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Jkline3

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Posts posted by Jkline3

  1. You have not. I learned that one the hard way when I was simplifying the rink layout to try and free up some tiles for other uses.

    5 minutes ago, AdamCatalyst said:

    To the community at large, I was thinking of starting a new post, clarifying some of this stuff, and offering a how-too on the Rink & Sideboards. I don't like the idea of starting redundant threads, but I do think it would be useful to consolidate and expand on what we know about this stuff. Well, useful for me, so I don't forget!

    I say absolutely... When I saw your post last night I had to go digging through my '94 notebook and sort through a bunch of scribbles to find that tile layout structure. Especially considering some of the new stuff that's come to light recently I think maybe some of these could use a refresher.

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  2. Not sure if I'm late to the party but I did modify Clockwise's helmet patch version to separate the shoulder stripe from the rest of the details. Been a long time since I've finished a complete ROM but the last one that I did with this version of sprites was the SHL.

    1 - Ice, 2 - Blade, 3 - Boot/Gloves, 4 - Helmet L, 5 - Pants D, 6 - Pants L, 7 - Stick, 8 - Face

    9 - Shoulder Stripe, 10 - Outer Stripe, 11 - Yoke, 12 - Jersey D, 13 - Jersey L, 14 - Helmet D, 15 - Inner Stripe, 16 - Shadow

    2023-01-21 12_46_36-NOSE 1.2b - 2020 SHL.bin.png

    2020 SHL.bin

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  3. 4 hours ago, seamor said:

    Replacing the cup on the bracket screen does not mean that the cup is completely out - they lift it at the end of a tourney. I will also check that out and see what I'd be working with to change it. I believe it's the rink palette, which may be a challenge

    Sprites for the Cup are at 6E944. They are indeed the rink palette. It's not something that I've tinkered with before since you have to get to the end just to test. Appears to be 6 groups of tiles that make up the image, 4 side views and 2 end views. If you were going to change it you would need something roughly the same shape to get it to match up with the "player lifting the Cup" pose.

    Cup tiles.jpg

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  4. 17 minutes ago, karr2k said:

    Sweet, I am a Gameday Photographer for Green Bay, this is great!

    That's awesome, I'm an off-ice official for the Steel. Keep meaning to get to a game in Green Bay one of these days.

  5. Bit of a niche project, for those unfamiliar the USHL is the only Tier I junior league based in the US. Normally a 16-team circuit based in the Midwest, the league played with 14 teams last season due to COVID. A total of 50 players from the USHL were drafted last year, including 9 first rounders. Two players, Cole Sillinger and Akira Schmid, have already made their NHL debuts however the majority of alumni are currently playing college hockey.

    2021 USHL.bin

    2021 USHL u3_000.jpg

    2021 USHL u3_001.jpg

    Montreal prospect Sean Farrell led the league with 101 points.

    2021 USHL u3_002.jpg

    2021 USHL u3_004.jpg

    You may have heard of his dad?

    2021 USHL u3_019.jpg

    2021 USHL u3_015.jpg

    2021 USHL u3_012.jpg

    2021 USHL u3_022.jpg

     

     

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  6. Finally getting around to completing some projects that I started and never quite finished once lockdowns started ending and I didn't have so much free time on my hands.

    Introducing, almost a year late, KHL21...

     

     

    • Updated rosters and ratings
    • Accurate line combinations
    • Strips updated as closely as possible within game limitations
    • New logos for Dinamo Minsk, Dinamo Riga, Salavat Yulayev and Traktor
    • Updated center ice logos

     

    Golden Stick (League MVP) award winner Vadim Shipachyov:

     

     

     

     

     

     

     

    Updated playoff tree:

     

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  7. Posting this here so I can refer back someday when I can't remember we started the conversation in the OHL 2020 thread...

    Do you have any suggestions for what the optimal attributes are for a photo to be successfully dithered? When I'm doing a ROM I usually pick out 3 or 4 candidate photos to work with. Sometimes for one reason or another some photos just seem to be an uninspiring bland mess of pixels, other times they turn out even better than I had hoped. I generally try and select photos with a good contrast in colors, not too many colors and an ice background so that the player seems to stand out. I've also grayscaled out the background so that the colors are focused on the player(s) instead of wasted on some lady sitting in the background wearing a bright orange hat :lol:

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