 minutes game) and it does make a huge difference from my previous settings. Also I did tweak my lines a bit to not use the same players on PP or PK so that they can recuperate a little. 

  2. Thanks guys,


    I've done some testing last night, when I'm playing home I don't see a lot of changes even if I'm raising the 00 21 value to 00 45. My lines are dead tired but the CPU doesn't change. 
     

    Visitor games seems to be a different game as my home team mimics my line change (like a real game) and sent their checking line at the same time. Don't know if it was in the original version.  
     

    @The Sauce

    do you remember the hex on your roms? I mean not the actual number but the difference between the original and what work for you? 

  3. So, a long time coming. Replayed NHLPA 93 this past with new stats I made in Nose but, damn, the game still isn't realistic in the way that the CPU never puts its checking line (which I loaded with fighters) and I've only had very few fights playing Detroit vs Chicago. 
     

    So I'm wondering if there's a way to have lines who changed faster? Or do I have to change the entire endurance of every player? 

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