Sign in to follow this  
jenzie

technical graphics question (for brainy peeps only)

Recommended Posts

jenzie    0

inspired by SMOZOMA's SNES NHLPA93 64 team spreadsheet masterpiece, i've been putting together something similar for the megadrive / genesis wboy's 30 team rom, kinda collating all those rom addresses and marking them on a complete copy of the code .....

now the question is .....

i've been trying to find out where the game "call" the graphics?

as in where does it return to in the code?

specifically the banners @8FCFA

simply put, how does it know where to get them from?

i hope i've made it as simple as i could ^_^

Share this post


Link to post
Share on other sites
smozoma    84

Cool, you could try opening it up in Tile Molester and looking for them.

Share this post


Link to post
Share on other sites
jenzie    0

nononononono

i know where they are, but as in how the code knows where to go for them?

as the teams have a table of addresses to access ..... the TEAM POINTERS @314

would the graphics have something similar?

i mean, look how the rink tiles are arranged, you'd have to have a list of addresses for that surely?

would that be deep in the main game code, and not being an expert in coding i might just be talking nonsense, because i tried to search for the banner start address and came up empty!

:unsure::wub:

Share this post


Link to post
Share on other sites
jenzie    0

also, since i don't want to make a new thread for it .....

i've just two things to know from the team info .....

1: the header info (@9BD0E - @9BD1A)

2: what those bytes are before the LOCATION and INITIALS total hex total (@9BFD0 - @9BFD3)

danke

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this