Jump to content
NHL'94 Forums

fracturegems

Members
  • Posts

    1
  • Joined

  • Last visited

Previous Fields

  • Preferred System
    SNES
  • Favorite Way To Score
    way offside onetimer

fracturegems's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Some of the stats for players near the ice area where the scrambled puck drifts towards, are surely relevant. One of the awareness types, stamina or stickhandling will help the AI handle the puck or not. With my handicapping, the faceoff has become the most important skill. I don't circle around the net for top slot shots. Line-changes. I pull my goalie and don't kill much time puckhandling. I've noticed I can win a faceoff three or so times in a row and score, but as when I'm scored against; I'm not sure, 1-3 times, it seems harder to win the faceoff. Probably aggression or other player stats matter even more when this AI faceoff hot streak happens. I am only using two keyboard keys (or very easy wins but am learning about haptics) so the streak against might be more pronounced than if I was hooking or whatelse, after the draw. The programming question being asked is at what point pre-rendered animation and physics happens during a faceoff, and what immediate actions if any precede this locked-in animation. In fact, I think there is a third category where the game situation (knowing when/where to hook or poke after) is enough to affect say, at least 3% of the faceoffs. NHL 2004 and 05 have too many prerendered sequences. I prefer the 93 and 94 abilities to fine tune your game quickly. I assume equipment, which is great for physics learning, has ruined games in the last 5 years for anything but GM mode. You wouldn't want to just mash buttons in the future. You'd want a peripheral able to control the blade plane swipe, and maybe have some stick fighting. I don't think the PS5 controller is there for this, and am stuck with console performance so cannot post a faceoff peripherals thread. Sometimes upregulating skills in the game is a good momentum-coding practise; less success each run play, like in adult pro leagues in general, would make the E-Sports NFL finals watchable.
×
×
  • Create New...